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View Full Version : GM Rayse on Hellgait & .Bin errors



AParadiseLost
03-23-2009, 02:57 PM
http://i42.tinypic.com/9roocj.jpg

King_Obito
03-23-2009, 05:02 PM
Thank you for finally posting this. Didn't know how many times I needed to tell people that they won't change.

doddzy83
03-23-2009, 05:08 PM
YAY!!
10char

mage250
03-23-2009, 05:39 PM
I luv uuuuuuuuuuuuuuuuu 8D

FaytLeonheartOmega
03-23-2009, 06:31 PM
haha now thats helpful x)

Blackremnant
03-23-2009, 06:40 PM
lol. coolz. hellgaits won't change in stats.....................-sigh- PvP in roumen is so dead now XD.

nishant-rocks
03-23-2009, 07:01 PM
i like this gm

akarih
03-23-2009, 08:03 PM
This GM sounds friendly. :D Kudos.

wannabeguyo
03-23-2009, 08:05 PM
Well, i guess it would be cool to see people being 1-3 (maybe 4) shotted XD.

Adrichiang
03-23-2009, 08:26 PM
GM_Rayse is a doll :).

It's nice to know the new staff is making an attempt to communicate to players in game when they can. While I had many conversations with various OS staff at one time or another, I really felt that everything I speak with OS staff is "Off the record", confidential, and I personally will not post a screen shot of our private conversations in the public forums. The simple fact that in game chats between a player and GM should be private and plastering their words would make them very reluctant to further player inquiries at best.

Any information provided by a GM in game via private chat is only implied (speaken orally sort off) and not expressed (written in a contract, unchangable) regarding Helgait weapons.

It's interesting news to hear that Helgait items will not have its stats modified at this time as far as GM Rayse is aware off.

So if and when upper management decides to modify Helgait weapons for whatever reason in the future, please do not hold GM Rayse accountable k?

wannabeguyo
03-23-2009, 09:01 PM
Uh maybe I'm wrong but isn't that just the normal chat? If it were whisper it would be in blue and in the whisper tab.

AParadiseLost
03-23-2009, 09:19 PM
Uh maybe I'm wrong but isn't that just the normal chat? If it were whisper it would be in blue and in the whisper tab.

They were the "roar" type chat.

And I asked if it was ok if I posted this, although it was a few minutes after posting. I got the go ahead.

wannabeguyo
03-23-2009, 10:30 PM
Ahh lol, the color codes were always confusing. I remember once I got a PM from a Gm and didnt realize it was actually for me until like 20 minutes later.

kadenzza
03-23-2009, 11:18 PM
GM_Rayse is a doll :).

It's nice to know the new staff is making an attempt to communicate to players in game when they can. While I had many conversations with various OS staff at one time or another, I really felt that everything I speak with OS staff is "Off the record", confidential, and I personally will not post a screen shot of our private conversations in the public forums. The simple fact that in game chats between a player and GM should be private and plastering their words would make them very reluctant to further player inquiries at best.

Any information provided by a GM in game via private chat is only implied (speaken orally sort off) and not expressed (written in a contract, unchangable) regarding Helgait weapons.

It's interesting news to hear that Helgait items will not have its stats modified at this time as far as GM Rayse is aware off.

So if and when upper management decides to modify Helgait weapons for whatever reason in the future, please do not hold GM Rayse accountable k?

I can`t wait to one-shot you with my axe. 8D

numot
03-23-2009, 11:46 PM
LOL ....not getting nerfed huh....guess there is a 4th transcendent class in fiesta being created. aka GODS. but he doesn't now about anything as of now. time will tell. always does.

DF001
03-24-2009, 01:21 AM
o:< level 120 boss drops level 91 weapons!? No way~

numot
03-24-2009, 02:35 AM
Sliky did say that the lvl req was lowered so players wouldn't "have to wait so long to use them"

Chaola
03-24-2009, 03:00 AM
Sliky did say that the lvl req was lowered so players wouldn't "have to wait so long to use them"

I remember it.

I'm quite disappointed that the weapons will stay the way they are. A level 120 weapon being able to be used at level 91 is just increasing the gap between players.

