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lordalden
03-17-2009, 03:00 PM
Welcome to my thread, Player Suggestions, Be Heard! I'm CL lordalden, and some of you know me, some of you don't. I'm a big advocate of gathering player feedback and processing it to hand into the Outspark Staff, and I will be trying to do this here. What I'm looking for is hard, structured suggestions, and below are some good guidelines:

-This is a thread based around suggestions. That being said, saying the game is good/bad is not really a suggestion as such. I am happy to hear out your opinion privately, but if a post of yours, as such, does not give a suggestion that would be helpful to the players of the game, I will prune the post from the thread.

-This thread will follow the same infra-structure that the CL's help keep going in regular posts, that is to say, please don't flame, harass, or otherwise treat another member of the forums with dis-respect. Also, feel free to debate the issues at hand, but do so in a separate thread or via private messages please.

-Any of the CL's handling the threads, myself or others included, may have a lot of knowledge of the game where this thread is posted, and may think your idea could use some refinement, or fine tuning. In that case, they may opt to private message you to discuss the matter. This is not in an attempt to put your idea down, but make it seem more likely to work out, or work even better while still being possible. I sincerely hope you'll take this into consideration and discuss matters with them as such. I know I will be VERY involved in some of the discussions if the game in question is one I'm quite familiar with.

-I'll explain how this will work. I'll be pruning this thread daily for any post that violates our general forum code of conduct, and at the end of each week(day may vary), I will compile a top 5 list, of both specific, and non-specific suggestions(if the former seems to be popular, in that an individual problem arises, it will be listed). This will continue until the course of a month is over. At the end of the month, I will take all four lists, and average them out, in order from most important/considered by the community, to least. The final list will be the top 10, from both lists, if there ARE two lists.

-Below I have some nice guidelines to follow(they'll make getting the suggestions easier to put together), and please let me say this: If you have a suggestion someone else said in the thread you'd like to throw up, simply quote there post, and I will count it as a suggestion from you as well. The tags are as follows [ quote] [ /quote] without the space, and the one with the slash at the end, the first one at the beginning. That said, let's go over the various formats!

-Bug reports CAN go here as a suggestion for being fixed, however it would be far better if you could send those in with screenshot evidence(as for multiple reasons, compiling screenshots together will be rather difficult and time-consuming). If you're reporting multiple bugs, please use the following format:

Bug: Name here.
Cause/Possible Cause: List description here.
Problems caused by bug: List description here.
-------------------------------------------------------------------------------
If you can also separate the individual bugs with a separation line, that would be wonderful. This goes for all suggestions.

-General gameplay suggestions, that is, those suggestions that affect EXP gained from mobs, changes in HP/MP, stat usefulness, quests, etc will be in this category. General gameplay suggestions would be GREATLY appreciated if they were in the following format:

Suggestion: Title here
Reasons: Post here why you think this suggestion would help yourself, new players to the game, and existing players.

-Class Suggestions will involve fixes to class skills, attacks, defenses, either in class, or cross class(that means classes you don't play), and even suggestions for future skills/jobs can go here. If you have a custom idea for a class, by all means list it! Anything outstanding and well thought out I will relay. The format should be as follows, if you could:

Class: List name of the class here.
Skill: If a skill needs a fix to you, list the name here.
Suggestion: Give a description of the suggestion you wish to see implemented here.

-Event suggestions involve any event run by the GM's currently in place, or that you'd like to see be put in place. Any idea you can think of, any improvement you can make on existing events, put them here! Even if you want GM's to hang out as an event idea, that counts! Please be aware that this is not the place to report GM activity as good or bad, either, before I give the format. Suggested format is as follows:

Event: Type the name of the existing event, or your event idea.
Description: Give as detailed a description as you can regarding your event idea.

That said, let's begin! Remember, as detailed as you can get, the better off the process will be, and it will be great if you can use the format. Below I'll act as if I had put in a Bug Suggestion, and a Class Suggestion, so you know how to double categorize for the thread:

Bugs:

Name: D/c issue
Cause/Possible Cause: Accessing bank or too many people near bank
Problems Caused: My character disconnects.
--------------
Classes:

Name: Archer
Skill: Aimed Shot
Suggestion: Aimed Shot doesn't seem to hit hard enough, and archer weapon damage seems low, can we get a fix to the skill and the weapon damage increased?

Thanks again guys, and here's hoping your ideas get implemented, no matter how crazy they may be!

Sincerely,

CL lordalden

P.S.: Simply me handing this stuff in does not gurantee the suggestion will be carried out. It's possible, but not always probable, so please don't get false hope. What I CAN promise though, is that this gets to them, no matter how hard I have to work to get it looked at.

New, please read!

From the point of new postings and whathave you, I've made up some CTRL+F search tags to help me in compiling all of the information presented here in the thread. Basically, rather than having to type out the whole block format I present above, try these instead:

00gamesug - Tag used for giving a suggestion to the game that's new, or to improve upon a currently existing system.
00gamefix - Tag for fixing certain aspects of the game that you feel are imbalanced or improperly set up.
00gameold - Tag used to represent a suggestion to bring back an older in game system.
00classarc - Tag used to represent suggestions for the Archer class.
00classcle - Tag used to represent suggestions for the Cleric class.
00classfig - Tag used to represent suggestions for the Fighter class.
00classmag - Tag used to represent suggestions for the Mage class.
00bugrep - Tag used to report new bugs.
00bugfix - Tag used when suggesting a fix to older bugs, or current bugs that may have been overlooked.

So for instance, if you wanted to give a suggestion regarding the Cleric class:

00classcle
Skill name(if applicable):
Suggestion:
Reasons for Suggestion:

Thanks guys, this'll make it easier for me!

Asmodejjj
03-17-2009, 03:35 PM
Classes:

Name: Cleric
Skill: Bleed/Trip
Suggestion: Give them some special effect, either bleed or stun...........cuz they suck.

-------------------------------

Game suggestions:

More uses for fame (buy scrolls, T2/3/4 mats)

These would be purchasable in Uruga, and you could also buy teleportation scrolls as well.
--------------------------------------------
Better quest rewards (NPC armor FTL)

Instead of white armor, we could get some random set items? Or more cash....
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More money/reduced skill cost

Skills cost 200s+ at lvl 60. This is a huge jump from like 30s in the 50's. Reduce to around 100s each.
----------------------------------------------

Increased chance of enhancing success

Does more need to be said? Reduce to 6 slots instead of 8.

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Increase range of cleric attacks, when monsters glitch, we can't attack them.....

Ever since the patch where clerics and fighters have to be right next to the target to hit them, we've been glitched. When monsters sometimes blink and move somewhere they really aren't, we can't hit them. Extend our attack radius range.
------------------------------------------
More exp from KQ's

50k exp from Spider at 60+? It's a joke, you'd have to do it over 100 times just to lvl from 64 to 65. Increase it........
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Bigger variety of items from KQ's

We could stand having more items from chests in all KQ's including the PVP KQ............

Odrioll
03-17-2009, 03:47 PM
Game Suggestions :

Useful rewards in Gordon KQ (why the heck do we get 54 stupids earrings or even nothing ?).
More XP in KQS (pvp kq is not bad but the other ones suck).
More hp/sp stones for mages.
One or two more skills for archers (poor amount of skills D:).
A bit more dmg for 2hand swords. They're are left apart cause of overpowered axes.

Others :
More events ! There aren't a lot lately... Kind of boring =)

THr3eS01di3Rs
03-17-2009, 03:51 PM
Class: Archer
Skill: Defensive Skills/Self buffs
Suggestion: I wish to see that a defensive skill be given to the archer class, Im sure that any one who has browesed through the forums once will see that archer have a lot of complaints about their class as it is now. Not so much PvE or PvM but PvP (Player Vs. Player). Fighers have devestate, mages have fear, clerics can heal, we need some thing to, notibly the entangle skill or a self buff like a short speed increase for a limited time, or a critical buff.

Class: Mage
Skill: Fear and Mana Burn
Suggestion: Fear is like a Mage's stun there for it should be about the same cool time. Im not saying 20 seconds but 1 min 30 sec is a bit to much especially since a fighter could kill you 6 times in that amount of time. Also Mana Burn's Cool down is so long that its near useless, seriously would a 45 sec cool down really hurt anything? 4 min is a bit to much.

ADDED VVV

Class: Archer
Skill: Natures Protection
Suggestion: These skills are...well not useful every skill that every class has is very useful in my opinion but these are next to useless mostly in the later levels so I suggest that they should do something else instead of their functions right now. Like with Natures Protection, I havnt used that skill since my early 50s because really after you've got Natures Mist nothing will leave you alone. So maybe Natures Protection's effect should change after 51+.

Class: Archer
Skill: Natures Speed
Suggestion: Also Natures Speed...why do we have this attack? It would have been REALLY useful at level 20 but after 60 no way. Archer Skills have cool times short enough that any decent archer will NEVER have to fire auto attack if he/she has the right empowerments which they ussually do so the extra attack speed is not needed. Maybe turn it into an Evasion Buff or take it out of the game completely and give us a different skill.

I'll add others if I think of any, of course theres alot but these suggestions seem very fisable and not really to much to ask for. Things like fighter's over poweredness is very arguable from both sides though I agree they are. Its still a hotly debated topic so I wont post that one =p

Good thread btw Alden ^^

DF001
03-17-2009, 03:56 PM
Game suggestions:

Block List: Well, since there is a friend list, there should be a block list too. Just so people don't have to reinstall their game when they block their friends by accident when they wanted to block a spam bot.

Anti-spam: No one likes spammers. I think that someone who repeats the same thing three times on like 12 seconds should get disconnected. Also when they say more than five sentences on around 20 seconds.

Guild war map: This has been recommended many times. It would prevent lag in towns and guild drama because vendors wouldn't get killed. It would work like this, after a guild declares a war to another, the guild gets an option to spawn to the guild war map or not. If it's not answered, then nothing happens.

Guild war list search function: There are ~3000 guilds. It's a pain to go through every single guild just to try to find a certain guild. It would be much better if we could just type the name of the guild or a totality and then the number of the guilds would be decreased.

Event suggestions:

Player Interaction: I think that GMs should interact with players more often. I don't like a GM that all he/she does is say hi and then spawn a bunch of mobs.

Naomi89
03-17-2009, 04:00 PM
Hello ^^

Event: All events in general. I would like to make a suggestion regarding event times.

Description: I've made this suggestion before on a normal thread, but I thought it would be better said here. The times for each server are normally the same for each event. I happen to be on the Epith Server and most events for epith are always held at 4pm PST. Since I am a European 4pm is equivalent to 12pm/1am here, and it makes it very difficult to participate in many of the events that take place.

Where as I am not suggesting you to change the times for us, because after all this is an American hosted game, I would like to suggest alternating times between servers. For instance the Leprechaun quest being held today; Bijou 1pm, and Epith 4pm. Would it be possible if for instance; this time Bijou was at 1pm, the event after that Epith is at 1pm etc and that way all the servers get to alternate between the 1pm and 4pm time, because as it is Epith and Apoline always seem to be the ones who have the events held at 4pm. This way more people could at least get to take part in some of the events.

I think this would not only benefit Europeans but people from America with PST times also. 1pm for most people is a problem because of school, so someone from Teva whose event time's are alwasy 1pm PST it would be a problem to attend but if for some events their server time was 4pm PST it would make some events accessible to them also.

Thank you for your time.

Edit:
A gameplay suggestion that most people seem to have trouble with;

Suggestion: An unblock function

Reasons: We have a block function, but unfortunately no unblock function. I ahve heard many people say that they have accidentaly blocked a friend, and at the moment one of the only ways to erase this mistake is to uninstal and re-instal the game. I think an Un-block function would be a very useful asset to the game. Thank you.

whatever1234567
03-17-2009, 04:21 PM
How about a total level 80+ monster evasion nerf and nerf BK aim. Why we need this? Because as you get to BR monsters have ridicules amount of aim this cause's 99% of players to use Bellow knight weapons. These "BK" weapons have an equally huge amount of aim thus it makes PVE okay. But sadly this has a large side effect on the pvp aspect of the game. This is most noticeable on the fighter class. Fighters are a High def high single target damage class but they have one weakness that mages and archers can easily exploit. When they are using axe's their highest damage weapon they have a very low aim meaning high dex mages and archers while they can't take the actually hits they can simply aviod them. When the bellow knight weapons with extreme aim came out they destroyed this balance making mages and archers nothing more then pvp food.
Also nerf BR mobs Mdef by about 1/3 so mages can actually hit them for something. I was duoing with a mage friend of mine in BR and we decide to kill some lava gargoyles. At the time he was level 84 and was doing less then 100 damage per nova/inferno pulse with a +9 level 70 wand. I couldn't see how much his singe target damage attacks were doing but obviously they weren't strong either because we pulled 2 and took about 1-2 minutes to kill them maybe 3-4min.
Give clerics a Magic Aoe with a 1 minute CD at level 5X
Clerics are currently the only class that does not have an aoe attack resulting in significantly slower soloing. While parties can always be a solution they are not always available to the cleric. So while everyone other class can simply solo a quest clerics doing the same would take 3-4 times longer. At level 60+ this becomes extremely obvious and because they have such awful soloing abilities i have refused to level my cleric past 63. While i understand clerics are the hardest class to kill and a str based aoe would make them overpowered an INT based aoe on a 1 minute CD would boost soloing ability greatly without making clerics too strong. We are supposed to get a new aoe at level 91 which will be with the next cap raise but honestly i think level 91 is far too long make it 5X or at least 6X. Clerics like to heal but they can't heal 100% of the time.
That's about all i can think of without making any class overpowered.
How was that for an edit lordalden?

devin_nicolai
03-17-2009, 04:50 PM
Oh my gawd lordalden I love you! @ @!

EDIT: Lets see, I got one

Suggestion: Old animations ( I forgot what patch this was but yeah )


Reasons: Because it brings the enjoyment of seeing more flashy moves like the old mock, Old bleed/ trip, Or your avatars head and or body moving when they do the moves ( Like the old novas ). Or just in general having your moves acually align for once ( Like fire blast, ice blast, lightning bolt, Imobilize ext. ) And hair animations . Your hair used to move, like when a girl avatar uses skills there hair used to move now its liked their hair is glued to their back. ( I think this patch was in early june? )

YoshimaruOrona
03-17-2009, 04:58 PM
Classes:

Name: Cleric
Skill: Bleed/Trip
Suggestion: Give them some special effect, either bleed or stun...........cuz they suck.
-------------------------------
Game suggestions:

More uses for fame (buy scrolls, T2/3/4 mats)

These would be purchasable in Uruga, and you could also buy teleportation scrolls as well.
----------------------------------------------
More money/reduced skill cost

Skills cost 200s+ at lvl 60. This is a huge jump from like 30s in the 50's. Reduce to around 100s each.
----------------------------------------------
Increased chance of enhancing success

Does more need to be said? Reduce to 6 slots instead of 8.
------------------------------------------
More exp from KQ's

50k exp from Spider at 60+? It's a joke, you'd have to do it over 100 times just to lvl from 64 to 65. Increase it........


Everything I quoted I'm in support of.

My own additions are down below, in the red and blue text.

If I think of anything else, I'll add more.

Btw, I strongly suggest going to CL Celtic_Princess's website that shows a list of all of Fiesta's glitches, along with a list of in-game suggestions. She and DF001 worked hard on that list, and I have to see any recognition for that website. CL Serric supported it prior to and during it's creation, but nothing else has happened since then.

CL Celtic_Princess should have a link to that website in her signature. Admittedly, I haven't been to that site in so long that I forgot what the web address is.





Classes:

Name: Cleric
Suggestion: One more offensive attack after lv60 would be very greatly appreciated.
Reasoning: We are the only class that goes at least 50 levels without any addition to our offensive arsenal. That's a little sad, considering that lv60+ quest/grinding parties are much more difficult to find than lv2x~5x.

Name: Mage
Skill: Ice Bolt / Ice Blast
Suggestion: Allow the skill to be cast while running.
Reasoning: Mages below lv60 have no defensive skills whatsoever. Ice Bolt and Ice Blast are only usable if you already have distance between yourself and your pursuer. So, in other words, any archers or fighters that are within a certain distance cannot be repelled without running the risk of being stunned or spammed with every kind of poison in the book.

(I already know of the main counterargument: It will make mages untouchable. This is an incorrect assumption. Fighters in particular think they have to spam their hotkeys and let the game carry their character to the designated target. If they actually control their character, they can easily predict where the mage is running to, and "beat them" to the spot. The counter-argument is based on the laziness of other players, not their skill. Also, ice bolt and ice blast aren't guaranteed to reduce speed, and they are not spammable [15 second cooldown], so I fail to see the problem with permitting that one skill to be changed.)

Name: Mage
Suggestion: Increase their stone capacity.
Reasoning: Firstly, it's a shame that at a point in the game, mage's level will be higher than their HP stone count. Nextly, it's moreso odd than anything else that fighters are permitted to carry more SP stones than mages. Yes, fighters need it due to low SP limits, but mage's should, by that logic, have more HP stones since they have low HP limits. Also, it's been discovered that mages' stone counts drop at certain levels. Data is still being compiled by Chaola and cercia, but we know for a fact that between level 53 and 54, mages lose an SP stone.

The data compilation can be viewed here. (http://outspark.com/forums/showthread.php?t=151194)

(The main counterarguments are that 1] mages are naturally physically weak and 2] this game is party-based. Since stone capacities are not affected by a player STR, then the first counterargument makes no sense. The second counterargument is defeated by the fact that, again, players above level 60 entirely struggle with finding a party. Unless stone merchants are placed on every map, then mage's stone capacities need some review and to be re-programmed.)

Name: Archer
Skill: Nature's Speed (the buff that increases attack rate)
Suggestion: Please change the skill to be a temporary buff that increases evasion or increases an archer's speed.
Reasoning: The skill is almost entirely useless as it stands right now. The only times this skill is even worth anything is during KQ's and fighting dungeon bosses, and even then, since we're still spamming Aimed Shot, Power Shot, and our DoT's, it reduces the significance of the buff to almost nothing. By changing it to an evasion buff, it'll have both PvE and PvP usefulness, or by changing it to a speed buff, it'll once again have more PvE and PvP benefits (easier to kite).

Name: Fighter
Skill: ???? (The skill that increases your block rate)
Suggestion: Fix it. There's no noticeable difference in a fighter's ability to block with that buff activated or de-activated. If it does, in fact, work, then it needs a boost.



Game Suggestions:

Suggestion: Put an alchemy stone merchant in Uruga.
Reasoning: It is extremely irritating to have to travel to Elderine every single time you need something composed or decomposed. If a stone merchant isn't going to be placed in Uruga, then as an alternative, an Elderine-Uruga gate needs to be placed. The 5 minute trip back and forth or the 30~50s in teleport scrolls used is nothing short of an annoyance.

Suggestion: Add an auction house or NPC that vendors for you.
Reasoning: There are almost over 300 mushrooms vendoring something at all times. This adds to the server's capacity and lag. Add an auction house, and it'll make players happier in two senses. 1) It will decrease server capacity and lag. 2) It will allow players to actually play the game while selling something rather than having to choose between the two. The ToS says that the game is geared towards those who are ages 13 and above. Teenagers are still minors who have to live by their parents/guardians rules. In my case, my parents made me turn off the computer if I wasn't actively using it. Which means I could never vendor anything.

Suggestion: Change Gordon KQ's number of players required and increase it's rewards
Reasoning: There are a number of capable players that can, in all likelyhood, do the KQ in parties of 3, 4, or 5. Yet the KQ still need 10 players or it will not start. I don't understand why this is. Also, the rewards need a boost. KKP is a more rewarding Kingdom Quest over Gordon Master KQ. While Gordon KQ has a better chance of rewarding a blue (supposedly), there are times where players receive one stack of t3 mats, or nothing at all. This is entirely messed up, logically speaking. Higher level players need more mats to make up for the increased cost of stones, pots, and scrolls.

Suggestion: Give 8x players some Gordon Master KQ quests.
Reasoning: While 8x does have the most repeats in the entire game, there are levels where an 8x player easily gets bored or stuck. The most infamous are the levels with the kidmon repeat (levels 84 and 85). To help them get out of these "stuck" situations and to help increase Gordon Master KQ's usefulness, 8x players need a string of Gordon KQ quests, just like for any other Kingdom Quest.

Suggestion: Give 7x abyss more monsters, or increase the damage that those monsters deal
Reasoning: Logically speaking, it's baffling that 4x players can grind in there. On top of that, mages can easily solo small rooms in there. The larger rooms probably require a little more help, but there's only 4 big rooms and 8 small rooms. Archers (lv51+) easily kite the entire map without breaking so much as a sweat. My suggestion is that the number of monsters in 7x abyss be increased to about as much as the number of monsters in Trumpy Remains (the 7x dungeon).

Suggestion: Decrease the aim on Bellow Knight (and Titanic Knight) weapons
Reasoning: It completely negates the archer's greatest advantage: dexterity and evasion. Full DEX archers are more likely to get hit by those weapons than be able to dodge them. The only reason this is a problem is because along with the insane aim of the BK weapons is relatively high damage/magical damage. So it's both accurate and extremely damaging. The BK weapons are very useful in PvE, but in PvP, there's an imbalance problem that severly needs to be looked into. An alternate to my suggestion would be to increase the evasion rate of archers' and mages' armor (mages have the 2nd best evasion rate, and it can make/break their ability to live).

Suggestion: Implement some kind of tutorial that explains fully and entirely what every stat does on both free stat and on weapons/armor.
Reasoning: The only way to figure out what every stat does is to actually ask more experienced players what this, that, and the other does. The free stat explanation that's already in-game is not useful. For one, we have to guess the rates at which, for example, aim and evasion will increase for every point of DEX. For two, it's been said that STR and INT bypass defense and m.defense (respectively). I've played for a year, and didn't learn this until a week ago. Also, players get easily confused with how SPR on weapons and armor works. They think that SPR works in the same sense that free stat works (adds m.def and crit rate). Therefore, a tutorial on what every single stat does is needed.

Suggestion: Implement a PvP zone where sparkcash enhancements do not exist.
Reasoning: This is more of an egotistical issue than an actual in-game problem. Players claim to be gods and experts in PvP when it's really their absurd crit rate, charmed/cookied dmg, m.def, and defense and HP/SP, caused by the spending of sparkcash items. Also, there are times where two players want to PvP, but one player has is cookied or has extenders and cannot take them off. An alternative to this would be the ability to take off all sparkcash enhancements at any time.

Suggestion: Allow guilds to be able to forfeit guild wars.
Reasoning: Because of the feature that prevents outside healing from occurring in guild wars, every player who is warred is literally forced to play the game without heals, endure buffs, immune buffs, and revives for an hour. By allowing guilds to forfeit wars, it will make a number of players considerably happier, especially since some of the guild wars that occur are done by one-man storage guilds.

yourmojo
03-17-2009, 05:09 PM
Suggestion: Player security, bank pins, inventory pins, item personalization (w. pin to remove), confirmation window in player shops when buying
Reasons: Easy enough to implement, reduces 'hack' cases, reduces GM workload, has been put off for long enough, everybody wins.

wannabeguyo
03-17-2009, 06:18 PM
Class Suggestions

Class: Archer
Skill: Natures Protection
Suggestion: This skills seems to be ineffective in the 5x+ levels. Turn it into some sort of buff.
Reasoning: This skill has almost no effectiveness after 40 for me. I have completely stopped using it because as an archer when I'm kiting mobs for my party, I don't want the mobs to attack random members of my party.

Class: Archer
Skill: Damage Over time skills
Suggestion: A lot of the time only 1 or 2 DOTs stick. Maybe we could get another DOT skill.
Reasoning: Each DOT that doesn't stick is valuable. DOTs add up.

Class: Archer
Skill: Root skill
Suggestion: Archers should have 1 skill that keeps their opponent rooted to the ground to prevent movement.
Reasoning: Every other class has some sort of skill that allows they to keep their opponent at bay. A root skill would be perfect for archer, because it can be cast from a distance allowing archers to use their range effectively.

Class: Archer
Skill: Evasive increase buff
Suggestion: Archer need a buff that increases their evasion based on a percentage.
Reasoning: Right now the Helga weapons are destroying all Dexterity builds. Even full Dexterity archers with all passive evasion skill scrolls have a very difficult time dodging them. The issue will only become worse with the upcoming Helgait weapons.

Class: Archer
Skill: Movement
Suggestion: Archer are supposed to be the fastest movers of any race, they are elven. Maybe some sort of movement increase skill.
Reasoning: Archers are the most nimble of all the other races, we also need a skill like this to reach maximum kiting proficiency.

Class: Archer
Skill: Natures Speed
Suggestion: Either ramp up the speed by an enormous amount or turn it into some sort of buff or skill.
Reasoning: This skill is almost useless. The amount it adds even to a capped archer is nothing awe about. If I am spamming my already small skill set, I wont have time to put on a buff that would most likely waste valuable time. The only time I could this is being useful is for boss fights, and even then the speed of attack added would be meaningless.

Class: Mage
Skill: Overall Damage
Suggestion: Mage damage seems to be a tad too low. They are out damaged by fighters. I believe they need a small damage increase.
Reasoning: Mage damage compared to a Fighter is relatively low. Mages are the class that give up their defense in order to maximize their offensive. If fighters can have both high defense and high offense, was is the point of making a Mage?

Class: Cleric
Skill: Trip/Bleed
Suggestion: These skills need some sort of added effect to increase cleric's battle ability.
Reasoning: Cleric soloing takes a very long time because they only have two offensive skills. Added affects will speed up the overall grind time, and make it much easier on the clerics.

Class: Cleric
Skill: AOE
Suggestion: Some sort of AOE attack that has some sort of effect on a certain number of enemies. With moderate damage and moderate cool down. This should make it tons easier for clerics when they have/want to solo.
Reasoning: All other classes have a way to damage large numbers of opponents at once. When a cleric gathers a large group, they literally have to kill each, one at a time. An AOE with moderate damage and moderate cool down will speed up soloing. Not to the point where clerics are a one man/woman party, but to a reasonable level.

Class: Fighter
Skill: All skills
Suggestion: Fighter skills need cast times like every other class. 1 or 2 seconds depending on the skill. Because they do know have cast times, they can use skills in succession without finishing the previous animation.
Reasoning: Because their skills can be cast without finishing an animation, fighters can layout their whole skill set in 2-3 seconds. Cast times would delete their ability to cancel previous animations and instantly attack with another skill while currently using one.

