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View Full Version : First impressions...Need more community interaction



Whittaker
10-12-2007, 12:53 PM
So I've been playing the game for a couple of days now, tried most of the character types and played in a few events. I highlighted my main points for those not caring to read my reasons why :D

First impressions are good so far, I realize that this is still a closed beta so their is yet to be a lot of work done but spelling errors probably should be cleared up fairly quickly.
I know they don't impact play too much but it gives the wrong impression to players and they turn away when they can't find something because it's misspelled.

Ok on to the more serious matters, I think the most obvious thing missing from the game is that it needs more of a community feel. It's a mmo game and yet when your out training it can feel as if theirs nobody else about. While playing in the events I saw that we already have a nice and fun community be we should see and hear people more often.
I have no issues with having to pay to talk in world chat, I think it's a fine way to try and cut back needless spamming, but most people don't even know how when they first enter the game. I think we shouldn't need an item to speak in world and it should be incouraged to get people more active in chatting or looking for parties.

Another note would be to give clearer indications of monster levels, it's hard to know if the creature your about to fight will be too low or will kill you in 2 seconds :D

Lastly I think the quests should be more rewarding exp wise, their should be more to a game than grinding.

Anyway that's all I have to say for now, you should get a reward if you managed to read through all this, free lucky balls for all :D

hippychibi
10-12-2007, 01:00 PM
Do I get to pick the color?

I think the community if fine. I do know what you mean about people not talking sometimes outside of towns. I do feel the same way. You should join my family, I know people that know people. ^_^

I think the monster lvl markers are clear once you understand them. When i first got on, all I saw were white and RED. Remember, white is okay, pink maybe, and red will be hard. Oh and blue is useless. ^_^

Kaleidoscope
10-12-2007, 02:26 PM
There are also in betweens too. >> There are totally different shades of white/pink/red so that you can figure out which end of it things'll be on. There are dark pinks which will be quite a bit harder and there are very pale pinks that will be only a little harder. I would still like to be able to see a monsters level and then how much EXP in numbers you get from them at the end though. xd;

I'm hoping that the spelling errors will be removed by open beta.

And I definitely think that the quests should be rethought a bit. Because as of right now SOS is pretty much a grinder. :x If the quests were better laid out then that could change though. 83

hippychibi
10-12-2007, 04:29 PM
I hadn't noticed different shades of pink or white, I only noticed pink night before last. Maybe they just look the same and I blow it off as the same and just go by monster type.
The quest are a little lacking but I don't find the grind as grinding as some other games. I would like a quest every once in awhile but what real quest can MMORPGs give other then kill all these monsters or take this item somewhere.
If anyone played R.O.S.E. (Rush On Seven Episodes) online as a Hawker might remember the few dash quest, where you had a time limit to get from one NPC to another and back in a certain amount of time. Those where times almost perfectly and were great rushes of failure or victory. It stings after a 10 sprint to not make it, but you felt great if there was time left on the counter. There should be rogue quest like that. It would make Rapid Speed not just fun to use but a good skill for exp. gain.

qngage
10-12-2007, 08:53 PM
GM.. Hi.. thx for the invites.. :D
love the game.. very friendly for a low slow internet connection like me.. (i have a hard time playing fiesta, miss it so much...). Well i agreed with the misspelling thing.. it could get some people to get lost or even confused. Sometimes the sentence is misleading, or even not leading to anything at all (some words are missing).. well it's just me maybe...
And yeah, an experience gain indicator would be great. Just like any RPG game i played, i enjoyed the ones with experience gained indicator (not just level).

Great game!