THr3eS01di3Rs
03-24-2009, 03:06 AM
*Is an Archer* were doooomed T-T

*hides in cardboard box* >.>

Plushii
03-24-2009, 04:53 AM
no change in the hellgaites?! O.o

....R.I.P pvp in Fiesta...

boo18white
03-24-2009, 04:58 AM
meh, im not afraid of those helgaits lol, plus archers wif helgaits arent completely doomed, we can still kite those fighters :p

DF001
03-24-2009, 05:00 AM
I imagine it..

91 archer with nub clothes and lvl 1 bow runs around in FBZ1.

89 axe fighter attacks the archer and kills him

Archer gets on helga xbow. 89 fighter has died.

boo18white
03-24-2009, 05:04 AM
I imagine it..

91 archer with nub clothes and lvl 1 bow runs around in FBZ1.

89 axe fighter attacks the archer and kills him

Archer gets on helga xbow. 89 fighter has died.

hmmm sounds like something i would do, cept i dont have a helgait.....yet

ashen_shugar
03-24-2009, 05:35 AM
At least we now know the A & D thing is an Event and not the cap raise. I was kinda hoping to cap before it does, I'll need some time to get those 12 levels in.

savaro
03-24-2009, 06:19 AM
lolz well dun have to buy armours for pvp anymorexD if an fighter with helga axe and charms has an attack of like 10000+ am death anyways

irix33
03-24-2009, 06:36 AM
lolz well dun have to buy armours for pvp anymorexD if an fighter with helga axe and charms has an attack of like 10000+ am death anyways

Apparently, some fighters are already dealing such damages now, without hellgaits.

DincaTinel
03-24-2009, 08:59 AM
yup the helgait wepons are boss lvl wepons and atm Helga isthe only boss in the lvl the otheers like the dungenon ones are chiefs so luck careful

Boss monster
http://fiestafan.com/wiki/Hellgate_King_Helga

Helga is true boss :p

Chiefs

http://fiestafan.com/wiki/Kallap
http://fiestafan.com/wiki/Mara
http://fiestafan.com/wiki/Charismatic_Mara
http://fiestafan.com/wiki/Great_Goblin_King
http://fiestafan.com/wiki/Legendary_Tree
http://fiestafan.com/wiki/Ghost_Knight
http://fiestafan.com/wiki/Cursed_Knight_Lord

etc atm Helga is the only boss in Isya but in the future wil be more dont forget iesta is stil in open beta

AParadiseLost
03-24-2009, 09:58 AM
. . . dont forget iesta is stil in open beta

Open Beta ended on November 7, 2007. Click the quote for more information.




Hey there,
A few comments on this discussion:



Fiesta is not currently in Open Beta, nor should you see anything on the site containing that language. If you do, please let us know. We have no plans for any character wipes. Fiesta is currently in live commercial service.



I'm not sure where you got this information, but we have not made any public statements about where Fiesta is with respect to its planned lifetime. All I can say is that we hope to support the game and release content for it as long as player involvement justifies our efforts. :)

Typically software leaves the "Beta" phase once it enters commercial status. Wikipedia has a nice explanation (http://outspark.com/forums/showthread.php?
p=1346964#post1346964):


General availability (GA) is the point where all necessary commercialization activities have been completed and the software has been made available to the general market either via the web or physical media.

We publicly announced the debut of the Fiesta Store on November 7, 2007 - just over a year ago. Click here (http://corp.outspark.com/news/20071107-01.php) to read the full release.

Hope all this information is helpful.

Tommy2k7_uk
03-24-2009, 10:21 AM
umm so if there lvl120 weps that have been low down to lvl91 then wouldnt it be a good idea to take the % of damage off for the 29 lvl gap what ever dmg that would make them i no idea lol. but mayb we will get stronger anyways so the helga weps might not kill as fast as some think

numot
03-24-2009, 11:18 AM
thats wishful thinking. the hellgaits WILL KILL YOU. period.

cercia
03-24-2009, 11:22 AM
thats wishful thinking. the hellgaits WILL KILL YOU. period.

Or, if you have one of the Hellgait Shields, nothing other than a Hellgait will kill you.