Class: Fighter
Skill: Overall Damage
Suggestion: Fighter damage can rise above Mage. Damage needs a slight reduction.
Reasoning: Fighter damage can rise higher than mage damage. They have the highest base defense combined with the highest attack power.

--------------------------------------------------------------------------

General Gameplay
-Dexterity's effect should be greater. Maybe some sort of bonus system that gives extra Eva/Aim per set amount of points.
Reasoning: As it is Dexterity only adds .1 Evasion after50 points. Either change the effect of dexterity or change the way it works.

--------------------------------------------------------------------------
Game Suggestions
-Make cash shop items available to be sold in the game.

-More uses for fame. Maybe special areas that can only be obtained by having a set amount of Fame. Of course the current limit for Fame would have to be increased.
Reasoning: Increase usage of fame.

-More items from KQs.

-Full stat/skill resets at new level cap patch.
Reasoning: When new skill arrive people will realize that they want to change something. Not having to spend $40+ just to change a few things would be nice.

-More items and currency from quest. For example if it's a repeatable quest, the amount given upon turning should not drop from 35 to 3. Instead it should be a gradual drop that goes no lower than a set minimum.

-Skills cost a bit too much. Lower the cost, or make the price reducible by trading set amounts of Fame.

-Create a list that allows you to unblock.

-More KQs like the PvP KQ.

Rzpect
03-17-2009, 07:15 PM
Ahem, i love this.

Class: Archer
Skill: Aimed Shot & Power shot
Reason: These two skills are the ones archers simply use the most in PvP and grinding, yes? But the Cast time is 1 sec...i dont think its 1 sec after all sometimes it delays up to 2 secs ? I would like to see those 2 skills are immediate cast skills

Class: Archer
Skill: Nature Protection
Reason: after you hit 51, you barely use it, because you will be the one who always kite/lure the mobs.
Suggestion: Change that skill into a self buff/ party buff.

Class: Archer
Suggestion: Ok if you did not notice, power shot [9] is the strongest skill of all classes 3.6k~4k (+1120) yet, we still deal less dmg than a fighter. I do not understand that.

Class: Archer
Suggestion: It would be geat if our stone capacity can be increased to 2xx hp/sp

Class: Archer
Suggestion: We should have 4 or 5 new skills after the cap raise to 105, or else no one will feel like playing archer anymore because we have stuck with 11 skills ONLY for a VERY long time.

Nephron
03-17-2009, 08:39 PM
Nice thread. Admittedly, I'm not optimistic about the chances of OS or the Korean dev (I'm blanking on the name :o) actually doing much to address these issues as soon as we'd like, but a more organized approach like this is better than constant rants. Again, nice thread. :)


Class: Cleric
Suggestion: Introduce a third attack skill for clerics around level 60, AND restore the full effects of Trip/Bleed.
Reasoning: This has been grumbled about ad nauseam, but let's do it again: We clerics need more in our arsenals. This little quote just about sums it up:
i dont understand why everyone refuses to give the cleric a fighting chance. true, clerics are a support class, but it doesnt mean that we HAVE to suck at fighting.
Bash is a decent skill, but Trip and Bleed are essentially broken, which means that the only good attack skill we have is Bash. 89 levels of Bash and auto-attack = slow and dull. Ideally, I would really like to see another offensive skill added around level 60, along with "fixed" versions of Trip and Bleed. This would simply make the cleric a little more competitive -- and a lot less tedious -- in both PvE and PvP.



Class: Mage
Suggestion: Increase mages' stone capacity.
Reasoning: This doesn't need reasoning; this is common sense. A capped mage should NOT have fewer stones than a level 50 archer (the other squishy class).



I may edit in others as I think of them...

artboi
03-17-2009, 09:19 PM
Class: Cleric
Suggestion: An AOE attack, wheather it be magic damage or physical damage.
Reasonining: Clerics are though to kill, but are bounded to party to lvl up, especially when they reach lvl80. We have more than enough heals as is. But we only have 2 offensive skills : Bash and Bleed/Trip(which are useless; they are weak, and have no secondary effect).

Class: Archer
Suggestion: Change Nature's protection into a self buff.
Reasoning: It is completely useless once lvl51 is reached. Most archers kite-solo after that level, and if they join a party, they can easily gain aggro even after casting Nature's protection it wont do anything.
__________________________________________________ __________________

Game Suggestions

Suggestion: Lower the aim on Bk weapons over all.
Reasoning: Archers really dont need more aim than what they have. Fighters are greatly overpowered because they now hardly miss and the damage is inmense. Mages have the advantage that magical defence takes alot of effort to bring up, and they dont miss a hit with bk's against an archer. Clerics.... they are clerics xD i dunno what to say.

Suggestion: Lower the evasion and aim on lvl80+ mobs.
Reasoning: Because outspark or onsonsoft didnt feel like lowering the evasion, thats why the Bks have so much aim. This caused a balance when players grinded, but caused great unbalance when players fight againts players (pvp).

Rzpect
03-17-2009, 09:52 PM
Class: Archer
Suggestion: Change Nature's protection into a self buff.
Reasoning: It is completely useless once lvl51 is reached. Most archers kite-solo after that level, and if they join a party, they can easily gain aggro even after casting Nature's protection it wont do anything.




lol i said the same thing on my post

wannabeguyo
03-17-2009, 11:30 PM
Class Suggestion
Class: Archer
Skill: Natures Speed
Suggestion: Increase the usage into something like a full burst mode. Attack speed resembling that of a machine gun. (Just for an example)
Reasoning: Archer is the DPS class. The only real DPS skills we have are our DOTs. We need more skills that create the DPS effect.

Vi3tjN
03-17-2009, 11:42 PM
Everything I quoted I'm in support of.


Game Suggestions:

Suggestion: Put an alchemy stone merchant in Uruga.
Reasoning: It is extremely irritating to have to travel to Elderine every single time you need something composed or decomposed. If a stone merchant isn't going to be placed in Uruga, then as an alternative, an Elderine-Uruga gate needs to be placed. The 5 minute trip back and forth or the 30~50s in teleport scrolls used is nothing short of an annoyance.

Suggestion: Add an auction house or NPC that vendors for you.
Reasoning: There are almost over 300 mushrooms vendoring something at all times. This adds to the server's capacity and lag. Add an auction house, and it'll make players happier in two senses. 1) It will decrease server capacity and lag. 2) It will allow players to actually play the game while selling something rather than having to choose between the two. The ToS says that the game is geared towards those who are ages 13 and above. Teenagers are still minors who have to live by their parents/guardians rules. In my case, my parents made me turn off the computer if I wasn't actively using it. Which means I could never vendor anything.

Suggestion: Give 7x abyss more monsters, or increase the damage that those monsters deal
Reasoning: Logically speaking, it's baffling that 4x players can grind in there. On top of that, mages can easily solo small rooms in there. The larger rooms probably require a little more help, but there's only 4 big rooms and 8 small rooms. Archers (lv51+) easily kite the entire map without breaking so much as a sweat. My suggestion is that the number of monsters in 7x abyss be increased to about as much as the number of monsters in Trumpy Remains (the 7x dungeon).

Suggestion: Implement a PvP zone where sparkcash enhancements do not exist.
Reasoning: This is more of an egotistical issue than an actual in-game problem. Players claim to be gods and experts in PvP when it's really their absurd crit rate, charmed/cookied dmg, m.def, and defense and HP/SP, caused by the spending of sparkcash items. Also, there are times where two players want to PvP, but one player has is cookied or has extenders and cannot take them off. An alternative to this would be the ability to take off all sparkcash enhancements at any time.

Suggestion: Allow guilds to be able to forfeit guild wars.
Reasoning: Because of the feature that prevents outside healing from occurring in guild wars, every player who is warred is literally forced to play the game without heals, endure buffs, immune buffs, and revives for an hour. By allowing guilds to forfeit wars, it will make a number of players considerably happier, especially since some of the guild wars that occur are done by one-man storage guilds.


Ilove theses suggestion!! Couldnt have said it better :D

akarih
03-18-2009, 04:03 AM
Suggestion: Add an auction house or NPC that vendors for you.
I raise both my arms and legs for this! I just find it so wasteful to spend the time vendoring instead of actually playing the game. And no, I don't believe in leaving the computer on the entire night and wasting Earth's resources even more. We should have a NPC vendor and people can just store their to-sell stuff there.

Suggestion: Implement a PvP zone where sparkcash enhancements do not exist.
I might actually want to step inside a PvP zone if this is implemented! :D

Miazma
03-18-2009, 04:30 AM
Guild war list search function: There are ~3000 guilds. It's a pain to go through every single guild just to try to find a certain guild. It would be much better if we could just type the name of the guild or a totality and then the number of the guilds would be decreased.

Guild War Search Function is fast becoming a MUST HAVE. But because guilds have been allowed to be created with *special characters* in their name I wonder how efficient it will be. On Teva it would require around 500 guilds needing a name change/alteration.

New Cleric Attack Skills OR fix Trip/Bleed I would love to see Trip/Bleed fixed so that they do what they are intended to. However I really wonder if a new cleric skill would be an advantage. By making clerics more self sufficient their need to party would be reduced which would disadvantage other classes.

Buddy Chat I would love a chat window where I could talk to people on my Friend List. Currently the only value in having a Friend List is for stalking purposes. Would be so nice to be able to welcome a friend when they logged in.

FlashBoom
03-18-2009, 08:20 AM
1)Mage
drain mind
decrease recast time, 1 1/2 mins is way too long for this....

2)Mage
Increase Magic damage

3)Archer
Increase weapon damage

4)Cleric
trip and bleed
need damage increase, they do same as normal hit...

5)stun effect needs to not be able to stack, on stun from monsters and from other players via devastate, if you are stunned for like 8sec, and get stunned again when timer is @ 3sec, it goes back to 8sec -.-. this makes pvp that much more unbalanced for fighters..

6)Immoblize Glitch:
Immoblized status effect which things like nox/pixies ect do, sometimes makes you unable to use skills(which i remember it a while back not doing that). also it stacks like stun.
makes it annoying because cleric cant heal while immoblized,and mages cant even dispel it now because u cant cast while its on lol

7)change helga respawn time back to 1week XD, its too hectic doing it every day lol

8)guild war search function... trying to find a guilds # is just -__-

9)text discription gltch
many of the quests say false information in the discriptions, either about monster location,item name, ect
Its bad for newer players and can be frustrating, also annoying to see the "how do i get to swamp of dawn" shout from the 3x quest that is really in sand hill....

10)scroll discription glitch
T2 scrolls appear as t1
just an annoying glitch that akes it harder to tell if you or someone is using t2 instead of t1.

11)better kq rewards, especially aimed @ lv80 kq, i mean it gives 0.1% and really crappy item rewards. but i think they should all get exp boost/better drop rate then mostly pots. this would make more ppl do kqs, which i really like and are fun ^^

cant think of ne more off the top of my head atm so >.>

cercia
03-18-2009, 12:03 PM
Gameplay Suggestions
----------------------------------------------------------------------

Suggestion: Guild Search
Reasoning: It has already been explained.

----------------------------------------------------------------------

Suggestion: Alchemy Stone Merchant in Uruga
Reasoning: It has already been explained.

----------------------------------------------------------------------

Suggestion: Restore Abyss's levels to x0-x9
Reasoning: It is incredibly frustating for a new player to be told that an area of the game is off limits unless they want their character to eat dirt, quite possibly because of a spam PKer whose stats are double theirs or higher. This reduces player retention, and since this rears its ugly head most in the lower level abysses, cuts the prospective new players out fast.

Corollary: Force eject any character who is level (x+1)0 or higher when that change is implemented (ie, anyone level 30+ in the 2x abyss).
Reasoning: A level 36 character in a 2x abyss will simply abuse the fact that no one can be equal or higher level.

----------------------------------------------------------------------

Suggestion: Remove the xp loss in the abysses caused by a character directly killing another character
Reasoning: The FBZs do not have xp loss, and as it has been stated elsewhere that the Abysses are supposed to be PvP maps with the mobs added in to make it harder, then the same rules should be observed - in particular, a character directly killed by another character should not suffer an xp penalty. This would likely reduce the number of forum topics decrying the abyss and also possibly the bullying of the lower level characters.

----------------------------------------------------------------------


Class Suggestions
----------------------------------------------------------------------

Class: All
Suggestion: Create a weapon balance by dropping damage on fighter weapons, or raising damage on non-fighter weapons
Reasoning: Currently, the penalty for using a stronger damaging weapon is a marginally slower attack speed. However, a level 50 NPC axe deals a base damage similar to a level 60 boss weapon xbow, in addition to having +39 more damage when both weapons are +9ed. This means that by level 50, an archer is 10 levels behind a fighter in raw damage dealing capacities (excluding the skills), and this gets worse as the levels go on (a Hellgait axe's lowest damage is higher than a Hellgait xbow's highest, to say nothing of the fact that a level 80 NPC axe receives a 200 point greater bonus from +9ing than a level 95 boss xbow). I have insufficient cleric data to determine where they fit.

----------------------------------------------------------------------

Class: All
Suggestion: Stun resistance
Reasoning: Poisons have a base chance of failing, which can be augmented by Necklaces, Resistance buffs, and potions. Stun has no protection other than dumb luck, making it far more lethal than any other ability in the game. Further, monsters can be seen to "RESIST" stun attacks, so why can't characters?

----------------------------------------------------------------------

Class: Archer
Suggestion: Increase movement speed
Reasoning: As has been mentioned, archers are supposed to be the fastest. As they run at the same speeds as everyone else (assuming equal scrolling), this makes no sense. Mobs outrun all character types as long as the character is not using a T2 or higher speed scroll, so perhaps altering the archer's running speed to be the equivalent of a T1 speed scroll on any other class would be an acceptable fix.

----------------------------------------------------------------------

Class: Archer
Suggestion: Restore Bite Arrow
Reasoning: Any archer can tell you that PvP is a nightmare if you have to deal with Fighters or Clerics, as the DoTs that archers are known for are rendered largely useless. By restoring Bite Arrow, or adding an attack that ignores the defense of the target, archers get a fighting chance against the two classes whose defensive and restorative capabilities negate archers' ability to deal damage.

----------------------------------------------------------------------

Class: Cleric
Suggestion: Restore the original abilties of Trip/Bleed
Reasoning: It has already been explained.

----------------------------------------------------------------------

Class: Mage
Suggestion: Magical auto-attack
Reasoning: All classes have an auto attack that uses their primary damage stat but mages. This forces a mage to be dependent on their already low number of stones, or to be a potion hoarder.

----------------------------------------------------------------------

Class: Mage
Suggestion: Drop the cool times on Fire Bolt
Reasoning: Fire Bolt [1] has a cool time of 5 seconds. At one point, Fire Bolt [8] also had a cool time of 5 seconds. However, from Fire Bolt [2] onward, the cool time is currently 15 seconds. No other class is penalized by a higher level skill having a higher cool time than its previous versions.

----------------------------------------------------------------------

Class: Mage
Suggestion: Drop the cool times on Magic Missile
Reasoning: Magic Missile [1] has a cool time of 1.8 seconds. From Magic Missile [2] onward, the cool time is currently 4 seconds. See above suggestion.

----------------------------------------------------------------------

Class: Mage, Archer
Suggestion: Increase the stones/level growth rates to at least resemble the other classes
Reasoning: Orona pointed out the thread that catalogs the stones. In the interest of time-saving, here are the current results of the stone growth:
Average rates of change = (max @ level 89 - max @ level 1) / 89 - 1
HP Stones
Archers = 1.25/lvl
Clerics = 2.41/lvl
Fighters = 4.5/lvl
Mages = 0.67/lvl

SP Stones
Archers = 1.16/lvl
Clerics = 3.72/lvl
Fighters = 2.30/lvl
Mages = 1.06/lvl
This places Mages at half the hp stone growth of the nearest class, and that is half of the next teir, resulting in the Mages having 1/4 of the 2nd place's growth. Mages already take the highest damage and have the lowest natural HP, so adding the worst hp stone growth rate inclines one to not play a mage. The SP stones are similar, with both Archers' and Mages' growth being half of the Fighters', and less than a third of Clerics'.

----------------------------------------------------------------------

Class: Fighter, Archer, Cleric
Suggestion: Remove the auto-attack damage stacking
Reasoning: This is something that has plagued the players of mages for some time - all three of the other classes receive an auto-attack that stacks more than it should with skill use (if the attacker is standing still). The removal of this will affect Fighters the most, followed by Clerics (who are caught in the crossfire), and then Archers (who spend a greater portion of the game running than standing). However, it will have the added advantage of returning some semblance of balance to the PvP aspect of the game.

----------------------------------------------------------------------



General Suggestion
----------------------------------------------------------------------

Suggestion: OS should create a department that actively participates in the game world itself to observe the changes of each patch
Reasoning: Threads like this pop up because there is no appearance of an ear to grumble to. We are unable to see what goes on inside OS, and with the crippling of GMs and GLs (as well as the GLs having left), there is a sense of Fiesta being "just another MMO." OS has crippled itself by appearing to deny live player feedback, which created a buildup of player/OS aggression and resentment, which in turn reduces the desire of a GM to want to spend their extra, unpaid, hours logged in to address these issues or even simply reassure people that something is being done.

short-life
03-18-2009, 12:48 PM
well right now i m at my uviversity,
cant type more..but a small good news... well it might be off topic though...
but is an answer regarding the post on page #1 hope u guys dont mind
we have now unblock functions available....
there is a small button called (B) at the left end of ur chat,
press their, u can see the list of person u block, u can unblock from there...
well for suggestion...i'll write some once i go home....
enjoy it :D

popdemon
03-18-2009, 01:42 PM
Class: Archer
skill: Archers need a stun or a specail skill at lower lvls
suggestion: i think archers should get a specail skill like being able to hide traps because archers are very under powered in pvp so i think they should get a skill so it would be a little more fair

darthnish
03-18-2009, 06:17 PM
Class:Archer
Skill: DoT skills
Remove that slight lag that occurs while casting it.

Any sort of defesive skill to slow down/hold the enemy would be nice.

Gameplay :

Lower aim of bk weapons (including those darn hellgaits)

Miazma
03-18-2009, 11:30 PM
Shield Skin We have weapon skins that give higher damage I would like to see a Shield skin that gives higher defense/magic defense and block rate.

Defense Outfits I know we used to have them but they disappeared out of the store. All outfits now come with crit which is not a lot of value to us full END defense clerics.

Cash shop bag Currently cash shop users are disadvantaged, we purchase the *iron case* to give us more inventory space but have to use it to store cash shop items. Cash shop items should open up in the *cash shop inventory* and then we can choose to use the items when we need them without cluttering up our game inventory. Items should be able to be put back in your cash shop inventory, eg: permanent outfits etc when not in use.

Game Events/Competitions *Win this graphic card now* does NOT inspire me to purchase more cash shop items because to win you have to live in a certain area. IF the prizes were game related ie: spark cash or game items I would spend more to participate.

thechaz
03-19-2009, 06:19 AM
Name: Archer
Skill: Aimed Shot
Suggestion: the cd and power increase is a bit low for what the dmg is on the skill because usually when u +5 on dmg it usually doubles

Name: Archer
Skill: Power Shot
Suggestion: same as aimed shot

Name: Fighter
Skill: Mock
Suggestion: animation of this is buged it looks the same as demoalizing hit which confused the pty also there should me 1 of these every 10 levels to make a fighter be able to tank in places like abyss

Name: Mage
Skill: Fear
Suggestion: the fear a lil while ago used to make the opontnt stick in place this would be a better idea than the running aorund then this means u dont get the ''out of casting range bug''

Name: Archer
weapons: increase the dmg on them
Suggestion: they should increase the dmg on these at least higher than the cleric weapons dmg

Name: Archer
Weapons: new weapon idea
Suggestion: balista >:D these would be more powerful than an xbow with alot lower aim with a really good cirt eg 9 % max and for blue 11%

Idea: cap
Suggestion: just give us the 129/150 cap already because im getting sick of people complaning about there is nothing to do and they should give all the items from the korean game already cause people (especially me) is sick of waiting XD

idea: pvp
Suggestion: releasing a whole pvp server to prevent pvp drama just have all the normal maps but have them compleatly clear of monsters

Idea: making the game more efficient
Suggestion: making channels for each server to reduce lag and having more spaces for people to grind and quest this will cut down the 'ksing', the drama and cuts down the people reporting

Teracide
03-19-2009, 09:31 AM
Class: Archer
Skill: Nature's Protection
Suggestion: Replace it's effect.
Reason: Simply put, after level 50, it becomes 100% useless, there is absolutley no reason to have a skill that drops agro when all you do is kite a mob around a room and spam aoe skills until it dies. I would MUCH rather have an evasion buff in it's place, even if it only lasted for a short ammount of time. Either remove the skill altogether, or change it's effect.

Class: Archer
Skill: Nature's Speed
Suggestion: Replace it's effect.
Reason: When you're 60+, you shouldnt even be using regular arrows. Having a skill that increases attack speed is pretty useless. Maybe you could change it's effect to a movement speed increase buff, or maybe even make it a temporary buff that makes all skills immediate cast. But shooting regular shots at an increased rate does nothing for kiters.

Suggestion: Auction House
Reason: Have you ever stood near the stairs infront of Shutian in elderine? The reason all of the servers are always on "HIGH" is because 25% of the people logged in are afk shops. Implement an Auction house so that we can not only see a decrease in afk shops, but also be able to sell while we play and search for a specific item when looking to purchase weapons, armor, jewelry, ect..

Class: Fighter
Skill: All
Suggestion: Add a Casting time
Reason: Fighters can use their entire skill set in about 3 seconds dealing outrageous damage in a very small ammount of time. They already have the highest defense, why give them the highest attack as well? It simply isnt balanced, if archers or mages could spam skills with no cast time, you would hear crying about it 24/7.

Class: Archer
Suggestion: Increase weapon damage
Reason: Archers get the most powerful attack in the game (Power Shot), but due to our weapon damage, it only ties with fighter damage at it's best. I think the attack damage of bows and crossbows should be increased by quite a bit, bow especially. NO ONE uses a bow after level 60, there is simply just no point in sacrificing all of that damage for an increased regular attack rate.

Eternal_Doom
03-19-2009, 12:07 PM
Update: I have pruned posts without suggestions or quoting them. Also, seeing as there is now an unblock function, I will remove that from the list. Keep em comin guys!

Theres an unblock function? :eek:

Class: Mage
Idea: Increase M.Damage
Reason: The mages damage was reduced by 1/2 in 2007 christmas patch. And is now 3rd highest damage in-game (Fighters coming first and archers 2nd being able to outdamage mages in single target AND AoE :eek:)

Class': Archers / Mages
Idea: More stones
Reason: Pretty obvious. lvl 3x cleric having more SP and HP Stones than a capped mage or archer is just plain wrong...

Thats all for now

zero2426
03-19-2009, 01:38 PM
Class: Rogue/ assasin
Reason: If a party has five slots. shouldn't there be 5 classes?

wannabeguyo
03-19-2009, 01:48 PM
Bugs

Name: Stuck at loading screen
Cause/Possible cause: Trying to scroll to another town.
Problems Caused: The loading screen appears, but never loads. You have to exit the game to get back in, and once you do that the scroll is used but you are still in the town you were trying to leave.

Name: .Bin Error
Cause/Possible cause: N/A
Problems Caused: At random times while playing the game will freeze and a message will appear say that Fiesta.bin has encountered an error.

Class Suggestions

Class: Archer
Skill: Damage Over Time skills
Suggestion: Raise the DOT effect of each skill by 20+ more damage or concentrate the damage into a shorter amount of time, but lower the effect time.
Reasoning: The effects of DOTs are great below level 50. After that that they don't do much good because monster HP is steadily raising by big amounts while our DOTs raise no more than 10 points each tier. Please refer to this thread for info, all the math has been done for you.
http://www.outspark.com/forums/showthread.php?t=73097

piepiepiepie
03-19-2009, 07:52 PM
no clerics/archers/mages have admitted to being overpowered? ;o

I would like to meet the cleric that thinks they are overpowered

And to keep on topic

Subject: Increase mocks aggro pickup (or give them a new teir. both work)
Reason: By L8x it is nearly impossible for a fighter to hold aggro on a pull of mobs if a cleric is healing them. 3-4 heals pulls the mobs off of them, this should not happen, fighters are supposed to be the tanking class so why don't we give them a better aggro holding move? Plus this would allow us to nerf deva without causing too many issues in PVE

themichael
03-19-2009, 10:02 PM
CLASS SUGGESTIONS!

Class:Archer
Suggestion: Give archers some type of Defensive skill. Not necessarily Immobolize though that would solve the problem.
Reasoning: Fighters have their Devestate. Mages have their Fear which should be altered to the better, and clerics have their own Self-buffs.

Class:Archer
Skill: DoT skills
Suggestion: Add more damage per tier after about lvl 60. (maybe 15+)
Reasoning: With every higher lvl mob their HP goes up a pretty broad amount while DoTs only add about 10 more DPS a tier.

Class: Archer
Skill: DoT skills
Suggestion: Make their stick rate much greater.
Reasoning: I often Find myself spamming all 3 of my DoT's one after another and only see that 1-2 has stuck. It seems that im only lucky if all 3 stick. And those DoTs are crucial to most archers' style play.

Class:Archer
Skill: Nature's Protection
Suggestion: Change the effect to a EVA or CRIT buff.
Reasoning:After 51 an Archer obtains Nature's Mist which is a constant stream of damage which will constantly give an Archer Agrro rendering it useless.
Also I've seen this skill used for the wrong reasons many times. such as an Archer getting a big train, running into a training party and casting this skill, causing their death and hard earned EXP.

Class:Archer
Skill: Nature's Speed
Suggestion: Change this skill into an actual running speed buff.
Reasoning: Higher lvl archer often have skills to cast after they get mist at 51, which renders this skill near useless. Changing this skill into a Running Speed buff will maxamize the archer's kiting ability and give them the title of "The most nimble" which they should be.

Class:Archer
Skill: Aimed Shot
Suggestion: Increase the Damage/Cool time obtained through empowerment.
Reasoning: this is the archer's most basic and effective skill for Raw damage and since archers arent given many skills it seems only fair that the few they do have should be at max potency

Class: Archer
Skill: Power shot
Suggestion: Refer to Aimed Shot
Reasoning: Refer to Aimed Shot

Class: Archer
Skill: Peircing Shot
Suggestion: Make the DoT every 1 second instead of 3.
Reasoning: A mages Nova/Inferno is at max potency therefore both our higher level AoEs should be as well.

