View Full Version : Make the bosses harder please
nasgax
03-20-2009, 12:29 AM
I'm not talking about kq bosses or helga. I am talking about the rare mobs and dungeon bosses; etc. (This is more directed at the dungeon bosses)
I have noticed that since the patch they have made the dungeon bosses stun and aoe timings RANDOM. Instead of it being Hit -> Hit -> aoe -> hit -> stun -> repeat. sometimes its: Hit -> stun -> hit -> stun -> stun -> aoe -> stun... (could other farmers confirm this for me please).
But if this patch WAS trying to make an attempt to make the dungeon bosses harder to farm for solo. Sure, the stun does help that, but I also suggest they make the bosses 20-30% better damage and twice or triple times their HP amount (maybe also add another skill for the bosses or give the extra skill attack to the minions that come with the boss). This would force tanks to be in the partys, and DD's to make it go faster. Sure you can still solo it, but it would take longer and be more of a pain in the neck. (That is the idea)
When this game was first made, it was all about teamwork, that sure has fallen out the roof since they been adding more and more CS stuff to increase your crit/dmg/def/stats/etc. Why party when you can solo xp faster? That's what it has turned out to be now a days.
I know a lot of F2P players that came to enjoy the game. About levels 40-60 a lot of them stop cause there are alot of players that would rather solo then party a F2P player. So they party other F2P players, and it usually doesn't work out in abyss cause a player with CS stuff will see a party with no extenders, no CS outfits, and takes advantage of this free KP.
( Sorry, I seem to have slipped off the topic a little. )
[/back on topic]
Should the dungeon bosses be stronger? A lot more HP? (would force more DDs in partys), Stronger attack? (would force more tanks in dungeon partys) What are all your opinions on this? I will open a poll for this.
willemstyle
03-20-2009, 04:15 AM
Bosses should be stronger, totally agreed!
BUT...
If you make the bosses stronger, increase their drop rate.
In my experience, when solo-ing bosses, including war rant and drop boost, only 1 of the 3 bosses drop a blue.
Celtic_Princess
03-20-2009, 06:18 AM
Moved for ya ^^
cercia
03-20-2009, 07:51 AM
Considering how the difficulty of acquiring parties at certain level sets, it seems unfair to make the bosses harder. I somehow managed to hold off a GGK with Kiting until my unfairly mobbed (a malicious player's fault) cleric was able to get back to me. Due to the setup of Concealed Peak, this is probably the only map that I could do this in, and if I was on my mage, there would have been no hope.
Now, I was lucky to get a party for this, even though it was one person (who was on my FL on a different character). I can only imagine the difficulty of getting a party for TK, or GoC.
wannabeguyo
03-20-2009, 08:53 AM
You should add this to the stickied suggestion thread by LordAlden. I just suggested the same thing, because I jsut came from a KQ @.@
globule
03-20-2009, 11:39 AM
Considering how the difficulty of acquiring parties at certain level sets, it seems unfair to make the bosses harder. I somehow managed to hold off a GGK with Kiting until my unfairly mobbed (a malicious player's fault) cleric was able to get back to me. Due to the setup of Concealed Peak, this is probably the only map that I could do this in, and if I was on my mage, there would have been no hope.
Now, I was lucky to get a party for this, even though it was one person (who was on my FL on a different character). I can only imagine the difficulty of getting a party for TK, or GoC.
One possible reason why it is so hard to get a party might be because.... bosses are so fragile that players no longer need to party to get them.
If one can easily solo a boss monster, why go through the hassles of making a party to kill it and eventually arguing over the random drop that may drop?
Much simpler to keep soloing the boss...
DF001
03-20-2009, 11:41 AM
Why would one agree o.o
nasgax
03-20-2009, 12:29 PM
Why would one agree o.o
To bring back the meaning of 'teamwork', back into the game, obviously those who depend on farming the bosses for the drops for money are not going to like this idea.
