PDA

View Full Version : exp rates too low


sukaru1
10-11-2007, 08:13 PM
ok after lvl 16 it just becomes like another korean grinder if you dont want this game to be another typical korean grinder then i think the exp rates should be raises i mean im fighting a red named monster witch means its alot tougher then you yet one kill only gives 1.50% exp witch means i gotta kill alot of those red named monsters i think if some were to attack a red named monster it should give at least 7% per kill and as the name gets lighter in color the % you get gets lower and lower until eventually you get 0.01% per kill on that one monster

bravewhiteknight
10-11-2007, 08:15 PM
If you don't like the way the game is, don't play it! Besides, its an open beta game. :rolleyes:

sukaru1
10-11-2007, 08:23 PM
um i never asked for you to flame me you little jerk it is true this game is way to hard for leveling it takes about 5 hours to level up by 7 levels after level 16 and it only gets worse as you get higher also i saw somewhere that the max level in this game is in the 200s so if it takes that long to level imagine it would take about 2 years total to get max level if you had no life ragnarok online for instance is kinda like this only diffrence the leveling is bareable but this game i was in a party and since the exp is distrabuted we only got like 0.30% per kill sorry but if thats not mad grinding then i dont know what is thats even worse then maple stories rates if you want this game to be good realize that we arent a korean base were a north american and european base we dont like grinding as much as koreans so you should raise the rates of the exp by at least 3x that way we wont get 1.50% but 4.50% at least i mean fighting a monster 5 levels above you has to be more rewarding then 1.50%

Teifer
10-11-2007, 08:52 PM
If you think it's bad from 16, you may as well give up now, because this game goes to 100+.

The leveling is actually quiet good still even into 30+, I can't really comment after that, but it's a slow gradual rise and it should remain so. Whilst I understand were your coming from, it's got a good xp rate. You should never need to RUSH through a game, to do so, means you are missing a lot of stuff. Take your time, chill out and have fun, rather than worry about the leveling.

sukaru1
10-11-2007, 09:17 PM
my problem is not the game its the exp rates the exp should be a little higher it should not take 10 hours to level up 7 times it should take more like 3 hours

Teifer
10-11-2007, 09:21 PM
Not being funny, but if I could level up 7 times in 10 hours now, I would be extremally happy :)

Sakatono
10-11-2007, 09:22 PM
I say we need more quests!

dadakmj
10-11-2007, 09:25 PM
I don't see leveling a big issue now but I'm only lvl 29 atm. The only problem i have is mob aggro and health pot spamming. It wouldn't be so bad if there was a way to determine what mobs aggro instead of having like 3 aggro on you for no reason. Health pot spamming and skill spamming is crazy though. Mobs hit pretty hard and if you happened to have additional mobs aggro then you might be a dead duck unless you can out run them since you can't spam health pots fast enough =p Oh well this seems to be the norm in alot of cash shop games.

Psiblade94122
10-11-2007, 09:46 PM
if you get in a party with all 4 classes, exp rates shuld increse by 10% (you can abuese this by setting exp share off, then splitting while staying on the same map, that way every kill will give you 110% instead of 100%, every 10 kills would be like haveing 11 kills instead, over time that adds up)

Snowboy
10-11-2007, 10:22 PM
Im enjoying the leveling right because you get such a sense of pride for each level. Especially the Levels where you get new gear,skills,etc...

sukaru1
10-11-2007, 11:28 PM
well if they dont raise exp rate they should at least sell pots that heal more then 30 hp so that your not sitting every kill also the pots should heal like 100 hp and cost 50 instead of 30 and cost 50

FirestormReborn
10-11-2007, 11:31 PM
if you get in a party with all 4 classes, exp rates shuld increse by 10% (you can abuese this by setting exp share off, then splitting while staying on the same map, that way every kill will give you 110% instead of 100%, every 10 kills would be like haveing 11 kills instead, over time that adds up)

5 Classes = 20%.
8 Players on same map = 20%.

40% :)

Teifer
10-11-2007, 11:54 PM
I think we can all understand how tedious and repetative it will get and maybe with this being an "American" enterprise, xp rates may be set differently to allow players a chance of "less korean grind", but as I mentioned before, it's not a race, you don't have to rush.

However, I noted something tonight that really irritated me.

With my mage, I spent more time in red mob areas than white. In red mob areas, I was roughly gaining a level per 200 odd mp pots and 150hp for example. I went back into a white mob area tonight and it cost me nearly 4 times the amount of pots for the same level sort of level.

Guess where I will be hunting in the future, but I really don't get it... I should have been using less pots, on easier mobs and yet used more. Anyone explain?

But my ultimate frustration is with questing.... you want to moan about something, then this should be the area. There is not enough quests with a decent reward of xp, enough that it makes it worth while to stop and go quest instead of grind. Add to this that many quest items drop well before you need the items, all except the Yellow Watermellons needed for pet ( this is a joke quest btw... so annoyingly stupid that I may leave the game as a result of it ), and you kind wonder, who on earth was incharge of this section.

Psiblade94122
10-12-2007, 09:08 AM
5 Classes = 20%.
8 Players on same map = 20%.

40% :)

i didnt know that... nice find ^-^ +rep

KojimaYajirou
10-12-2007, 09:17 AM
they should at least sell pots that heal more then 30 hp so that your not sitting every kill also the pots should heal like 100 hp and cost 50 instead of 30 and cost 50
If this happend acolytes would get no where, and there would be absolutely NO need at all for a healer class. If they had to make 100hp pot it should be worth 200+ due to (Heal+Weight=Lighter and better=More expensive)

Alezio
10-12-2007, 09:21 AM
don't agree with the exp stuff
really like the exp
im having fun
and levelling cool
maybe you just need to train the right way

Lincos
10-12-2007, 09:56 AM
Yeah well, wait for the Lvl wipe then you have to do the LVLing again you wont be so happy then.