Seriously, even if they only do about 30% damage (which is how much they'll do on mobs with the appropriate defense), we're looking at around ~900 raw damage per basic hit. Now, stack that with skills that do over 100 extra damage.

Even the 12k hp Fighters will fall quickly to that.

On the other hand, clerics with Hellgaits won't feel so useless anymore. :p

Edit: Oh, I guess it should also be mentioned that they have a faster attack rate than normal - yeah, the Hellgait bow has a 1.0 second attack rate. That's 1706-2363 (+ enhancement) raw damage per second. I think DPS has been quite redefined.

j0hnny_tsunami4116
03-30-2009, 09:27 AM
o-o"


THE TRUTH AT LAST *-*

THr3eS01di3Rs
03-30-2009, 01:44 PM
*cries* the truth hurts D=

*quits archer*

wannabeguyo
03-30-2009, 01:48 PM
T_T, just realized how high fighter damage will be. Who needs the PvP kq hammer anymore? Fighters don't, that's for sure.

t3nchi
03-30-2009, 05:46 PM
think about how dangerous it will be when the fix the +9'ing of the hellgaits and/or +10's come out by then xD DEATH TO ALL xDD

darthnish
03-30-2009, 06:07 PM
well it'll be fun, xbows will pwn all, kite the fighters to death before they 1 hit destroy you

numot
03-30-2009, 06:28 PM
basically pvp in fiesta is screwed.

peace guys...i quit XD

t3nchi
03-31-2009, 08:14 AM
haha thats true with an xbow and range..lots of range ..ud be able to kill fighters pretty easy ... BUT!...if we do get the "tomohawk" skill ( throwing your 2H weapon ) then EVERYONE SCREWED!!! ontop of that.. even if we dont get that and we get "DASH" (dashes to target) .. yea xD if we get those skills with hellgaits then ill finally agree that fighters got overpowered xD!! range is the only thing that allows mages and archers to really hurt fighters.. w/o any range ur chances of survival are slim unless ur a cleric/fighter or u got some UBER END +9 gears!

steeltattoo
03-31-2009, 08:22 AM
Fiesta is too obsessed with PvP'ing each other with hellgaits.

Fighting amongst each other, to prove whos the strongest. Then when the strongest emerges... he becomes a tyrant, corrupted by his own power.

The use of hellgaits in PvP means many people will quit going to abyss, in case some jerk happens to head there to spread his "well-known power" and ruin someones day, just cuz, "it's great to see people fall at my feet"

My mage is just plain screwed. They better not tamper with the mages like they say they're going to. x.x

Or I'll end up quitting as well.

kouturoq
03-31-2009, 09:08 AM
My mage is just plain screwed. They better not tamper with the mages like they say they're going to. x.x

Lets see...
~They already nerfed our m.dmg by 50%.
~They already made it so we have to completely sit through the skill animations before we can do anything else, instead of the dmg being dealt immediately upon cast [aka those "immediate" casts we have aren't immediate, heh, liars.]
~They screwed us over on the stone capacity increase everyone got last year -- actually, we even lose stones on some levels.
~Mob m.def is so ridiculously high that we're better off just auto-following the party since we're so useless now.

What else is there to tamper with? x.x
Seriously, what are they gonna do now? Give our skills 10 second cast times? Decrease our m.dmg by another 50%? [wow as a full int mage in high int gears with +9 BK wand I'll have only 1k~1.1k m.dmg :0] Decrease our stone capacity by 75%? Decrease our already naturally low HP and def by 7824632784927492%? lol. :x


*Edit* As for Hellgaits... I just hope now I'll be able to kill one of you fighters with like, 8~10k hp easily, ie, before fear runs out. >.>

alcatraz2k0
03-31-2009, 10:18 AM
think about how dangerous it will be when the fix the +9'ing of the hellgaits and/or +10's come out by then xD DEATH TO ALL xDD

Bring it on fighters. :cool:


haha thats true with an xbow and range..lots of range ..ud be able to kill fighters pretty easy ... BUT!...if we do get the "tomohawk" skill ( throwing your 2H weapon ) then EVERYONE SCREWED!!! ontop of that.. even if we dont get that and we get "DASH" (dashes to target) .. yea xD if we get those skills with hellgaits then ill finally agree that fighters got overpowered xD!! range is the only thing that allows mages and archers to really hurt fighters.. w/o any range ur chances of survival are slim unless ur a cleric/fighter or u got some UBER END +9 gears!