Class: Archer
Suggestion: Make the archer's Power based on DEX rather than STR.
Reasoning: This would make Fiesta more traditional. Also Its the nimbleness of hands that makes and archer so deadly; Not there ability to pull a string Hard.

Class: Fighter
Skill: Mock
Suggestion:Up the Hate Fighters get from using mock or give them a diffferent Tier every 10 lvls.
Reasoning: Its almost impossible for a fighter to hold aggro at lvl 54 and 89 which means either a dead party or a Cleric that has to work unusually hard.

Class:Fighter
Skill: All their attack skills
Suggestion:Give them 1-2 secs of cast times depending on the skill
Reasoning:All most fighter have to do in order to win a fight against any Mage/Archer is stun them(another story) and Spam all their instant cast skills in under 8seconds and by that time the Damage dealers are often dead. Giving them this cast time will Greatly reduce the amount of complaining by other classes complaining that they are overpowered

Class:Fighter
Skill: Devestate
Suggestion: Make devestates Duration/Cool Time un-empowerable
Reasoning:This makes them very overpowered in PvP and PvE alike and makes them the best class in every aspect. (except AoE) But This interferes with the PvP balance more than anything

Class:Mage
Skill: Drain Mind
Suggestion: lower the empowered cool time to 20 secs and un-empowerable
Reasoning: 1 1/2 minutes is much too long fo a mages most effective skill to be uncastable. Decreasing the cool time to Rival a fighters would make them much more effecient at PvP.

Class:Cleric
Skill:Bleed
Suggestion: Give Bleed the effect of bleed that lasts half as long as an archers but does the same DPS per tier
Reasoning: Even though Clerics are the support class they should be entitled to some type of Debuff that will help them.

Class:Cleric
Skill: Trip
Suggestion: Give Trip a stun effect that lasts half as long as a fighters.
Reasoning: refer to bleed

GAME SUGGESTIONS!

Suggestions: Make "Block" available to every class. And base it on DEX. Rather than totally blocking damage it should be more like a "Critical defence" that halfs the damage taken.
Reasoning:Every class should be entitled to every STAT aspect of the game, rather than other classes getting a benefit by the armor they use.

Suggestions: Lower Hellgait weapons' Power AIM significantly.
Reasoning: Any class would be easily 2-3 hitted by the more powerful type of hellgaits from any other class.(xBows, Hammers, Wands, Axes, ETC.) Not to mention the AIM ruins DEX archers

Suggestions: Lower BK weapons' AIM
Reasoning: It ruins DEX archers :D

Suggestions: Hand out Stat reset scrolls for all the players if this change is made.
Reasoning: I dont wanna be stuck an STR archer if my damage is based on DEX @.@

[BLUESTAR☼INC.]

wannabeguyo
03-19-2009, 10:55 PM
Class Suggestion

Class: Archer
Suggestion: Make the archer's Power based on DEX rather than STR.
Reasoning: STR is all about melee damage. Archers damage comes from their Dexterity not how big their muscles are.

themichael
03-19-2009, 11:33 PM
Class:Archer/Mage/Cleric/Fighter
Suggestion: Give every class the same amount of stones by lvl.
Reasoning: by lvl 30 a fighter will have more HP/SP stones than any mage/Archer ever will

[BLUESTAR☼INC.]

starxing618
03-20-2009, 12:11 AM
Suggestion: Unbalanced stone capacity
Reasons: Currently fighter and cleric have more than enough stone capacity, and I think it is unbalanced. But this does not concern me the most since they both don’t aoe solo very well. But mage the hardest class to solo and impossible to aoe solo have the least stone capacity, even with Sp stones. Which I think is very unreasonable. Mage is a class that consume huge amount of sp during fighting, and useless without sp, and yet mage have less sp stone then archer. If it is possible, I think the stone capacity of mage should be reconsidered. If that design is on purpose, then there should be at least a solution in CS. By that I mean stone carrier. I know this item is now included in one of the packs, but it is impossible for people to purchase a pack only for a stone carrier which only last for 30 days, but cost like 4000 sc.


Class: Fighter
Skill: Devastate
Suggestion: This skill is way too overpowered in PVP. My suggestion would be: add cast time, decrease stun duration, or increase CD. Either one of them would be nice.


Class: Fighter
Skill: Power hit
Suggestion: Since fighters have extremely high basic damage, they shouldn’t have a skill that can actually help them almost chain cast. Power hit have a CD of 6 second, and 4.8 CD when max empowerment. I believe most fighters maxed CD and power empowerment on this skill. And yet the other physical DD archers’ lowest single target skill has a CD of 10 second, and it is not as powerful as power hit. I know archer is suppose to rely on DOT skills to deal damage, but yet full str archer deals less damage even when compare with full end build axe fighter. Either decrease CD on aim shot or power shot, or increase CD on power hit.


Class: Archer
Skill: Evasion
Suggestion: Currently even capped full dex archer dodge very few time when face BK weapon. This made archer’s greatest advantage useless. So I think evasion boost from this passive skill should increased to match BK weapons’ high aim. If not, this problem would be even greater after the cap raise in less than four days.


Suggestion: Ban players that try to ruin KQ on purpose
Reason: The suggestion on title may be too aggressive. But I don’t have any easy solution right now. There are players lure a bunch of mobs during boss fighting and kill everyone. I mean this is just outrageous. And this is almost impossible to prove, I mean few screenshots won’t explain anything, so it’s impossible to report with any proof. Hope OS staffs come up some good solution.


Suggestion: Rearrange un-free stats on cleric
Reason: Even full end cleric have awfully low hp, it would be nice to reduce some un-free int stat and add to end.

DF001
03-20-2009, 03:02 AM
Lmao okay then.

Fighter: Debuffs don't work 100% of the time.

Fighter: Devastate fails 20% of the time, which is quite annoying, especially when you're fighting another fighter and his stun works and yours doesn't.

Fighter: They need a long range attack. Mages/archers can just kite them forever.

Fighter: Fighters need a def boost. A pure END fighter with no +9 equips and with axe has 6xx~7xx def at late 6x levels.

Fighter: Increase their damage. The passive skill, bravery or whatever, does no difference.

Fighters: More SP stones. My fighter goes down to 0 SP with 4~5 attacks while my mage would take ~1200 hits

Fighters: Vitality skill boosts less damage than what the skill is supposed to.

Fighters: The ''damage'' of vitality should be able to empower, increasing the damage that it boosts.

Fighters: The ''damage'' of demoralize hit should be able to empower, inreasing the damage that it decreases.

themichael
03-20-2009, 03:29 AM
O my DF001.
Nice way to rebel.

I honestly hope they dont implement those into the game though.
That would just cause more complaints which I think this Thread is trying to do away with.

Back on topic:
Bug: the auto attack adding up with the skills being casted simoutaniously or "stacking"
Reasoning: Archers and Fighters benefit from this extra damage more than any other class. While Mages can't effectively stack at all.

EDIT:

Class: All
Skills: Passive
Suggestion: have characters benefit more from them.
Reasoning: I recall reaching lvl 68 and getting my new passive EVA skill(I know not the name) and gaining 7 EVA points from it.

Suggestion: add an auction house.
Reasoning:This would reduce the lag in Elderine and Uruga since maybe 1/3 of the people on are usually MOVING afk shops.

Suggestion: Have an Autospam remover that will remove any character that spams 60+ messages in 1 minute.
Reasoning: So those spammers dont have 2 bug us in Roumen, Elderine, and even Uruga now.
sometimes I just wanna Roar "OK! WHO GAVE THE SPAMMER A URUGA SCROLL?!!" (of course I have no SC so that wont happen.


Suggestion: Give every character the same benefit from enhanced armors/weapons
Reasoning: Fighters tend to benefit from +9 gears more than any other class.

EDIT: I don't mean to put down fighters I just find it difficult to put up with imbalance.
So try not to get that idea.

[BLUESTAR☼INC.]

wannabeguyo
03-20-2009, 09:45 AM
Game Suggestions

-Make bosses truly bosses. Boss battles in Fiesta are too easy, it's the same thing every time. 1-3 tanks (depending on the boss) and everyone else is just spamming all their skills. It would be nice to see bosses that had status effects on everyone, not matter how far they are from him/her. As the bosses stand right now they need a really big boost. Helga, a lvl 120 mob, can be defeated by a few lvl 80+ characters. Give the bosses what every they need to truly become bosses.

Ex: Boss decreases every player's dexterity by 35%, something along those lines.
------------------------------------------------------------------------------------------
-More variety of bosses. Most of the bosses that are seen in the game are just bigger versions of a smaller monster you saw when you were a lower level. Really when I join KQs I am always bored, and I get tired of spamming keys and just leave.

Examples
A magic type boss, this would be something new. It's not just a boss that does physical damage. The players would have to stay on their toes throughout the entire fight. Maybe throughout the fight he could instantly deplete all SP.

A cleric boss, not like Mini Dragon, that heals completely once a timer runs out. For example, this boss could have 15000000 HP (just an example.) and the players get 20 minutes to kill this boss before his/her HP fully restores.

An archer boss, that would require quick thought and timing. Maybe at random times the boss could do some sort of movement that hints that he/she is going to do a special attack, giving players a few seconds to prepare. Arrows could rain down on each player adding a poison/disease/bleed damage each time that cannot be cured and lasts until the boss dies. The point of this boss would be to kill him/her before you die of DOT damage. The players have 30 minutes to kill the boss before all 3 DOTs are applied. There would be no time limit, but higher risk of failing with 3 incurable DOTs applied.
----------------------------------------------------------------------------------------
- Add an auction house. Why? This would dramatically reduce lag in all towns and give the games economy a giant boost. Items would now be easier to buy/sell/find.

Miazma
03-20-2009, 09:23 PM
RENAME THE ABYSS NPC's The continued complaints from people about high levels in low level abyss's is so annoying. Please rename the Abyss NPC's to

20 Abyss = lvl 1 - 36
30 Abyss = lvl 1 - 46
40 Abyss = lvl 1 - 56
50 Abyss = lvl 1 - 66
60 Abyss = lvl 1 - 76
70 Abyss = lvl 1 - 86
80 Abyss = lvl 1 - 96

People just dont seem to comprehend that the current number on the Abyss NPC's is the recommended level to start using that Abyss.

YoshimaruOrona
03-20-2009, 10:51 PM
DF, I <3 ya, but I have to say "Wow" to those options. Those are a lot of boosts for fighters x.x

And I understand that people have been requesting some outrageous changes, but not all of us are nuts. I suggested a boost for a skill that each class possesses (except clerics, I suggested 2 things for them). You are right in the sense that glitches/bugs should be taken care of before this other nonsense.

Anyway, here's what I agree with:


Fighter: Increase their damage. The passive skill, bravery or whatever, does no difference.

Fighters: Vitality skill boosts less damage than what the skill is supposed to.

Dunno if those are true or not, but if so, I'm all for those being boosted.

The one that I'm unsure of was:


Fighters: More SP stones. My fighter goes down to 0 SP with 4~5 attacks while my mage would take ~1200 hits


I'm pretty sure fighters get more sp stones than mages and archers sooner or later. So ... wouldn't it be more helpful to request a slight (10~20%) boost in SP capacity rather than asking for more stones?

And for the record, DF, its not just you I disagree with, it's a lot of things (such as the request for archer 'devastate' or 'immobilization' skill). I just didn't feel like bashing every single thing I read. But you brought a lot to the table for fighters, so I felt a need to say something.

Sorry :(

(Also, I don't feel any class should be nerfed. Fix the aim on BK's, look into the hellgait's/lv95 weps [1-shotting everything ftl >>], think about helping clerics with their offense a bit, and I'm fairly happy.)





On topic:

Game suggestions:

Suggestion: Increase the number of PvP KQ slots
Reasoning: Anybody with a slight lag will never get into PvP KQ. It fills much too quickly. This is entirely unfair based on a person's internet connection. They get one chance every four hours, and unless it's in the middle of the night, it's extremely unlikely that players with anything short of the best internet speed will get in.

Suggestion: In PvP KQ, allow drops to be picked up only by the person who farms the chest
Reasoning: Again, this goes to a person's internet connection. Whoever has the fastest internet connection will always pick up the ice/hammer. For example, I've been in a PvP KQ where a person with a ridiculously fast internet connection was playing a cleric. He got 60+ kills by chest-stealing from other players and smashing everyone in sight with the hammer. If that's not imbalance, I don't know what is.

Suggestion: Allow block rate to be increased by some means other than adding points to free stat END.
Reasoning: I'm hoping this is a little self-explanatory. Almost every aspect of a player's build and stats can be upgraded by some means, through cash shop or in-game methods, with the exception of a players block rate. This will help out clerics who accidentally take agro when they're not trying to, as well as in PvP, when we all know a cleric is least likely to pose a threat to other players. It will also make the shield more appeasing to fighters (maybe it'll help balance the axe madness, so to speak) and help tankers in their ability to tank.

Suggestion: Make jump useful in some sense, movement-wise or combat-wise.
Reasoning: It's cute, but useless. In many other MMO's, jump can be used to create shortcuts in the fields or help dodge attacks. This is quite a bit to ask for, I know, but simple things like allowing players to jump up to the hill 4 feet above their head will be very helpful. It will also be extremely appealing to both new and old players if the jump wasn't just for looks; if it actually had a purpose behind it. I've also never understood why players can't jump up or down fairly small distances. For example, when you enter CP1, the karasian templar and karasian warrior area is a meter or so higher in elevation than the floor taking you to the king spiders. Players cannot jump down? They have to actually take the stairs. Why is this?

Suggestion: Make the recipes for t2/t3 defense, vitality, and speed increase available by some means other than being a rare drop in the abyss.
Reasoning: Very simple. OutSpark and OnsOnSoft want to insist that nobody has to enter a PvP map, but you do if you want to try and find any of the aforementioned recipe scrolls. If the developers are going to insist that abyss will remain the only means for finding those recipes, then they need to increase the drop rate by at least 100% to make it easier on new players to be able to afford these things. 1 gold (or more, depending on server) for a t2 defense or vitality scroll is entirely ridiculous, considering that you'll need them in your 4x's or 5x's. A new player is extremely unlikely to be able to afford the recipes by the time they reach 4x or 5x, unless they have outside help with their finances and/or financial decisions.


I'll bring more suggestions as I think of them.

Spark3d
03-20-2009, 11:03 PM
I only have 1 which seems to bug me and all the others have already been said :D

Class: All Classes excluding Mage
Description: No other class uses int for damage except mages -.- its kinda pointless for the other classes to have int as a stat >< Since int primarily raises the damage on Magic skills it shudnt be anywhere else on all the other classes.
Solution:Instead of increasing int when you lvl, the spare points should be sent to the main stats that class needs for example: Cleric should get maybe two extra points into spr and end instead of 4 into int, Fighter should get 2 extra points into end and str instead of int and Archers should get 2 points into dex and str or dex and end instead of the extra int points.

I know that it may seem useless but its also useless for every other class to have int when they dont need it ><

Anyway thats my rant im open to criticism because i wanna see what else everyone thinks of this idea =x
Enjoy Fiesta :D

themichael
03-21-2009, 02:15 AM
These are really good suggestion I hope they get implemented into the game.

Class: Archer
Skill: Single-target DoT skills
Bug:I've noticed there's a slight lag when using them. KILL IT!


[BLUESTAR☼INC.]

kinghamza
03-21-2009, 08:34 AM
Lol i have a lot of suggestions :<>
Mage:Mana burn
Ok this removes mana but is easily countered by sp stone make it some thing like once a player uses this the opponent is not able to recover his mana from 5-10 secs .

Second thing Give us more Damage please ? lol Fighters have more dmg def and hp ><.
Nerf fighters and empower mages .

Third thing get some new skill for mages in lvl 7x which stuns for like 3-4 secs and it does have like a 20 percnet chance to stun.

Fourth Thing reduce fear cd to 30 sec

struts123
03-21-2009, 09:50 AM
My Suggestion is for the King Quest: King Kong Phino's Mess!

It's now so invaded by Leechers that something drastic have to be done.
Leeching Players join the kq and most of them will just stand in the beginning of the map area, or they will even sit there in theyre mushys resting through the kq to it's end, getting the same gift as all of us if it's a success, right after kq is done they will do the same on the nxt kq!

Here is my simple suggestion: 5 minutes after the kq have begun the map area where players start will have a huge spawn of hard monsters killing all the non playing leechers.

This will atleast encurage many of the leechers to join and help all other players in getting a success.

ah_ikeepsitreal
03-21-2009, 12:57 PM
Name: Cleric
Suggestion: Healing while on mount. Possible extension: cure, and buff
Reason: Getting off the mount simply to heal is tedious. (while the obvious con is that healing on mount provides a new offensive strategy against archer's, this is off set by trip not having stun effect.....(other offset : special source: Mages/Archers being able to cast magic/skills while moving, possible later implementation >.> ))

Name: Mage
Suggestion: Dispel while on mount
Reason: Getting off mount to dispel is tedious. obvious con: offensive strategy against cleric curse <--not implemented if, when, or ever? Otherwise...

Name: Cleric
Suggestion: Cleric aoe & an offensive skill that lowers enemy def or dmg
Reason: Cleric's lack offensives skills, that being said without the bang hammer in pvp kq, Clerics would be utterly useless except for healing.
Name: KS prevention (yes I am stealing this idea as a suggestion >.>)
Suggestion: Who/which ever party gets first hit of mob has mob name turned red to indicate they have aggro, while this does not make the mob harder. Make name white for all other players that way they cannot get item or exp from mob with the exception of KQ.
Reason: Ks is a major problem.

Name: Expand party system (title: fiesta duh)
Suggestion: Either expand party size or allow players to link party. Cons: faster leveling etc. However, this can be offset by limiting this feature to KQ ;).
Reason: expanded pt system prevents ks and drama.

Name: Instant Dungeon party matching
Suggestion: Extra tab that allows party matching for people looking to do instant dungeon. Parties can either set themselves as private or public. Private being that they do not appear on the instant dungeon list, and public showing available slot, chat feature, etc. That way after chatting your way into pt, the party leader can then accept or deny your request to join pt. Further, if pt leader accept, joining player is warped to location.
Reason: This feature could help expand community, and player personal experience by doing the same thing KQ's does on a smaller scale....

I'm not out of suggestions, haven't even gotten to bug section, but I'm only gonna make one more which I think is really cool and have mixed feelings about:

Name: Extra Weapon specific skills
Suggestion: Some of us know that there are unused skills,etc(nif file,etc). Therefore, my suggestion is to capitalize on these unused skills by making them available to players that +9/+10 their weapons and, or 100% complete their weapon specific licenses. What do I mean by weapon specific licenses? Weapon specific license the way I think about it would be a separate set of kills that a player must achieve while using this weapon in order to unlock these specific weapon skills. For example, a lvl 1 weapon with added extra skill might require the player to kill 50 slimes, 50 speedy slime, and 50 fighter mushrooms. Once the specific conditions are met the player has access to an extra skill for their class only when they are using this specific weapon.

Notice the suggestion is for weapon specific skills <---plural. One skill for +9/+10, and one for lic. Other features such as making a prerequisite: being that the player has full armor set with weapon (I think bad idea) would be at the discretion of OS and OOs (-_- little s :p).

Reason: The introduction of blues has been positive in that it adds effects to existing skills. I was going to try and be formal, then I thought about being blunt, at least for now I will refrain from giving a Direct reason.

rasengan1996
03-21-2009, 07:58 PM
Class: Cleric/HighCleric/Paladin
Skill: Need more offense!!
Suggestion: OS can you please give 1 or 2 more offense skills to clerics around 50+?
Bash is just 1 good skill, but Trip/Bleed is just a waste of SP.

Bug: IDK, Monster Distances?
Cause/Possible Cause: IDK
Problems caused by bug: Sometimes, the monsters are farther than they actually seem. The screen may show the monster right in front of you, but when u try to cast a skill on it, it says that "The target is out of casting range." It becomes obvious when you finally kill the monster with no skills. The items it drops are, like, MILES AWAY(maybe exaggerating a bit) but the drops indicate that the monster is not actually in front of you, it's attacking you with melee moves from distances away.
Example: I was fighting and orc today, and the screen shows:
Me_Orc battling
but the drops are:
Me__________________Drops
lol u see now....
so i thought 'oh so thats why i can't cast bash on this stupid orc-.-'

themichael
03-21-2009, 08:13 PM
but the drops are:
Me__________________Drops
lol u see now....
so i thought 'oh so thats why i can't cast bash on this stupid orc-.-'

XDI love the way you put it.

anyways...back on topic:

Class: Cleric
Skill: Heal
Bug: I was playin my noob cleric for the 1st time in 2 months and died a few times due to heal being cast but I died anyways

[BLUESTAR☼INC.]

omnisdl
03-23-2009, 06:58 PM
Game Suggestion: Have buff icons in the top left corner flash or alternate background colours at five minutes before they expire.
Reason: Sometimes a buff will expire at an important time and it would be a big help to remind me when to re-buff.

Shaolin_Monk 6x Cleric

themichael
03-23-2009, 08:54 PM
Idea: Implement a guild search.
Reasoning: there are over 2000 guilds on apoline and its a pain to have to look for a certain guild when they're in no particular order. it also very easy to skip over the right guild.


[BLUESTAR☼INC.]

mehe25
03-23-2009, 10:59 PM
Class:Archers
Skill:Powershot and Aimed shot
Problem:After the casting time theres a slight delay before it actualy works.
Skill:The whole asset
Problem:I know there are many skills that have been cut from the arsenal making the whole asset very small.
Solution:Maybe you could bring back several of the skills, entangle would be a MUST.

DF001
03-24-2009, 02:32 AM
Archer: Skill bug?

After I give the killing blow on a mob with a skill, nothing will happen, but the mob will stop running. If I wait like 10 seconds, the drops will appear, I'll get the exp and the mob will be dead. If I shoot a skill on another mob or if I do any skill like nature's protection, the mob will die and I'll get the exp and drops.

It's just annoying because I lose time and exp. It doesn't happen always though, found this in 5x abyss.

cercia
03-24-2009, 08:40 AM
Archer: Skill bug?

After I give the killing blow on a mob with a skill, nothing will happen, but the mob will stop running. If I wait like 10 seconds, the drops will appear, I'll get the exp and the mob will be dead. If I shoot a skill on another mob or if I do any skill like nature's protection, the mob will die and I'll get the exp and drops.

It's just annoying because I lose time and exp. It doesn't happen always though, found this in 5x abyss.

I can duplicate this, and have figured out what happens.

The delay is to see if you use a basic attack after it - in the case of single target skills, the mob won't die until my basic attack follows. In the case of NM, it has the delay or until I fire my next NM.

Seconded.

kwadjo12
03-24-2009, 04:46 PM
Class:Mage
They need an increase in magic damage.
Reasoning: Fighters and archers out damage us when those classes have more defense then we do.
Class:Archer
I think wannabeguyo mentioned this as well. I think the archer damage should be lowered barely. Then give archers a big dex boost. Archers are known to be fast and nimble not slow and weak.

lordalden
03-24-2009, 08:00 PM
Update: Every post following this one will be compiled into the next weeks' list. I've almost got it all done, including what I intend to put into it's own list, as well as the documented, well organized suggestions.

WindCaster
03-24-2009, 08:25 PM
It wouldn't be necessary to repeat what has already been said, but there are so many suggestions I don't have the time to read them all.

One suggestion I haven't read yet is a BIGGER Friends List. I was disappointed when some patch (not sure when it was) significantly increased guild size but not a change on the friends list size. It's also annoying having to delete someone every time you make a new friend.

By the way, thanks for making this thread. :)

Zyrianna
03-24-2009, 08:41 PM
not sure if someone said this already but:

[18:29] <%Zyri> they should make the events later so people who are in school can participate =/

in reference to having the angel event at 1pm.

savaro
03-25-2009, 08:25 AM
It wouldn't be necessary to repeat what has already been said, but there are so many suggestions I don't have the time to read them all.

One suggestion I haven't read yet is a BIGGER Friends List. I was disappointed when some patch (not sure when it was) significantly increased guild size but not a change on the friends list size. It's also annoying having to delete someone every time you make a new friend.

By the way, thanks for making this thread. :)

i suggestedt onces:p like you can buy a friend book from outsparkstore wich will allow you to have 100friends permanenent prize: 7000cs

WinterClown
03-25-2009, 11:01 AM
not sure if someone said this already but:

in reference to having the angel event at 1pm.

That would be too late for european players...
[EDIT: so u dont have to remove this post xD]

Class: Cleric
Problem: Tier 3 cure missing. (lvl 60 skill on korean version)
Reasoning: Since there are t3 poisons and similar in game, there should be a t3 cure...

cercia
03-25-2009, 11:06 AM
Gameplay

Title: Bad Boys Stopping Stones
Problem: Healer Poring won't let you purchase stones from her until you have finished the level 57 Bad Boys quest.
Suggestion: Allow us to buy stones during this time. (I hope no one is surprised by that one)

fearmentor
03-25-2009, 01:50 PM
how about bringing back developer news section and informing us the community/customers of status of updates and bug fixes like they used to?

and hey alden how u been? (tissuetank here)

xavier_swift
03-25-2009, 02:01 PM
Game Suggestion: Increase the amount of quests in the later lvls. The 7th, 8th, 9th lvls of a certain range are always annoying. At least make them have a decent repeat. Lvls 58-59 have no repeats, which means grinding for hours. Not cool for any class.

c8itlyn
03-25-2009, 02:56 PM
Hows about a sort of blue magic attack for Clerics (Biased? lol maybe:o
but come on, we have Bash and prod/bruise.... sorry I mean trip/bleed).
Empathy
~When the skill is used the next attack used by a mob will be learned.
~One enemy attack can be learned at any one time and can only be used once.
~10 minute cooldown.
~1 minute time duration, meaning the skill must be used within 1 mins or it is lost, and lost upon death like scrolls or endure.
~Instant cast.
~Base the learned attacks power on whatever it was based on when the mob used it (STR or INT).
~Skill cannot be used in PvP. So Another classes skills cant be learned by the caster (though it would be fun to Deva a fighter for once ^^).
~Upgrade every 10 levels starting at Lv20.
~Level resticted ie. Lv20 Empathy can learn attacks from mobs Lv15-25, Lv 30 Empathy can learn attacks from mobs Lv25-35. So a Lv20 couldn't go and learn GK's AoE or Robo's Fear.
~MP cost starting at around 50 and raising by about 50 every upgrade.
~Some attacks would be pretty much useless and should be easily learned such as a normal mobs attacks. Some of the better ones such as GK's AoE would have a lower chance of being learned. A success rate of sorts.
~Damage is absorbed from the attack that is learned either being converted to HP or just doing 0 damage. If the skill fails then damage is taken as normal or doubled to add a risk/reward element.
~Heres one to keep OS happy :) There could be Fiesta store items that when used increase the chance of the skill being succesful.