Juitonic
10-12-2007, 11:06 AM
Not being funny, but if I could level up 7 times in 10 hours now, I would be extremally happy :)


OMG 10hours for 7 lvl up? omg its crazy :mad:...the rates should be much higher
so then u need only 1 hour to get lvl 10 ,coz at lvl 10 ,so high should it be
u starting the game first so u can try everthing and check stats or wharever... its realy TOO low rates
vote?: higher exp rates up to (1h up to lvl 10)

SaberJx
10-12-2007, 11:31 AM
OMG 10hours for 7 lvl up? omg its crazy :mad:...the rates should be much higher
so then u need only 1 hour to get lvl 10 ,coz at lvl 10 ,so high should it be
u starting the game first so u can try everthing and check stats or wharever... its realy TOO low rates
vote?: higher exp rates up to (1h up to lvl 10)

It seems like you misunderstood something, you get to level 11 just by doing the tutorial quests,
shouldn't take more than 30 minutes.

From level 30+ it can take an hour or two for a level, but I don't think that's too much.

Teifer
10-12-2007, 11:48 AM
It seems like you misunderstood something, you get to level 11 just by doing the tutorial quests,
shouldn't take more than 30 minutes.

From level 30+ it can take an hour or two for a level, but I don't think that's too much.

Agreed, 1 - 10 should be extremally easy because you need to do the first 10 quests to get your first 10 levels. That then allows you access to 11 - 16 and your first class change killing monsters, which takes about an hour. So everyone advises to put your first stats into POWer, till you reach 16.

Once 16 and taking your choosen path, leveling slows down once you start getting a little higher. 30 it's about 1 - 2 hours roughly per level depending on class and pots.


After 35+ it's then, that people will start feeling the grind especially if your solo or looking for specific quest items.... this will be a crunch point for western gamers who are not like our Korean Cousins.

ajz630
10-14-2007, 05:42 PM
well if all the charachters will be wiped they should at least increase the exp rate dduring the closed beta to give the players a chance to reach the higher levels and test all the skills. and it is closed beta, not opened get it right!

Tagg36
10-15-2007, 12:24 AM
if you think lvling here is hard, try flyff, exp gain on that game sucks cause of V9

nat2192
10-15-2007, 12:29 AM
ok after lvl 16 it just becomes like another korean grinder if you dont want this game to be another typical korean grinder then i think the exp rates should be raises i mean im fighting a red named monster witch means its alot tougher then you yet one kill only gives 1.50% exp witch means i gotta kill alot of those red named monsters i think if some were to attack a red named monster it should give at least 7% per kill and as the name gets lighter in color the % you get gets lower and lower until eventually you get 0.01% per kill on that one monster

*cough* u should be lvling on the yellow stuff (yellow = close to yor lvl ) so u can kill faster and we all know if u can kill stuff faster the exp you'l be abl to get :P
id like some more exp rates but thats just coz im lvl 22 and i want my lvl 30 armor faster !
but ya stick to the green / yellows .... orange and red = slow.........

Lorgos
10-15-2007, 01:40 AM
i dont know about red=7% that seems a bit high . 3% or 2.5% would be more apropreate. I'll admit im not that high of a level (19) but it does feel a little like trying to drag a 100 ton boulder using only your ankle

Clockwork_Grey
10-15-2007, 07:47 AM
You're all stupid.

Chopstickman
10-15-2007, 09:56 AM
Maybe you just aren't fighting the right monsters. There is a big difference between them and I don't just mean the color of their names. I can crank out a level per hour in Death Valley and most of that time is waiting to regen heath and mp:rolleyes:

Greengiant302
10-15-2007, 03:45 PM
I'm European and i love games where i have to work hard for my levels, so i think the statement where you said "European and North American people hate grinding for levels" is pretty inaccurate.

Requin
10-15-2007, 04:53 PM
The exp rates are fine. At lvl 30 you get a % a kill easy. Kill takes 10 seconds. 1000 seconds for a lvl (well in killing time) then + some time for getting pots and running to monsters. But the lvling curve is pretty steady for this game. It doesn't seem to slow down much.

DragonMan949
10-15-2007, 09:16 PM
I think the lvling for being lvl 26 is a bit hard. Can you at least fix the stats for characters and add better healing items to general stores? That`d help alot, so no one needs to fix the exp rate

Cadexn
10-15-2007, 09:24 PM
leveling is not hard if you go with parties. as the EXP are shared across the whole map, your team members can spread out and kill multiple enemies at once. you won't believe how fast you will level, and NOT get bored!!

ccrazyclown123
10-15-2007, 09:30 PM
There should be 2 Servers, one for the rates we have now, also for the players who want to experience what the final version of the game will be, and a Higher rated server for people checking out the stats and skills to find bugs, test skills, and make guides for when its open beta. Honestly, i enjoy the rates we have now. I have played Ragnarok servers with varying rates, and the ones with the lower rates give me more of a sense of accomplishment. That being said, i do enjoy the higher rated servers for class testing, and stat building. I dont think higher rates are needed for SoS though, because the skills arent based on a tree system. You just get them at certain levels, and they level up once you reach a higher level. I do think have a Skill Tree System would add more depth to the game. But for the people who want higher rates and keep complaining, go play on a High rated PvP Ragnarok server. That should give you everything you want. ^.^b

KiteWolfwood
10-16-2007, 05:55 PM
The rates are not to low. I mean seriously we had level 45's after 4-5 days after CB opened. I personally went from 33-43 in 2 days of playing. Which was like around 8-10 hours in game time. Would have gotten more levels too if I didn't waste so much time in the caves. If you want low exp rates go try Maple Story or Lineage 2.

Go find a individual party if you want to speed leveling up, or stop trying to kill things 5+ levels over you.

DragonMan949
10-16-2007, 07:00 PM
I say we need more quests!

I think we need quests that give better rewards...

Trashknight
10-16-2007, 07:03 PM
I think we need quests that give better rewards...

Something that can't be compared to bread crumps....;)

I wonder if it would be possible to increase the requirements for let's say level 35 and up or somewhere around that to avoid Ridiculous training without grinding like hell in the mine area.

-----------
Monda- Acolyte lv 32
Tosda- Magician level 21
Feuda- Fighter lv 16

lordteirm
10-16-2007, 07:52 PM
lol compared to maple story i level so fast.... maplestory takes soooooo long to level so don't complain the leveling is pretty fair.