It seems that this poll is going both ways, nice. This idea I have said is because of all the players farming the dungeon bosses for the drops themselves and they overpricing it in there vend. I think the players that use teamwork to get such good drops in the game deserve the drop. Weather it be a duo, trio, or full party. But not a single person. I am not even level 50 yet and have made well over 5g from farming km, zk, and ggk by myself. With that, I think the bosses are too easy. Part of the reason of why the economy is so bad is because it is so easy to make money. Farming bosses is one of them.
DF001
03-20-2009, 12:47 PM
I see, however, there are people that still fail with a party, the only classes that can effectively solo bosses are mostly clerics and fighters with +9 gears and they need to know what they're doing
nasgax
03-20-2009, 12:52 PM
I see, however, there are people that still fail with a party, the only classes that can effectively solo bosses are mostly clerics and fighters with +9 gears and they need to know what they're doing
Naaaaaa, with my full end fighter, with KM, ZK, AND GGK I had white gear and SCROLLS. Now a days the game relys on scrolls for PvE. As long as your scrolled everything is easy. During the 59 cap, everyone still had only t1 scrolls. And still full parties were used to farm the dungeon bosses.
OS gives us powerful scrolls and makes the game super easy but doesn't make any mobs harder to counter it. And with full party with a tank and cleric, that clerics party buff will be maxed, giving the tank even more def. It's all about teamwork.
cercia
03-20-2009, 12:54 PM
Indeed, as I couldn't hope to solo the TK on my archer even with full +9s (though it would help). I am not looking forward to that quest.
As is, my archer is lucky enough to be able to generate an 843 defense...with three +9s (top, hat, and pants, all with heavy end), a t3 def scroll, and a cleric in party (so much for soloing). I have no end in my build.
nasgax
03-20-2009, 02:57 PM
bump
10 char
c:
saiyou8
03-20-2009, 03:06 PM
=/ Some dungeon bosses are way too easy... I've seen a cleric in 30 equips soloing GGK [I think she had just hit 40 not long time ago, 'cause she still got the old equips. Or then she just liked the 30 ones o.o] And a 60 fighter soloing GOC. And me soloing Legendary Tree and the 3 Giants in FoS at 76 without sc.
And the Hero mobs; Giant Stonie is just like a bigger Ancient Stonie.
feeshi
03-20-2009, 05:57 PM
To contribute, the boss skill timers have been changed. I also have noticed this with KQ bosses too though. If this was done to make the bosses harder, that's just lulz. If anything, the bosses have gotten easier. One of the higher bosses in particular takes 10-20 seconds now because he'll go entire fights without stunning. I could go either way with the party requirement. Sure it forces teamwork, but it punishes the more casual player that doesn't want to do guild raids.
Zamacka
03-20-2009, 06:16 PM
deffinantly~i think os would agree~now adays with a cs outfit and a charm its easy to tank a dungeoun boss. It would make os more money if they had to by ext. and cs hp pots to farm them. I think the bosses should have aoe,stun,debuffs ex. decrease def and a magic attack so fighters have a hard time ^^- this would likey make soloing incredibly hard and for most turn it into duoing or ptying>making getting the kill on a boss much easier for quests. I also think there should be tons of mobs that surround the boss but dont neccesarily folow the boss making a mage or archer in the party a neccesity.
zuzubee
03-20-2009, 06:53 PM
=/ Some dungeon bosses are way too easy... I've seen a cleric in 30 equips soloing GGK [I think she had just hit 40 not long time ago, 'cause she still got the old equips. Or then she just liked the 30 ones o.o] And a 60 fighter soloing GOC. And me soloing Legendary Tree and the 3 Giants in FoS at 76 without sc.
And the Hero mobs; Giant Stonie is just like a bigger Ancient Stonie.I did the very same thing 2 nights ago. It took me awhile, but I solo'd GGK as a level 42 cleric without a buff, but t3 shield/vita. I don't think I should've been able to do that, honestly. ^^
Bosses easy, make them harder so others have to party to kill them. Then fix the bug that lets lvl 8x academy masters warp to academy to farm the bosses.