So it would work like this....
You assign the skill to a hotkey. When you press the hotkey to use the skill it is active until the first attack from any mob which is then either learned or the skill fails. If the skill is learned, the same hotkey will then be ready again for 1 minute but this time when it is pressed it uses the learned attack on the currently selected target. The cooldown time then starts. If the skill fails to learn the attack the hotkey does not become active again and the cooldown time starts. If the skill is not used within 1 minute of being learned it is forgotten and the cooldown time starts.

Anyhoo on to the suggestions that aren't wishful thinking:rolleyes:
~Upping mage HP stones would be useful.
~Some kind of in game mini game is needed. There was a thread that suggested some kind of trading card game a while back which I liked the idea of. Also in the same thread a few mover racing ideas were thrown around as well as a betting mini game that I think Silky suggested which interested me too.
~Licenses for a piece of armour, perhaps hats (which have waned somewhat in importance since the introduction of set armours) which decrease the damage taken from the mobs they're for. Working the same way as weapon licences where killing the mob increases the license effectiveness.

lordsauron_
03-25-2009, 03:28 PM
mages needa b better all there old attacks need to come back and they need higher hp i mean on my other acount my lvl 50+ mage only had 867 hp!!!!!!!!!!!!!!!!!!!!

Shera1
03-25-2009, 04:14 PM
Quote:
Originally Posted by YoshimaruOrona
Everything I quoted I'm in support of.


Game Suggestions:

Suggestion: Put an alchemy stone merchant in Uruga.
Reasoning: It is extremely irritating to have to travel to Elderine every single time you need something composed or decomposed. If a stone merchant isn't going to be placed in Uruga, then as an alternative, an Elderine-Uruga gate needs to be placed. The 5 minute trip back and forth or the 30~50s in teleport scrolls used is nothing short of an annoyance.

Suggestion: Add an auction house or NPC that vendors for you.
Reasoning: There are almost over 300 mushrooms vendoring something at all times. This adds to the server's capacity and lag. Add an auction house, and it'll make players happier in two senses. 1) It will decrease server capacity and lag. 2) It will allow players to actually play the game while selling something rather than having to choose between the two. The ToS says that the game is geared towards those who are ages 13 and above. Teenagers are still minors who have to live by their parents/guardians rules. In my case, my parents made me turn off the computer if I wasn't actively using it. Which means I could never vendor anything.

Suggestion: Give 7x abyss more monsters, or increase the damage that those monsters deal
Reasoning: Logically speaking, it's baffling that 4x players can grind in there. On top of that, mages can easily solo small rooms in there. The larger rooms probably require a little more help, but there's only 4 big rooms and 8 small rooms. Archers (lv51+) easily kite the entire map without breaking so much as a sweat. My suggestion is that the number of monsters in 7x abyss be increased to about as much as the number of monsters in Trumpy Remains (the 7x dungeon).

Suggestion: Implement a PvP zone where sparkcash enhancements do not exist.
Reasoning: This is more of an egotistical issue than an actual in-game problem. Players claim to be gods and experts in PvP when it's really their absurd crit rate, charmed/cookied dmg, m.def, and defense and HP/SP, caused by the spending of sparkcash items. Also, there are times where two players want to PvP, but one player has is cookied or has extenders and cannot take them off. An alternative to this would be the ability to take off all sparkcash enhancements at any time.

Suggestion: Allow guilds to be able to forfeit guild wars.
Reasoning: Because of the feature that prevents outside healing from occurring in guild wars, every player who is warred is literally forced to play the game without heals, endure buffs, immune buffs, and revives for an hour. By allowing guilds to forfeit wars, it will make a number of players considerably happier, especially since some of the guild wars that occur are done by one-man storage guilds.


Ilove theses suggestion!! Couldnt have said it better :D

I too must agree with these suggestions (the auction house may be a bit intensive to do, so I don't foresee this coming about all too soon) with but one elaboration on the Guild war issue:

SUGGESTION: Make the option to participate individual for those who are elsewhere and have no intention of interrupting their present goal to war.

OTHER ITEMS:

ABYSS OR PVP CHANGES:

Much has been said relative to the abyss, the pk'g which goes on, spawn killing, killing a player already preoccupied with a battle, and drop rates inside justifing all the aforesaid, etc., etc. Therefore I created this thread: http://outspark.com/forums/showthread.php?t=147322 There is a lot of flaming but also many good suggestions and players concerned with the above issues that coincide upon entering any of the abyss.

SUGGESTION:

FBZ was initially created to offer areas for the pvp option, this option should be reinstated as the only zones for pvp (pk'g) as well as for warring.

REASON:

1. Warring within the cities causes an enormous amount of lag and overload for a server.

2. ToS violations continue in these areas and there truly is a limited resource with which to utilize for a cure. There also seems to be much confusion over the intention behind the creation of these areas and the lack of stated rules outlined which doesn't mean there are no rules at all. But the confusion, infractions and ultimately the exploitation of these areas and the players who enter continue.

RESULTS:

ToS violations would be cut by 95%.

Shera1
03-25-2009, 04:38 PM
Ooooooh... I hope you get to see my posts before submission time. I just found this thread today.

There are a couple items I don't think anyone has addressed yet. If I take the time to read this whole thread, it may be too late so here goes:

ISSUE:
ARCHERS(again): Two aoe shots, speed, evasion, longbow v/s crossbow. Archers need the long ranged shot with a long bow and increased shot rate. Speed is vital to an archer. The evasion of an archer is almost nil in Fiesta code, reality dictates this to be much different.

REASON: Logically speaking, how long does it take to load a crossbow? I can affirm it takes much longer than a longbow, and shots made with a crossbow are for shorter ranges, although more powerful at short range, unlike the longbow.

Speed is an essential for the archer, ergo why they don't wear heavy armor. Their evasion is a key element in avoiding hits and still having the capacity to deal out shots once there is a bit of distance between them and their nemesis(usually the distance of their weapon when poised to attack.)

Two aoe shots used during movement is simply not realistic. An archer has the ability to move with agility while still loading and taking their most advantageous shot, instead of being frozen in place until the shot is completed. The cooldown time for many of these shots are by far way too long, unless of course one is equiped with a crossbow.

A nice little shief would make the experience more realistic as well. Whether it be belt or shoulder borne.

One last little request:

LEVEL POINT ALLOCATION:
All Classes:

I truly wish Fiest could be configured to allow for a player to allocate their own points when leveling. This is how a player could best make the pc they intend to build v/s what the Fiesta program has initiated for them.

firespark1
03-25-2009, 07:36 PM
Gifting: Make it so it's possible to trade your friend SC items.
Also remove the level cap for gifting.

themichael
03-26-2009, 12:05 AM
Bug: I've noticed that recently you haven't been able to cast while entangled BUT If you are in the middle of a cast when entagled you can continue to use any skills in your arsenal.
Suggestion: Either make skills castable because its a bug, Or make skills uncastable.
Reasoning: I honestly don't care much for this but in the distant future (When archer's finally get entangle) I want to know how I will have to deal with my opponent to be a more potent archer.

[BLUESTAR☼INC.]

wallmaster
03-26-2009, 12:23 AM
----------
My Ideas
----------

Suggestion: give us a right click option to "invite academy"
Reasons: sitting and explaining to every new person how to join the academy takes 10 minutes out of me leveling, or having fun with friends, I could invite them to guild but not academy!? sad face

Suggestion: Using fame to buy teleportation scrolls
Reason: it just takes a lot of problems out of the way (i.e. Scroll price inflation, something to use fame for, making a mob train at every map for some innocent person.)

Suggestion: put a set of stairs that go from bottom of FBZ1 to the item merchant or to the top Gaurd
Reasons: , in FBZ1 archers and mages run out of room to run when they reach the bottom, thus they die. If this class was not intended to stand and take hits while fighters roll their faces on their keyboards, for their infinite attacks, then help us out and let us run.


----------------------
Ideas I liked
----------------------
Suggestion: Add an auction house or NPC that vendors for you.
Reasoning: There are almost over 300 mushrooms vendoring something at all times. This adds to the server's capacity and lag. Add an auction house, and it'll make players happier in two senses. 1) It will decrease server capacity and lag. 2) It will allow players to actually play the game while selling something rather than having to choose between the two. The ToS says that the game is geared towards those who are ages 13 and above. Teenagers are still minors who have to live by their parents/guardians rules. In my case, my parents made me turn off the computer if I wasn't actively using it. Which means I could never vendor anything.
~YoshimaruOrona

Name: Cleric
Skill: Bleed/Trip
Suggestion: Give them some special effect, either bleed or stun...........cuz they suck.
~ Asmodejjj

Block List: Well, since there is a friend list, there should be a block list too. Just so people don't have to reinstall their game when they block their friends by accident when they wanted to block a spam bot.
~DF001

boo18white
03-26-2009, 12:32 AM
Name: Change title/description for Cure, Anitdote, Bless pot recipies.
Suggestion: The teir 2 recipies for these pots say "teir 3" in the name but in the descritpion says "teir 2" this often causes players to buy recipies they dont need because they get confused about what teir it is.
Note: this also happens for all teirs of these pot recipies.

adf1falken
03-26-2009, 08:24 AM
Auction House:

Nuf said. No more houses in towns to worry about lag, getting killed while vending, and decreases server population, resulting in less time lags on servers(cuz that has been a big problem lately)

Guild War:

During guild war status, you cannot be healed by ANYONE outside of your guild, unless in a kq. Guild wars are illegal outside of a town. So if you are grinding and a guild war is declared, and you dont want to participate in it(remember you are not obligated to participate in a war, especially since lately idiots will gw others just for the sake of 1 person's anger towards 1 person from the other guild) then you need to either deal w/ it, which can be deadly on your part depending on what your doing, or quit the guild and rejoin after the war.

Solution--- Either get a gw map or, for now, make it to where, if you are outside of a town, that you can be healed by people outside your guild.

example of serious problem this issue can cause:

You're in a dungeon w/ a pt, and you're attacking the boss. Suddenly, a gw is declared. You can no longer be healed by the cleric/s and you are taking damage from the boss. Sometimes stones and pots arent enough. <<bad day

adf1falken
03-26-2009, 08:47 AM
"-More uses for fame. Maybe special areas that can only be obtained by having a set amount of Fame. Of course the current limit for Fame would have to be increased.
Reasoning: Increase usage of fame."

I have a better idea for this. Make it to where you cant get to elderine or uruga w/ out a set value of fame. This eliminates spammers, at least in eldy and uru. They would have to do a certain number of quests before even being able to get to elderine or uruga.

This does pose a problem for alchemists, since you need to spend fame for the alchemy stones. In that respect, have an alternate fame counter that continuously counts your fame regardless of what you spend it on. Base the amount of fame that you would need to attain to get to eldy and uru off of that counter.

For those who would say " what if I didnt do enough quests and just grinded the whole way to xx lvl and I cant get into X town now".

Simple solution to that is that when you start to get quests from that town, you automatically gain the rights to enter it.

Kill Points:

Kill points do nothing but increase the ***hole content of the game. Some people do nothing but stay at lvl 36(for example) to kill the lvl 20 noobs entering abysses. This causes abyss to be quite an unpopular place, and has caused people to quit the game because of the increased exp loss that you would have for getting assassinated countless times by some of the people that do this, and in some cases dont let you leave if you arent fast enough

Solution----

Remove Kill Points from the game. They serve no purpose but to give bragging rights and increase people that pk(player kill) just to get the points.

Also.... remove the rule that you lose so much exp depending on the lvl of the person that killed you. If you are killed by someone 16 lvls higher than you you will lose A LOT of exp. I dont have exact numbers but I can assume it's at least 3% which is not fair especially if the person had just gotten into the abyss and had been killed on the spot before you even get a chance to defend yourself.

If not to do the above solution to exp loss then add the same exp loss system to pvp-specific areas. You know to keep it fair.

adf1falken
03-26-2009, 09:35 AM
int as a stat point on drops:

This is useless to all classes except mages. Need I say more?

RikoRain
03-26-2009, 11:59 AM
Eh mine are kinda.. weird I guess compared to other peoples.

Class: Cleric
Skills: Trip and Bleed
Desc: Same as the others, I would like to see Trip have a stun, even if its short, and Bleed to have a DOT on it, again, even if its short. Ive heard the other versions have this, we should too. Its bad enough Clerics only get 2 attack skills, but the attack skills themselves shouldnt be jipped as well.

Guild wars:
I was told by some GM or CSR, I forget who, that they were working on duplicate maps (FINALLY) for Guild wars and stuff. I would REALLY like to see a Guild War map come up SOON. I would also prefer you could ONLY war in that map, as in, you could attack someone in a war in that map, but NOT in Elderine or elsewhere.
This solves many problems. First of all, it gets rid of that dumb "no outside heals" thing OS has in place right now (which we all know basically traps you from lvling at all for that entire hour). It also gets rid of people randomly healing others as they pass by because this map would just be for GQ and therefore you dont have random Eld ppl passing by. It reduces lag as you dont have shops and people and stuff. It completely gets rid of shop killing. They could even put the spawn point out in Eld so there is no spawn killing as well. It solves so many problems with the GQ function that is simply something that needs to be added ASAP.

Events:
Again, a duplicate map for events needs to come out soon too. As it is now, there are few choices for GMs to hold events. Its either OX Field (where you cant pot, party, scroll, or anything, plus you get ported out into Eld, which is annoying to keep loading eld just to run back in), or its the C9 area, which isnt big enough at all. And someone always lures mobs into the shops, which then people whine and gripe about it. What we need is a dupl map for Events, where you can stone, scroll, pot, and party in. :) Oh yeah it would also reduce lag significantly again ^^

Items:
Like ADF, I think something should be set about int and str on drops. Im not saying limit str just to fighters and int just to mages, but limit them somehow. Like say there is a... i dont know 25% chance a cleric/fighter/archer drop has int, but theres a 75% chance for all other stats to be on that weapon. Same for str. But I think it needs to be put lower for str on mage weapons (because honestly, they dont eve have an auto attack, they dont need str on drops). It needs to be balanced out somehow. Lately its been junk when I get say.. 70 fighter top with str4 and int 35. That SHOULD NOT be happening >.< str 4 int 4, okay, but it should not drop with max int on a gear that doesnt even need int. Imo.

Kingdom Quests:
I think there should be a GM or GL that monitors KQ. In other words: goes in and watches for leechers. Its getting to where now we have far too many leechers. KKP is running with 8-10 ppl as 5 sit at the beginning and leech. This person would have the ability to remove a person from the KQ if they are proven to be leeching (therefore discouraging them from continuing to leech because they wont get anything), but this person would also have to understand some ppl are in the bathroom or stuff when kq begins (i know some ppl who come in like 2 min late cus bathroom, and they catch up,a nd help out, and DONT leech). This person would also have say.. jail abilities if the person continually attempts to leech after they have been removed several times
OR:
It needs to be set somehow. Say you have to be within XXX area of the final boss to get a chest. Meaning you have to have actually been at the end helping to get the chest. The only flaw in this: leechers can shroom at the end and wait for it.
OR:
Something else that somehow gets rid of leechers. Because as it is now, all they have to do is relog to get themselves off the list, and then sit there.

Abyss:
Needs to go back to being lvl limited. As in say, a lv 36 in 20 abyss gets junk exp form the mobs there, and therefore DOES NOT need to be in that area. All they do is PK in there now. Solution: Make abysses the other way around. As in, 10-29 for 20 abyss. The max lvl limit is how it USED to be, but people slightly lower lvl can go to a slightly higher abyss to make a bit of exp. 20-39 for the 30 abyss. 30-49 for the 40 abyss. 40-59 for the 50 abyss. Etc. You could even go down to 35-59 for 50 abyss, as lv 35's get very good exp in there. But DO NOT make it so anyone higher than that area can go there, youre just asking for trouble.
Abyss:
Remove exp loss when in abyss. The PVP / PK aspect of it means you could be stuck in abyss forever losing exp til you go down to 0. Since ppl camp out at the gate, you cannot make it out, and therefore will lose 1% by 1% til you have no more left.

Killpoints:
Make killpoints ONLY obtainable via pvp kq, fbz, and guild wars. This will end most of the abyss harassment and also makes kill points more accurate (instead of a "wow that guy sat in abyss pking ppl").

Guild War "Corps";
Fix this. We all have no idea what this does, but its sitting there. Dx Iwannaknow! If its a "kill count while in GW" then fix it, cus Id like to see it.

Thats basically all I got for now.. prolly post later with more ideas. Im glad I saw this.
--
these tend to be class oriented, bugs, modifications, or etc.

Class: Archer
Skill: Natures Protection
Desc: Needs the aoe increased. As it is now, archers must run through all mobs attacking them to get NP to work, and even then it sometimes wont work at all.

Class: Fighter
Skill: Mock / Demoralize
Desc: Make mocks animation back to how it was. DIFFERENT from demoralize. As it is now, other classes cannot tell if a fighter is mocking or using demoralize. First off this results in people mistaking their pt fighter for mocking and can cause the pt to die. Secondly, if youre not in a pt with a fighter, and they run past and hit demoralize to help you kill a mob (JUST demoralize), it looks like mock, so it LOOKS like they are trying to take your mob, and this causes drama/fighting.

Class: Archer
Skill: Nature Mist / Piercing Shot
Desc: When using natures mist with the other 3 single dot skills, Natures Mist and Piercing shot will override two of the other 3 dots. Essentially this wastes the other skills. Recommending making them either stack, or add a different type of DOT so that they will stop overriding each other. If Fighters can do 5+ debuffs on a mob, then archers should be able to have 5 dots.

Class: Mage
Skill: Lightening Bolt
Desc: This skill when performed sometimes adds some sort of debuff to mobs, but it wont say in its description, in the debuff desc, and it seems to do nothing.

Shizana
03-27-2009, 01:15 AM
Hi! ^^

Class:Cleric
Skill:AOE please?
Suggestion:Every class has an aoe exept clerics.. It's soo anoyying being a cleric in an aoe party..


Class:Cleric
Skill:Trip/Bleed
Suggestion:They need to have some small thing that makes them special. Stun, Drain hp or sp, have extra % crit...


Name: Target out of casting range
Cause/Possible cause:Well, you cant hit your target whit skills, even if it is near you. I think this only is for Near-ranged classes (Cleric, figther)
Problems Caused: You aren't allowed to hit your opponent whit skills if you dont move around abit...

Name:Revive
Cause/Possible Cause:Happens alot in MD KQ for me, someone dies but they are still ''standing'' up, wich doesn't allow them to get revived.
Problems Caused: People cant get revived wich leads them to go to a city and in KQ whitout hearts, they will get teleported to Roumen.


My work is done here (:

boo18white
03-27-2009, 04:09 AM
Name:Natures Speed
Suggestion:Give it different affect thats been suggested and lower CD
Reason:It's the second most useless archer skill but has a cd of 6mins....idts. It should be lowered.

c8itlyn
03-27-2009, 05:21 AM
Due to the ridiculous amount of threads about the Abyss I think a clearly defined set of Abyss rules needs to be put up somewhere. People need to know where they stand when it comes to the Abyss. People clearly think they should be exempt from being PK'd just because they don't want to PvP and seem to think rules are being breeched when they are PK'd even though they are giving their permission to be engaged in PvP by choosing to enter/remain in there. Perhaps if the rules are displayed when clicking the Abyss guards, a sort of "these are the terms you agree to when entering the abyss" then the list of rules/conditions then "do you accept?" with two buttons underneath marked "YES" and "NO".Clicking yes moves the player to the Abyss and clicking no closes the window and leaves the player in the Forest Perimeter.
This way if someone feels a rule has been breeched they can submit a ticket stating which of the rules they feel has been broken instead of making a thread about it and taking a wild stab at a rule from the ToS that they think might apply in their situation.
This should cut down the amount of duplicate threads on the forums noticeably and also could serve to reduce the amount of abusive flaming going on in game and on the forums with regards to peoples conduct in the Abyss and in turn create an altogether more harmonious environment within the game and on the forums.

ChosenDragon
03-27-2009, 05:46 AM
Due to the ridiculous amount of threads about the Abyss I think a clearly defined set of Abyss rules needs to be put up somewhere. People need to know where they stand when it comes to the Abyss. People clearly think they should be exempt from being PK'd just because they don't want to PvP and seem to think rules are being breeched when they are PK'd even though they are giving their permission to be engaged in PvP by choosing to enter/remain in there. Perhaps if the rules are displayed when clicking the Abyss guards, a sort of "these are the terms you agree to when entering the abyss" then the list of rules/conditions then "do you accept?" with two buttons underneath marked "YES" and "NO".Clicking yes moves the player to the Abyss and clicking no closes the window and leaves the player in the Forest Perimeter.
This way if someone feels a rule has been breeched they can submit a ticket stating which of the rules they feel has been broken instead of making a thread about it and taking a wild stab at a rule from the ToS that they think might apply in their situation.
This should cut down the amount of duplicate threads on the forums noticeably and also could serve to reduce the amount of abusive flaming going on in game and on the forums with regards to peoples conduct in the Abyss and in turn create an altogether more harmonious environment within the game and on the forums.you already get a notice that abyss is a pk zone when you enter it in yellow, not the game fault people dont read it

as for my Suggestions:
Name: Release iron case like item for storage
suggestion: well, its easier to move stuff, could cost about the same as iron case for one storage page and the player would have to buy 2 for the full storage (inventory has less slots than storage)

Name: More permanent outfits
Suggestion: Outspark should modify the way they release outfits.
Every time they release one, they could also release a permanent version even if doesn't have stats like the 30 day one
Example of this is the I believe it was called menian armor? that was released as 30 day with 5% crit or something but the permanent didnt have the crit bonus
That way people that only buy clothing for the looks of it and not the boost can keep themselves happy

a_stranger
03-27-2009, 06:01 AM
Class: Cleric
Skill: Possible AOE attack
Idea: Hammer throw: Throws the hammer in a radius around the cleric to damage several enemies at one time

Gameplay Suggestion:
Topic: War
When you click on a person that belongs to a guild, one of the options that comes up is War Guild. This would only be accessible to other guild admins and would save a lot of time and frustration when trying to war a guild.

Gameplay Suggestion:
Topic: Gifts
It would be awesome if we could regift items we don't want. Also, we should be able to refuse gifts/return them to sender if we don't want them. I have a friend that is being harassed and the harasser keeps sending him gifts.

DSspark
03-27-2009, 06:43 AM
Hello ^^

Name:Archer
Suggestion: I would like to see high level archers able to cast a dex increase to them self and to the party, or to at least see more variety in archers moves.

Name:ALL
Suggestion: I would also like to see a pvp zone where no sparkcash items may be used.
This would be alot more satisfying to play especially for people who play alot and dont buy sparkcash.I say this because pvp isnt fair...may the richest person win is not how high levels should have to battle it out.

Name:ALL
Suggestion: I would like to see pvp events such as team battle or even a solo instance (time attack) where players could beat wave after wave of mob and set high scores ^^

DSspark
03-27-2009, 06:46 AM
Hello ^^

Name:Archer
Suggestion: I would like to see high level archers able to cast a dex increase to them self and to the party, or to at least see more variety in archers moves.

Name:ALL
Suggestion: I would also like to see a pvp zone where no sparkcash items may be used.
This would be alot more satisfying to play especially for people who play alot and dont buy sparkcash.I say this because pvp does not feel fair...may the richest person win is not how high levels should have to battle it out.

Name:ALL
Suggestion: I would like to see pvp events such as team battle, or even a solo(or a full party) instance (time attack) where players could beat wave after wave of mob and set competative high scores ^^

ayeman1
03-27-2009, 09:01 AM
Why can't we have a new class pwezzzzzz it's geting sooooo boring the norm. Four and comeon only four spots for four chars why can't we do two more in case we wana have another allt or if we ever get a new class and for the class maby idono a like a ............(two hours later)...............AH HA a dual welder dagers and throwing knifes at lvl 20 and for a double handed wep thous elf spiner thingys and abilitys main invisible so like an asasin but trying not to much from wow sooooo ya

ayeman1
03-27-2009, 09:06 AM
Class: Cleric
Skill: Possible AOE attack
Idea: Hammer throw: Throws the hammer in a radius around the cleric to damage several enemies at one time

Gameplay Suggestion:
Topic: War
When you click on a person that belongs to a guild, one of the options that comes up is War Guild. This would only be accessible to other guild admins and would save a lot of time and frustration when trying to war a guild.

Gameplay Suggestion:
Topic: Gifts
It would be awesome if we could regift items we don't want. Also, we should be able to refuse gifts/return them to sender if we don't want them. I have a friend that is being harassed and the harasser keeps sending him
gifts.



Or insted lightnig gose evrywhere and shocks pepps but I would love that and it would be a lvl 40 power ^_^

boo18white
03-27-2009, 11:12 AM
Name:lv 20 Blue Tops
Suggestion:Increase the drop rate for lv 20 blue tops(if they even exist)
Reason:These are soo rare players think they dont exist. What is the point of the lv 20 blue pants if we cant use the effect due to the lack of blue tops?

Plushii
03-27-2009, 12:01 PM
How about; announcing gifting rules, acedemy warping rules in game?

So people won't have to get banned for something they don't know about when they don't visit the forums.

