Shahared
10-11-2007, 12:07 AM
Ok, So I just got an invite (thanks GM_rider!) and the download went swimmingly, and I started playing. The new player experience is always daunting for any game, but I loved the fact that they kind of 'force' you to go through all the stuff you need to do in order to learn the basics. Heres a rundown of my first impressions and the little things that bugged me:
1: I was looking for a way to use the shortcut macros, and I know it says how in one of the ending quests, but if your like me....and I know there are a quite a few people who are...you tried to get through all those beginning quests as fast as possible so you could get to the real action. I know the fastest way for me to learn is to play so thats what I did. I was trying to figure it out and pressed f1 bc i saw the little 1 above the first skill i got and that brought up a little help screen which was great bc thats how i found out about f12 being the shortcut bar. Now all of this is good, bc i was able to easily figure it all out and whatnot.
2.It bugged the hell out of me that when i used a special on a monster i didn't actually start attacking it, I just used the special and stood there taking a pounding like a dummy till I clicked again to turn the arrow to red for attack. It would be nice if using an attack special on a monster automatically started your attack status on that monster. I doubt theres much that could be done about it, but I thought I'd mention it in my first impressions.
3.I loved the fact that mobs show up on your minimap! Yay! I miss this feature in a lot of MMO's. It's been in so many good games that you never really notice how much you love it till it's not there.
4.Idk if there is a feature to hide other characters or more importantly their text balloons. I found it kinda of hard to see some of the NPCs in the town square because of all the people and text balloons on the screen. Nothing much you could do about that, but its also part of my first impressions.
And finaly a few of the startup quests tell you to talk to people like the pet shop owner and they will tell you about their function in the game...but then you go there and they just tell you 'take this to so and so' or something like that, and you can complete the quest without ever talking to them about what they do. I think if your going to send someone to the pet shop owner he should tell you about pets 'then' send you to complete your quest. Idk how much of the game is 'set in stone' so to speak as far as how all the quests and mechanics work, but I hope some of my first impressions help with making this game better for open beta. And I will continue to post more as I see them in this thread.
1: I was looking for a way to use the shortcut macros, and I know it says how in one of the ending quests, but if your like me....and I know there are a quite a few people who are...you tried to get through all those beginning quests as fast as possible so you could get to the real action. I know the fastest way for me to learn is to play so thats what I did. I was trying to figure it out and pressed f1 bc i saw the little 1 above the first skill i got and that brought up a little help screen which was great bc thats how i found out about f12 being the shortcut bar. Now all of this is good, bc i was able to easily figure it all out and whatnot.
2.It bugged the hell out of me that when i used a special on a monster i didn't actually start attacking it, I just used the special and stood there taking a pounding like a dummy till I clicked again to turn the arrow to red for attack. It would be nice if using an attack special on a monster automatically started your attack status on that monster. I doubt theres much that could be done about it, but I thought I'd mention it in my first impressions.
3.I loved the fact that mobs show up on your minimap! Yay! I miss this feature in a lot of MMO's. It's been in so many good games that you never really notice how much you love it till it's not there.
4.Idk if there is a feature to hide other characters or more importantly their text balloons. I found it kinda of hard to see some of the NPCs in the town square because of all the people and text balloons on the screen. Nothing much you could do about that, but its also part of my first impressions.
And finaly a few of the startup quests tell you to talk to people like the pet shop owner and they will tell you about their function in the game...but then you go there and they just tell you 'take this to so and so' or something like that, and you can complete the quest without ever talking to them about what they do. I think if your going to send someone to the pet shop owner he should tell you about pets 'then' send you to complete your quest. Idk how much of the game is 'set in stone' so to speak as far as how all the quests and mechanics work, but I hope some of my first impressions help with making this game better for open beta. And I will continue to post more as I see them in this thread.