View Full Version : If you get the right to design a skill, what would it be?
willemstyle
03-12-2009, 07:30 AM
If you get the right to design a skill for one or more of the four classes, what would it be?
blackguy729
03-12-2009, 09:19 AM
a cleric aoe!! like holy light or somthing like that.
heavensedge
03-12-2009, 09:35 AM
I would like to "confuse" monsters and make them attack each other. Nothing would make me happier than to see GGK's lil bone imp attack him or Phinofly beating up KKP.
ashen_shugar
03-12-2009, 12:29 PM
a cleric aoe!! like holy light or somthing like that.
I like that idea, but I have to be fair to all classes. I would design a skill for all classes that would allow them to grab the "Gold Spammers", raise them in the air and twist them into oblivion.
If that one doesn't work I'll go with the Cleric AOE "Hand of God" that grabs up a small mob and throws it back to the ground stunning them and doing a little damage.
alicina
03-12-2009, 01:06 PM
I would like another AoE. But we can move while we're doing it like Lightning Bolt.
Sockrawteez
03-12-2009, 02:32 PM
I would like to "confuse" monsters and make them attack each other. Nothing would make me happier than to see GGK's lil bone imp attack him or Phinofly beating up KKP.
nahh even better, take the chaos skill from fable 2, watch those guys attack him...or start scrubbing the floor...
heavensedge
03-12-2009, 02:46 PM
Lol, I got it from a different game, where you actually had to kill the monster in order to get experience for it ^^ But, yeah, I do think that it would be funny to stand around and watch them fight amongst themselves from time to time.
j0hnny_tsunami4116
03-12-2009, 03:30 PM
A mage boof >:D
~ increases int but lowers mdef
like vitality for fighter
umh clerics have their AWESOME boofs XDDD <3
and archers, damn i dont know whats it called, but it increases your attack speed XD
sorry i cant remember the name atm <3 actually i dont know it XD
lol
so yeah a mage boof would be nice (:
LucyLastik
03-13-2009, 02:40 AM
Attack distance increase skill for archers.
paradoxtwin1
03-13-2009, 05:03 AM
in essence of fairness i guess i should come up with one for all four otherwise it destroys the balance so here goes *atempts to throw ideas off the top of my head so they'll prolly be alittle unrefined* will try to come up with an in game name and description for each of the new skills also a description of what it actualy does.
Clerics:
obviously clerics should have some sort of other attack skill, and i do like the idea of it being some sort of holy aoe type thing.
Name: 'Light of Teva' (or something like that)
Description: 'A gift from the god of hope to smite her most devout beleiver's enemies'
What it actually does: calls down a column of light from the sky and does damage to all the enemies in it? maybe a new status affect to go along with it like blindness, for a while enemies aim is dropped. would likely have a huge cooldown and be a very high level skill.
(think i've out done myself there and struggling to come up with something for the other classes XD my main isn't even a cleric so dunno why my mind would favour them greater than any other class)
Mages:
hmmm struggling on this one.. they have so many attack skills maybe it would be better to go for a defensive one instead. maybe a shield of some kind?
Name: 'Magic barrier'
Description: 'forms a protective bubble around the casters body, protecting them from physical harm'
What it does: possibly something along the lines of the fighters vitality skill, ups damage but drops defense, so for a defensive one it would be opposite way around, maybe up physical defense but drops magic damage by a small amount, so compensates for their squishyness but the barrier being up some how limits their own casting ability. it would somewhat help them survive against physical attacks, even if it doesnt put them up to be on par with less squishy characters it should atleast help them survive slightly better for a period, lasts a minute and has a cooldown of 2minutes maybe?
Fighters:
(this is what my main is but i'm going to still try to keep it none biased as theyre horribly over powered as is without me making it worse) again similar to the mage they have so many attack skills they dont even know what to do with them all XD i think maybe it would be good to have a skill that benefits not only the fighter but his entire party?
Name: 'Rallying Shout'
Description: 'A battle cry which Drives his allies to fight to their full potential'
What it actualy does: In essence of fairness, seeing as how the fighter is over powered already i think it should have a much lesser affect on the fighter that actualy does it than it would on the rest of his party (also makes more sense because obviously his rally would inspire others more than it would inspire himself XD) also this helps to build on the party aspect of the game. struggling to come up with what it would actualy do as i would like it to be beneficial to all classes no matter their build, which isnt an easy task. so it couldnt just be one stat, also should possibly be something that isnt already put up by cleric buffs that put up damage, defense, magic damage, magic defense, hp and sp. so maybe it adds more aim and critical rate instead? or maybe a small amount to all stats, so say in its first level adds 5 str, end, dex, int and spr? and as it is leveled gains a few extra points to the stats, but to make up for such good boosts it would have to have some horrendous cooldown, like 5 mins and prolly only last a minute or so, enough to help in those extra tough boss fights. and obviously whatever it is that it adds would be a few points less on the fighter than it would on his party members. (sorry for the extra long bit for this one but i was trying to think of a way to benefit partying and other characters rather than trying to make the fighter even more powerful than it already is, so i rambled on a bit until i found what i think works)
Archers:
ok my idea pool is running alittle empty now.. so you will have to forgive me if this one doesnt seem as good as the others but i will try my best and we shall see what comes out. may even toss about a few different ideas on this one seeing as how i cant think of one in particular.