Let's not forget that if they do introduce skills like Dash and Tomahawk for fighters then archers should get Multi Blood Shot (bleed AOE) which when added to Nature's Mist and Piercing Shot would give them 3 DOT AOEs in total (poison, disease and bleed). Archers would also get Bind (seals opponent's movement) which would neutralise Dash and they would also get Neutralise (removes opponent's weapon) which could counter Tomahawk. Archers also get other nifty skills like Blind Shot (neutralises enemies vision) and Distant Shot (hits enemy outside of target range). Archers may seem somewhat underpowered right now but if they decide to introduce the aforementioned skills when the cap raises, then archers are going to be the ultimate guerilla warfare class. Don't worry archers, there is light at the end of the tunnel. :)


Fiesta is too obsessed with PvP'ing each other with hellgaits.

Fighting amongst each other, to prove whos the strongest. Then when the strongest emerges... he becomes a tyrant, corrupted by his own power.

The use of hellgaits in PvP means many people will quit going to abyss, in case some jerk happens to head there to spread his "well-known power" and ruin someones day, just cuz, "it's great to see people fall at my feet"

My mage is just plain screwed. They better not tamper with the mages like they say they're going to. x.x

Or I'll end up quitting as well.


The only abyss you will see a Helgait is the level 80 abyss, which anyone hardly goes to because of the ridiculous evasion and damage of the monsters and 90 abyss (if they decide to release one).

Helgaits I am sure will be countered with the improved stats of level 90 gear, which would have increased base defense, magic defense and evasion and which would also have very impressive max stats (45 for top, 47 for boots, 48 for helmet and 49 for pants). Further, I would expect them to also release level 95 blue armour from which you should get the HP, SP and critical bonus, so a plus 9 or 10 level 95 top with 50 end and 600 HP would go a long way to surviving Helgaits.

Mages like archers should get some nifty new skills if they decide to release skills like Tomahawk and Dash for fighters like Mesmerise (puts opponent to sleep) and AOE stuns (Ice Field and Electric Shock).

Having said this, all this panicking and quit threats is much ado about nothing. :cool:

kouturoq
03-31-2009, 10:36 AM
Class info (http://www.fiestaonline.net/guide/classInfo.asp) - read the descriptions for the 3rd job change - makes it sound like each job gets only 1/2 of the skills listed. ie; Warlock gets Metamorphosis, but Wizard gets Blink.

However, 6th Update (http://www.fiestaonline.net/news/notice/view06.asp) - the 3rd job change is level 120... on the skill list it says all of these skills, such as Tomahawk, Neutralise, Ice Field, Blink, are all level 110. Just a tad confusing. ^^;

So with cap raise, which will be to level 105, we won't be getting these skills. Basically, unless OS decides to change things up a bit, Hellgaits will pwn you all with your oldddddd skills, unless... like Morgen pointed out, you get your hands on those godly 9x gears/blues. lol

t3nchi
03-31-2009, 10:41 AM
Bring it on fighters. :cool:




Let's not forget that if they do introduce skills like Dash and Tomahawk for fighters then archers should get Multi Blood Shot (bleed AOE) which when added to Nature's Mist and Piercing Shot would give them 3 DOT AOEs in total (poison, disease and bleed).
they already have the 3 DOTs the 3rd might not be an AOE but its just as effective xD


Archers would also get Bind (seals opponent's movement) which would neutralise Dash solution: Tomohawk


and they would also get Neutralise (removes opponent's weapon) which could counter Tomahawk. solution: hotkey haha ( proven in DT instance)


Archers also get other nifty skills like Blind Shot (neutralises enemies vision) and Distant Shot (hits enemy outside of target range). Archers may seem somewhat underpowered right now but if they decide to introduce the aforementioned skills when the cap raises, then archers are going to be the ultimate guerilla warfare class. Don't worry archers, there is light at the end of the tunnel. :)
but yes archers do get some nice skills... including being able to transform. Lets just hope OnsOn Soft decides to give it to us this capp raise :p


