View Full Version : Ultimate Guide for Mage STATS
zygaming
10-09-2007, 10:26 AM
For all those confused with mage stats
I will tell u how to add ur stats
few things to clear first
1.Spr stats that comes from ur equip doesnt add any CRIT% bonus only add ur Mdef and Sp pool
2.Int stats that comes from ur equip doesnt have as much effect as Int u add at higher level. For instance 15 int from equip adds about 5-10 dmg when u try to hit mobs, but 15 int u add from stat page always grant u 18 more dmg on any mob.
3.At higher lvl people almost always train in party and train on mobs 10 lvl higher than themselves for higher exp rate. Resulting mages do only 200ish dmg on those mobs which was not intended by the game.
My suggestion about stat point is:
That right now at this point with lvl cap of 59, full int pawn spr mages, period
That doesnt mean spr sucks. It is only because the lvl cap and non premium item status.
25 spr and rest int mages will have about 10%-15% less dmg than full int mages at lv59(I m not gonna post out my math but just trust me).
What can make up for the 10%-15%dmg?
condition 1
With 35%crit suit (yes it exists at least in Shine or orignal version of fiesta in Korea) 25 spr rest int mage and full spr mage pwns int mages even with them wearing the same suit. Plus spr mages have more mdef and spr.
condition 2
When +9 dungeon weapon drops appear and becomes ordinary equipment.
condition 3
When everybody begin to train on mobs their lvl.
Simply put , when mages do enough dmg on there training mobs
Pure Spr mages will out perform Int mages dmgwise
Then we need to define what is enough dmg.
the threshold for that "enough" is 400 for lv40 chars
500 on lv50 ,650 on lv60 .(Approximately , again i would not put you all through the dull and miserable statistc ans probabily on this.)
Clearly we are only doing not even half of the threshold
and thats why every int mage out perform spr mage.
I hope this can help the other mages a bit.
I myself have korean and Chinese Shine char (with highest being lv 60 mage)
My char name is Zymage , welcome u for any friendly request on mage topic.
TastyTapioca
10-09-2007, 10:33 AM
That is a great guide. I have been thinking of making a mage and don't know much of anything about them. I would hate to make something that I would regret in the later levels.
aznhmg
10-09-2007, 04:04 PM
Added to my official guides list
keep it up ^ ^
morbiddrake
10-09-2007, 05:01 PM
So essentially as of right now pure Int is the way to go? Or should I go ahead and do a Spr/Int mage? What about End, or should I just use scrolls?
Alphaex6
10-09-2007, 05:20 PM
spr really is better than int both pures but if u spend alot of time on spr what about physical def because i have had to shoot spells while getting hit. likewise u need some resistance to physical damage or u could face death from a swordsman or cleric. int takes ur npc opponents out faster usually. AVERaGE your skills out! or at least give each skill plus 1 at the very least
zygaming
10-11-2007, 11:07 AM
Why people arent reading the good stuff,:(
Patchouli
10-11-2007, 05:37 PM
Agree with most of what you said, except for condition 1, and the threshold of damage I believe to be higher than stated, around 600 for 25 SPR to = full int, and around 1,200 for All SPR to = All INT
WARNING, LARGE AMOUNT OF MATH...
Assume using 5% Crit wand, 2% Crit Earring, at the Lvl 40 point (assume 400 damage always)
All Int (INT +45) damage over 100 shots = (400+54) * 107(7 crits) = 48578
With the 35% Crit suit, (400+54) * 142 = 64468
INT SPR (SPR + 25, INT + 20) damage over 100 shots = (400+24) * 112(12 crits) = 47488
With the 35% Crit suit, (400+24) * 147 = 62328
All SPR (SPR + 45) damage over 100 shots = 400 * 114 = 45600
With the 35% Crit suit, 400 * 149 = 59600
At the Lvl 50 point (assume 500 damage always)
All Int (INT +55) damage over 100 shots = (500+66) * 107 = 60562
Crit Suit = (500+66) * 142 = 80372
INT SPR (SPR 25, INT 30) damage over 100 shots = (500+36) * 112 = 60032
Crit Suit = (500+36) * 147 = 78792
All SPR (SPR + 55) damage over 100 shots = 500 * 115 = 57500
Crit Suit = 500 * 150 = 75000
Now assume 600 damage always, at the lvl 50 point (I think we get +20 stat points at lvl 60 but I am not sure, so I will do projection for lvl 50 only to be sure)
All Int (INT +55) damage over 100 shots = (600+66) * 107 = 71262
Crit Suit = (600+66) * 142 = 94572
INT SPR (SPR 25, INT 30) damage over 100 shots = (600+36) * 112 = 71232
Crit Suit = (600+36) * 147 = 93492
All SPR (SPR + 55) damage over 100 shots = 600 * 115 = 69000
Crit Suit = 600 * 150 = 90000
Now, 1,200 damage and level 50.