Name: 'Fleet of Foot'
Description: 'With a burst of adrenaline, the archer's inner speed is unleashed' (this needs work heh not happy with it)
What it actualy does: as if it wasnt obvious, gives them a burst of speed, so puts up their movement speed for a time, possibly be something like give them a 10 second burst of +50% running speed but then for 5 seconds afterward they have movement speed dropped by 20%, so its more than enough to get them far away from their opponent but tires them out while they catch their breath? a cool down of 30-40 seconds or something.
or how about
Name: 'Chameleon'
Description: 'Camouflage perfectly with the surroundings to sneak undisturbed between your enemies'
what it actualy does: exactly what it says XD temporary invisibility, able to walk amongst monsters without them attacking you, lasts 30 seconds and has a 3 minute cooldown, though if you make an atack or use another skill you would become visible again, and for pvp it would do the same thing, make you invisible, for the purposes of making it easy to heal still then party members would still be able to see a slightly faded version of you so that clerics can lock on, but for any character that is hostile they wouldnt be able to see or lock onto you, obviously the fact that you cant atack while its on and that fact it has more cool down than duration means archers wouldnt be able to spam it for the purposes of combat but would definatly be a good escape atempt or something to use when near death, stop the enemy from locking on while you heal and then resume the atack.
Seemingly can come up with tons of ideas for archers for some reason so im going to stop there.
i'm always open to comments and corrections, maybe you think you could make these suggestions better? feel free to reply.
keratzoman
03-13-2009, 08:40 AM
Archer:Teva's sprint.Effect:Sharply raise your speed(50%) and evasion (depends on skill level,first level +40%)for 1 minute.
Cooldown:3 Minutes.
Well,since there are no rogues,why not make archer's a little more stealthy and hard to be hit by axe fighters?^^
Whops forgot other classes O_O.
Mage:certainly,a buff or debuff.
Magic Coat:Increase int and spr for a certain amount of time but decrease def.
Trance:Induce the character with sleep,unable to move for a certain amount of time.
Fighter:We are alreadya bit OP,let's see..
Roar of Vigor:Increase party's def and health for some time (~1 minute)
Assasinate:The fighter enters a pure rage condition,increasing dmg by 50% but decreasing def by 50% as well for ~ 50 seconds.
Clerics:Don't tell me they don't need any sort of self defence besides heal >_>.And aoe as well.
Shield Bash:Bash your enemy with your shield,temporarily stunning him.Dmg depends on shield defence rate and how much + it is.
I love that holy aoe thing as well.
Holy Wrath:Attack all enemies around you,decreasing there dmg and drawing their aggro.
More ideas coming <_<.
dieeid-tcs
03-13-2009, 10:05 AM
hm...
Archer
I would love to see an buff that increase speed (for kitting)
Also a nice feature would be "flying" (like a walkyrie :P)
Fighter
An buff that increases defense and lowers attack (for tanking)
Cleric
um.... well ..
I think a BIG Aoe skill would be nice, that heals all party members and damage undead monsters
~last but not least
Mage
They already get the skill later~ "blink" teleports to the target u look at!
All Classes
I think all Classes should be able to get an Teleport Skill, with a very hard quest...
since its anoying that you have to go from uruga to burning rock all the time at 80+ (repeat quests)
Or at least they should put in a warper to the BR npc's for 80+ Players only
roonthehax
03-13-2009, 10:58 AM
a s s s Ram
Charges an enemy head first up the rear causing high damage and a chance to stun for a few secounds.
/joke
titanmax1
03-13-2009, 11:40 AM
this one would help mages out in pvp kq a little bit
AoE fear lasts 3 seconds cant empower it but cool time would only be like 30 seconds
short radious also to get those +9 axe fighters off you for a second
savaro
03-13-2009, 01:39 PM
cleric: aoe attack ofcourse>.> or maybe some lure attack since we are only class without:o, or fix bash trip and bleed:p
fighter: lol uhm overpoweredxD (i heard one skill that makes youre allies fight better but uhm:x youre team mates are real players they can play betterxD or maybe if they get increased buff party buff)
archer: something like entangle would be cool, or an increase speed skill^^
mage: i really liked the japanese aoe which switched damage on hp to sp. Or just a increase int buff like vitality
saint_attila
03-13-2009, 01:45 PM
Clerics:
Kamehameha. Nuff said. :3
Fighters:
Flan powah!
Turns the fighter into a glob of flan for an hour. They take 700% more damage while in this form, but gain 9000% attack power. Auto-attack is disabled, as well as movement and skills. :3
Mage:
*whack*
Smacks enemy in the craw with stave or wand. Causes critical damage and forces the monster's attack sounds to be seven keys higher.
Archer:
Nom nom?
Nom nom nom nom nom nom nom nom nom nom.
:3