bandor
10-10-2007, 08:47 PM
Instead of making most of our damage come from our staff/wand how about if it came from our spells?
The problem I see is we use our lvl 1 spells as they are the most effective.
Higher dps, better damage to mana ration, quick recast. More hits = more chances of crit.
They can't very well go fix the spell scaling. It would scale incredibly high and make mages damage gods. But if you take damage away from weapons and instead make damage based off stats/skill level. That could make things balanced. Make weapons give crit bonsues/stats bonuses/speed changes. Maybe make wands 2x as fast as staffs but 1/2 the damage. Same dps.
Other possibility, let staffs have a basic ranged attack. Which does raw mgc damage that has a high defense. Give styles the ability to change the damage type and bypass monsters magic defense.
The overall problem that I see is that we rely on damge from our main weapon instead of from our skills/styles/spells.
The problem I see is we use our lvl 1 spells as they are the most effective.
Higher dps, better damage to mana ration, quick recast. More hits = more chances of crit.
They can't very well go fix the spell scaling. It would scale incredibly high and make mages damage gods. But if you take damage away from weapons and instead make damage based off stats/skill level. That could make things balanced. Make weapons give crit bonsues/stats bonuses/speed changes. Maybe make wands 2x as fast as staffs but 1/2 the damage. Same dps.
Other possibility, let staffs have a basic ranged attack. Which does raw mgc damage that has a high defense. Give styles the ability to change the damage type and bypass monsters magic defense.
The overall problem that I see is that we rely on damge from our main weapon instead of from our skills/styles/spells.