Themi
10-17-2007, 02:25 AM
It sounds like the leveling is pretty fast to me. 1.5% at level 16 is amazing compared to many other games. I may just be used to grinding games, but that wouldn't take long to level at all. Pretty much every game becomes a grindfest in the higher levels, but then what fun would it be if everyone could get down a level in 30 mins? (excluding the first few levels in basically every game.)

Garvin2000
10-17-2007, 03:12 AM
what the heck is wrong with you people?...dont u realize how lucky you are to level in an hour or two of grinding...

you complain for that amount of time? try lvl 46 where i stayed for three days...i tried to level casually but at this point it requires a hard grind.......

as you go higher in level more quests are bugged so you lose out on xp and every time I die i lose 6000+xp....which sorta sets me back a little

try playing the game a little more and watch the bottom fall out of the curve

dracys
10-18-2007, 12:56 PM
wow...you guys are complaining about the grind when your only lvl 25+
I should be the one complaining. for me it took me roughly 1-2 days to get to lvl 35. from lvl 35-45 that took me another 1-2 days. so if you put it shortly you can get to lvl 45 within 4 days of "grinding". as for the party exp boost, you can get up to 30% more exp if you have a full party. As for the quest, they give a fair amount of exp. From what i can see one of my quest gave me about 78,000 exp and a accessory of some sort. All you have to do is find a good party and stick with it. As for me right now, I can't really lvl anymore since there are no maps that the monster are red anymore so I'm just waiting for the wipe and for OBT to come.

Fadigre
10-18-2007, 01:06 PM
What you need to take into account is that this is suppose to last longer then a week.
I have been playing since sunday and have gained 30 levels, 20 if you don't count the quests. Now if this game were to not go and hand out a nice, tough Exp rate, we would all be at level cap by December, that isn't what the designers want, and to be honest, what the players don't want. I can safely say a large amount of player quit rather then stay once they have achieved Max level.
<edit> Kudos to KiteWolfwood, didn't see that post :3

Acidic
10-18-2007, 01:39 PM
What you need to take into account is that this is suppose to last longer then a week.
I have been playing since sunday and have gained 30 levels, 20 if you don't count the quests. Now if this game were to not go and hand out a nice, tough Exp rate, we would all be at level cap by December, that isn't what the designers want, and to be honest, what the players don't want. I can safely say a large amount of player quit rather then stay once they have achieved Max level.
<edit> Kudos to KiteWolfwood, didn't see that post :3

Well there is no level cap. So it would be difficult to hit it.

But, the EXP rates are right. Just remember, you can always shell out some $$$ in the cash shop to recieve up to 3 TIMES the exp you get normally. That's alot of exp increase.

Even those petty .2% gains become meaningful.

Fadigre
10-18-2007, 01:47 PM
Ah I see Acidic, I had no idea there was no Cap, thats incredible! After a certain level skills must run out though, right? meaning just going up levels without extras, just a shed load of bonus stats to jam on your character. No level cap means that somtime or other, your going to run out of mobs too I'd imagine...
Well in that case I'd imagine 'Spark are just trying to prevent us from reaching a stupidly high level which is gaining no new features too fast.

dracys
10-18-2007, 01:50 PM
there is a lvl cap for cbt and its 66.

Fadigre
10-18-2007, 01:55 PM
66...and there was me hoping to achieve Felon, ha!
Back to the drawing board, I think I'll spend what time I have left to explore the other classes for now, although I'm currently writing an assignment, being the busy student I am...
Thanks Dracys, now I know not to waste my time, although it is still fun...

DoomZone
10-19-2007, 08:21 AM
i enjoy the lving because i dont really care about the xp thing besides its a closed beta so outspark is still testing it before it can be perfect so dont worry about the exp thing

DoomZone
10-19-2007, 08:24 AM
if its gona be ur bithday i think u can celebrate it in game like a drop party or something but if u play runescape u can celebrate it on there but i bet u dont want to do a drop party in SOL or rs

Nickmel
10-19-2007, 03:04 PM
Hello, you guys must remember this is going to be a "FREE TO PLAY" which means there will be a cash shop that will take place for this game income, who knows they may sell scrolls of exp etc. so just relax and enjoy the closed beta, i wasn't invited but i can't wait till open beta! anyways have fun you guys.

Pirosavai
10-19-2007, 03:46 PM
I don;t think levelling is hard at all, actually it's pretty damn fast!
Getting 1% per kill is great when playing other MMOs like FlyFF (terrible exp rates) and even fast games like 2 moons!!!

SoS seems pretty balenced now because I'm getting like 0.7% now :P

LordMay0
10-23-2007, 11:05 AM
If it's too easy to level the challenge of the game disappears.

Personally I prefer exploring and picking up the occasional rare as I go.
What I don't like is being randomly killed by some high lvl monster out of the blue.
On that note I hope this game is a bit easier in the sense you don't have to worry about accidentally running into that one area you shouldn't too soon. :x

shiinei
10-23-2007, 10:27 PM
Well they don't label tougher monsters in red for no reason. and secondly, random agro is fun. keeps you on your toes. i've died a couple of times but that's part of the game especially when u are tryng to slay monsters whose names are in red.

There should be some realism to the game at least, hitting standing objects isn't alot of fun. It is fun when they charge at you and you devise ways to take them down. It won't be a challenge if you knew which monster is going to attack you and when.

If you get killed a couple of times by high level monsters out of the blue then perhaps you shouldn't be in that area. no offense.

HumanShield
10-24-2007, 02:18 AM
Well grinding is a factor in most "Korean games" you mentioned, but I really suggest there should be more quests in the game.
Also when I level from 16 to 20 I'm not really seeing much difference in my strength. I only get a pitiful 1 bonus point per level, that would turn off many newbies in the initial stage.

angelblades
10-24-2007, 05:06 AM
I'm level 49 and it takes me at LEAST five hours to gain a level.

I think this is ridiculous, and I also made a thread wanting higher exp rates or at least just implement some harder mobs already so I can get some higher exp.

SaberJx
10-24-2007, 05:37 AM
I'm level 49 and it takes me at LEAST five hours to gain a level.

I think this is ridiculous, and I also made a thread wanting higher exp rates or at least just implement some harder mobs already so I can get some higher exp.
I'm level 51 and it takes me at LEAST six hours to gain a level.
But I think that's ok.