DemonEyeKyo
03-20-2009, 08:15 PM
i think bosses r fine that way.. though they should remove some item in cash shop that greatly disrupt game balance,.. aka charm of might, cash hp pot and thats it... beside that, if boss were harder.. only a handful could still solo and take advantage of their +9 everything.. like bosses r now, fighter dont need to be fully +9 to solo most of the bosses easily, so i guess its better that way for the non sc user... though true fighter n cleric r so advantaged as farming bosses for em is sooo easy , though cleric give so low dmg its inneficient for em kinda after 4x.. lol.. but i think the way to resolve class balance issue would be to lower the amount of hp restored by stone to half what it is now for both fighter n cleric.. that would so balance the game i think and people would be forced to party
nasgax
03-21-2009, 01:58 AM
i think bosses r fine that way.. though they should remove some item in cash shop that greatly disrupt game balance,.. aka charm of might, cash hp pot and thats it... beside that, if boss were harder.. only a handful could still solo and take advantage of their +9 everything.. like bosses r now, fighter dont need to be fully +9 to solo most of the bosses easily, so i guess its better that way for the non sc user... though true fighter n cleric r so advantaged as farming bosses for em is sooo easy , though cleric give so low dmg its inneficient for em kinda after 4x.. lol.. but i think the way to resolve class balance issue would be to lower the amount of hp restored by stone to half what it is now for both fighter n cleric.. that would so balance the game i think and people would be forced to party
ya, I agree that they need to either completely take out charm, and a few other things.
ALSO, even tho most of everyone will disagree on this even tho it will solve alot of problems... I think they should take away the 30 day 50% hp/sp EXTS. Why? Think about it, it's because of extenders that players solo more, it's because of extenders that pvp is alot more unfair, it's because of extenders that there is less and less teamwork, etc etc.
roonthehax
03-21-2009, 05:02 AM
At level 35 with about 600 def, and 3k hp my fighter can barely solo ZK and about 1/6 times does he drop a blue (w/o hunter warrant/drop boost)...
So if they are made stronger/harder then increase the drop rate, indeed.
nasgax
03-21-2009, 05:05 AM
At level 35 with about 600 def, and 3k hp my fighter can barely solo ZK and about 1/6 times does he drop a blue (w/o hunter warrant/drop boost)...
So if they are made stronger/harder then increase the drop rate, indeed.
Don't forget you get even more def with a cleric and more party members.
nasgax
03-21-2009, 12:32 PM
bump
10 char
artboi
03-21-2009, 01:12 PM
xD yea i soloed km with just t2 scrolls
i soloed zk with end gear nothing +9 and t3scrolls
i soloed ggk with str/dex gear with alot of potions and t3scrolls
i soloed chiefguard with a +9shield +0 sword and t3scrolls and end gear nothing +9 other than the shields
they are just too ez xD
bring back the excitement of getting your butt kicked even in party.
nasgax
03-21-2009, 10:31 PM
bump
10 char
nasgax
03-22-2009, 01:53 AM
more opinions on this please, all share your thoughts on this, just dont come in, vote, then leave >.> *slaps*
mstp14
03-22-2009, 03:08 AM
well ill say this :
1. not everyone has end build or end gears and from what i see your chars have tanking build and so tanking boss monsters is easy for you.
2. there is a HUGE difference between fighting low lvl monsters like KM,ZK,GGK and fighting bosses like GOC and GH and Helga.
3. You cant find parties all the time to kill dungeon monsters.
4. Increasing dungeon monsters and bosses' damage and hp by 30% as u said would get some classes like mages/archers killed mostly in one or two hits if they didnt find a party, look at point 3 again. Even if they could withstand the damage of a dungeon monster, killing it would give them really hard time because of their high hp. Eventually that will rule out two classes from doing their dungeon quests on their own if they couldnt find a party.
5. Drop rate for some dungeon bosses like GH was decrease by a massive amount. About 2 weeks ago u could get a purple for every 3 GHs you kill, now you might kill up to 20 GHs and never get a single purple even with rant. So if they became too strong in addition to that, why would anyone would want to get near a dungeon boss?