Instead of announcing all your sc items, you should think about announcing some rules that people who don't vistit the forums often should know?

ayeman1
03-27-2009, 12:26 PM
I WANT NEW CLASS ................it would be fun

denizonix
03-27-2009, 05:06 PM
When theres an event just GET the High lvls that you think could defeat something because lower levels are coming for nothing and there is much more lag
My suggestion :
Do a map like in Kingdom Quests and warp the high levels (Required Level) in a KQ map or in OX FIELD and then nobody could enter and the vendors wouldn't die.
That will be helpful for everyone.

boo18white
03-27-2009, 07:00 PM
Name: Jewel Trees
Suggestion: Make more places where they spawn!!!
Reason: Too many parties, so little trees. The main spot where they spawn in Burning Rock is not big enough and does not have enough mobs for the number of parties usually there.

omnipotentnicky
03-27-2009, 07:54 PM
Suggestion: Auto-Retaliate Option.
Reason: Most people should know what I'm talking about when I suggest this, I mean come on, if something attacks you, shouldn't your character automatically fight back? AFK death is the worst, at least we'd be able to have a fighting chance, or go down trying.

shiggymoto
03-28-2009, 02:21 AM
Suggestion: Improved party interface
Reasons: It would be helpful to see the party's HP (and consequently SP) on their unit frame without having to select the target. This would help clerics tremendously. Generally, fighters -- the tanks -- would have the most HP. This isn't always the case due to the powerful effects of buffs, especially at lower levels. It's not uncommon to see any of the other classes with higher HP than the fighter.

Now, let's say in my party I have two fighters: one with 1500 HP and the other with 900 HP. The fighter with 1500 HP is the main tank and steadily takes 200 damage, which I am able to heal as a cleric. On that fighter's unit frame, I see his HP bar decrease very little, letting me know that he isn't taking massive amounts of damage.

All of a sudden, the other fighter with 900 HP pulls aggro and takes 200 damage. On that fighter's unit frame, his HP bar decreases a lot more than the fighter with 1500 HP because 200 damage is a greater percentage of his health. To me, I instinctively think the fighter with 900 HP took closer to 400 damage instead. So I quickly switch to the fighter with 900 HP and cast a big heal, only to realize I wasted SP to cast a heal bigger than necessary. Had the party frames shown their HP without first having to select them, I would realize that the fighter with 900 HP only needed to be heal for 200 instead of 400, thus saving me SP.

-----

Suggestion: Assist off mobs
Reasons: The ability to assist off the tank to attack a mob is very useful. It makes sure that the damage dealers are attacking the same mob as the tank so the mob dies quickly, and that damage dealers don't accidentally pull aggro from the wrong mob. However, it would be helpful to have a similar function for clerics to make it easier to know which of their allies to heal, especially in Kingdom Quests where sometimes the main tank is not in the cleric's group.

The main tank can be very difficult to click on when the tank and boss are standing on top of each other. It would be helpful for clerics to be able to assist off the mob, which would cause them to target the tank. This is especially helpful for when someone pulls aggro off the main tank and needs immediate heals. If those people are in my party, no problem. I can click their unit frame and heal them. If they're not in my party, I have to try to click their bodies, which is hard to do when everyone is grouped on top of each other. Assisting off the mob allows me to target whoever has aggro, making it easier for me to heal that person.

alicina
03-28-2009, 12:33 PM
Name: Mage
Suggestion: Increase Stone Carriage
Reason: Mages have to restone frequently and it is really hard to do so if you're grinding in the middle a mob. Mages will need a decent amount of stones.

bananasplit81
03-28-2009, 05:56 PM
Get rid of xtrap. It is a pain in the butt, you are losing tons of members and that also means money

brave_dai
03-29-2009, 06:10 AM
Player Suggestion: increase greens drop rate for high levels maps/mobs 80+

don't tell me to use war rant, i'm already using and get low drop rate, my lvl 3x archer without war rant gets much more green drops than my capped fighter with war rant!

Orchids_Mantis
03-29-2009, 07:37 AM
Suggestion: Raise level limit to T3 potions/scrolls to level 37

Reasons: Abyss-based reasoning. At level 36 with blue items, a pure end fighter has around 2k hp. A Tier 3 scroll adds on almost half again that hp; so a player without a pure end build on any other class has an increase of over 50% hp. Tier 3 scrolls are way overpowered for that abyss, especially given the number of players that go in there that cannot use them yet (the only decent exp in there is in the levels before you can use Tier 3 scrolls, so the only purpose for having T3 scrolls in that abyss is to kill players).


The 20 abyss has several level 35/36 players that go in there for the sole purpose of PKing lower level players. These players use T3 scrolls and potions, making defeating them nearly impossible to the lower level players (even with use of +9 items), given the damage of their weapons. Tier 3 scrolls should start being used in the 40 abyss, where the weapon damage is greater and the normal player HP is higher (a lower percentage of HP increase after). So my suggestion is simply raising the max level of T3 potions and scrolls to level 37, the start of the level range for the 40 abyss and out of the 20 abyss' level range.

THr3eS01di3Rs
03-29-2009, 08:19 AM
Suggestion: Raise level limit to T3 potions/scrolls to level 37

Reasons: Abyss-based reasoning. At level 36 with blue items, a pure end fighter has around 2k hp. A Tier 3 scroll adds on almost half again that hp; so a player without a pure end build on any other class has an increase of over 50% hp. Tier 3 scrolls are way overpowered for that abyss, especially given the number of players that go in there that cannot use them yet (the only decent exp in there is in the levels before you can use Tier 3 scrolls, so the only purpose for having T3 scrolls in that abyss is to kill players).


The 20 abyss has several level 35/36 players that go in there for the sole purpose of PKing lower level players. These players use T3 scrolls and potions, making defeating them nearly impossible to the lower level players (even with use of +9 items), given the damage of their weapons. Tier 3 scrolls should start being used in the 40 abyss, where the weapon damage is greater and the normal player HP is higher (a lower percentage of HP increase after). So my suggestion is simply raising the max level of T3 potions and scrolls to level 37, the start of the level range for the 40 abyss and out of the 20 abyss' level range.

I've always wondered why it was so low...

T1 - Lv.1+
T2 - Lv.15+
T3 - Lv.30+
T4 - Lv.75+?

I think it should be something like this

T1 - Lv.1+
T2 - Lv.30+
T3 - Lv.50+
T4 - Lv.70+

This way T2 scrolls are actually bought, On ALL my characters I have never once bought a T2 Scroll except for the Aim/Crit Scrolls. Because most newbs end up just using t1s be because they are easy to afford. Then by 30 they can just get T3s. T2s are pretty useless.

Also with people with mains (higher leveled characters) they just skip right to T3s since they level really fast. Finding T2s is a hassle and T1s being so cheap and everywhr what are you more likely to go for?

iHazel
03-29-2009, 09:57 AM
1. Suggestion: Guild war competition weekly event

eg
Number of guild : 4 per event
Number of participant: limit to 20 ... per guild
Time: 15mins
Score ... guild with the highest kill
draw: draw system to pick guild or the top 4 highest bid
Reward: free items for all participant &items for guild

Reasons: To create more fun and a chance for guild to fight fairly and enchance intergration.




2 Suggestion: Self Resurection Scroll or NPC at all training ground

Reason:There no npc for wraping, Self Revive Scroll may be a good idea. Of course NPC wrap wud be better



3 Suggestion: Couple Mount ( my mage's hun suggested this)

Reason: Hey this sound fun. We love a free taxi. What a better way... Riding together hmmm

mr.runescapian2
03-29-2009, 11:25 PM
Sorry to say...
I have a LOOONG list of suggestions.

SKILLS (CLERIC)~
-Please do something that will make the Trip or Bleed skill worthwile, because it does little damage for so much SP. Why not do DoT or Stun?
-There should be an attack AoE for cleric, preferably lv50. It doesn't have to be powerfule, but I'd still like it.

KINGDOM QUEST~
-I like the PvP KQ, but please make more instances of it (i.e. PVP KQ[A], , etc) because it gets full so quickly. It could also have better rewards.
-MD gets the same comments as PvP KQ. I especially want more EXP at the end, because it only gives 30K EXP. FTW!!!

[B]GLITCHES~
-My biggest complaint is that you haven't fixed the animation glitches, which started after the 'Lotsa Stuffz!' patch in the summer of 2008. The sound of skills is sometimes backwards, too. Look at the cleric's buff skills! They are messed up.
-I really hate the fact that you have to be next to a target at the same level to use a skill, and you don't see the target move, and tehn it jumps over!

MISCELLANEOUS~
-Please put in an in-game system to report offending players, because it would be so much more convinient.
-The guild list is ver hard to navigate. Could you put a search system in so you can find a certain guild?
-I really wish to put my secondary character on my guild, can you add something that would let me do that?
-It would be nice if you could invite people into your academy from your side, rather than telling them how to join an academy. Pleeease do that.

THANK YOU FOR ENDURING MY LONG LIST OF COMPLAINTS.
C'ya on the game!


Deltari Lv.5X Bijou [n00bZ0r*]
Arkodius Lv.1.8X Bijou [n00bZ0r*] Academy

boo18white
03-30-2009, 06:29 AM
Name: Game Tutorial
Suggestion: Create a Tutorial for the game that goes over everything that new players can go through instead of the current one we have no which hardly explains anything.
Reason: There are tons of players that never learn stuff untill someone takes the time to explain it to them. I myself didnt know anything bout alchemy till I was in my lv 50s, but had there been a proper tutorial I woulda learned bout that stuff when i began the game.

Zaiks
03-30-2009, 08:04 AM
Class Suggestions

Class: Archer
Skill: Natures Protection
Suggestion: This skills seems to be ineffective in the 5x+ levels. Turn it into some sort of buff.
Reasoning: This skill has almost no effectiveness after 40 for me. I have completely stopped using it because as an archer when I'm kiting mobs for my party, I don't want the mobs to attack random members of my party.

Class: Archer
Skill: Root skill
Suggestion: Archers should have 1 skill that keeps their opponent rooted to the ground to prevent movement.
Reasoning: Every other class has some sort of skill that allows they to keep their opponent at bay. A root skill would be perfect for archer, because it can be cast from a distance allowing archers to use their range effectively.

Class: Archer
Skill: Evasive increase buff
Suggestion: Archer need a buff that increases their evasion based on a percentage.
Reasoning: Right now the Helga weapons are destroying all Dexterity builds. Even full Dexterity archers with all passive evasion skill scrolls have a very difficult time dodging them. The issue will only become worse with the upcoming Helgait weapons.

Class: Archer
Skill: Natures Speed
Suggestion: Either ramp up the speed by an enormous amount or turn it into some sort of buff or skill.
Reasoning: This skill is almost useless. The amount it adds even to a capped archer is nothing awe about. If I am spamming my already small skill set, I wont have time to put on a buff that would most likely waste valuable time. The only time I could this is being useful is for boss fights, and even then the speed of attack added would be meaningless.

Class: Mage
Skill: Overall Damage
Suggestion: Mage damage seems to be a tad too low. They are out damaged by fighters. I believe they need a small damage increase.
Reasoning: Mage damage compared to a Fighter is relatively low. Mages are the class that give up their defense in order to maximize their offensive. If fighters can have both high defense and high offense, was is the point of making a Mage?

Class: Cleric
Skill: Trip/Bleed
Suggestion: These skills need some sort of added effect to increase cleric's battle ability.
Reasoning: Cleric soloing takes a very long time because they only have two offensive skills. Added affects will speed up the overall grind time, and make it much easier on the clerics.

Class: Cleric
Skill: AOE
Suggestion: Some sort of AOE attack that has some sort of effect on a certain number of enemies. With moderate damage and moderate cool down. This should make it tons easier for clerics when they have/want to solo.
Reasoning: All other classes have a way to damage large numbers of opponents at once. When a cleric gathers a large group, they literally have to kill each, one at a time. An AOE with moderate damage and moderate cool down will speed up soloing. Not to the point where clerics are a one man/woman party, but to a reasonable level.

Class: Fighter
Skill: All skills
Suggestion: Fighter skills need cast times like every other class. 1 or 2 seconds depending on the skill. Because they do know have cast times, they can use skills in succession without finishing the previous animation.
Reasoning: Because their skills can be cast without finishing an animation, fighters can layout their whole skill set in 2-3 seconds. Cast times would delete their ability to cancel previous animations and instantly attack with another skill while currently using one.

Class: Fighter
Skill: Overall Damage
Suggestion: Fighter damage can rise above Mage. Damage needs a slight reduction.
Reasoning: Fighter damage can rise higher than mage damage. They have the highest base defense combined with the highest attack power.

--------------------------------------------------------------------------

General Gameplay
-Dexterity's effect should be greater. Maybe some sort of bonus system that gives extra Eva/Aim per set amount of points.
Reasoning: As it is Dexterity only adds .1 Evasion after50 points. Either change the effect of dexterity or change the way it works.

--------------------------------------------------------------------------
Game Suggestions
-More uses for fame. Maybe special areas that can only be obtained by having a set amount of Fame. Of course the current limit for Fame would have to be increased.
Reasoning: Increase usage of fame.

-More items from KQs.

-Full stat/skill resets at new level cap patch.
Reasoning: When new skill arrive people will realize that they want to change something. Not having to spend $40+ just to change a few things would be nice.

-More items and currency from quest. For example if it's a repeatable quest, the amount given upon turning should not drop from 35 to 3. Instead it should be a gradual drop that goes no lower than a set minimum.

-Skills cost a bit too much. Lower the cost, or make the price reducible by trading set amounts of Fame.

-Create a list that allows you to unblock.

-More KQs like the PvP KQ.
I agree with all of the above.

I would also like to add some suggestions myself:

Class suggestion
Class: Mage
Skill: Self-buff
Suggestion: Make a self-buff skill for mages. An INT increasing buff would make most sense, since mages already have too low magical damage. This would be an alternative to enhancing mages' base m. dmg.
Reasoning: Mages are the only class in the game that cannot in any way buff themselves. Also, mages do not get any useful PvE skills between level 20~49, so therefore there should be a self-buff skill somewhere in between those levels.
*Refers to wannabeguyo's statement about mage damage.


Game suggestion
Description: Extend the friends list so that you can add more friends.
Suggestion: Increase the limit to 50 friends per character.
Reason: What if you have more than 30 friends in the game, and only 10 of them are in the same guild as you? This game is highly based on its comminity, and I fail to see how having a low limit to the friends list supports this, other than forcing players to delete the most inactive ones, and for the game servers to save a few gigs of data.

bithun86
03-30-2009, 12:24 PM
Here are few suggestions not sure if i have repeated some, my due apology to the person with the original post if i have :)

Event suggestions


Racing kq
Having a racing KQ, where in players will compete against each other by racing to a particular point(either feet or a common mount) covering various check points and collecting particular items in the chests on the way(collecting the item gives you certain points, we will discuss about the points later). The items could either give u a higher speed buff(for few secs) or a lower speed debuff(for a few secs) or a stun(again for a few sec) or a fear(yeah for few secs :P) or the kq points item(gives you certain random point). Ofcourse there will be certain monsters on the way, which will hit you, stun you or fear you(killing the monster would give you certain points but not much and ofcourse the monster will drop certain non kq items just like the normal monsters when killed). The ultimate winner of the kq will the one with highest point.

The Point will be calculated on the basis of
1>who reaches the finish line in the order of first to last (highest priority in terms of points since it's a racing kq)
2>no. of kq points items collected(second priority)
3>monsters killed(least priority)

for example here's a simple maths,
the total number of players in the kq = 15
player to reach the finish line first gets 1500 points, the second gets 1400 points, third gets 1300 points and so on the last person to reach gets 0 points.
Once again the players might get KQ point items from the chests the point items will vary from 500 to 50(varying number as in only one 500 pointer but five 50 pointers). hence suppose a player reaches the finish line 5th but has a 500 pointer will have total 1600 points i.e. more than a player finishing off first without any item
or the person reaching the finishing line second but with a 200 pointer will have more points compared to the person finishing first with a 50 pointer.
Incase of tie or same points the first person to reach the finishing line is declared the winner.
Upon killing the monster or mobs one will get 10 points and the total number of monster are 50. Even upon killing all the monster but finishing off last the player will have 500 points.

Dance Competition :3
unlike the dance dance fiesta. We can have ingame Group Dance Competition where in various groups with 3-5 participants will compete against each other on the common dance floor and of course judged by the GMs XD. The groups can register prior to the event in the forum, etc. the groups will be shortlisted and will fight it out on the dance floor XD

Fist Fight event
Imagine no weapons, no armors, no SC items. And players are asked to fight it out just with fist :). It can either be Duel/Group/beat the GM event. But just with fist.



Guild War Kq
On contrary to the suggestion by iHazel
Well as far as i know this feature already exists in the korean version of fiesta where in the guilds sign in for guild war kq in a KO format. The signing for the guild war starts a week before the kq. Accordingly the guilds are placed randomly to war each other and there are more than 4 guilds actually warring each other. The winner of each war proceeds to the next round. The ultimate winning guild is the one which survives till the end. Introducing the same in the outspark version would definitely make the game more interesting.


General Gameplay

Storage in Burning Rock
Well it'll be highly appreciated if we could have a storage NPC in BR along with the Merchant NPC already present. only incase outsprak isn't planning to introduce a warp to BR. Thats another suggestion i.e. to have a warp to BR D:

PVP KQ
As already suggested by a lot of players, the pvp kq should have more slots and the person who opens the chest should be given some time to pick up the item, whether ice or hammer before others can actually pick up the same just like incase of the normal chests in other maps of the game.

Use of INT by Characters other than mages
It might sound funny :/ but int is increasingly becoming useless and annoying for characters other than mages. So maybe other characters such as clerics could be given a magical attack that requires int. Not sure about the 90+ levels though if it already exists.

New Exciting Mounts
this might sound more funny, but we can have modern mounts like maybe a mini bike or a mini car. Bah i agree it's a fantasy kq but when we can have beach wear/school dress/neo sunglasses/army uniform etc. why cant we have mini bikes or mini cars as mounts O_O imagine a player in army dress on a mini army open air 4 wheeler. It will look awesome.

More number of Jewel Trees in Buring rock
considering JT is the only repeatable from 86 to 89 there should be more number of JTs in Burning rock. At times there are like 5 to 6 parties vying for JTs in the same area/spot of the map. It usually results in abuses or fights or kill steals.


Financial Help For Outspark
1> Having 3-4 billboards in towns i.e. roumen, elderine or uruga with advertisements and charging money for the same from the advertisers, considering outspark has a base of 4 million players.
2>Outspark can also look into long term association with the companies willing to advertise by associating with them in merchandising outspark chacters or goods etc. thus improving the reach to a wider audience.

robRENEGADE
03-30-2009, 12:47 PM
i know people maybe opposed to this idea, But would an Easier Honeying KQ, or Honeying KQ with more time :O if its for 40-50, only really high L40s can just about do it, and it should be completeable by everyone D:

lordalden
03-30-2009, 01:00 PM
Alright, despite being late with it, the pruning is complete. Feel free to discuss anew and what have you, and I have a date for when I'll compile this weeks' list: Wednesday. That day, I'll make a 'marker' post to know where the cut off is, and begin my wondrous work on it. Feel free to PM me and ask me for the list upon completion(probably Thursday).

Keep it comin guys! ^_^

ayeman1
03-30-2009, 01:20 PM
my main is a cleric and i soooo want a aoe cuz evryone else in the game has aoe ya we have a aoe heal but tats stupid a attacking aoe maby like a lighting crush i dono and about the trip and bleed it sux all i do is 100-250 and i if i crit i get only like 250-400 do a stun if we clerics had a stun and aoe we would be practically the everything but for a balance we couldn't do long dist ^_^ something and if ya dont mind a auction house would be nice cuz i can never find the stuff i want and peps dont wisp i know someone has one but no one says anything so ya


if you see me on epith wisp my chars ^_^

kilalachan
03-30-2009, 05:21 PM
I definitely know some of my suggestions might have been mentioned but I'll list them anyway.

Here's a few ideas I had:

1. Add a shout/Roar tab

2. When logging out/relogging, all your windows and hotkeys bar would remain where you left it.

3. Make the storage (guild storage too) have a permanent 4 slots availability instead of 2 since we have to make extra characters/account to keep all of our items/equipments...at least I do anyway.

4. Make a separate storage slot for bound items.

5. Able to leave a Away Messages. This was from the game Perfect world. You can type in a message like "BRB, dinner" or "At a friend's house" and if anyone tries to PM you, they'll get those messages.

6. Also taken from Perfect World, the ability to choose if you want your SC costumes or your regular armor showing.

7. A search feature so that you can find the guild you want to war withl

8. Have a small guild message shown displayed as you log in on your chatbox (like 1-2 lines). The longer and more detailed guild notices will be in the regular spot when you press G (3+ lines). Here's a few examples:

"We are at war with the FiestaOnline guild." Now with anyone that's just logging in, they will know there's a war going on.

"Happy Birthday to PlayerA and PlayerB" - self explanatory

"Please help recruit for the guild/academy!" I don't think enough people look at the guild notice. But now if they make small notices appear on your chatbox, they're sure to see it.

stumpy1317
03-31-2009, 02:38 AM
I know this has been brought up many times, but there needs to be a way to transfer consumable premium items. I have iron case on my main and I got the storage pack. When opened it threw everything into my inventory and now I have a 30 day Tough Bag that I can't use. I initially wanted to use it on another char, but the Sign of tycoon and Double Box was for my main. Please find a way for this. Not necessarily for permanent items because I see money loss in that, but for consumables that haven't been used. Now i have 4 pages of char storage and an extra bag for 2 which, when clicked, says "Item has no effect when clicked" I don't want to just discard and destroy something I paid for.

Miazma
03-31-2009, 02:46 AM
OK this is a rave on the *Marketing* of cash shop items. It is MORE THAN OBVIOUS that the people pushing these sales has no idea about playing the game. We realise you guys need to sell items but we as customers would like some value for our money.

Weapon Skins Yep you have just done a mass push to sell them by dropping the price by 35% BUT......

Do you have any idea how rapidly a user uses up 25K hits? Nah didnt think so, for us hard core grinders that would be used in less than 2 days. I did some testing and for a full END cleric and a full END fighter it takes over 100 hits to kill GM and 2 minions which takes around 5 minutes. A full skin would not last 2 days in a hard grinding party, to buy the *Repair Kit* is approximately 800 sc but it only heals 10K so you have to double that to 1.6k sc to almost fully charge the skin. So lets total that:

1.6k sc for 2 days x 3 + 800 sc for 1 day = 5.6K sc a week.

Sure a very few of your customers can afford to pay those prices BUT they are the minority. You want more sales then you need to make the *Skins* worth it for us to buy them, and no, the additional 10% damage and crit is not worth it.

I offer you these two scenarios:

Scenario 1 - Keep the prices as they are. Across all servers you sell 500 *Weapon Skins* and 50% of those buyers keep their skins charged all the time.

OR

Scenario 2 - Massively increase the number of hits per skin and repair kit. Across all servers you sell 5,000 *Weapon Skins* and 50% of those buyers keep their skins charged all the time.

Which scenario will make you more money?

The Angel/Demon wing set sales have been a complete flop, this is obvious by the limited number of them seen in game. The threads on the forums about spark cash should be like a red light that your marketing program is alienating the very people you rely on to buy your product.

Level Limits

Level limits has been brought up many times but now with Academy Warp it really needs to be revisited. Academy members should be able to get into the Uruga township because they have a lvl 37 quest there. However the gate to AEW should be level limited to not allow Academy members/Level 40 to enter. This would stop the use of Academy members being used just for warping purposes.

Sharlyne
03-31-2009, 02:47 AM
I suggest to make Helga harder is not a challenge anymore and is the only thing that keeps me playing atm Dx i don't even pot anymore when i tank it :/ so please make it harder :p. lol

ah_ikeepsitreal
03-31-2009, 08:04 AM
I didn't know where to make suggestion for in game events, and since this was kind of a similar thread (o.0) I decided to do it here:P

Title: In game event: Fiesta Rugby/ GM defense (sort of)
Details: In Gordon Master quest the player uses that special sword to kill GM. So I was thinking of an event using these mechanics:

Using only the first rectangle length of ox field (area with x and o), two Gordon Masters are spawned at each end. If possible the Gordon Masters' movement should be limited so they can't cross the mid-line and can't hurt their defense team. Then first come first serve x amount of people are invited in ox field and randomly separated in to teams (<--might be more effect when party battle implemented >.>). Once the teams are ready the special sword is spawned on the mid-line.

Anyhow, the object of the game is to get the special sword and defeat the other teams GM. Not sure how much power Game-Master's have in being able to make the teams, i.e can they make team member unable to attack each other etc.

Anyhow,if possible using an empty Instant dungeon is also a good setting. That is with a bigger area this idea can expand to include the bang hammer and ice along side the special sword. One team can start at the normal InstDng entrance and the other where players exits.

I.e the carry of the bang hammer defends the sword carrier, both items can not be picked up by the same person.
There could even be traps.
Reason: Lack of in game events...

Anyhow, hope this made sense kind of tired and typing this.

I'm sitting on the milky way, Peace.

robRENEGADE
03-31-2009, 09:07 AM
Being able to transfer Premium through storage. I have a permanent item on my Cleric and would like to use it on my mage as i only use my mage now, but i cannot as there is no way to transfer it. if it was possible just to put into the bank, but not tradeable to other players it would be good <3

Sharlyne
03-31-2009, 01:50 PM
Being able to transfer Premium through storage. I have a permanent item on my Cleric and would like to use it on my mage as i only use my mage now, but i cannot as there is no way to transfer it. if it was possible just to put into the bank, but not tradeable to other players it would be good <3

yeah only the permanent stuff to be transfer to other character would be nice

Plushii
03-31-2009, 03:23 PM
Fixing the life set bug? :D

zero2426
03-31-2009, 06:03 PM
http://www.outspark.com/forums/showthread.php?t=183611
awesome idea

lordalden
04-01-2009, 04:05 PM
Any and all replies after this one will be compiled into the next weeks' list. For this weeks list, please PM me requesting it tomorrow or Friday. Thanks guys!

Krazykate
04-03-2009, 05:09 AM
Im not sure if this has been said...skipped to last page, but i would love option to invite academy members like we do for guilds. (You can click on the person and scroll down to invite to guild.) Some new players get confused and have a hard time, especially if u have an odd guild name. I see alot of new players without academies and have no idea how to enroll, explaining it is difficult at times. They are losing money,items, and help from guild members.

Kait-capped cleric
Krazykate-capped fighter
_☼Legendary☼_

Zaiks
04-03-2009, 04:59 PM
Refering to this thread:
http://www.outspark.com/forums/showthread.php?t=146840
This is the main classbalance issue atm, which really needs to be looked into.

Thx.

Lety23
04-03-2009, 08:47 PM
I skipped to the last page as well. I'm pretty sure this has been said, though, since it has been mentioned many times before.

There should be an easier way to Guild War. As in, instead of looking through more than 3000 guilds to find the one you want to war, it would be easier if you could just type the name in.