And you won't get harder mobs until the open beta starts, if you want to level you have to use the monsters we have currently.

angelblades
10-24-2007, 06:24 AM
And you won't get harder mobs until the open beta starts, if you want to level you have to use the monsters we have currently.

Where'd you get the info? I want to be on the info train :D

Firefox
10-24-2007, 06:33 AM
I agree that the exp is a bit low. comapared to WOW that is.....im a lvl 33 fighter and it just takes for ever to lvl up. im not complaining or anything by all means. but i spend most of my time grining to lvl up then actualy playin the game.....just a thought to up the exp a bit...and it partys...again just a thought.

Drelovely
10-24-2007, 08:49 AM
the way i see it, since dis is CB, the exp should be a tad bit higher. onli so that the cbts can fully experience what ever class(es) they want to try out. to figure out what class best suits their style, along with "secrets" that'll be useful when OB comes around and when the game doesn't have to be tested anymore.

on a side note though, the exp isnt badd because then you'll be forced to party, which means working together, having fun, making friends, etc. but a lil more exp. wouldn't hurt.

when it comes to the quests, too many times have horrible drop rates. the NPCs tell you names of different monsters for example but they don't at least tell you their general locations. what's the sense in that with crappy drop rates? took me quite a while to find 10 cherries for clown nose for example..

lindaracer
10-24-2007, 05:14 PM
when it comes to the quests, too many times have horrible drop rates. the NPCs tell you names of different monsters for example but they don't at least tell you their general locations. what's the sense in that with crappy drop rates? took me quite a while to find 10 cherries for clown nose for example..

i know what u mean by the drop rates for those items. i got this quest at lv10 and didn't finish til i was lv20 something cuz the lower lvl mobs don't drop the item as much as the higher lvl mobs. quests give crappy exp rewards, so as a result people just grind for exp.

with quests like these, it really makes it feel like your grinding for exp AND items, so u don't get to experience the game much if all u do is kill mobs. unless this game is all about the grinding! :O

honestly, i'm not a big fan of just killing mobs. i loves to do quests. its what stimulates my mind, instead of the zombie feel of grinding. lol

BayAreaSlapz
10-24-2007, 10:44 PM
i think the exp gain could be a little better but in a party with that 10% exp boost its not that bad. Also, is it the fact that im still new to the game but are there better pots? Spending 5k on 100 Mp pots that only heal 30 mp is a bit of an expense. Also the Cooldown time on spells. Im an Alcoylote and the Cooldown time on heal or any skill i think is a little long in my opinion.

slayernk
10-25-2007, 10:42 AM
atm i see no real problem with exp rates being low you cant QQ cuz it takes more then an hour to lvl. try playin final fantasy it can take up to a day just to attain a lvl (dependin on the party set up, class, area ect ect) and if ur in a crappy group u can sit and wait for hours and lose more xp then you gained. at least you can solo lvl in this game. I do wish there is some sort of LFG interface which allows u to find groups for parties easier. WoW is the same way only difference is u can cut the downtime on lvlin if ur in a area with alot of quest/instance quest.

which reminds me i think instead of going and raisin the xp per kill (which like i said i think is fine and really killin a red mob and expecting 7%xp is insane), there should be more quest that involve killing certain mobs and getting certain items. atm there are a few out there that tell u to go get soso item and its like soo wth drops these items >.> a lil more direction and better spellin would benefit everyone. people dont like the feelin of running around aimlessly killing stuff tryna figure out what and who drops what.

i dunno my opinion i prolly could be wrong on it all and there is plenty of grinding quest/item quest just never found them. as for spellin grammer i dont bother with it on threads but in a game when i'm tryna understand how to play would help to better invest a lil more time in it.

CruxisMithos
10-27-2007, 04:44 PM
I think its fair but if you raised with the wrong stats even after the job advancement, then yes it is hard to level up...

Shame
10-28-2007, 09:48 AM
I agree with the higher rate for CBTesters to experience all classes to find all the bugs. The grind isn't so bad if you really just work at it. Light-Red Mobs tend to do the trick just fine. It'd help having pots that heal more, though. Yes, I know about the other items that heal, but I prefer pots due to buying them in large quantities.

XpierulesX
10-28-2007, 09:53 AM
I don't like the levle at which you learn new skills :(

dknightz
10-28-2007, 01:18 PM
The experience rates are fine. Keep them this way, so everyone works harder and harder as they go up in levels. No fun if you're becoming a higher level and still can gain a level after just a few hours of grinding. It should be harder than that, and it'll be challenging. :)

MKoR_
10-29-2007, 04:32 PM
ACtually, the whole thing is a larger issue indeed.
1) (Health) Potions need to be buyable in more potent forms. the current is a small health vial. additional potions would be, for example, 60hp(~2.2x price), 80hp(~4x price) and 120hp(~6.5x price)
2) Sugarcane does NOT look like a radish (lol)
3) Salt does NOT heal more than aloe. personally, aloe vera should healt the most out of ALL non-magical consumables.
4) (to get back on track) Level 11 is reached too easily. the first newbie quests are nice, but should NOT net more than 2 levels. in stead, give a few additional stat-points at the start.
5) I'm currently lvl 25 and although I've found that grinding is already a big problem, it isn't too much of a problem. However, I do believe that in the first 20 levels, killing enemies around your level (pink?) should net more % than 2-3. 4.5-7% on level 20 would be *very* nice. I also like how the toughness of gaining the next level isn't exponentially more difficult than getting the last level.
5.5) the exp curve is quite ok, although partying seems to be slightly.. less rewarding in some cases... Please don't make it too much steeper.
6) Questing should be a valuable alternative to just grinding. Currently, it is *very* unrewarding. *EVERY* Quest *should* provide experience. preferably comparable to the time put in to actually complete it (generally speaking) The monetary/item reward is merely an appetizer.
7) Parties: I very much like the efficient partybonus, although a 5% bonus for less ...efficient compositions would also be nice. (3x2, f.ex., aside from the fact if you have at least 4x1). Another issue would be portalling. I don't know if the priest has one of these abilities, yet, but.,.. it would be *very* beneficial for a party to be able to create a portal into town, for a minute or so. why? dieing members now need to walk way too far to catch up in some cases. Of course there is the tracker and the warp scroll. But, portaling party-members in, for a modest cost, is definitely a nice job for the party's mage/cleric! Like, let it portal back to the town saved in OR make use of where the tracker was saved, FROM town only.(for now, it can always be made stronger and more versatile in character-levels above 30. Hmmm, actually, this would be a very nice lvl 24-30 skill...)