6. Even if they did add damage and to dungeon bosses i think everyone will hate it and you will regret it. Why ? , because that way only few fighters will be able to tank them, and most fighters will refuse to go to dungeons because they have low hp and/or defence and are afraid of losing exp. In other words only CS users and few rich fighters with +9 gears will go to dungeons. And all the non CS/+9 players will stay out and there are alot of them. period
7. Your idea wont change anything. The ones who could solo these monsters using +9s, charms,CS pots and scrolls will STILL be able to solo them. That idea would only keep the ones who dont have any of these stuff out of the dungeons.
8. wow i really talk alot O_O.
Duckula
03-22-2009, 04:04 AM
One thing I would like to see is that the bosses can resummon its mob to fill it up to its full strength again. I think this would remove the soloing on bosses, so why make the boss stronger lets the mob come back for time to time. Or make the mob stronger at least, are they not there to protect its master o_O?
nasgax
03-22-2009, 03:21 PM
well ill say this :
1. not everyone has end build or end gears and from what i see your chars have tanking build and so tanking boss monsters is easy for you.
The the point of this idea is so that you can find a tank to join you. Don't you think that if there was more situations that a tank was needed, that more and more players would make one?
2. there is a HUGE difference between fighting low lvl monsters like KM,ZK,GGK and fighting bosses like GOC and GH and Helga.
Well then the increase for only mobs up to GOC, cause I agree that GH is already pretty strong.
3. You cant find parties all the time to kill dungeon monsters.
Then don't kill the boss if you don't have the party.
4. Increasing dungeon monsters and bosses' damage and hp by 30% as u said would get some classes like mages/archers killed mostly in one or two hits if they didnt find a party, look at point 3 again. Even if they could withstand the damage of a dungeon monster, killing it would give them really hard time because of their high hp. Eventually that will rule out two classes from doing their dungeon quests on their own if they couldnt find a party.
That's why you need to get a party with a tank to do it.
5. Drop rate for some dungeon bosses like GH was decrease by a massive amount. About 2 weeks ago u could get a purple for every 3 GHs you kill, now you might kill up to 20 GHs and never get a single purple even with rant. So if they became too strong in addition to that, why would anyone would want to get near a dungeon boss?
Then I suggest if the mobs are harder, increase drop rate as well. Just as fair ya? You are ranting out the flaws in my idea. Instead you need to give more ideas to this to make it better. My point is trying to get tanks useful again and stop players from soloing the bosses and getting all rich by themselves. I think we can both agree that economy is bad on the game.
6. Even if they did add damage and to dungeon bosses i think everyone will hate it and you will regret it. Why ? , because that way only few fighters will be able to tank them, and most fighters will refuse to go to dungeons because they have low hp and/or defence and are afraid of losing exp. In other words only CS users and few rich fighters with +9 gears will go to dungeons. And all the non CS/+9 players will stay out and there are alot of them. period
This idea will also encourage players to make some +9 then. So that they can be all godly and take dmg from these dungeon bosses. "and most fighters will refuse to go to dungeons because they have low hp and/or defence and are afraid of losing exp." <-- That is the most funniest thing I have read yet.
7. Your idea wont change anything. The ones who could solo these monsters using +9s, charms,CS pots and scrolls will STILL be able to solo them. That idea would only keep the ones who dont have any of these stuff out of the dungeons.
So then your agreeing the OS would make profit from this idea, Thanks for supporting it :)
roonthehax
03-22-2009, 03:57 PM
Oh wait, I just killed ZK about 30 times lol, with only .. nothing lol.. just my normal purp set and +9 axe...no scrolls..nothing...
darthnish
03-22-2009, 04:02 PM
yea make em harder, make me buy charms plox >.>
Lety23
03-22-2009, 06:42 PM
I'm not talking about kq bosses or helga. I am talking about the rare mobs and dungeon bosses; etc. (This is more directed at the dungeon bosses)
I have noticed that since the patch they have made the dungeon bosses stun and aoe timings RANDOM. Instead of it being Hit -> Hit -> aoe -> hit -> stun -> repeat. sometimes its: Hit -> stun -> hit -> stun -> stun -> aoe -> stun... (could other farmers confirm this for me please).
