PDA

View Full Version : Invincibility Overpowered?



Ironjaw
10-08-2007, 06:52 AM
As of now I have a lvl 30 cleric and it seems to me that invincible needs to be nerfed... at least for their current availability lvl

I have one skill empower in increase duration so it lasts almost 12 seconds to absorb 1325 and I have yet to see the buff removed from too much damage other then bosses in KQ.

I know clerics don't like hearing this but for game balance it seems like the amount absorbed should be lowered.

Andromeda
10-08-2007, 06:58 AM
No its fine as it is if you didnt notice the cool time. Thats what gives this skill a major draw back.

Gavener
10-08-2007, 07:00 AM
only problem is Pvp, like every game the classes will get kicked in the face cuz i cant kill class A

TastyTapioca
10-08-2007, 07:01 AM
As of now I have a lvl 30 cleric and it seems to me that invincible needs to be nerfed... at least for their current availability lvl

I have one skill empower in increase duration so it lasts almost 12 seconds to absorb 1325 and I have yet to see the buff removed from too much damage other then bosses in KQ.

I know clerics don't like hearing this but for game balance it seems like the amount absorbed should be lowered.


It's a good observation but as a level 40+ cleric I can say its not enough sometimes. The mobs hit for a 200+ average per swing at those levels. I have mine updated to the 2020dmg absorbtion and it goes FAST at those level. I skill empowered the extended time once from 10 to 13 seconds and sometimes on aggro'd trains that spell last less than 4 seconds because of the sheer damage being done to the puller/runner.

I believe that it's actually just right.

Ironjaw
10-08-2007, 07:04 AM
aaaaaaaaand thats why I said it was overpowered for their availability lvl. I'd say increase the number of skill ranks and disperse the damage absorbed more evenly

Gravvi
10-08-2007, 09:37 AM
aaaaaaaaand thats why I said it was overpowered for their availability lvl. I'd say increase the number of skill ranks and disperse the damage absorbed more evenly

Well see the thing is most people save all empowerment points for that skill. IT saves them in the long run.

Ironjaw
10-08-2007, 10:08 AM
umm.. your post is kinda hard to follow. But who puts all empower points in invincible? I only put one point on it and it seems more then enough. Ok, I'll try to put this so it's easier to understand.

Instead lf
rank 1 (lvl 20) 1040
rank 2 (lvl 28) 1352

do something like
rank 1 (lvl 20) 800
rank 2 (lvl 24) 1000
rank 3 (lvl 28) 1200 etc ( these are arbitrary numbers but you get the idea)


Also, a 2 min CD doesn't seem too bad of a spell like this. For a spell that essentially gives you a thousand hp for at least 8 seconds, any shorter cool down and it would definitely be too strong

cryragon
10-08-2007, 10:44 AM
Actually, Invincible was meant to be learned at level 55. But for unknown reasons, Outspark decided to mess around with most skills of the four classes. There are many skills that need to be added and tweaked currently; to name a few, they are: Concussive Charge (decreased cooldown and stun time), Trip (added a weak stun effect), Entangle (needs to be given to Archer), and Fear (decreased cooldown and fear time).

johnkx
10-08-2007, 04:07 PM
they already Nerfed Invincible "Heard from CB players"..

well i think it's balanced.. cooldown and Duration...

Ironjaw
10-08-2007, 04:29 PM
they already Nerfed Invincible "Heard from CB players"..

well i think it's balanced.. cooldown and Duration...

yea, balanced when you only look at the cool down and duration, but not if you also put into consideration the damage absorbed. At rank 1, it absorbs so much damage for the level it's pretty much the "stay alive no matter what for the duration of the buff" spell. Yea I know it's called invincible, but obviously they don't mean it literally

Diatomic
10-08-2007, 04:34 PM
if they nerf it even more, it can render useless. its not so much as bad for clerics, but bad for other classes...since clerics mostly cast it on the tank in any battle to keep them alive.

Cuddles101
10-08-2007, 04:54 PM
I'm with Diatomic. Other classes who complain about Invincibility and want it nerfed are only hurting themselves. I learned Invincibility two days ago and not once have I cast it on myself. I never do because I never know who's going to need it, and those that need it are the tanks or archer, mages and even other clerics that are getting ganged where healing alone won't do much good.

Hydr0
10-08-2007, 11:16 PM
why make it lower? it's good for u.
and only take 10 seconds till it go down.
so 10 seconds u won't be hit.
it's good that way.

Gavener
10-09-2007, 01:46 AM
i reamber my Priest on that other game had one at L10 or something :P

but i like it, its fine for now, and only have the Cooldown maxed?

Nerria
10-09-2007, 02:15 AM
No, no, no. Invincibility falls off VERY fast when you use it on a AoEr, especially in Uruga onwards.

Have you SEEN level 60+ mage spells?

By the time more than Guild War type PvP is implemented we should have no level cap at 59, and they can steal buffs, purge buffs, fear us for 20 seconds!, **** us with massive damage. Mages are OP. :P

Ironjaw
10-09-2007, 04:39 AM
some people still still don't get it... you say nooooo, you need it in uruga and onwards... what lvl will you be when your there? obviously not lvl 20 when you first learn the skill.