All Int (INT +55) damage over 100 shots = (1200+66) * 107 = 135462
Crit Suit = (1200+66) * 142 = 179772
INT SPR (SPR 25, INT 30) damage over 100 shots = (1200+36) * 112 = 138432
Crit Suit = (1200+36) * 147 = 181692
All SPR (SPR + 55) damage over 100 shots = 1200 * 115 = 138000
Crit Suit = 1200 * 150 = 180000
So, unless my math is wrong (tell me if so) I don't think SPR > 25 is good as the threshold is (imo) unreasonable, and it already takes a lot to get the threshold high enough on every attack to make SPR = 25 equivalent, something I don't think we can do currently.
However, I don't think many people will read this anyway :)
zygaming
10-11-2007, 06:42 PM
U did not add the probability factor on an average confront.
For instance , if u hit a mob with crit on the first hit
is quite different than finishing hit
U take expected value of both condition of the 2 kind of mages
then u get what i m posting. It will lower down the threshold.
Same thing with crit suit it enables u to hit more crit when crit really matters.
Hope u can understand me and sry for the bad enlgish lol
s3ngoku
10-11-2007, 08:20 PM
I read your thread and its really useful..hope other mages would read this as well..
Bump...
kharken
01-03-2008, 05:28 PM
...about what you have said was pump INT until u reach lvl 60...
...does SPR really do something for battle type mages??...
...Im just new here but I have my experience playing FLYFF...
...so I would ask if this is ok for battle type mages like me...
...full INT and add some END (need to know how many stat points would I place)
MineralAccident
01-03-2008, 06:06 PM
Full Int does not beat a mage hybrid with Int/Spr.
Punchbag
01-05-2008, 02:01 AM
If +int bonus stat add the actual damage, then to put the math in a simple way, 25spr does gives 5% crit that means 5 extra hit out of 100 hits (crit is double damage).
This is the scenarios most effective for hybrid.
Assuming only 5% crit (most favourable for hybrid)
the 5 extra hit need to be > 100 hit times 25dmg = 2500dmg.
that means the int/spr mage has to do 500dmg per hit to to match the full int mage.
Therefore in order for the 25spr to do more dmg than 25int, every hits has to be over 500damage. Can any mage tell me at which lv they do over 500+ per hit?
In reality, weapon, earring, cash shop items give +crits which diminish the effect of 5% crit from 25spr. This is only a over simplified estimation.
So I agree with patcholi's conditions, the +9 weapons are available now.
Since spr/int really have do so high damage per hit to gain advantage, I think full int is better.
Based on aboved estimation even both mages do 600 damage spr/int mage only do 500 damage more in 100 hits, which makes it 5 damage more per hit barely noticeble. If both mages do 1000 damage, which makes int/spr do 25dmg per hit still barely noticeble.
This is only my opinion.
acrosery
01-05-2008, 01:56 PM
im playing FLYFF too...
anyway...
if we put SPR....
our crit rate will plus....
n so our sp....
my char here put SPR n INT....
i found that im lacked of MP all the time...
i think we have to put MORE to SPR...
correct me if im wrong
EchoSound
01-06-2008, 09:46 PM
*shrug* If I add anything other than int it will definitely be end, and not spr. It doesn't add anything more than a few hp points, but I have an awfully hard time finding parties even as a mage, and I'd rather be a little stronger than a wet tissue.
lordyasha
01-11-2008, 02:27 PM
you are all talking about just math and theory.
the reality is diff/ from it.
lvl 60 full end mage with +9 weap give more damage to mobs than same lvl full int mage with +6.