Also:

-Class: Fighter
Skill: Mock
Suggestion: Ok, was there really a reason to change the animation for Mock? It's exactly the same as demorilizing hit, sometimes people don't see that you're mocking, and not using demor. hit. I liked the way it looked before. If anyone remembers it used to be kind of like an earthquake cracks in the ground thing.

-Class: Fighter
Skill: kick
Suggestion: Again, bring back the old animation please. The old kick, fighters actually KICKED. Now, it's just a silly little wave..

-Class: cleric
Skill: Trip/Bleed
Suggestion: Have a different effect, or more power. The biggest effect I see is it takes up more SP than bash, and does less damage...sometimes the same as a regular hit.

-Also, there is a bug in with fear, and I'm not sure if it has been fixed or not. But when you get feared, if you tap W fast enough you stay in that spot while being feared. This defeats the purpose of fear, especially in the KQs.

-This is just pointing something out, but it'd be nice if it would be more equal. Blue weapons look different than the regular weapons. But fighters are the only class that get a green weapon (Like the GGK Axe and TK Axe) that looks like the Axe of the next x0 lvl. This is only for the axes, but also only for the fighters. So, my suggestion is, why not make the other ggk weapons also look different?

ayeman1
04-04-2009, 03:30 AM
You know I relly think something should happin

I HATE HOW PPL LOOK THE SAME


I mean comeon and same wit the weps I think for each like lvl 20 for an example there should be 5 diff 2h (ect.) but like world of warcraft I mean please it would be soooooo cool and wit the clothes (like lvl 20 armor you can get 6 diff type and (mages wear cloth ect.)

Soo that's my thoughts

Zanec
04-04-2009, 06:55 PM
Suggestion: Increased amount of items in stacks, e.g. from 50 to 99.

Reasons: Pure and simple, inventory space is very limited. True, it is similar in amount of slots to most games, but items stack in much smaller amounts. When you have a lot of items that are the same it's pretty bad that they take up so much room, for example potions, or crafting materials.

Yes, there are cash shop items to solve this, so I feel like maybe it won't change and that's the reason for having a small inventory :\ Still an increase of 50 to 99 isn't too much, especially because there are tons of items that don't stack, so I'm sure it doesn't make them a less desirable items ^^

Sorry if it's already been posted, but as I figure other people will have said in this thread, a bit too long to read all of it, all at once.

I skipped to the last page as well. I'm pretty sure this has been said, though, since it has been mentioned many times before.

There should be an easier way to Guild War. As in, instead of looking through more than 3000 guilds to find the one you want to war, it would be easier if you could just type the name in.

Also:

-Class: Fighter
Skill: Mock
Suggestion: Ok, was there really a reason to change the animation for Mock? It's exactly the same as demorilizing hit, sometimes people don't see that you're mocking, and not using demor. hit. I liked the way it looked before. If anyone remembers it used to be kind of like an earthquake cracks in the ground thing.

-Class: Fighter
Skill: kick
Suggestion: Again, bring back the old animation please. The old kick, fighters actually KICKED. Now, it's just a silly little wave..

-Class: cleric
Skill: Trip/Bleed
Suggestion: Have a different effect, or more power. The biggest effect I see is it takes up more SP than bash, and does less damage...sometimes the same as a regular hit.

-This is just pointing something out, but it'd be nice if it would be more equal. Blue weapons look different than the regular weapons. But fighters are the only class that get a green weapon (Like the GGK Axe and TK Axe) that looks like the Axe of the next x0 lvl. This is only for the axes, but also only for the fighters. So, my suggestion is, why not make the other ggk weapons also look different?

I totally agree with ALL of that <3

Lety23
04-04-2009, 07:31 PM
It's nice to know someone agrees :3

My brother and I were discussing ideas yesterday and we thought it'd be nice to have the pets have the stats spread out more.

For example, instead of having all the stats be +1, have a pet that you are able to get (whether from a KQ or as a rare drop) that has one of the stats +2 or higher. I heard someone in-game talking about how pets should have a required level in order to use them. I disagree with this, but it wouldn't be too much of a hassle ^-^

EDIT:

The armours for 1-40 were changed so that when you reach the x0 lvl you get the pants, hat, and boots for the next x0 level. I'm not sure if it was just to do it, but I heard it was to make it easier for lower levels.

Isn't it easy enough for them? They get exp. boost cards at level 20, and they get the 7day mover. And it takes away the feeling of accomplishment. I remember looking forward to getting to lvl20 to get the final piece, the top. Then looking forward to lvl24 to get the new boots. With this new change, you look exactly the same for the next 10 lvls. And you don't have the full set of any of the armour until you reach lvl40. You never have the full lvl30 or lvl20, or even lvl10. In my opinion, it should be changed back :]

stringfellowhawk
04-04-2009, 07:44 PM
i know im not the only one that thinks the learning scrolls in the abby is a rip off to everyone i been in them a lots when i was able to get in but now im to high lvl
so this is my thought
the abby is open pvp ok no problem
the abby has the learning scrolls that you cant buy in town stores
if you got a lvl 35 acc and you go in the lvl 20 abby to try and find a learning scroll you only find a lots of rich kids that has bought the stuff to max out a lvl 30 or 35 acc and is there pking everyone that comes in so
here is my sugestion (im not in school so not spelling correcting)
one take the learning scrolls out of the abby and put them back in the town stores
or
two take the learning scrolls out of the abby and put them in the game as drops from mobs
or
three make it so the pvp can only be done in one room of the abby which is what everyone else thinks would be best
the reason is
pvp in one room no where else then is your there to lvl or hunt the learning scrolls you can and dont have to fear that when you come in you going to get pked

so in a nut shell get the learning scrolls out of a death trap and put them where you can get to themalso make the lvl for going in an abby that lvl

as in lvl 20 abby if your lvl 29 you can go in if your lvl 30 you can not get in you have to go to lvl 30 abby
is that not why you have an abby for each lvl (20,30,40,50,60,,,,,) if not then why lable them in lvls just say this mob in this abby this mob in this one
dont make it a lvl abby then allow any lvl in it thats over that lvl
but the reason for this post is you need to get the learning scrolls and put them back in the stores in the towns be fair to the poor people
i found learning scrolls in town that people was selling for 1gold and more but its like this i got 4 accs from lvl 20 to lvl 54 and i can take all the money from all 4 and not even have 1 gold so come on help the poor folks out that cant buy your items from the sparkstores and make it fair at least on the learning scrolls

darkendedheavens
04-04-2009, 08:05 PM
Fiesta Store Permanent Item

I want to recommend some permanent Fiesta Store items. I would like to see something along the lines of a sitting posture. For instance, I love how mage men sit. It is sort of 'zen-like'. If I could buy that sitting position, I would. Of course, it would be a permanent item and it should not cost a whole lot. Maybe a few hundred SC.

Money Gathering

I would like to see an easier way to get money. It is ridiculous how much items cost from NPC skill masters, HP/SP stones from Healers, and in general getting items from other characters. I would like to see some way to get money easier. Maybe a Casino? Or some kind of skills test? This may cause inflation, yes I know. If this cannot be done, I have my next suggestion.

Money Reduction

Simply remove the high cost of SP/HP stones and of Skill Scrolls. If you want to help take some money out of the economy, I have a solution. First, get rid of or keep the Beauty Coupon Basic. Have Vietree offer style changes for Basic in exchange for let's say 100s or more. This way, we can have people either spend in game money on hair styles or if they want they can spend real money to change hair styles. This will help lessen the amount of money on the servers.

Party Member Selection

In the latest patch, you have made Party Member Selection a bit harder. I cannot simply click on the person in my 'party menu'. I have to hit F1-F5. This is a bit hard since I am in the heat of battle and I do not usually use the F keys. If you could allow for both methods to be available that would be great.

Cooler Mounts

I know that the mounts that are animals are in the Fiesta Store. Why not create cooler mounts than wooden horses. For instance, create a cloud mount? I am not sure. Or maybe a surf board or something. Like, you have different houses for lvls 25, 50, 75. Create some cooler mounts that will cost in game money, but something better than a wooden horse. I do not want to be lvl 75 and ride in on that...

Change the Armor Levels

I like the fact that from lvls 20-30 I can buy a full set of armor (NPC) when I hit like lvl 20 or 30. At level 40, I am disadvantaged because I cannot do that anymore. NPC items are staggering from lvl 40, to 44, to 46, to 48. I know this was the old system, but it is a bit outdated. I am okay with this system for the greens because greens are rarer. But we need to have the same system as used for NPC armor of lvl 20 for the rest of the levels.

Party System

Have the party system revolutionized. Parties can have levels. As a party, you gain experience. Then you reach a new level and let's say you gain like .01% more experience. Then at higher levels, your party gains more experience. This would help promote the party system.

Skill System

I would like to see the skill system tweaked a bit differently. For instance, have either a skill tree or reduce the price of skills. It would make more sense to have a skill tree, but if not that is okay. If the skill tree system was implemented, we would need more skill points. For instance use a certain amount of skill points to get Heal to lvl 5 in order to unlock Protect. Or something like that. I would definitely like to see the addition of more skill points. At every 2 levels, we gain 2 points or we gain 1 point every level.

lucario448
04-05-2009, 12:17 AM
hmmmm

For Archers, i know this is comming in cap raise but

An entangle skill for like, lv 60? since mages/fighters/clerics get alot more skills >..

Cleric
make trip/bleed actually do somethin? it does reguilar damage just using more sp -.-, make it do M damage or somethin

PvP kq like an A B C D thing since its a long 4 hour interval, missing this thing hurts =/

Lower BK aim so Dex is useful again >.>

do something like, since u get 10 free stat reset scrolls, giv a quest that gives 10 skill resets, cause alot o new ppl mess up their skills D:

stringfellowhawk
04-05-2009, 05:56 PM
as if its not hard enough to see what someone is saying in towns before now you got this stupid chat across the world going and what makes it worse is they cant be blocked i tryed a many of times to blocke people on that chat from coeing in on the chat like you do in the towns but it wont stop them they still talk over the map
how about fixing it so the world chat can be blocked like the normal chats are

mr.runescapian2
04-06-2009, 12:41 AM
QUOTED TEXT

PVP KQ
As already suggested by a lot of players, the pvp kq should have more slots and the person who opens the chest should be given some time to pick up the item, whether ice or hammer before others can actually pick up the same just like incase of the normal chests in other maps of the game.


MY CRITIQUE
OMG THAT IS AN AWFUL IDEA.
I noticed that one persone in the KQ is lucky and gets it all the time. The only time it is not true is if someone (like me) steals the hammer.

Besides, there is a 3 second stun after they get it! Are you kidding me? If im next 2 him, im so DEAD. DX

Srry for being mean about ur idea ._.

lordalden
04-07-2009, 11:39 AM
The compilation date for this weeks' list will be sometime in the next week, but I'll stop taking suggestions Thursday(I will make a marker post). Requests for the list/lists may be made via PM around Tuesday of the next week.

Thanks guys, and keep em rolling in!

akkilis
04-07-2009, 01:27 PM
more players on the same party!
And for each who in the party 5% more exp
better graphich
more events
everything shouldnt cost real money
i think we get to little patch to fiesta

i now that much of this will not be heard but iff everywone who reads this send e-mail to outspark-fiesta about our wishes to get better game(upgrades) like better graphic fiestas graphic is to much for children but the game rocks =}

lordalden
04-07-2009, 01:59 PM
I promise you, what is said in this thread, if it gains steam, will be heard. It's the purpose of my thread, and the task I appoint myself to. Being heard though, and your words being followed, are two different things. I can assure you that you'll be heard, but I cannot assure you that anything will be done necessarily. That's up to Outspark and the Development Teams.

wallmaster
04-07-2009, 09:42 PM
LEVEL RESTRICTIONS ON FBZ's

it just needs to happen, too many people are cruel and inconsiderate. My reason for posting is I could not get my 45 fighter out today and so after about 25 minutes of dying and even getting someones help, I changed characters because it was ridiculous.

This has happened to me WAY too many times, thus I am sure it has happened to others. 1-30, 31-60, 60-cap.

spookyiness
04-08-2009, 03:52 AM
i glanced at a few, but obviously didn't read 13 pages worth in one day, lols - so sorry if this is a duplicate mr in charge of thread sir !!

first off, good job and great idea, even though i see you've got a lot of poo to wade through to find the genuine suggestions and ideas vs silly things that just aren't on the cards :>

anyhoo - lag never affects me, cause i have a reasonable computer and video card (well, rarely anyway) but i know it does affect a small population of the players, so i have a coulpe of suggestions that may help with that...

when in towns, the shift+z thing is all well and good, as long as you don't want to vend, shop, or be in a party, then it's kinda useless, but one day when i was setting up a vend, i noticed that 200 shops are all sitting there moving and swaying around...
maybe it would be less of a load on lesser video cards if we had a setting that could disable 'house' animation. I'm sure the fact that the screens have to keep all those houses moving is quite the load, and it may help to reduce that lag for people where shift+z isn't viable.

equally, i know we have a disable 'glow effect' in the menu, but it doesn't seem to disable the glow affect (in fact, i've yet to see what change it makes to the game). In heavily populated fighting areas, ooo, lets say, a helga raid - where you've got 100 players, all with +9's running around, it can get a little laggy just from that - so maybe an option to make all weapons look like +0's for those that suffer from lag, or where it doesn't really matter to me how shiny stuff is (like helga raids).

I don't mean to actually disable both, because they are both important parts of the game, but to able to turn the off when things really are heavily populated may help out some ppl

just food for thought

ooo food
*makes food*

oh, and maybe that Bobbiness on Epith should get an ingame salaray of 1gem a week just for being so awesome :>

Shera1
04-08-2009, 06:51 AM
I made a post last week concerning the abyss. It was stated that ideas passed over due to the time line for submittal would be considered the following week. I hope my post didn't fall by the wayside.

Other Suggestions:
KQ: Mara and her ole-man, Mean Giant Honeying and Mini Dragon
SUGGESTION: More player slots to acommodate more than the 1.5 or 2.5 party sizes. Or...
SUGGESTION: Expand the level limit on these KQ's.
PURPOSE: To allow a realistic chance of actually getting the the MGH, or LD, and other necessary baddies required, sometime before the level limit expires a player from doing so.
OUTCOME: More player participation (possibly/probably) due to a player's ability to actually finish all phases of these KQ's.

Poor Shutan still has an orange circle above his head for Mara quest my lower lever couldn't finish before level lime expiration. :(

There are more. I thought of three or more while in-game, but its late (wee hours of the morn for me) now and my brain went to sleep sometime back. :p

OH YA... I specifically remember one due to all the lag.

SUGGESTION:An Arena for Warring only.
PURPOSE:Cuts down on the city lag (which is horrid when this is going on.) Eliminates the possibility (and as I personally viewed, probability) of a merchant house getting slaughered whilst selling their wares. I think it was pretty obvious this individual was not participating in the war-at-hand.
OUTCOME: Those who wish to war will show up at the arena. Those who are elsewhere, doing whatever they choose to be doing at that time, simply keep doing it. This will also greatly cut down on the city lag, and possibility of a merchant being put out of commission while in sale/purchase mode.

lordalden
04-08-2009, 01:45 PM
I mark the cut off date for submissions with a marker post, so you can track when your post would be included by them. Which, by the way, tomorrow one will be up, and I'll prune the thread Friday. Keep em comin guys! I enjoy working harder because of all this. =)

cercia
04-08-2009, 04:02 PM
Gameplay (sorta)

Automatic Guild Culling

We have a search feature suggested several times, but the real root of the problem is an excess of guilds that are largely deserted.

Perhaps the guilds should be culled by the following procedure:
1) Routine checks to see if anyone in the guild has logged on in the past X months (I recommend 3 or 6).
2) If yes, do nothing.
3) If no, then delete the guild, and refund the guild master the cost of the guild.

kangawoo
04-08-2009, 05:37 PM
Suggestion:Allow players more freedom of customisation without having to buy a beauty coupon, and save coupons for the REALLY awesome hairstyles. Also i think it would be cool if you could customise your armour by buying some sort of coupon from the store. Once this coupon had been used a screen would open where you could choose from a selection of colors, logos and other things like ornaments to make your shield just that bit more special. I also like the idea of the auction house.

Reason: because it would make the game better XD

YoshimaruOrona
04-08-2009, 05:48 PM
Idk if anyone suggested this yet, and I'm too lazy to look through the rest of the thread right now.



Gameplay Suggestion

AFK Indicator - Something to show our friends, guildmates, and in-game peers that we aren't currently active in-game

Reasoning - I don't know about other players, but I've missed whispers and had guildies looking for me (I check guild chat after I afk). It'd be helpful for everyone if we can know when someone is AFK or not. In another MMO I played, for example, we were able to fill out a "message bubble". We write w/e we want (i.e. "AFK for 30 min"), and it shows above our avatar's head. Since we have mushroom vendors, that probably wouldn't be effective. I was thinking another column on players' friend lists, guild lists, and academy lists could show whether a player is AFK or not in the same way that the "In Party" column works on players' friend lists. (i.e. Title of the column: "AFK?" - "O" for Yes, and "X" for No)

Zanec
04-09-2009, 12:38 AM
Suggestion: SparkCash Class Change Item
This item would allow players to change class, resetting all skill and stat points. Would have to be pretty expensive though so that it wouldn't defeat the purpose of the reset scrolls and make changing classes and back to original class a cheaper alternative.
Reason: For players (possibly with high-level characters) who want to try out a different class without going through the whole leveling process again.

Just a random idea, I think it'd be kinda fun.


Money Gathering

I would like to see an easier way to get money. It is ridiculous how much items cost from NPC skill masters, HP/SP stones from Healers, and in general getting items from other characters. I would like to see some way to get money easier. Maybe a Casino? Or some kind of skills test? This may cause inflation, yes I know. If this cannot be done, I have my next suggestion.

Money Reduction

Simply remove the high cost of SP/HP stones and of Skill Scrolls. If you want to help take some money out of the economy, I have a solution. First, get rid of or keep the Beauty Coupon Basic. Have Vietree offer style changes for Basic in exchange for let's say 100s or more. This way, we can have people either spend in game money on hair styles or if they want they can spend real money to change hair styles. This will help lessen the amount of money on the servers.

I disagree with the stones & skill scrolls price decrease - they aren't actually that expensive, seeing as the price increases as you level up are proportionate to the increased ability to make money.

Imo getting a lot of money shouldn't be easy, it would just have the same effect on the in-game economy as printing extra money does in real life i.e. bills become more useful as fire fodder than actual currency.

It would be nice to be able to buy Beauty Shop Coupons with in game money, but in reality it doesn't make sense as the purpose of them is to make money for OutSpark.

^ is also directed at kangawoo's suggestion.

The AFK Indicator YoshimaruOrona mentioned, especially the part where it would appear in the Friends List, would be really nice. I had been thinking it would be a good feature to include somehow and they came up with the perfect way.

sandstormleader
04-09-2009, 12:57 AM
King Quest Suggestion.



OK, I'm not sure how many KQ's i've done and only to leave with 3 sp or hp pots. I mean come on seriously? Not to mention that the only KQ you can join and hope to lvl from are the first two. I would much rather get more xp for winning the KQ then doing them over and over just to get a few potions that i don't need. That or make better drops in higher lvls.



Enhancement suggestion,


Someone earlier suggested the possibility of reducing stones spots to increase success rate which could be nice. Or, you could at least make the items you use to help to enhance in the fiesta store WAAAAAAAAAAAY more effective O.o . Sometimes i can't even get from +7- +9 with 10 of each red, blue , AND gold assisters using also Blessed Xir which are supposed to make enhance chance better also right? Ya the not breaking is nice but if you could maybe raise the gold to a higher percent or something cause i feel like i'm just wasting money which increased the higher tier of items. T1 isn't so bad but purchasing things to enhance a lvl 40 -60 or even higher is just riduculous if they don't help =/


Store Suggestion,

Int 20% charm maybe?

Mage needs more charms. All other Classes can use a STR charm which doesn't help a mage. Well, and have it be useful atleast. Mage only has the might and Def charm that will even help them limiting them to two effective charms when others have three. Adding a Int Charm could really help mages and not as much the other classes that already can recieve enough boosts.

sandstormleader
04-09-2009, 12:59 AM
Oh Also,

How about a change Name Change Scroll added to Store? Sometimes people just use a name not thinking they will actually level a character but then decide to keep it after all the work. Would it really be that difficult for the F-Lists to auto adjust?

sandstormleader
04-09-2009, 01:02 AM
Another suggestion XD


Shouldn't a +9 shield have a better block rate aswell as the Def?

lordalden
04-10-2009, 08:51 AM
Any post made after this one will be compiled to a separate list for the next week. Thanks guys, and keep em rolling in!

Pitings
04-12-2009, 08:49 AM
Here my sugestions:

- Increase Exp on normal Kingdom Quests

- Quests for KQ Evil Gordon and chests ( king kong kq have lots of stufs)

- More Events

- Feed for Pets is a bit expensive (my opinion)

- More Exp on kidmons and jewel threes

- Increase the percentage of suceful enhances

- Teleport from uruga to burning rock.

I love this game,that´s why im giving my sugestions.

My best Wishes

Pitings (Lv86 Batle Warrior) - Bijou

Pitings
04-12-2009, 08:51 AM
Here my sugestions:

- Increase Exp on normal Kingdom Quests

- Quests for KQ Evil Gordon and chests ( king kong kq have lots of stufs)

- More Events

- Feed for Pets is a bit expensive (my opinion)

- More Exp on kidmons and jewel threes

- Increase the percentage of suceful enhances

- Teleport from uruga to burning rock.

I love this game,that´s why im giving my sugestions.

My best Wishes

Pitings (Lv86 Batle Warrior) - Bijou

yaseeda
04-14-2009, 03:00 AM
http://outspark.com/forums/showthread.php?t=194672

http://outspark.com/forums/showthread.php?t=195386

All i wanted to say i already said in those threads>.> dex builds ruined.

boo18white
04-14-2009, 04:15 AM
Suggestion: Better Password change system.
With all the "hackings" that have happened just this month alone I think there should be a more secure password change system. Maybe make it so if you need to change it for some reason there is a question you need to answer correctly to change it. That would be way more effective than the current lame system Outspark currently has.

Reason: Lame password change system leads to too many hackings of players accounts.

demon_neji
04-14-2009, 06:25 AM
well my sugestion is that the game it self should be more interactive for players like:
fishing
using a boat
being able to enter many of the buildings on isya
being able to own real buildings and letting ppl rent or buy it from u
being able to swim in the lakes or ocean and beaches XD

well thats all i can think of at the moment ill think of more later and add to it ^^ k well i hope this will be able to happen it would be kool

KiSsGod
04-14-2009, 11:08 AM
- Fix mages stones
- Fix monster sliding bug, where you atk a monster in front of you and it says "out of range". Really annoying when playing a fighter or cleric in abyss. You have to run around till the monster jumps back to its 'real' spot and go kill it then. D:
- Decrease Silky's dmg LMAO

Asmodejjj
04-14-2009, 11:23 AM
Fix weapon skins so they don't conceal the PvP hammer >.>

And make it more balanced, aka make fighter be perma stunned all the way through the entire kq.

heavylove
04-14-2009, 12:11 PM
My suggestions:

Sell cash shop items for in-game gold.

Make all cash shop items giftable.

Fix animation bugs in timely manners.

Fix game glitches already. Some bugs still exist from when I started playing in Feb 08.

Test your patches before applying them. It is obvious this is not done.

Remove experience loss from death by player in abyss.

Put level locks back to the 10 level limit in abyss and dungeon.

Give mages a decent stone capacity. 72 hp stones at lvl 89 is ridiculous.

Lower magic defense, aim and evasion of mobs in BR and 80 abyss.

More mobs in 70 abyss. 70 abyss is lame for grinding.

I'll post more later lol, right now I'm tired.

cercia
04-14-2009, 01:31 PM
Gameplay Suggestion

AFK Indicator - Something to show our friends, guildmates, and in-game peers that we aren't currently active in-game

Reasoning - I don't know about other players, but I've missed whispers and had guildies looking for me (I check guild chat after I afk). It'd be helpful for everyone if we can know when someone is AFK or not. In another MMO I played, for example, we were able to fill out a "message bubble". We write w/e we want (i.e. "AFK for 30 min"), and it shows above our avatar's head. Since we have mushroom vendors, that probably wouldn't be effective. I was thinking another column on players' friend lists, guild lists, and academy lists could show whether a player is AFK or not in the same way that the "In Party" column works on players' friend lists. (i.e. Title of the column: "AFK?" - "O" for Yes, and "X" for No)


There is a "Notes" column in the FL's "More Information" section. Maybe an auto-listing of "AFK" after 5 minutes of no movement/typing, like a messenger service?

I'm for it, as I (now) set up a shop on one computer and play on a different account on another, so may confuse the friends who have both of me on their FLs.

shaunnataylor
04-14-2009, 04:32 PM
Events: There should be a map specifically for events. It would prevent lag in major cities, like Elderine, which has enough lag as is.

Guild Wars: A guild should have to accept the guild war, and not just randomly be warred. There should also be a separate map for wars, again to prevent lag. A player should be able to choose weather or not they want to be in the war. A guild should also be able to change weather they are a warring guild or a non-warring guild, with the cost of a few hundred silver of course.

Abyss: PvP in abyss was the worst thing this game added. It causes way too much drama, and people get killed when they're only trying to leave. If people want to PvP, they should go to the Free Battle Zones in the major cities. It's terribly unfair that the higher levels go into the lower level abyss', hunt them down, kill them, and continue just for a kill point. Kill points should be earned in FBZ.

Classes: There should be a few more classes, more variety. You should also be able to have more than 4 chars per server per account.

Auction House: There should be an auction house for items. I know there is a Marketplace on the forums, but there should be an auction house in game. With that, you don't have to vendor and miss chances to get EXP for hours.

Spark Cash Items: Rofl, there should be like uber pwnage goth stuff for sparkcash. And makeup options, like lipstick, eyeliner, tatoos, with like a seperate beauty coupon. You should also be able to gift sparkcash, and not just sparkcash items. OMG! AND A PERMANENT SPEEDO!!! <3<3<3

Swamp Of Dawn: Lol, so many people get confused by that. As of this moment, Swamp Of Dawn is Sand Hill. Either create Swamp Of Dawn, or change the wording back to Sand Hill.

