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Digitalsiddha
10-14-2007, 09:19 AM
Hello! I am new to Fiesta but very familar with healing in other games (thats all i do lol). I've read alot that clerics don't do damage really (or not much). I play more of a support (full buff/heal- little to no melee) and i was wondering if i should put points in END, SPR, INT or what. Will INT increase the amount I heal for? I ask this because in many games your M.ATK/ Spell damage effects healing as well. Also, what spells should i enhance (well i know heal lol).

I realize with this kind of build, it would be impossible to solo, but i duo with a fighter, so thats covered. This question is aimed for a bigger party.

Any help would be greatly appreciated. :p

Cuddles101
10-14-2007, 09:29 AM
As far as I know the heal spell heals for a fixed amount of HP, like the 2nd upgrade heals for 270 HP. I think you can empower the heal spell by increasing it's potency but I am not sure that would work because I've never tried it.

As a cleric you'd be better off investing in END first since we hit like little girls and need to dish out as much as we can without having to stop to heal ourselves so much. Next would be SPR which gives you more Max SP but you can purchase skills that increase your Divinity and Max SP so I don't bother putting anything into SPR anymore.

The last (and most least) attribute a cleric would need to invest in is STR. Sure, it would be nice to hit a little harder but that is one less point going into your END, and besides, if a noob fighter passes and happens to see your cleric doing anywhere near as much damage as he is then he's gonna request that the developers nerf clerics' attack.

Andromeda
10-14-2007, 09:37 AM
Well if you just want to be a healing cleric and nothing else do a full SPR Build nothing else.

Nothing else is required at all if you plan to play with a fighter everytime you are partying. Your characters stats have no effect on the skills your character uses. Depending on the skills level will determine how much your skill will damage or heal.

The skills you should work on empowering are as follows

Heal - Max both in SP consumption and cooldown. (Do this before working on other skills since this is the skill a cleric uses most)

Revive - well if you enjoy playing KQs you might want to invest a couple of points in cooldown because at max your cool down becomes 21 seconds instead of 30

Restore - Sp consumption only no need for cooldown since you alter between this and heal

Invincibility - Max the duration of this skill at all costs when you obtain it

Endure - Well by the time you can use this skill you will be fairly good playing as a cleric I assume but it wont hurt to add some SP Comp points on it since as a cleric you often get begged/harrased for this buff.

Protect/Resist - Well this is the next main skills next to heal that a cleric uses but you wont need to add any points to this at all

Rejuvenate - This is just a more powerful version of heal but slower. Since people use a combination of both Restore and Heal this skill is hardly used. So dont waste any points on this skill.

There are a few other skills but most of them are attack skills which you said you werent a melee cleric and the other skills I didnt mention are for very high Level clerics so I wont mention them either.

Digitalsiddha
10-14-2007, 11:50 AM
Thanks so much <3!

NightRyda
10-14-2007, 02:55 PM
INT is useless for clerics