Just a few friendly pointers on how i believe this game can be made better =]

slayernk
10-30-2007, 12:20 PM
I think lvl 20-30 range is really to low for the second class change. look at it this way the current max lvl is 150+ not sure what it is i just know this cuz the highest master lvl of a spell is 156. anyway if first class change was @ 10 (when u first leave the city, you dont even know the basics of the battles system of a xen much less that of another. second upgrade would be like 20-30 which can easily be obtained on first/second day of game play. would be just a lil to easy to get to there.

Serric
10-30-2007, 01:02 PM
Personally the xp rates seem fine for me... however, a lot of us are having lag in battle, getting killed and losing valuable xp. That has to stop, in my mind. It's frustrating to gain 50% xp then start losing it because of lag issues. The thing is, our skills continue to time out when we are in lag. i.e. blindsight. I hit them with blindsight, get lagged, cannot use my other attacks and come back to a barrage of mob atacks, sometimes ending up with more mobs on me than I started with. @.@

Yes, I think the xp gain is fine but the lag has to go - ar at least the ability to attack/get attacked when lagging.

No, Sugarcane does NOT look like a radish, I agree there. Aloe should heal better than salt, as if I take a fistful of salt when sick I can gurantee you I am NOT going to feel better LOL

Lastly, yes - as we start fighting mobs that dela mose damage, I'd like to be able to use better healing potions. As it is, they hit me for almost as much as the potions heal so I end up dead and potion-less.

Litany
10-30-2007, 01:35 PM
As you grow in levels and it becomes more difficult to heal with potions / aloe / salt, you should PROBABLY consider partying Acolytes. I mean, the game DOES have a support class. It's practically screaming to party them, seeing as self healing becomes obsolete at some point in time..

Serric
10-30-2007, 02:35 PM
Ya - that's be nice if more acolytes/healers went out to party LOL - I'm lucky to find a fighter and a magician to roam with. Rogues are no problem, tho...

Litany
10-30-2007, 04:06 PM
I'm sure it will all change when the game becomes Open Beta, thus increasing the population ^-^;

MKoR_
10-30-2007, 05:26 PM
slayernk: my proposal was to combine this lower border for the 2nd class with a lower border to the first class AND not giving 10 lvls as soon as you start.
You're still right that 25-30 is too low for the second class, upon rethinking. Still, it would be nice to have the ability to get missile weapons earlier... fighters and rogues should be able to use them after that range, imo. although for fighters, focusing on str would probably not be very good for archery...

As for the potions: there really should be different potions. you may argue that there is a support class, but the possibility should exist to do this alone, imo.

Arella
10-30-2007, 05:49 PM
Exp rates being "low" ensures that all the content gets properly tested instead of people blazing through to high levels. The people that really want to get to a high level will do it no matter how low the exp rate is! When the game comes out for real, it would be nice if they had a high-exp rate server and a lower-exp rate server.

SuzyQ
10-31-2007, 01:34 AM
Exp rates being "low" ensures that all the content gets properly tested instead of people blazing through to high levels. The people that really want to get to a high level will do it no matter how low the exp rate is! When the game comes out for real, it would be nice if they had a high-exp rate server and a lower-exp rate server.
Agreed. I can see why exp-rates are low now, but personally.. I don't -have- all that much time to spend on a game, yet love to just mingle and quest whenever I get a hour or one/two of time. However, quests are few, especially at the low levels. Which means I should stop wincing and level up, I know that, but not everybody is a hard-core player, and can spend four hours on a party before receiving maybe two new quests, which then tend to take up bundles of time because of the low drop-rates. If the amount of quests and the exp-rates after beta-testing remain unchanged, then I would quit the game simply for knowing that in the long run, it would prove to be more frustration then fun.

Brahms0
10-31-2007, 04:44 PM
0.30% per kill sorry but if thats not mad grinding then i dont know what is thats even worse then maple stories rates if you want this game to be good realize that we arent a korean base were a north american and european base we dont like grinding as much as koreans so you should raise the rates of the exp by at least 3x that way we wont get 1.50% but 4.50% at least i mean fighting a monster 5 levels above you has to be more rewarding then 1.50%

YOU DO realize Male Story rate is actually .03 or .04% at best? THAT is a very big difference. .03% which is what you get in Maple amounts to ten monsters to get that 0.30%.

Maple Story IS BY FAR the worst game in exp rates, hands down. Even when fighting tougher monsters the rate is still .04% or .05% at best. While it seems you take roughly 1 or 2 hours for level in Maple it takes days for one level and partying... let's not get into that.

tony540
11-01-2007, 12:41 PM
No exp is fine with me... and i think if u are gonna change it just 1% higher.. games that are too easy tend to get boring... i mean grinding is boring too but its better off like that.

Because what is the point of lvling fast and get to max lvl? thn what are u gonan do after that? go around and try to pick on noobz?

Games that are balanced and teady is better thn fast pace games.. for instance when u find a xen stone u feel super duper lucky cause u found it with hard work than game that is over rated and make the stone drop every 10 monster... same with lvling... u work hard for that high lvl.. rather thn wanting to gain 1 lvl per mobb.. tooo easy = no fun

Quantum99
11-01-2007, 12:49 PM
Just do Kingdom quests they gave my lv 16 about 30% exp and a rand. gift (mine=enhanced weapon and someone else got a minipet!)

RedCross
11-01-2007, 12:52 PM
--.. for instance when u find a xen stone u feel super duper lucky cause u found it with hard work than game that is over rated and make the stone drop every 10 monster... same with lvling... u work hard for that high lvl.. rather thn wanting to gain 1 lvl per mobb.. tooo easy = no fun

It always is nice to appreciate what you've worked for. Couldn't imagine just buying or cheating my way into a game like so many.