However, full int's AOE dot damages[ frost nova+ inferno] is about 80~100 more than non int mage.
High spr with higher crit isn't always good. It just give more chance to get killed in AOE party. 25 spr with crit costume is good for killing 1 mob at a time with tank. but after 45+, mage will ends up in AOE party more.
until lvl 60s, there isn't much damage between full int or full end. Only +9 weap or +6 below weap damage different.
Tibrado
01-11-2008, 02:41 PM
there should really b a different brid of mages... the lvl cap will always change... a hybrid with spr and int will never cut it through lvl80+ ..with out depending on party for every single aspect of their lvl..............this is my idea http://outspark.com//forums/showthread.php?t=23804&page=6
PumaMaster123
01-11-2008, 02:45 PM
OK, I really dont think that the math is going to work like 5 extra crits per 100 hits. The Critical, say for me, 5% for my spr/int mage, 2% crit earrings, 9% crit weapon (Max Harkan License 4% and 5% from wand) and a crit suit from happy santa 10% - 5+2+9+10 = 26% crit. This is reset EVERY hit you do, so, first hit: 26/100 chance to crit on the first hit, reset to 26/100 second hit, and so on. This doesnt mean you crit 5 more times per one hundred mobs, it increases the critical Chance per hit. So, in essence, 21/100 every hit, and 26/100 every hit. This will NOT add up to 5 extra criticals, but much more.
your chances go from approximately 1/5 of a critical per hit to 1/4 of a critical per hit by adding 25 spr, while losing possibly 20 damage over the top. if you measure this gap, it will be a 5% less chance to hit a critical on every hit. so, not the same as 5 more crits per 100 hits. Much bigger difference, not to mention the extra magic defense and sp bonus which will greatly help your PVP status.
Kazuki-123
05-06-2008, 02:00 AM
hi every one im miswa im the one of a mage characters ill beat u some day that ull be proud of me ^_^ 8)
twigy55
05-06-2008, 04:19 AM
Agree with most of what you said, except for condition 1, and the threshold of damage I believe to be higher than stated, around 600 for 25 SPR to = full int, and around 1,200 for All SPR to = All INT
WARNING, LARGE AMOUNT OF MATH...
Assume using 5% Crit wand, 2% Crit Earring, at the Lvl 40 point (assume 400 damage always)
All Int (INT +45) damage over 100 shots = (400+54) * 107(7 crits) = 48578
With the 35% Crit suit, (400+54) * 142 = 64468
INT SPR (SPR + 25, INT + 20) damage over 100 shots = (400+24) * 112(12 crits) = 47488
With the 35% Crit suit, (400+24) * 147 = 62328
All SPR (SPR + 45) damage over 100 shots = 400 * 114 = 45600
With the 35% Crit suit, 400 * 149 = 59600
At the Lvl 50 point (assume 500 damage always)
All Int (INT +55) damage over 100 shots = (500+66) * 107 = 60562
Crit Suit = (500+66) * 142 = 80372
INT SPR (SPR 25, INT 30) damage over 100 shots = (500+36) * 112 = 60032
Crit Suit = (500+36) * 147 = 78792
All SPR (SPR + 55) damage over 100 shots = 500 * 115 = 57500
Crit Suit = 500 * 150 = 75000
Now assume 600 damage always, at the lvl 50 point (I think we get +20 stat points at lvl 60 but I am not sure, so I will do projection for lvl 50 only to be sure)
All Int (INT +55) damage over 100 shots = (600+66) * 107 = 71262
Crit Suit = (600+66) * 142 = 94572
INT SPR (SPR 25, INT 30) damage over 100 shots = (600+36) * 112 = 71232
Crit Suit = (600+36) * 147 = 93492
All SPR (SPR + 55) damage over 100 shots = 600 * 115 = 69000
Crit Suit = 600 * 150 = 90000
Now, 1,200 damage and level 50.
