View Full Version : Full SPR calculations
qyietstorm
03-16-2009, 09:56 PM
These are my calculations for a full SPR build vs 25/** SPR/STR vs full STR:
base damage: 3,000
base crit: 8% weapon, 5% license, 2% earrings(no cs items) = 15%
Let's say your level 100 with job bonuses (115 free stats)
Also, you've hit something 100 times
Full SPR:
crit bonus: 25*.2 = 5%
..................36*.1 = 3.6%
..................54*.05 = 2.7%
.........................................
.............................= 11.3%+15%=26.3%
3,000*73.7 = 221,100
6,000*26.3 = 157,800
Total damage = 378,900
25:90/SPR:STR:
crit bonus: 25*.2 = 5%
....................................
.............................= 5%+15%=20%
dmg bonus: 90*1.2 = 108
3,108*80 = 248,640
6,216*20 = 124,320
Total damage = 372,960
Full STR:
dmg bonus: 1.2*115 = 138
3,138*85 = 266,730
6,276*15 = 94,140
Total damage = 360,870
I'm pretty sure these calculations are correct.. my question is, why full STR would be better than full SPR or even 25/**?
ah_ikeepsitreal
03-16-2009, 11:08 PM
your math on the first calculation is off by 100,000:
3,000*71 = 213,000
6,000*29 = 174,000
Total damage = 287,000 <---error
Total damage = 387,000
Anyway, I'm slightly confused does the full str not have the 2% earing bonus 0.o?
limibeans
03-17-2009, 02:52 AM
your math on the first calculation is off by 100,000:
3,000*71 = 213,000
6,000*29 = 174,000
Total damage = 287,000 <---error
Total damage = 387,000
Anyway, I'm slightly confused does the full str not have the 2% earing bonus 0.o?
He edited his post.
His original argument was that "Full STR is better than full SPR, or combination of."
This thread is now pointless because his original argument has been modified.
It has always been common knowledge that STR is the most useless "main stat" for a fighter, and is only useful for "better establishing baseline damage" and not for a better damage output over time.
I have some points in STR on my fighter, that is only to increase my minimum hit.
I also have some DEX on my fighter to decrease misses.
For pure damage output, full SPR with SC items is the way to go. My L40 Fighter has about 40% chance to crit, with only 25 of its points in SPR (for now).
Yoruko
03-17-2009, 09:19 AM
The calculation for spr is simple, it's based on what you're hitting an enemy for. Given that free str ignores all def the calculation that much easier. It's a tad bit low because increased crit from other sources benefits str build more than spr build(btw this works just the same for mages just substitute int for str).
It's simple, 25 str adds 30 damage a hit, 25 spr is one crit for double damage in 20 hits. Effectively what that means is that for 20 hits the spr build gets 21 hits. 30 x 20 = 600, thus for 25 spr you have to average 600 damage per hit. That number is a tad low because it assumes str never crits, but it's a good number to look at. After 25 crit cuts in half, and average damage per hit(again low but a good number) is 1200. It gets worse after 60ish spr, forgot the exact point but crit cuts in half again to .05% per point.
Since these calculations are on the actual per hit damage, and not something as vague as damage on the character sheet, it already takes def into consideration, as well as the additional damage from skills. I don't know all the damage capabilities of fighters but that's the numbers. Full spr might be best for pure damage I don't know, but if you can achieve 1200 damage per hit on average then full spr is best.
qyietstorm
03-17-2009, 11:09 AM
your math on the first calculation is off by 100,000:
3,000*71 = 213,000
6,000*29 = 174,000
Total damage = 287,000 <---error
Total damage = 387,000
Anyway, I'm slightly confused does the full str not have the 2% earing bonus 0.o?
oops hehe thanks for pointing that out...but I guess other than that my calculations are correct? The fact remains that not only SPR out damages STR with criticals, but gives a little magic defense and more SP all at once, even past 25. Not to mention in PvP when your facing a cleric or a group with a cleric, burst critical damage is more effective rather than the lower, constant base damage. I just wanted to make sure before I decide to allocate my free stat points.
Also, I read somewhere or someone mentioned(can't remember) that the free stat damage bonus ignores defense, but I don't think this is true... anyone else know?
Thanks
edit: And they all have the 15% base crit bonus from weapon, license, and earrings, so I don' think I missed that for the full STR...
whatever1234567
03-17-2009, 01:06 PM
PvE spr outdamage's any str fighter even in calculations. In practice? Well i fought the white joker trump on my level 75 fighter using vitality i killed it with my third power hit while a level 73 fighter came over and attempted the same a took 30-40 seconds to kill it we both had vit and my crit was only 31% ( i took my crit suit off)
The reason there aren't more spr fighters? Cause Spr = fail damage in pvp and everyone knows all the stupid new fighters only care about pvp. Pvp is the only place pure str is better then pure spr.
leobaloy
03-17-2009, 03:48 PM
Sorry to say it, but your calculations are wrong.
Although the free stat in str does add 1 dmg, it does more than that, that 1 point ignores the defense of a mob, so the damage done would be completely different.
Honesty, make a pure str and and a pure spr punch each other, their dmg on the character menu won't be that much different, but the damage done will be.
Yoruko
03-17-2009, 04:09 PM
Also, I read somewhere or someone mentioned(can't remember) that the free stat damage bonus ignores defense, but I don't think this is true... anyone else know?
Yes free stat str ignores ALL def. Str on gear or levelup doesn't but free stat str definitely ignores def. That's why the calculation I gave involving per hit damage is the better one because it's taking into consideration def already. It's looking purely at what do I gain by adding x str vs x spr and where is each better than the other.
willemstyle
03-17-2009, 05:12 PM
SPR is overall better then STR, not only because of better overal damage..
but didn't you forget the Magic Def and Max SP?
limibeans
03-18-2009, 01:59 PM
I am almost tempted to make an emu server so I can mathematically deduce what each stat points actually does.
This game definitely needs this information.