Quantum99
11-01-2007, 12:57 PM
You're all stupid.
great contribution ****

DragonMan949
11-01-2007, 12:57 PM
Just do Kingdom quests they gave my lv 16 about 30% exp and a rand. gift (mine=enhanced weapon and someone else got a minipet!)

This is secret of the solstice, not Fiesta.
Quantum99, there arent any KQs in SOS.
Plus the exp rates are pretty low, so do Labyrinth with a partner or by yourself, I got 50% (and im lvl 37) in half an hour. Plus 2 lucky balls XD when i soloed in advanced.
Plus GMs can increase exp rates by getting special items that increase exp and when you beat spwan city or do other events to gain worldwide exp increase.

RedCross
11-01-2007, 01:03 PM
Knowledgeable, and awesome to boot. How do you manage yourself, Dragon ? :D

Jinkko
11-01-2007, 02:35 PM
Are you complaining for 0.30% exp??, you need to play MS, that is a so slow lvl game, i think that rate is good but an item for 2x exp. or quests with high exp., that's all a game could need...

By the way an invitation to play this game would be great...:)

Cordaris
11-01-2007, 06:15 PM
I like the game because it's not short. I hate games that end so quickly. And the fact that you level so slowly gives you satisfication in what you achieved. It's one of the best games i ever played.:D

risath
11-01-2007, 06:51 PM
I myself don't mind a bit of work to level because if you just blazed through the levels the game would be much less fun (for me atleast).

sanirotke
11-01-2007, 08:53 PM
Dunno, I started the game about 4 hours ago and I'm now Level 19 Rogue. I played Ragnarok online for about two and a half years, I have no problem with leveling and I think that 19 levels aren't too bad without any support neither knowing the game and it's mechanics. I'll give a try and play some more days, but within now the Exp rates are pretty goot in my eyes.

sani

slayernk
11-01-2007, 09:41 PM
yea i agree that every class deserves some kind of ranged ability its pretty annoying to watch our tank just charge into a group of mobs to gain initial argo. To be honest it makes me not want to group with any class w/o a ranged ability. Me and another magician can easily pull, kite and kill before it even gets to us then having an individual charge to a mob grabbing 2-3 additional mobs with him (since u dont know what argo's and what not) another annoying factor is me and my teammates decided to walk through the lower lvl zones to where we would normally level. (i'm 41, he's 43 and another one is 37) just happened one of those zones someone had recently just blitzed there way through the zone and made it to safety area. our fighter came into range and was bomb-barded with like 6 mobs. almost instantly dying on the spot as me and our team mate reached the safety zone. needless to say mobs that are trained to a safety zone need to despawn and respawn at there original location not right away but like 30sec-1min. Or increase the resistance rate of what a monsters dps is to a player regardless of defense. that way I as a lvl 41 magician dont have to blitz my way through every zone instead I can kill what argo's me and move on. This would also reduce the amount of monsters hanging around safety zones. (wrong thread to post this but i didnt feel like going elsewhere i prolly will tho) anyway give me your feedback and what you think of the idea.

SirYoko
11-02-2007, 11:01 AM
EXP LEVELS ARE TO LOW!!

They are way to low. Try leveling up after getting to 40 something you get nothing for monsters. Even with exp books you get maybe .10-.30exp. Normal time you get half or .05 or something like that. I think if you fight monsters higher then your level you should get alot of exp but you don't really. It takes hours and hours to just level up once. It seems more like when you die you lose more exp then you ever get. You can down level in afew deaths then fighting for afew hours. The exp thing is horrible and "ya if i don't like it don't play" well you know what i'm not. I been not playing for afew days becuase of rumor wipes, exp levels low, and other stuff. I'm now kind of just waiting for open beta to come out and hope they fix the problem and yes it is a problem. To those who are masters of leveling up and those who don't have a life just think about it. Exp levels are to low! T_T

slayernk
11-02-2007, 12:07 PM
well my magician isnt a 49 but he is a 43 and so far i've never found anything wrong with the xp system. by the time you hit 40+ in CBT you should have a decent amount of friends. Being for the most part a small community of friends we get in those large parties and just demolish everything and anything we come into contact with + have fun talking to other party members. I've already stated there should be more quest worthwhile to do but theres not ~~ and on another note the games leveling system is no where near as bad as final fantasy (i've never played maple story but have heard its by far the worse in any game)read some of my other post about final fantasy and wow xp system and even another plus to this game is that the learning curse is incredible easy to grasp as FF you'll be pwning those lowbie rabbits and bam dead from a dif rabbit (CTRL+C= how to tell what lvl a mob is on a system of too weak,easy prey, Decent challenge, Even match, Incredible tough, and Impossible to gauge for NM.) anyway my own personal experience leaves me to believe xp rate is fine. It is a problem for jobs 60+ who can run and mob all of salem vally for a total of like 1%of xp need to release higher lvl zones.

Melonie
11-02-2007, 09:20 PM
I like it, personally. These type of RPGs are just like that, they take a lot of time if you want to be really good.

kanjiharuk
11-02-2007, 09:24 PM
i wanna say, that this is a stupid comment...
if want a fast leveling MMoRPGs then...DO NOT PLAY THIS!
you suppose to play a private server rpgs then...
IF YOU DON`T LIKE IT DON`T PLAY IT..SO SIMPLE AND NO SMALL TALK! ok?
LEAVE OR STAY?

AriesMehjor
11-02-2007, 09:46 PM
Welcome to the world of MMOs I'm guessing you're still new to this whole thing, dont worry. Its been this way since time began. The exp gain is like this in every MMO, go ahead and check, its there, every single one you can name. Its not meant to be easy, its not meant to take three days and max out your character, thats what consoles are for.

The exp gain may seem slow right now because, frankly, the games not done yet.

I want you to take a look into the files of Fiesta all of them, and tell me what you see.

There is an entire world in there waiting to be brought out, patches still left to be done, and a vast array of other things to be brought into the game.

But again, this is OPEN BETA!

I've tried a thousand ways to explain it to people, but at the moment people still think this is the way the final game will play.

Think of this as a really really really long demo, that lets you try out and keep the features of the game that will come out during final release.