All Int (INT +55) damage over 100 shots = (1200+66) * 107 = 135462
Crit Suit = (1200+66) * 142 = 179772
INT SPR (SPR 25, INT 30) damage over 100 shots = (1200+36) * 112 = 138432
Crit Suit = (1200+36) * 147 = 181692
All SPR (SPR + 55) damage over 100 shots = 1200 * 115 = 138000
Crit Suit = 1200 * 150 = 180000
So, unless my math is wrong (tell me if so) I don't think SPR > 25 is good as the threshold is (imo) unreasonable, and it already takes a lot to get the threshold high enough on every attack to make SPR = 25 equivalent, something I don't think we can do currently.
However, I don't think many people will read this anyway :)
i love your math good work and i agree with you
IcyPhoenix
05-06-2008, 05:02 AM
actually u have to calculate in cast time cooldown time and animation casting time with the critical so ur maths is still off.
rexkiller123
05-06-2008, 09:01 PM
Agree with most of what you said, except for condition 1, and the threshold of damage I believe to be higher than stated, around 600 for 25 SPR to = full int, and around 1,200 for All SPR to = All INT
WARNING, LARGE AMOUNT OF MATH...
Assume using 5% Crit wand, 2% Crit Earring, at the Lvl 40 point (assume 400 damage always)
All Int (INT +45) damage over 100 shots = (400+54) * 107(7 crits) = 48578
With the 35% Crit suit, (400+54) * 142 = 64468
INT SPR (SPR + 25, INT + 20) damage over 100 shots = (400+24) * 112(12 crits) = 47488
With the 35% Crit suit, (400+24) * 147 = 62328
All SPR (SPR + 45) damage over 100 shots = 400 * 114 = 45600
With the 35% Crit suit, 400 * 149 = 59600
At the Lvl 50 point (assume 500 damage always)
All Int (INT +55) damage over 100 shots = (500+66) * 107 = 60562
Crit Suit = (500+66) * 142 = 80372
INT SPR (SPR 25, INT 30) damage over 100 shots = (500+36) * 112 = 60032
Crit Suit = (500+36) * 147 = 78792
All SPR (SPR + 55) damage over 100 shots = 500 * 115 = 57500
Crit Suit = 500 * 150 = 75000
Now assume 600 damage always, at the lvl 50 point (I think we get +20 stat points at lvl 60 but I am not sure, so I will do projection for lvl 50 only to be sure)
All Int (INT +55) damage over 100 shots = (600+66) * 107 = 71262
Crit Suit = (600+66) * 142 = 94572
INT SPR (SPR 25, INT 30) damage over 100 shots = (600+36) * 112 = 71232
Crit Suit = (600+36) * 147 = 93492
All SPR (SPR + 55) damage over 100 shots = 600 * 115 = 69000
Crit Suit = 600 * 150 = 90000
Now, 1,200 damage and level 50.
All Int (INT +55) damage over 100 shots = (1200+66) * 107 = 135462
Crit Suit = (1200+66) * 142 = 179772
INT SPR (SPR 25, INT 30) damage over 100 shots = (1200+36) * 112 = 138432
Crit Suit = (1200+36) * 147 = 181692
All SPR (SPR + 55) damage over 100 shots = 1200 * 115 = 138000
Crit Suit = 1200 * 150 = 180000
So, unless my math is wrong (tell me if so) I don't think SPR > 25 is good as the threshold is (imo) unreasonable, and it already takes a lot to get the threshold high enough on every attack to make SPR = 25 equivalent, something I don't think we can do currently.
However, I don't think many people will read this anyway :)
agree, but disagree in a way...
Reasons.
3% wand+ 5% SPR+ 2% earring=10% at least.
Now, thats 1 shot crit in every 10 shot guarenteed.
BUT!!!!!!!!
that doesnt mean it ALWAYS take 10 shots to get a single crit.
now, i have 10% crit, and i so like 1 crit in every 3 shots.
its all about luck that you get crits.
once, i did 6 crits in a row to a boss monster.
So, your math equations are correct, but, in a logical way, you are kind of wrong.:)