Clerics: Clerics need more attack skills. I solo on my cleric, and it's rather irritating when you have to wait to use the one or two attack skills you have.

Character Interaction: It would be totally awesome if we could actually hug the other character, or kiss them.

Buffs: There should be an hour long lasting buff for each class, casting target: self only. Not nessicarily HP/SP buff, but something that helps their skills.

Boundaries: I find them pointless, you should be able to jump off of things, and go running in water. The jump key is pointless if you can't kill yourself by jumping off of buildings.

Flying: Lol, i doubt it'd ever happen. But it'd totally pwn if we could fly. Flying would prevent having to run through dangerous mobs to get to your chosen destination. Flying wouldn't be to escape either, if you are being attacked, you can not fly. Flying would gradually use up your SP, so you'll eventually stop flying, unless you used a stone or potion. It'd totally pwn!!

Parties: There should be minimally 6 party members, keep the numbers even. Although the Kingdom Quests enhance the party ability, by having multiples of 5, the Kindgdom Quest max number of people would also need to be changed in this case.

memorials
04-14-2009, 04:54 PM
i agree with most of it already so i won't bother to post and say them again xD (too lazy)

i'd like to add some of my own though.

- interactions between chars, insted of using "front and centre" you could actually hug them
- auction houses, probly already said before
- jumping is useless atm, it'd be good if it actualy jumped over things/climbing
- chat box easier to move like it used to be =.=
- SC items tradable in game.
- Arena/a server jsut for (pvp/guild wars)

-when the cap is raised there will probly be maps where you have to walk alot =.=
like BR a warp should be put there. To make it like it's not lvling to easy since theirs a warp, warp restrictions like lvl limits or quests to use them also you have to wlak a little bit still. idk correct me if im wrong ;)

- PIN numbers for the bank (optional for the user)

and with the suggestions on classes which have already been said <3
i think i read one with new races :D

oh and i just remembered, i used to play this game called "Habbo"
in this game, if you typed to quickly/spamming, The chat box would disable for a small 10-20 seconds or so. This would be so helpfull with spammers

Stacey
04-14-2009, 07:16 PM
One gameplay suggestion:

A Peace Mode, or some type of peace mode option--
Peace Mode Enabled--Monsters will hit players
Peace Mode Disabled--Monsters or mobs will not be able to hit the players. In turn, players are not able to attack monsters.


Going from point A to point B and having dangerous mobs hit players at the same time is really frustrating. More even, with the servers at high population, the game is more likely to lag and cause unnecessary death. D:

jamminjay
04-14-2009, 11:28 PM
Grant clerics more physcial attacks other than the 2 they have. Also to make them easier to solo, give them 2 handed weapons that do more damage. 2 handed great hammers and such.

Fighters: Increase 2H Sword damage or reduce attack time.

All Classes: Why not being able to use fame for specializations. For example if a mage wanted more damage from say their nova or they could buy specializations with their fame. There could be different degrees. Level 1, 2, 3 etc. up to maybe level 5. Each specialization would increase damage but would get much more expensive each time you upgrade.

Also along the same lines, let players use fame to gain resistances to certain
attacks like fear, stun, etc...Each level would give like a small chance to avoid these effects and would not be cheap. The idea is to add some variety
to each class. I know you can do this to some degree with skill points, but replacing the skill point system with fame or some combination would be nice.

Quests. OMG can you please get some variety here. So tired of competing with 10 other players for the same quest mobs. Implement class specific quests or just increase the number of the rarer quest mobs. Like jewel trees for example. More higher level reapetables are definitly needed. One reason I deleted my 80x fighter was I got sick of mindless grinding. The exp in
Dungeon Tomb needs to be drastically increased for killing the bosses. Talk about a joke.

More exp from Spider/KKP/Gordon KQ's completions. Greater variety of chest rewardes.

Thanks for my listening to my rant.

touch_of_evil
04-14-2009, 11:45 PM
If it has already been posted about, disregard this:

Bug: Archer AoE Double Crit.

Cause/Possible Cause: You tell me. I'm not good at scripting, or programming, or anything generally to do with computers besides playing games. D;

Problems caused by bug:

A. We have a lot more lag.
B. We can't spam cast aoe's, due to the fact that the cooldown timers reset after the second critical hit, which is generally a second after the first hit, or close to it.

Nikali
04-15-2009, 12:54 AM
Bring back Valentines Pack, suggestions done,ty

RikoRain
04-15-2009, 01:58 AM
Fixing cleric 75 and 85 sets to actually do the extra t5 buff would be nice ya know >.>

Zanec
04-15-2009, 03:31 AM
Suggestion: SC item which will increase speed of production skills, like how King's Touch increases gathering speed. Lasts for 30 days or 7 days maybe?
Reason: It takes a long time to get the materials to make stuff, and the time involved is more than doubled when you actually have to make the items. Just an idea, I think quite a lot of people would buy it. I would :D

zerozone01
04-15-2009, 09:02 AM
iF you do anything.... Fix the npc's in BR with the cap raise please.

Miazma
04-15-2009, 11:44 PM
Number of members in a party should be increased to 6. Now that the marriage system is in place, and the biggest majority of the player base are married, 3 couples cant party together.

viorexx
04-16-2009, 12:11 PM
for the chat box. every time i scroll up on the chat box and someone type something new it bring me to the bottom again.
this is annoying

also i like the idea of decreasing product time skills.
the amount of time you need to decomp change characters, and then make scrolls/stone/other. is just too long. it take about 30 mins sometime just getting thing ready to do oyur product making.

make guild making harder. there it is too easy for someone to make a guild. you just need 200s and be above lvl 20.
the lvl limit should be lvl 40 and you have to have at least 5 members to start the guild. the master and his 4 admins.

there should be guild quest and guild raids. this will let you party with your guild more often and help each other lvl.

dgbp00
04-16-2009, 09:56 PM
That would prohibit the store items can be used on Kingdom Quest pvp, or if it is active by simply disable those 20 min of KQ, since it is a big disadvantage for those who are outside the scope of such items (extension, defense up, power up,) and the costumes are more passable than the previous that are critical not only back with a simple lvl 50 hp endless for anyone.

So anyone can become a brave warrior with these items

And then the server gives me the bug and leaves me with no experience and no chest in a pvp KQ.


everything is governed by abusers

Zanec
04-16-2009, 10:58 PM
Suggestion: Stacked added critical% from licenses instead of only getting extra critical % from the license closest to completion.
Reason: Because you can have up to three licenses on a weapon - there doesn't seem to be a point to that unless you can get the extra benefit from all three! Yet you only get the critical bonus from the highest one - if you complete them all I think you should get all the extra critical stacked. Yes, it would give people a ton of crit BUT you would have to work long and hard for it.

darkendedheavens
04-19-2009, 06:41 PM
Fiesta Store Change

For every costume item, I would like to see where it will be put on the character's body. Let me clarify. When you go to the inventory, you see your character's equipment. Then you see the empty squares around him/her. I want to know if I equip let's say the Twin Angels, if they will replace my pet. Like for the Holy Set, we have a mask and a suit. I want to know if I equip the Angel Set's helmet will that unequip the mask? If I equip a clover on top of that, will that unequip the helmet?

Reasoning: I do not want to activate an item to not be able to wear multiple items at the same time. I know that the suits are self explanatory, but the other gear is up for speculation.

PvP Abyss

The Abyss should not have PvP. It is utterly impossible to get anything done in their with higher levels. I went in there with my mage, and I was minding my own business and I got pked. So I got on my archer and avenged him. So then his party decided to start hunting my archer. So we had a very long and tedious battle. I won of course. But then after that, for some reason every time I entered this scrolled up, buffed up archer pked me. Also a mage was a bit annoying in there.

Reasoning: I do not want to see anyone die in there for just entering. I just wanted to originally try to obtain some learning scrolls. Eliminate it. Make a separate map maybe like FBZ except bigger or something.

Abyss Scrolls

It is a bit hard to obtain scrolls in the Abyss because the drop rate is minor and because of the PvP problem. I just want to see either an increased drop rate or the ability to buy them with fame. We seriously need something more to do with Fame.

A_geezy
04-19-2009, 06:55 PM
Ok, all that said about the PvP here and you have to ask why the hell I bothered to stick around the forums?

Well, because I really like the PvP on Fiesta, I think it's great and works well--it's apparently simple, but can be as complex as you're willing to make it.

~Open up the Cash Shop, that's right- implement a system where people can buy and sell Spark Cash for in-game currency. And do this now.

~Make crut costumes, charms, extenders, mounts, rations, and mini houses tradeable in game. This just follows logically from opening up SC trading.

~Add a 7-15 second cool down to the cash shop potions. This will fix the invincibility issue that currently exists.

~Initiate a creative system to push (not force) players into the PvP maps (and no, easy mobs & great drops is not a good system).

Move now Outspark- you're suffocating a great game.


I highly suggest all of the above + adjusting the Evasion on equipment to balance out the high level aim-evasion issue.

ok?

thanks.

DF001
04-20-2009, 04:41 AM
PvP Abyss

The Abyss should not have PvP. It is utterly impossible to get anything done in their with higher levels. I went in there with my mage, and I was minding my own business and I got pked. So I got on my archer and avenged him. So then his party decided to start hunting my archer. So we had a very long and tedious battle. I won of course. But then after that, for some reason every time I entered this scrolled up, buffed up archer pked me. Also a mage was a bit annoying in there.

Reasoning: I do not want to see anyone die in there for just entering. I just wanted to originally try to obtain some learning scrolls. Eliminate it. Make a separate map maybe like FBZ except bigger or something.

Abyss Scrolls

It is a bit hard to obtain scrolls in the Abyss because the drop rate is minor and because of the PvP problem. I just want to see either an increased drop rate or the ability to buy them with fame. We seriously need something more to do with Fame.

Dude, the reason that abyss is a pvp zone is because it has good drops and exp -.- the only map that drops learning scrolls should have a risk

ninja_frogz
04-20-2009, 05:11 AM
My suggestion is that +9 armors should add EXTRA MAGIC DEF too!

Otherwise it's a big advantage to mages with +9 armors coz then they hav awsome dmg as well as good def when versing another class. ^^,

Feel free 2 oppose me, I can hear all mage pkers shouting already!

DF001
04-20-2009, 05:14 AM
My suggestion is that +9 armors should add EXTRA MAGIC DEF too!

Otherwise it's a big advantage to mages with +9 armors coz then they hav awsome dmg as well as good def when versing another class. ^^,

Feel free 2 oppose me, I can hear all mage pkers shouting already!

Are you kidding, fighters will always pwn mages, even if the mages have +9 armor

turtle_soup
04-20-2009, 06:51 AM
I disagree. I say that fighters will not always pwn mages!!! I would rather fight against a fighter than a mage anyday!!! I think extra magic defence on +9 gear is a good idea because it is only fair: why have extra defence and not magic defence? And it will make magic monsters less annoying.

viorexx
04-20-2009, 07:36 AM
another thing about the abyss.
we all know that we loss xp when a player kills you but what about that that use BoT. they loss nothing when another player kills them.

it should be that players using BoT should also loss XP if they dye from another player. this way both side know that if they loss and dye they will loss the xp.
i hope this will decrease the number of pvper in the abyss. it will also make thing a little bit fairer.

lordalden
04-20-2009, 07:49 AM
Alright, I've not given you guys an update in a little while, and to be honest, I was a wee bit sick this weekend, so I'm extending the time a little bit for submission of suggestions on the previous one month basis.

Suggestions for the first month-wide list will end promptly on Thursday at the time of a marker post I make, and the entire list, consisting of every suggestion going to OS from you the players, should hopefully go out Friday.

Keep em comin, and thanks a lot guys!

Mgs_snake
04-20-2009, 08:07 AM
Make Fiesta more interactive like windslayer where you use buttons to attack.
And defend whereas in Fiesta u only click most of the time but if their was buttons like F to attack and D to defend lower level players could have a higher chance of succeding against higher level players. This makes the game more intresting as combat would be more interactive and players cant just be taken out by one hit.

turtle_soup
04-20-2009, 09:02 AM
My suggestion is that fiesta should be available on disk if required by someone like myself who can't download it on my own computer because every once in a while my wireless broadband drops out for a split sencond!!! B(>.<)B I'll pay for the disk and postage :D

purcifur
04-20-2009, 10:03 AM
Suggestion: Mac OSX compatible? That would be pretty awesome. I hate the idea of having to waste a ton of space for a windows partition on my already wimpy hard drive. I've been looking at this game for months wishing I could play it. :( Low and behold all of the free mmo games that are mac osx compatible look like they were created 10 years ago, and from what i am reading, they're all very poorly done.

Also what mgs_snake is mentioning sounds pretty good. I didn't realize there was so much clicking involved. Hotkeys are great :3

Deedolith
04-20-2009, 12:21 PM
Game suggestion:

Log file: Allow us the possibility to turn on or off a log file, that record not only the chat window, but also the dmg we deal to what target, the dmg we recieve from what target, and the items we loot.
Some of us like to make various statistics about our characters, and within the ones we're unable to tell now, are our DPS, amount of items looted, total amount of xp won ect ect ect ....

shaunnataylor
04-20-2009, 12:56 PM
*Not included in previous post* Bring back the notifications when the guild member, master, friend, academy member logs off, as well as on. I talk to people in my guild, then they'll get d/c, and i'll still be talking.. It's rather odd..

xxkylenxx
04-20-2009, 01:00 PM
Class.mage
skill/def

Mages have BAD def even at lv 84 with full+9 and 1/1 end/int build i only have like 1.2k def fighters have vit give mages a vit but lower dmg higher def ^_^

ninja_frogz
04-21-2009, 12:18 AM
Some games I've played enable the user 2 'appear offline'

It's handy 4 me ^^,


The most awsomeness thing in the whole of Fiesta would b if clerics didnt get any aggro from healing! :D

Zanec
04-21-2009, 02:20 AM
Some games I've played enable the user 2 'appear offline'

It's handy 4 me ^^,


The most awsomeness thing in the whole of Fiesta would b if clerics didnt get any aggro from healing! :D

Nooo we need heal aggro in a some situations! D: I use it a lot

silph
04-21-2009, 12:00 PM
item use restriction:

i would like the fiesta store items that super buff people to not be able to be used in kqs pvp areas or durring guild wars this i beleave would solve the balance issue i mean just make it so that you cant participate in kqs with them equipped or able to attack other players or you could make it so you have to ask to attack others when they are equipped. i think the mojoraty of people will agree with me in this.

DF001
04-21-2009, 12:27 PM
item use restriction:

i would like the fiesta store items that super buff people to not be able to be used in kqs pvp areas or durring guild wars this i beleave would solve the balance issue i mean just make it so that you cant participate in kqs with them equipped or able to attack other players or you could make it so you have to ask to attack others when they are equipped. i think the mojoraty of people will agree with me in this.

I don't understand a thing..

A_geezy
04-21-2009, 12:44 PM
Open up the Cash Shop:

Start by making all premium items exchangeable in-game.

Then develop a system using npcs where players can by Spark Cash from OS and turn around and sell it to other players.

~This would mean huge profits for Outspark as many players who are buying gold from 3rd party websites would simply by SC from OS
~This would fix the imbalance issue as the balance would be shifted to those who work hard in-game.
~This would stabilize in-game economy by moving large amounts of gold from the 2% that hold it to those willing to buy Spark Cash.

Thanks OS... please read this one.

silph
04-21-2009, 12:50 PM
I don't understand a thing..S

sorry i type fast and forget to use punctuation.

Now i was saying that people who have sc buffs should not be able to:

1. use them in kqs

2. use them against other people without permission from the other person.

3. use them in guild wars

In effect they should only use them for Player vs environment or aagainst others based on a permission to fight system.

People who arent buffed by sc items should be able to walk up to you and off you at there leasure

thats my opinion.

DF001
04-21-2009, 01:22 PM
Why? They're paying for the sc items, they should be able to enjoy it to the fullest..

A_geezy
04-21-2009, 01:29 PM
S

sorry i type fast and forget to use punctuation.

Now i was saying that people who have sc buffs should not be able to:

1. use them in kqs

2. use them against other people without permission from the other person.

3. use them in guild wars

In effect they should only use them for Player vs environment or aagainst others based on a permission to fight system.

People who arent buffed by sc items should be able to walk up to you and off you at there leasure

thats my opinion.

You present an option that is diametrically opposed to the one I just suggested.

Here's a simple dialectical microcosm (big words ftw):

10 people start naked.

4 people find they can make clothes.

Do we tell those 4 people they must remain naked in our presence

-or-

Barter with them so that everyone can have clothes?

Let's open up the Cash Shop Outspark; line your pockets, reward those who work hard at this game, and reward those who spend money on it.

zero2426
04-21-2009, 01:55 PM
Heres an idea for guilds/academys

(fees in ingame money)

For a small fee guilds should get an area exclusive to that guild. It would be an area of land with a castle. For a fee they could add things, such as spawning monsters, NPCs, etc. Wouldn't that be cool??

A_geezy
04-21-2009, 02:03 PM
Heres an idea for guilds/academys

(fees in ingame money)

For a small fee guilds should get an area exclusive to that guild. It would be an area of land with a castle. For a fee they could add things, such as spawning monsters, NPCs, etc. Wouldn't that be cool??

Allow other guilds to pay a fee to attack and possibly conquer/take possession of said area :D.

A territory system would be great for Fiesta.

zero2426
04-21-2009, 02:13 PM
mmm maybe that would work

Zanec
04-21-2009, 02:34 PM
Open up the Cash Shop:

Start by making all premium items exchangeable in-game.

Then develop a system using npcs where players can by Spark Cash from OS and turn around and sell it to other players.

~This would mean huge profits for Outspark as many players who are buying gold from 3rd party websites would simply by SC from OS
~This would fix the imbalance issue as the balance would be shifted to those who work hard in-game.
~This would stabilize in-game economy by moving large amounts of gold from the 2% that hold it to those willing to buy Spark Cash.

Thanks OS... please read this one.


Completely agree with this, and completely disagree with silph. I like the territories idea too, would bring a whole new level to GWs, instead of all the running/chasing/hide & seek you could bring guilds under siege? Sounds like fun.

DF001
04-21-2009, 02:45 PM
Maybe when a guild reaches 200k acad points, they can get a castle when the points are resetted for a week, and if they don't reach 200k points between the next week, the guild members can't get in the castle. ;o

herbstreetflyy
04-21-2009, 03:40 PM
GAME SUGGESTIONS:

1. In a game where SC is a major attribute... Why not just bring back the SC weapons?!!
2. How about give ppl deals on SC?! If I spend $100 on SC cash cant I at least get a
10% SC Bonus or something?!
3. Fix those glitches in 60 and 70 abyss!!! These glitches have cost me life, stones, and
SC items! It would be nice to Finally have them fixed!!
4. Work on your events!! after you get to lvl 60 the events all pretty much sux! all that
ive seen come from event drops are pets, scrolls, and stones! Why not spice em up
put some good weps in the drops or some crit costumes or something!
5. Make SC items Tradeable!!! I cant stress this enuff!! especially with how much you all
push Remi's rare finds! I dont want a credit!! Let me give my useless item to
someone who can put it to good use!!
6. Balance issues!! We all know the game definetly has balance issues!! Give Mages
more Def and Fighters more Magic Def!! put things on a more lvl playing field!!

Im quite sure ill think of some more later! this is just the tip of the iceberg!! LOL so Ill post the rest later! XD

herbstreetflyy
04-21-2009, 03:47 PM
S

sorry i type fast and forget to use punctuation.

Now i was saying that people who have sc buffs should not be able to:

1. use them in kqs

2. use them against other people without permission from the other person.

3. use them in guild wars

In effect they should only use them for Player vs environment or aagainst others based on a permission to fight system.

People who arent buffed by sc items should be able to walk up to you and off you at there leasure

thats my opinion.




Yes thats your opinion your entitled to it no matter how bad it is!! LOL XD Honestly SC is a part of the game face it!! And those who spend for it deserve to be able to use it!! point-blank period!

Matchizouki
04-21-2009, 09:16 PM
Spark cash weapons... Now there's something

jerichoholic77
04-21-2009, 09:55 PM
heres a sugestion for the kp sysyem. make it so u loose kp's in abyss appon death :) so pkers cant abuse the lvl x6 "bot's"

PickPepp
04-21-2009, 11:06 PM
Cleric of course, but is painful, to just get on ya mount, and have to get off, cause someone has asked for a buff. Can we possible make it so we clerics, can buff mounted? Would be easier for the clerics. And since you can get buffed mounted, why cant we buff mounted? Instead of having to get on and off mounts all the time.

crowbr
04-22-2009, 12:23 AM
omg! pker only hill?

sindweller
04-22-2009, 12:34 AM
* This may have already been covered, but If I read every post in this thread my brain would overheat. *

Suggestion: Not Allow Buy / Sell Shop creation anywhere near the Bank / Storage in Elderine.

Reasoning: Enough people are standing around at the bank as it is.. do we really need everyone shopping right there next to it, in short (Unbareable LAG).

Thank you for your time, & Effort Most Appreciated. -Myojin

wally_world0101
04-22-2009, 01:06 AM
suggestion

a family pack

i think it would be nice to have something kind of like the mariage pack but a famliy pack,two people have to get married then they can buy a family pack where there could add 4 people to there family and get to warp to each other it would work like the marriage pack but a family pack.i would buy it. it a good way for fiesta to make money and players to have more fun and help. and i think they should be able to have the chose who they have warp to them.


suggestion

giuld master's warp
and i think giuld master's should be able to warp to giuld members too.

Spankle
04-22-2009, 02:00 AM
Healing during guild wars

Problem:
Guilds [especially well known ones] are warred by other "alt" guilds to
a) purely to annoy those in the the guild through no outside healing
b) to shop/afk kill

My guild has these problems on a DAILY basis for no apparent reason. One of the consistent guilds has said he will pretty much try and war us everyday to annoy us.

Solution:
-> Make vendors unkillable in war .
-> Allow outside heals if enemy members are not within range/ on the same map.

[I]Other suggestion: Make all suits permanent but make the crit % run out after the 7/30 days, or rechangeable like weapon skins.

overkilled1982
04-22-2009, 07:42 AM
Suggestion: Add an auction house or NPC that vendors for you.
Reasoning: There are almost over 300 mushrooms vendoring something at all times. This adds to the server's capacity and lag. Add an auction house, and it'll make players happier in two senses. 1) It will decrease server capacity and lag. 2) It will allow players to actually play the game while selling something rather than having to choose between the two. The ToS says that the game is geared towards those who are ages 13 and above. Teenagers are still minors who have to live by their parents/guardians rules. In my case, my parents made me turn off the computer if I wasn't actively using it. Which means I could never vendor anything.

I 110% agree with this. I came on here to post this, but someone was one step ahead of me. The main reason I want this is because I want to play the game, but I want to sell my items to. However you can't do both at the same time on this game.

Therefore implementing this feature would help every single player. Mainly new players who are trying to lvl but can't because they gotta spend the time to set there shop up.

Also I am sure there is area's in each major city that are not being used right now. I know in Elderine there is a whole row or buildings behind the blacksmith that have no purpose. Meaning, they could be removed and that could be a place to set up an auction house or a booth. Hopefully this would reduce some of the lag in elderine when walking around turning in quest or going to the storage or item merchants.

This would really help a lot of players out. I think this should really be taken into consideration.

ninja_frogz
04-22-2009, 08:37 AM
*Quotes overkilled1982*

I wanted something like this, but thought it might b a bit difficult...

I thought about how there r many different items being sold at once and an 'auction house' I think would create a lot more items being sold at the same time. The auction house would need a way to sort the items like a search option. Lets say u wanted to buy a lvl 20 1h +9 there's quite a few ways to word this so maybe the search option would need catagories in a drop-down menu such as 'item level', 'class', 'event item' and 'enhancement stage' (like +9 or +0).

My theory is if something like this happens then the price of common items might drop in price because it would create competition and b a lot easier to compaire other ppls items/prices with.

overkilled1982
04-22-2009, 08:48 AM
I wanted something like this, but thought it might b a bit difficult...

I thought about how there r many different items being sold at once and an 'auction house' I think would create a lot more items being sold at the same time. The auction house would need a way to sort the items like a search option. Lets say u wanted to buy a lvl 20 1h +9 there's quite a few ways to word this so maybe the search option would need catagories in a drop-down menu such as 'item level', 'class', 'event item' and 'enhancement stage' (like +9 or +0).

My theory is if something like this happens then the price of items might drop in price because it would create competition and b a lot easier to compaire other ppls items/prices with.


Well, if they need an idea on how to create a proper auction house all they have to do is check out "World of Warcrafts," auction house. It's very user friendly and easy to navigate.

Now on the price drop thing. Thats a good thing in my opinion. The lower the price of something, the faster it sells. There is already a mass quantity of items on this game. People tend to not see everything as well. So this would give someone the chance to view ALL items that are for sale. It took me forever to find my lvl 35 slash set. It was like when I was not looking for it I found it everywhere. Though the day I started looking for it, it kinda didn't exist almost heh. So this would have it's pro's and con's. Mainly pro's in my opinion and I also think it could make a stable economy on prices and give players a better heads up of what the value of something is when they find it. Like, hey I just found this axe. I wonder what it's worth? Well, lets go check for it on the auction house and see if anyone else is selling one or something similiar.

Just a thought, but it's the non-gameplay issue that gets me the most, I want to play and sell at the same time!

plutos_kiss
04-22-2009, 11:04 AM
Has someone suggested un-gimping mages yet? If so, I agree. If not, do that. At least in PvE.

Amil5000
04-22-2009, 11:51 AM
Mini games that give EXP when people are bored of constantly leveling they can enjoy those mini games such as capture the flag things like that would be a great thing to add.

overkilled1982
04-22-2009, 11:57 AM
Mini games that give EXP when people are bored of constantly leveling they can enjoy those mini games such as capture the flag things like that would be a great thing to add.