If you want everything fast, you're just contributing to your own demise. You'll lose faith and everything else in your own playing ability. Dont do this. Because really, once you get the hang of it, its not that hard.

Lemme give you an example, World of Warcraft, and Final Fantasy 11.

Even if you sat and played for three months straight in Final Fantasy 11 you might only actually reach lvl 50. World of Warcraft, maybe a little higher.

There are players in this open beta test that do things like that in less than a month.

So, really the stats and things you recieve leveling can only come from what you put into the game. If you want lvl 60 in this game, which from what I can understand the 59 cap has been granted and you can....CAN....proceed past lvl 59. Its going to take hard work, but in the end, just think of when you did the lvl 20 job change quest, beat the quest and felt an exilerating rush of accomplishment!

Its made to lvl slowly for a reason, if everything was handed to you, players wouldn't appreciate what they've achieved that much, therefore hurting the whole experience.

If you are having problems leveling....and if you feel like your tactics are making you move ahead too slowly, ask some of your piers who are higher up what it takes to get where they are. Its ok to be a little humble at times just to get ahead.

If you see someone higher in lvl than you, most likely you can do the same things they did to get that way.

I recently deleted an old lvl 32 character a while back and rebuilt him from nothing all the way back up to lvl 30. And while doing so, I also managed to build several other characters on the new server up to 20 within days. Took me about 2 weeks to get my old character back up to where he was before, but during those 2 weeks i still had time to level other characters to where they need to be.

The system isn't bad, its made to be slow on purpose, If you want it, you just gotta get up off your but maybe skip a few moments chating to your friends about what you ate for breakfast, and just get up and do it.

Be like Nike man, just do it!

http://img215.imageshack.us/img215/7872/thestrifede8.jpg (http://imageshack.us)

slayernk
11-02-2007, 10:58 PM
i wanna say, that this is a stupid comment...
if want a fast leveling MMoRPGs then...DO NOT PLAY THIS!
you suppose to play a private server rpgs then...
IF YOU DON`T LIKE IT DON`T PLAY IT..SO SIMPLE AND NO SMALL TALK! ok?
LEAVE OR STAY?

well said I totally agree and could not of said it better myself.

SuzyQ
11-04-2007, 01:51 AM
well said I totally agree and could not of said it better myself.

This is the feedback area, if people feel like exp rate is too high, or too low, then the place to complain about it is here I'd think. As long as they can give a reason for why they think so. This is an beta, and we're supposed to be telling what we do and don't like about the game, and give it a chance to either change it, or leave it as it is. In the long run (after beta), people that feel exp rates are too low will leave, and you won't have to listen to our complains anymore. Everybody happy.

And @ AriesMehjor, I played FFXI for two years, and was only level 40 at the very end. Then I had to quit it because social life and school became more time-consuming that it had been before. I -know- other games take more time to level, but in my case, I don't have that amount of time to put into a game. Perhaps my reason for asking for higher exp rates is there-for a selfish one, but I can't imagine that there aren't people in a similar situation.

TheCaptain
11-04-2007, 11:51 AM
i think its good to be hard to lvl because it make the higher lvls that much more respectable although seeing that this game has 200 lvls it might be a little low but i think it will be easyer to lvl when all the areas and new monsters are released.

Chopin
11-05-2007, 12:42 AM
I agree, one of the reasons why I don't play MMORPS very is often is because the exp rates are always too low. I like to have fun when I play a video game, I don't want it to be tedious.

slayernk
11-05-2007, 04:34 AM
Yea I agree, this being beta people should come here and give feedback. Yet there is a difference between complaining due to being pure lazy and saying Omg xp rate are to low, I dont want to grind away my life. Well look at it this way. To people who dont have a life they can get to lvl 40 in a day. I play a little here and there and sometimes all day being social and having fun in groups n what not. anyway with the little work i've done i'm already a lvl 45 magician.

In the long run there isnt anything wrong with the Exp system. People are just being lazy and yes there is a huge difference in giving feedback on what needs to be changed for the better and coming here to vent cuz ppl want 7%xp for a single kill wth seriously. I've posted to much on this topic so i wont bother with it anymore I can only voice my opinion in so many ways before it sounds more like i'm trying to force people to view this topic with reason.

Nokt1
11-05-2007, 07:20 AM
I want to do a remark that maybe U all are powerleveling in wrong way or wrong levels. Now in my 30th i do a lvl at 1.30 min. That isn't too much

edacade
11-06-2007, 11:15 AM
I don't really feel like reading ten pages worth of replies, but I will comment that I think it does get a bit too slow towards higher levels. But, I've also noticed that quests give you a fixed amount of experience points rather than a percent. I think the slower level gain could be easily remedied if we could see how much experience we need for the next level in the status window. But the experience status bar should still read percent, that way you can compare between how much experience you've gained and how that attributes to your percentage. But I'm weird, so I doubt anyone will like my opinion. <<;

Kronix420
11-07-2007, 12:09 PM
You must just suck at rpgs... I gain several levels per day even after 30+... If anything the exp rate is too high.

wiggins
11-10-2007, 08:37 AM
For the time invested, I guess the kill xp is probably about where it should be, especially considering the high rate of potion drops, and the fact that some classes, you can just spam one or two skills and start one-two shotting monsters easily at lower levels.

My gripe is the quest xp. I think that could do to be raised just a hair, not much, but a bit. Of course over time there's many things I would like to see happen with the game, since it's only in beta at the moment, time will tell...

For now, I'm ok with the game, I'm not blown away, I would love to have a tab-key or other hotkey targeting system...double clicking or single clicking targets is one of my main problems with these little graphical RPG's....as is the poor japanese->english translation.

so, we'll see what happens.

Rodaa
11-10-2007, 09:40 AM
its actually korean -> English. Just because its anime style doesnt mean its always japanese....

shishio90
11-11-2007, 12:32 AM
its hard to lvling..n we need +++weopon..n if the rate to lvling is lower..many ppl came to play this game..i know it!coz this game like ragnarok..