But if this patch WAS trying to make an attempt to make the dungeon bosses harder to farm for solo. Sure, the stun does help that, but I also suggest they make the bosses 20-30% better damage and twice or triple times their HP amount (maybe also add another skill for the bosses or give the extra skill attack to the minions that come with the boss). This would force tanks to be in the partys, and DD's to make it go faster. Sure you can still solo it, but it would take longer and be more of a pain in the neck. (That is the idea)
When this game was first made, it was all about teamwork, that sure has fallen out the roof since they been adding more and more CS stuff to increase your crit/dmg/def/stats/etc. Why party when you can solo xp faster? That's what it has turned out to be now a days.
I know a lot of F2P players that came to enjoy the game. About levels 40-60 a lot of them stop cause there are alot of players that would rather solo then party a F2P player. So they party other F2P players, and it usually doesn't work out in abyss cause a player with CS stuff will see a party with no extenders, no CS outfits, and takes advantage of this free KP.
( Sorry, I seem to have slipped off the topic a little. )
[/back on topic]
Should the dungeon bosses be stronger? A lot more HP? (would force more DDs in partys), Stronger attack? (would force more tanks in dungeon partys) What are all your opinions on this? I will open a poll for this.
Ok, about the F2P players.
It IS possible to play for free AND succeed in the game. FYI sc is an option for a reason. It is possible to enjoy the game without sc.
I played my cleric until 55 without SC and I enjoyed it very much. Also, not all SC users are jerks and not party. Even with SC, everyone can use a helping hand.
I do use SC now, but just for the costumes. It's nice to look different every now and then ^.^
~~
Ok, so now about making the dungeon monsters harder.
One question: So, just because SC people have it easier, and because they farm the monsters, F2P players have to have it harder so it evens out?
I really don't see how that is making it any better. To me, it just looks like they'll have to find a SC user to help them anyways, buy SC themselves, or quit?
Also, you do not need SC to farm a boss monster in a dungeon. Not everyone that has a +9 got it with SC.
If you can't tell, I voted "No" :]
nasgax
03-22-2009, 09:08 PM
Ok, about the F2P players.
It IS possible to play for free AND succeed in the game. FYI sc is an option for a reason. It is possible to enjoy the game without sc.
I played my cleric until 55 without SC and I enjoyed it very much. Also, not all SC users are jerks and not party. Even with SC, everyone can use a helping hand.
I do use SC now, but just for the costumes. It's nice to look different every now and then ^.^
~~
Ok, so now about making the dungeon monsters harder.
One question: So, just because SC people have it easier, and because they farm the monsters, F2P players have to have it harder so it evens out?
I really don't see how that is making it any better. To me, it just looks like they'll have to find a SC user to help them anyways, buy SC themselves, or quit?
Also, you do not need SC to farm a boss monster in a dungeon. Not everyone that has a +9 got it with SC.
If you can't tell, I voted "No" :]
I never said anything about SC users being jerks, and fyi, with stones/pots/scrolls/no +9's, ANY fighter can EASILY solo the bosses. On ANY mmo I have never seen a boss so easy to kill and so easy to make money off of. This idea was yes, to make it harder for sc players to farm the bosses and use more teamwork.
Did you know during the 59 cap, there was always partys on for the bosses. And that was when there was only t1 vit/def scrolls still. Now that we have t3 scrolls, higher lvl buffs, extenders, etc etc, to counter that, they should increase mobs and make em harder. Otherwise this game is a cake walk for solo players. No teamwork, no fun.
Btw, have you not realized already? OS dun care about if this game is easy or not for F2P players, if they were they would have taken off alot of SC stuff and made pvp more balanced, etc etc.