I'm saying it absorbs too much damage at when you first learn the skill. Between rank 1, at lvl 20 and rank 2 at lvl 28, it only absorbs 312 more damage. Does that really make sense? Overall, I think the amount absorbed should be slightly lowered for the lower ranks, but rank 1 should definitely be much lower.


Also, to cuddles... I'm a 30 cleric, not another class hating on clerics. At my lvl, the rank 2 invincible lasts the full duration almost every time I use it. So why would a lvl 20 who gets hit for muuuuch less have a skill that only absorbs 312 less?

Gavener
10-09-2007, 05:37 AM
If it ant broken dont fix it, i solo this game and it gets rough i had that thing up on x2 yelloe mobs was still rough

Ironjaw
10-09-2007, 05:53 AM
The rank 2 can handle 2 reds at lvl 30 for the full duration (+3.8 sec skill empower)... kinda puts rank 1 into perspective at lvl 20

TastyTapioca
10-09-2007, 06:22 AM
This spell is more so intended as an emergency/backup spell than a main casting spell (thus its short time limit and long cool down).

I think people have more often than not appreciated that high HP absorption when fleeing a train of mobs than anything. At any level it's been helpful in keeping myself and others from dying.

Cuddles101
10-09-2007, 06:30 AM
I hope I don't sound too arrogant or come across like a jerk but I think people are forgetting the spell is called 'Invincible' for a reason and I still don't get why it has a damage absorption rate when it already has a time limit. If others think the spell nixes the challenge of the game early on then change it back to a level 50 starter spell or make it more expensive.

To Ironjaw, sorry, I was speaking in general because I've seen other classes whine about the Invincibility spell, which is ironic seeing as how they are the ones the spell gets cast on. As it stands, cleics do p!$$ poor damage and the spell comes in handy for us when we're swamped with mobs and they just keep coming. I've seen mages nuke mobs without taking a single hit because they keel over before they even get to them. Archers have entangle and poisin and fighters have hides as thick as a rhinocerous.

We are melee fighters too and that means we take a great risk when we try to approach a single mob while trying not to alert others nearby. If we had a ranged attack to draw a monster away from the crowd then maybe it wouldn't be such an ordeal. (Someone even suggested throwing a rock). Ironjaw, I understand where you're coming from but soloing is really hard for me, especially in enclosed spaces like Mara's Lair and Luminous Stone.

Ironjaw
10-09-2007, 06:57 AM
I hope I don't sound too arrogant or come across like a jerk but I think people are forgetting the spell is called 'Invincible' for a reason

I'm pretty sure it's called invincible cause of bad english translation more then anything

Cuddles101
10-09-2007, 07:05 AM
I'm pretty sure it's called invincible cause of bad english translation more then anything

Yeah, you're probably right.

Semaj
10-09-2007, 11:08 AM
invincible is great, doesnt really need to be nerfed at all, well, maby drop cool down a bit, but thats it. In the higher level areas you NEED the second teir of Damage shield (invinciblity), because the mobs do 200+dmg every attack.
its fine, if it doesnt last long enough for your level put a point or two into duration.

Ironjaw
10-09-2007, 03:57 PM
invincible is great, doesnt really need to be nerfed at all, well, maby drop cool down a bit, but thats it. In the higher level areas you NEED the second teir of Damage shield (invinciblity), because the mobs do 200+dmg every attack.
its fine, if it doesnt last long enough for your level put a point or two into duration.

someone reeeally didn't get the point of this thread.... or just doesn't understand what nerf means.

nerf means to weaken, not make it better.

Semaj
10-09-2007, 05:12 PM
people are saying its overpowered and should be weakened, i disagree.
the only prob i see with it is the long cool down, and thats not really even much of a problem..so maby i just didnt phrase what i said correctly, and im sorry for that.
should have used more punctuation, my bad.

cryragon
10-09-2007, 05:13 PM
Let's see...


// Brain Process
if ((invincible && 8 seconds duration && 2 minutes cooldown) != overpowered)
{rational();}
else
{irrational();}

Invincible is good enough as it is, it doesn't need any nerfs nor upgrades.

I know you're talking about damage absorption and emphasized a lot on it. However, the holy shield of Invincible isn't meant to be broken that easily (at least in lower levels) or else the developers would reduce the long cooldown time. There's almost no reason to wait for 2 minutes to cast an unreliable invincibility spell which most likely breaks halfway of its short duration.

Semaj
10-09-2007, 05:24 PM
well ya, in lower levels just put a point into duration and your golden, however in the higher levels this might be different (havnt upgraded to the second teir yet, so i dont know how well it will hold up in CP and such areas). i know T1 invincible only lasts a few sec's before its broken through. I would still like to see points put into cool down have a larger impact, or the cool down in general slightly shortened (maby to like 1.5 min?)

Ironjaw
10-09-2007, 06:39 PM
To better understand the arbitrary numbers the game designers made up, anyone remember the amount absorbed, duration, CD when it was a lvl 50 skill?