PKJai
11-15-2007, 12:37 AM
thats cause ur a noob. i got from 1-24 in 4hrs.. all u do is party.. the exp rate is fine as it is right now. while low level u get 2%+ from killing 1 monster. I cant think of any mmorpg that allows u to get 2% from1 kill when ur 2+ lvl

Tentousen
11-15-2007, 02:55 AM
I find the experience okay.....I just hate sitting to recover alot especially when ur trying to level up.You can only fight like 1 monster and then it's back to healing.

AriesMehjor
11-15-2007, 03:12 AM
I saw this thread and just had to say....from the standpoint of a lvling rocket nutjob "me". Theres not alot wrong with the leveling system since they actually give exp away from quests. As in, you dont really have to even do anything like grind to get exp somtimes.


But since you're only a lvl 16, Ill forgive you.
If you dont like it now......you'll never make it to lvl 40, maybe next year, but not within the next month sorry.

Every MMO Ive ever played has had some kind of system where you have to fight and grind to get to the next lvl. If you didnt have to do this, what appreaciation would you have for what you've earned.

After you hit about 40 you'll start to appreciate every single lvl you ever get from that point on. Why? Because it took you alot of work to get there.

You should be thankful this game doesnt delvl you like FF11 which is a worldwide game, not just some Korean grinder.

But if you're having trouble, let me just give you a little ease so you can have hope of at least making lvl 30 cause its really a cakewalk.

THE QUEST
yep.....thats it....kinda sums it up all in one....
If you havent noticed you'll start to reach a point where completing all the quests for your lvl will earn you at least 50% of what you need to lvl, and each lvl providing new quests and new experiences to lvl up and explore the game.

Thats what this game is about anyway, not grinding, not farming, not working to the point where it could be considered a job.
The quest will save you alot of hard work and effort if you know how to play your cards right.

Trust me.....my quests are my rocket fuel to the next lvl, and when you run outta gas....then guess what, looks like its a long walk from here, better start grinding again.

Cake.

AriesMehjor
11-15-2007, 03:18 AM
I say we need more quests!


And for the record....we need more WORKING QUESTS.

still got alot of bugs.

PKJai
11-16-2007, 12:40 AM
THE EXP RATE IS FINE AS IT IS.. Stop whining holy sht. if u want lvl up from 1-100 in a day go play RO private server. Whiners

PKJai
11-16-2007, 12:41 AM
You should be thankful this game doesnt delvl you like FF11 which is a worldwide game, not just some Korean grinder.






Cake.

This game does delvl u

PKJai
11-16-2007, 12:44 AM
Yea also. PLS Giv MORE HP to WARRIORS, more MP to MAGES. how r u suppose to tank in a lvl 50 with 489 hp. u need enough fuel to drive tank u noe.

also its truth in universe that Mage suppose to have more mp than hp.. BUt NOT in this game. mages have more hp than mp

Dakantos
11-16-2007, 12:57 AM
Exp rates are still hella low. i mean decent yes, but considering this is a CASUAL GAME meant for CASUAL gamers, it needs to be increased a fraction.

CLucas7686
11-16-2007, 01:11 AM
ok after lvl 16 it just becomes like another korean grinder if you dont want this game to be another typical korean grinder then i think the exp rates should be raises i mean im fighting a red named monster witch means its alot tougher then you yet one kill only gives 1.50% exp witch means i gotta kill alot of those red named monsters i think if some were to attack a red named monster it should give at least 7% per kill and as the name gets lighter in color the % you get gets lower and lower until eventually you get 0.01% per kill on that one monster

Welcome to the world of these free mmorpgs. That's not meant as a flame.. it's true. I HATE the grind more then anything. It's not terrible though mind you compared to others. Most games have a grind its just the f2p ones do a terrible job of making it not feel that way. More quests is the easiest way to fix the "grind" feel. If I killed 50 ants in the mine id shoot myself in the face. Though if I had to kill 30 for a quest and got exp from the quest equal to killing about 10 ants, I'd be happy to do it as I feel I'd be doing something else. Hence hiding the grinding. They wont change the exp rate even if your post is correct. I can kill things much much higher than me and am not rewarded appropriatly with exp. It's the way these games work and it's not going to change, the main player base of them for some reason which is beyond the average americans understand enjoy and put up with boring grinds.... so as long as people keep grinding companies will continue to keep skimping on quests and just having you grind in them. Its like the in game currency sellers. They wouldn't be spamming town if tons of lazy people wouldn't keep buying from them.

hypersonic
11-16-2007, 02:31 AM
I do agree that the grind can be boring, but i only do that when im power lvling (In the woods solo killing a few things and resting, repeat) otherwise im in a party and its a lot more fun, so i don't see anything wrong with the rates as they are now.

Rodaa
11-16-2007, 03:55 AM
i think the rates or ok, could maybe use a slight increase for the casual gamers but only a small one

allworrior
11-18-2007, 07:16 AM
I think that the more difficult to lvl, the better it is because if it is sooooo easy to lvl to the max, like some RO servers, you would not last any longer in this game(Basically cuz you can't get to enjoy lvling anymore). Well, at least you get to use some skills to kill red tag monsters:D

CLucas7686
11-18-2007, 05:15 PM
i wanna say, that this is a stupid comment...
if want a fast leveling MMoRPGs then...DO NOT PLAY THIS!
you suppose to play a private server rpgs then...
IF YOU DON`T LIKE IT DON`T PLAY IT..SO SIMPLE AND NO SMALL TALK! ok?
LEAVE OR STAY?

What a well thought out reply....that was sarcstic by the way.
People have the right to complain and off their suggestions. This IS the SoS feedback forum.... This isn't the place to kiss the dev's butt. It is called feedback for a reason. You're giving your thoughts on playing the game. I know a lot of people who hate the exp rates. Just because you don't doesn't mean everyone else is fine with them. I dislike the rates personally and think for the length of the game when you change classes and such they should prob be raised ......40-50%? Which you will barely notice the change at lvls 50+ but itll be more apparent at 16-30 or so. Anyhow this is more of a use your head post rather than a I hate the rates post. Also it seems my other post was deleted? Atleast I cant see it....oh well.

ChibiChix3
11-18-2007, 06:13 PM
Leveling was easy for me, I hit about 30 in 4 days (weekends, since I only play on weekends, probably about a 4-6 hour playday?) So leveling isn't a problem imo <_<