I don't agree to the exp thing. Leveling is easy enough as it is. Now, puting money in that place would be cool. Like some type of gambling in game. Kinda like remi's rare finds.

solar_amithist
04-22-2009, 03:01 PM
suggestion
making it to where other players can not put there vendor on your well in store.

suggestion

it is not right that well in giuld war that players can kill players that are in store.

suggestion

it would be nice to see more things in the fiesta store, like a storage pack for storage that is prement,not the invy one.it would be nice to have a pack that will boost the rate of getting drops for what ever your perodution skill are. it can be hard to buy drops that you need and at the same time want to play , if you could buy a pack like that you could play the game and get the drops you need, i think it should give you a 50% drop rate of getting the drops you need, and you should beable to choose if you get t2 drop or t3 and so on. it would help me i spend more time buying mats then i do playing,it drives me crazy.

plutos_kiss
04-22-2009, 03:20 PM
How about a special map for guild wars? When a guild war starts, the participants have to enter the map in order to attack each other. It would save a lot of intentional and unintentional shop kills. Also, it could be fun if there were stronger-than-normal mobs that spawned in the guild war map so it wouldn't be ALL PvP, more like PvPvE. It'd make it more interesting. A capture the flag type thing would be nice too, but I'm thinking more along the lines of king of the hill.

lordalden
04-22-2009, 07:58 PM
Last minute Cleric question before tomorrow(the cut off date for the monthly list):

The forums report that Trip/Bleed give more damage(close to Bash by reports, and so is therein more useful), so would it be a far cry to say I can remove that concern from the list by virtue of this, or no? If I don't have enough answers by the time I make the list, I'll send in an addendum to it after I get the desired amount of answers.

If you wish to answer, in your post, please post in this format regarding this concern:

Cleric BT - Yes/No

You don't have to put Yes and No, simply putting your answer in will suffice, and this will allow me to search from this post out a lot easier for the specific answer and know from there.

Thanks guys!

Asmodejjj
04-22-2009, 08:06 PM
Yeah, you can remove it. I'm satisfied..........but add the fact that DT quests need the previous exp reward.

finalbattle
04-22-2009, 08:13 PM
Cleric: ANY AOE MOVE
Suggestion: i'm tired of trying to grind hundreds of monsters while soloing with a cleric u go hit hit hit hit dead then you go onto another monster.....
would make it all better if we get an AOE move with like 5 targets would be enough. Moderate cooltime and moderate damage would really be appreciated.
A move like holy light or something :D.(i made that name in 2 secs dont blame me :D)

lalawillow
04-22-2009, 11:55 PM
Yes can be removed. Bleed / Trip finally ok now ;D

AParadiseLost
04-23-2009, 01:48 AM
Cleric BT - Yes

Zanec
04-23-2009, 02:55 AM
I think the auction house idea is great, it's a big plus in games I've played. Will likely reduce lag in towns, and the issues of shop killing & not being able to play while selling.

Edit: Regarding Bleed/Trip - NO - Sure the damage is higher so they're less useless now, but what I don't understand is why they still do less damage than an unempowered Bash of the same level, seeing as they're a higher skill. I think they should do at least the same damage, and why not more? <.< As it stands they are still a waste of SP.

Miazma
04-23-2009, 02:58 AM
Cleric B/T - NO

So they increased the damage BUT they didnt increase the effect did they?

Trip is supposed to do damage over time and Bash is supposed to stun.

The issue isnt fixed it just has a bandaid on it and the sore is still festering underneath.

ninja_frogz
04-23-2009, 03:20 AM
Bash is supposed 2 stun?! :O that would b kwl

skyttlez
04-23-2009, 03:20 AM
I have a few suggestions:

For the cash shop/cash shop items.

Here lately a lot of people have been complaining that they want more permanent costumes, especially of the new ones or only 7 days.

Suggestions 1:
Let the buyer make the choice of whether they want the item for 7, 30,60 days or permanent.
Yes there may be an influx of players buying permanents, but there are also those who get bored with costumes easily and want to change frequently. Also a lot of people wonder how the 30 day items are 1400 Spark Cash while permanents are 10,000 Spark Cash...here they can see how the cost gradually goes up. Take the Nightmare costume: 30 day cost is 2445 Spark Cash...7 day could be 780 Spark Cash...60 day 5800-6500 Spark Cash...perm 10,500 Spark Cash.

Also people want a way to move their cash shop items between their own characters, not give to others for gold or whatnot.

Suggestion 2:
Create a storage page particularly for cash shop items to be switched between a players characters. This way if a player has a costume on their fighter but wants to put it on their archer, they can go to storage put it in the particular page for cash shop items.




As for in game I'd like to see more attack skills for clerics. I have a lvl 60 cleric who I got bored with because all I can do is heal... I'm the type of person who likes to solo or duo. I don't like to just sit back and heal my friend/party. I know a lot of clerics who were disappointed with the recent patch because all they got were more ways to heal instead of attacks and the two new attacks that are implimented are only for Holy Knight.

The "Target is out of casting range" thing is beginning to get really annoying. I don't know how many times now my fighter has died because of this glitch. So I can't really solo anymore, I have to wait for my in game husband to get on or ask a friend to take time out of his/her day to help me.

Mages NEED more stones period. I don't know about any other mage, but I burn through stones like a wildfine burns through a forest (I know it's corny, but gets the point across). Most players don't stone until they have to go back to town and turn their quests in, but mages have to go back to town half way through questing or grinding to restone frequently. All the pots in the world really couldn't help with this problem.

Fix immobilize for fighters. It's supposed to ensnare the attacked and keep it from moving for several moments yet it really does nothing at the moment.

Archers need a yoyo type skill for kiting. Basically while they are kiting it pulls the mob in close for the attack then gives the archer some time to get a bit ahead as not to get attacked until natures mist is cooled down.

Helga's Tomb
From what I understood about this, Helga's Tomb was to be the level 85+ instance dungeon and others were to come later for the rest of the levels... Now if I understood correctly the original idea of this was several different parties could enter at one time, BUT would never see eache other nor interfere with each other. Though as I've seen recently anyone can enter and mess with a parties raid. I don't know if I just misunderstood this or if that was the original intent, but I think having it be where any of the parties can enter but not mess with each other would be best.

hanaharu
04-23-2009, 05:41 AM
Dont know if it was removed for a reason or something but, i liked the old dance best reimplement if possible plx! x_x

Zanec
04-24-2009, 01:43 AM
Suggestion: Make Protect, Resist and Heal available to all cleric classes.
Reason: Losing the ability to upgrade Resist and Protect for Guardians and Heal for Holy Knights are severe blows, these skills are essential to all clerics to be effective. Endure is also, to a lesser extent, but keeping this and Rejuvenate class specific would allow for some more differentiation if really needed. I still disagree with the splitting of any cleric legacy skills.

Suggestion: Make Sub-classes able to use whichever weapon they want.
Reason: People have bought weapon skins already for the weapon they favor, and in many cases it may not be compatible with the weapon for the class they choose. Also, players have purchased the mastery skills for their preferred weapon, same deal.

Suggestion: Make Bash available for both cleric classes.
Reason: Bash remains the fundamental attack skill for clerics, and seeing as it can be used with either a mace or hammer, there seems no reason to restrict one class's use of the skill.

There is enough differentiation between cleric classes without splitting the legacy skills.

Dont know if it was removed for a reason or something but, i liked the old dance best reimplement if possible plx! x_x

Lol yeah, a lot of people have been saying this, I agree xD

mage250
04-24-2009, 03:33 AM
Suggestion: Fix academy chat shortcut (ctrl+a) for Teva
Reason: Coz it's convenient and I've played Bijuo and it works there but it doesn't in Teva ;/

ras-blackfire
04-24-2009, 05:54 AM
Much ppl agree with me in game that they want TOWN PROTALS.. like the one in elderine to sand hill to roumen...
why not make one in Uruga? to Buning Rock (saw there r npc that r not used.. O.o) and to the ruines... ? D: much ppl would love it XD

Prince_Adryan
04-24-2009, 09:55 AM
Suggestion: Enable us to gift skills and stats reset scrolls..
i think that would be awesome =)

skyttlez
04-24-2009, 02:30 PM
Suggestion: Fix academy chat shortcut (ctrl+a) for Teva
Reason: Coz it's convenient and I've played Bijuo and it works there but it doesn't in Teva ;/

It works. I use it all the time on Teva

piepiepiepie
04-24-2009, 02:40 PM
Suggestion: Make Protect, Resist and Heal available to all cleric classes.
Reason: Losing the ability to upgrade Resist and Protect for Guardians and Heal for Holy Knights are severe blows, these skills are essential to all clerics to be effective. Endure is also, to a lesser extent, but keeping this and Rejuvenate class specific would allow for some more differentiation if really needed. I still disagree with the splitting of any cleric legacy skills.

Suggestion: Make Sub-classes able to use whichever weapon they want.
Reason: People have bought weapon skins already for the weapon they favor, and in many cases it may not be compatible with the weapon for the class they choose. Also, players have purchased the mastery skills for their preferred weapon, same deal.

Suggestion: Make Bash available for both cleric classes.
Reason: Bash remains the fundamental attack skill for clerics, and seeing as it can be used with either a mace or hammer, there seems no reason to restrict one class's use of the skill.

There is enough differentiation between cleric classes without splitting the legacy skills.

I basically agree completely with this. I'd just like to add one more suggestion.

Suggestion: make benediction available to both guardian and holy knight.
Reason: it's like that in the korean version. So why change it for us?

DF001
04-24-2009, 03:37 PM
Suggestion: Fix academy chat shortcut (ctrl+a) for Teva
Reason: Coz it's convenient and I've played Bijuo and it works there but it doesn't in Teva ;/

Uhhh, go to your shortcut settings..

ah_ikeepsitreal
04-24-2009, 06:15 PM
Suggestion: Leave the cleric class split the way it is.
Reason: Guardian's are not holy-knights, they are healers, a guardian with benediction or any of the legacy skills that are for holy knights destroys the class split:mad:.

an if Suggestion : If legacy skills are no longer split, give holy-knights same def as guardians and rebirth since they already are greedy for our skills.
Reason: If guardians get holy-knight skills why shouldn't holy-knights get a strength that guardians get? This thing is one-side with more support clerics vs others and guardian wannabe's wanting everything imo (notice: an opinionated generalization :mad:).


suggestion # 2: Remove cleric class split since they are the only true hybrid class


Reason:...Guardians >.<...Since clerics are already a true hybrid class going from support paladin(Guardian) to divine paladin(holy-knight) to some degree it does not make sense to split the class when they already are lacking in skills and benefits that other classes get so easily such as numerous attack skills and higher def. In this sense, the minority (imo Hk's) won't be gimped from finding parties because they lack rebirth.
Furthermore, with no cleric class split, clerics can freely choose to yield a mace or hammer etc. (Personally, I am against this suggestion:mad:,however, placed it here awaiting feedback from the community....Guardians:mad:)


^: Templars

Zanec
04-24-2009, 07:09 PM
^ "If guardians get holy-knight skills why shouldn't holy-knights get a strength that guardians get?"

Guardians should get the buffs as well and Holy Knights should get the heals as well. That is giving HKs a strength the Guardians get.

lordalden
04-25-2009, 03:05 AM
Here's the marker post. Every post made before this goes into this months' compilation list. Each one after, goes into the next months'. For the purpose of making this a lot easier on myself, I'm not going to give weekly updates anymore, prune silently, and compile the lists on a pure monthly basis(it's a wee bit easier this way). Keep the suggestions rolling guys!

ETA for the final List: Wednesday/Thursday(A while, but I want to double and triple check, while doing other things on the side.)

siwi07
04-25-2009, 08:24 AM
Suggestion: how about an auto reply command when ur AFK? I find myself just setting shops alot often and being AFK. When I try to msg the ppl & friends back, a lot of time they're alrdy gone. It would be useful to have autoreply saying "AFK, I'll be back at xxx" or anything just to let em know ur not ignoring em.

head_shot33
04-25-2009, 02:34 PM
Suggestion: Buff cancelation

Reasons: Say you have a few minutes left on buffs given by clerics and you want rebuffs from someone else. However, your current buffs are a higher tier than the person you want rebuffs from. You then have to wait for the time to run out in order to get rebuffs.

Allow it so that we can right click on the buff pictures on top and have a pop-up menu so that we can confirm to cancel our current buffs.

ichioutaiurufu
04-26-2009, 01:08 PM
erm o.o'' I have no clue people said about everything e.e and yes mages need more hp stones cuz when we go aoe we have to come back and restone like 10 min later :/ not very good and yush more mage moves where we can run would be nice ^^'' I know we have 3 but atleast 1 more ;o

Lety23
04-26-2009, 02:36 PM
Subject: PvP
Suggestion: Ok, so I noticed a while ago that now you can't see who attacks or defeats you. It'd be nice to have that back because if you die while afk, at least you know who did it.

Also, there's a problem with ranged attacks. I noticed that if I go on my fighter, and someone that is not in my cameras view attacks me, the attack comes from a different direction. For example, someone is shooting me from behind, but the arrows are hitting me from my right side. This makes it really hard for me to find out exactly who is hitting me. It happens with my mage also. I hit someone in PvP and they get hit on the side. It's kinda funny watching them run around trying to see who is hitting them, but it needs to get fixed xD

darkladyxian
04-26-2009, 04:41 PM
I searched the thread, and i couldn't find any posts that have these ideas in them , Sorry if i missed them

Game suggestions:

1.Better Organization of quests.
2.quick view of quests

1.Allow us to reorganize the quest list and put them in any order that we want.

2.Have a quick view window that shows 6 quests that you are on.And as you complete it is removed from the list. you can pick which quests you see.

rennarose
04-27-2009, 05:48 PM
I love all the suggestions on this thread and I hope OutSpark is paying attention.

My main suggestion is that i want to be able to completly restart all of my characters except for one on the epith server but i really want my permanant stuff like the permanant cases to roll over to my new characters. I wish i could detach them from the characters and put them in the CashShop inv page. I just think that by paying for a -permanant- item i should be able to have it forever and well thats my suggestion.

Also alot of people have probably never read the entire ToS and dont know the rules, they quickly get in trouble for something they didnt know better than to do(or atleast that's their excuse). I think there should be a watered down version of the basic rules that everyone can refer to in-game. It should mention KSing, buying currency from 3rd party sites, and the big importance of never letting anyone play on your account.

Lastly i think that there needs to be the option of hi res graphics. They look kinda choppy on my new computer because it has a bigger screen i think.

xena99
04-27-2009, 07:58 PM
I recently answered a survey on this issue and thought of another way to both reward longterm players and not add anything into the mix which would tilt the game toward them.
Provide a chance to buy or trade a current permanent steed for a spiffy high class, specially designed just for longterm player steed. I was thinking a demon red or angelic white steed with stats no better than a pegasus but only available to long term players. This is something which could be used to show off by the player, yet provide a revenue stream for Fiesta as well.

xena99
04-27-2009, 08:03 PM
I like the new enhancement eye/miles/gold bundles, but it would really be handy to be able to buy as many of each as I want and not be limited to packs of 10. I always end up with one blue mile left over at the end. You still could volume price them to encourage buying in bulk.

xena99
04-27-2009, 08:09 PM
suggest allowing higher level players entering a portal chose whether they want to go to AEW or FOS or BR. This could be triggered by reaching a certain level, but would get rid of a lot of tedium. I remember when AEW was pretty, now it is just a drag.
At a lower level the same would work from Elder for choosing CP or Goblin Camp or Uruga or Scaffold grounds. If worried about too easy access, limit the levels to when all monsters turn gray on that malp.

Zanec
04-27-2009, 08:28 PM
I searched the thread, and i couldn't find any posts that have these ideas in them , Sorry if i missed them

Game suggestions:

1.Better Organization of quests.
2.quick view of quests

1.Allow us to reorganize the quest list and put them in any order that we want.

2.Have a quick view window that shows 6 quests that you are on.And as you complete it is removed from the list. you can pick which quests you see.

I like this idea, it's been really useful in *cough* other games.

& agree with the post on being able to move premium items back to your premium item inventory.

xena99
04-27-2009, 08:49 PM
let purchased items stay in "cash store" inventory ac****s until needed for use. I have leftover enhancement miles/eyes/gold, waiting for use with my next upgrade, shouldn't make me used my few storage slots to hold hem. Also I bought several boosters, and they take up room. store purchased items out of normal limited inventory (no idea why forum didn't like first sentence?)

Let us use Spark cash items between our other characters on the same account on the same server. I purchased storacge item today and can only get to it likely it with another character.

themichael
04-27-2009, 10:31 PM
Suggestion: Dont split the original 1-99 skills after 100.
Reasoning: For one is the Archer's Branch, the Ranger. An archer most Damaging skills were Aimed/Power Shot but now only the Sharp Shooter gets these skills, renderiing Rangers with no real Damaging skills other than Utmost Arrow.

[BLUESTAR☼INC.]

Zanec
04-28-2009, 06:34 AM
let purchased items stay in "cash store" inventory ac****s until needed for use. I have leftover enhancement miles/eyes/gold, waiting for use with my next upgrade, shouldn't make me used my few storage slots to hold hem. Also I bought several boosters, and they take up room. store purchased items out of normal limited inventory (no idea why forum didn't like first sentence?)

Let us use Spark cash items between our other characters on the same account on the same server. I purchased storacge item today and can only get to it likely it with another character.

I think you misspelled accounts - missed out the o, and that's why it got censored. XD

rollerboy333
04-28-2009, 05:15 PM
game suggestions: remove pvp in abyss

it gets rlly annoying when your are there killing monsters to train when some "pker" runs through abyss just to get more kp to look "cool" to have more kp to others... im sure im not the only one annoyed with all these pkers in abyss...

shadowarchangel
04-28-2009, 08:28 PM
Suggestion
"Repeatable Quests"
In my opinion, repeatable quests such as "Master Criminal" (Kill 50 Sen. Torturer's for 90,100 EXP) should be lengthen. Why not make the objective kill 100 Sen. Torturers for 180,200 exp? It's just really annoying when you have to run back and forth from Eld. to SEG every 15 min... it wastes the duration time of your buff and scrolls. Some people (like me) are too lazy to run over and over again. I would rather spend that time grinding for more exp.

Shera1
04-28-2009, 11:11 PM
game suggestions: remove pvp in abyss

it gets rlly annoying when your are there killing monsters to train when some "pker" runs through abyss just to get more kp to look "cool" to have more kp to others... im sure im not the only one annoyed with all these pkers in abyss...

I don't think it should be removed completely for those who desire fun and challenge in this manner. However, I had a full thread here: http://www.outspark.com/forums/showthread.php?t=147322 as many others did, on the suggestions for penalizing players for pk'g, spawn killing, etc. Its a complicated issue but many suggestions where viable, one of which is to eliminate any reward for spawn killing and/or pk'g someone not willing to participate in pvp.

Again last evening, after I was finished farming and getting xp in the 50's abyss and upon my return to exit, five or six players hovered at the top of the steps pk'g anyone attempting to leave or enter. This, IMO, is wrong in nature and an intollerable action not deserving of any reward, nor xp loss to the vicitim. I was not killed upon leaving due the high HP of my fighter character. But if it would have been my archer or cleric, most definitely death would have ocurred. :mad:

anarah1977
04-29-2009, 12:23 AM
Game Suggestions

Reallocating stats on weapons and gears/Other Misc. Topics

Suggestion #1: It would be nice to transfer some of the stats on our weapons and gears to new ones. I'm not talking about all of them but a nice amount where we dont lose them. (I doubt they would even consider this idea)

Suggestion #2: the exp we get when we reach higher lvls is ridiculous. I'm a lvl 91 archer and all I get is like 4k or 5k per kill? Oh come on!!! We should be getting higher amounts per kill because the amount we get right now is too low. The amount of exp we have to earn gets higher why not the amount of exp when we kill. Bad enough the quests don't give enough as the lvl gets higher but the low amount we get for the kill is terrible. Many players will get bored because not all players can afford SC items, like the 100% EXP Boost card, or let alone SC itself so I believe the exp should be upped a lot more. Make it more fair for others.

Suggestion #3: If you dont want players being scammed as far as buying gold and silver, why not sell gold and silver yourself that would eliminate the scammers out there. I mean really if you did what scam would they have to offer? Outspark selling their own gold and silver, scammers eliminated, problem solved.

Suggestion #4: Quests/Repeats pay terrible nowadays. Getting paid silvers for higher lvl players is not enough for us to pay for our gears that cost gold for lvl 90+ players. How are we to buy gear if we spend more money restoning to grind we cant do it. We need to get paid more money. for these quests. SHOW US THE MONEY!!!

Suggestion #5: This is more of a comment really cause someone already said this, but we do need to eliminate PvP from the abyss. It's senseless to have it there, that's why we have the free battle zone DUH!!! I use the tab button a lot so sometimes i make a mistake and hit other players. We have to deal with mobs hitting us why do we have to deal with other players too makes no sense.

Suggestion #6: Going to different servers with our same character. Why can't we visit different servers? I have some friends on other servers I would like to see them without making another character.

Suggestion #7: Party Summon. We need this for real!!! Not in KQs of course but when we quest it's bad enough when we have repeat quests we get tired of going back and forth handing in quests. It would be nice to have it (again another idea that will be overlooked and dismissed).

Suggestion #8: Let mobs drop money. Drops arent enough to pay for stones, gear or if you buy pots and scrolls. Or have some sort of place like a place for odd jobs, where we can earn money killing mobs, for example, you kill like xxx for xxx amount of money. But it depends on the mobs on how we get paid, you get the idea. I bet i'll get a lot of feedback on this one lmao.

Ok that's it. This is all I have to say at this time. I might vent later who knows lmao!!!!

lordgwydion
04-29-2009, 12:50 AM
I would like to state that currently the only type of sales you can do for player to player is setting up a shop and sitting and waiting. A suggestion.... I've played other MMORPG's say "CABAL" for instance.....they have a server style NPC item trade center where players can sell their items to other players without having to set up a shop. Players are able to look up the items by name that they are interested in purchasing and the players selling set their own prices. Given there is still an item sale duration and you are limited to a certain amount of items you can sell. Implementing this service to the players would enable much easier game play for buying and selling items to people at a set price without having to scoure town to town and looking at every shop to see whats there.

Zanec
04-29-2009, 12:58 AM
Suggestion #3: If you dont want players being scammed as far as buying gold and silver, why not sell gold and silver yourself that would eliminate the scammers out there. I mean really if you did what scam would they have to offer? Outspark selling their own gold and silver, scammers eliminated, problem solved.

Suggestion #4: Quests/Repeats pay terrible nowadays. Getting paid silvers for higher lvl players is not enough for us to pay for our gears that cost gold for lvl 90+ players. How are we to buy gear if we spend more money restoning to grind we cant do it. We need to get paid more money. for these quests. SHOW US THE MONEY!!!

Suggestion #5: This is more of a comment really cause someone already said this, but we do need to eliminate PvP from the abyss. It's senseless to have it there, that's why we have the free battle zone DUH!!! I use the tab button a lot so sometimes i make a mistake and hit other players. We have to deal with mobs hitting us why do we have to deal with other players too makes no sense.

Suggestion #8: Let mobs drop money. Drops arent enough to pay for stones, gear or if you buy pots and scrolls. Or have some sort of place like a place for odd jobs, where we can earn money killing mobs, for example, you kill like xxx for xxx amount of money. But it depends on the mobs on how we get paid, you get the idea. I bet i'll get a lot of feedback on this one lmao.

#3: That would completely ruin the in-game economy, that's why.

#4: I agree.

#5: If the risk of PvP is removed, the higher exp and drops will need to be removed also. It's a risk vs. reward thing. If there was no PvP, people wouldn't have any reason to grind anywhere else and the Abyss areas would become extremely crowded and laggy.

#8: I agree.

Shera1
04-29-2009, 01:11 AM
#5: If the risk of PvP is removed, the higher exp and drops will need to be removed also. It's a risk vs. reward thing. If there was no PvP, people wouldn't have any reason to grind anywhere else and the Abyss areas would become extremely crowded and laggy.

I disagree with your analogy of the abyss. There is already a high risk with the number and frequency of spawns void the headache of improper pk'g by over enthusiatic players seeking "Kill Points".

The lag wouldn't be any worse for the wear considering that most of it is caused by all the clashing of enhanced and uuber weaponry, and or massive mobbing by aoe'ers. Which of whom, by the way, typically can't take the mob they've just trailed to the exit portal and simply cause another to die due to their indiscretion. ;)

Zanec
04-29-2009, 02:16 AM
Suggestion: New SC Costumes - Class disguises; Make SC Costumes that give the appearance of specific armor sets for classes (only restriction being you may not wear an outfit that is higher than your level).
Reason: Some classes have cooler armor :p e.g. Mages have hawt armor, and Clerics have manky armor. Also, it would be fun.

Shera1: Ahh, you're one of those. Not to sound like a bish, but for my opinon, refer to the link in my signature.

gwendaal
04-29-2009, 07:12 AM
Cash-shop

Bind the account logged in with the cash shop, is annoying to have to log to the cash shop when i am already logged , plus iam feeling stupid when buy premium item while playing.

Classes : All

Restore some of the original Skill

in particular the classes buffs of each classes.

Classes: mage and cleric

add a aoe skill that all to push away the ennemy ( no damage ).

Customization

Add More Cool face and also add the body type / Race Choice in the beauty salon. I noticed Yesterday that elves are pretty small she was under my char shoulder ( Actually that the height of a dwarf not a an elf ).

anarah1977
04-29-2009, 03:25 PM
No it wouldnt. Lots of games have it where you can buy in game currency by trade or anyother means of making money. But the main purpose is to rid the scammers that way they wouldnt worry about accounts mainly being hacked for that purpose. And besides SC already m,akes the economy imbalanced already so what's the difference there?

gwendaal
04-29-2009, 07:34 PM
No it wouldnt. Lots of games have it where you can buy in game currency by trade or anyother means of making money. But the main purpose is to rid the scammers that way they wouldnt worry about accounts mainly being hacked for that purpose. And besides SC already m,akes the economy imbalanced already so what's the difference there? Wasting less of time

kwadjo12
04-29-2009, 08:31 PM
suggestion: fighter
increase the effect of mock
Reason: taking aggro from fighters is way too easy

piepiepiepie
04-29-2009, 09:23 PM
#5: If the risk of PvP is removed, the higher exp and drops will need to be removed also. It's a risk vs. reward thing. If there was no PvP, people wouldn't have any reason to grind anywhere else and the Abyss areas would become extremely crowded and laggy.
LOL. what higher exp and drops? at the higher lvls it's better in every concievable way to go to the dungeon then the abyss. The mobs in the 8x and 9x dungeons hit lightly and they drop as good as the abyss for the same level range. Plus you can't be killed in dungeon. The only problem is that in the dungeons you get the occasional noob who feels that it is their right to kill every enemy and every boss in every room of the dungeons and will KS you if you dare attempt the unthinkable and kill a boss.