However, 6th Update - the 3rd job change is level 120... on the skill list it says all of these skills, such as Tomahawk, Neutralise, Ice Field, Blink, are all level 110. Just a tad confusing. ^^;

So with cap raise, which will be to level 105, we won't be getting these skills. Basically, unless OS decides to change things up a bit, Hellgaits will pwn you all with your oldddddd skills, unless... like Morgen pointed out, you get your hands on those godly 9x gears/blues. lol

not true ^^ As korean fiesta have been proven to get stuff at a much later date than we have. They might be ahead in updates but we get it at different times opposed to them. Also alot of things are different we would already have "cooking" skill if it was exactly the same. The European fiesta you can buy luminous stone warp and burning hill warp. Many ppl including me didnt even know those warps existed!
http://i720.photobucket.com/albums/ww202/pwitenchi/warps.jpg

so we MIGHT * crosses fingers* just might get these skills!

kouturoq
03-31-2009, 10:48 AM
but yes archers do get some nice skills... including being able to transform. Lets just hope OnsOn Soft decides to give it to us this capp raise :p

Wrong.
Mages (http://www.fiestaonline.net/guide/listSkill.asp?classType=4) get Metamorphosis.

Metamorphosis:
Transforms into a bird that can patrol. You can cancel transforming by right clicking the buff icon.Lv. 110

fiestaonline.net ftw

t3nchi
03-31-2009, 11:04 AM
Wrong.
Mages (http://www.fiestaonline.net/guide/listSkill.asp?classType=4) get Metamorphosis.

Metamorphosis:
Transforms into a bird that can patrol. You can cancel transforming by right clicking the buff icon.Lv. 110

fiestaonline.net ftw

lol sorry its been awhile since i been there but as i said if u check thier updates compared to ours different stuff different time .. its all up to onson soft

kouturoq
03-31-2009, 11:24 AM
Levels of things have nothing to do with different updates.
The skill is such-and-such level. So our skill is such-and-such level. Unless for whatever unknown reason, they suddenly decide to change the skill's level, which, tbh I won't understand why they would change it as most of the skills are for the 3rd job.

I am talking about levels, not things like when Helga's Tomb was released on OS version or OOS's version, or that OOS has cooking and mini house features, but we still don't have them. Skill levels are totally different.

I linked their 6th Update purely to show the 3rd job change's level, which is 120, but on the class info on another link, which I provided, it says the 3rd job change splits the new skills between the two, and that the confusing thing is, is that those skills are listed as level 110.
Not once did I say "We're not getting this item/scroll/feature until then" I was talking purely about levels.

*billionth edit* ie, fear is level 60.
We got fear at level 60.
Korean and American Fiesta are very similar, unlike Bright Kingdom, which gets Endure buff at like, lvl1x or something lol.

steeltattoo
03-31-2009, 11:49 AM
Bring it on fighters. :cool:




Let's not forget that if they do introduce skills like Dash and Tomahawk for fighters then archers should get Multi Blood Shot (bleed AOE) which when added to Nature's Mist and Piercing Shot would give them 3 DOT AOEs in total (poison, disease and bleed). Archers would also get Bind (seals opponent's movement) which would neutralise Dash and they would also get Neutralise (removes opponent's weapon) which could counter Tomahawk. Archers also get other nifty skills like Blind Shot (neutralises enemies vision) and Distant Shot (hits enemy outside of target range). Archers may seem somewhat underpowered right now but if they decide to introduce the aforementioned skills when the cap raises, then archers are going to be the ultimate guerilla warfare class. Don't worry archers, there is light at the end of the tunnel. :)




The only abyss you will see a Helgait is the level 80 abyss, which anyone hardly goes to because of the ridiculous evasion and damage of the monsters and 90 abyss (if they decide to release one).

Helgaits I am sure will be countered with the improved stats of level 90 gear, which would have increased base defense, magic defense and evasion and which would also have very impressive max stats (45 for top, 47 for boots, 48 for helmet and 49 for pants). Further, I would expect them to also release level 95 blue armour from which you should get the HP, SP and critical bonus, so a plus 9 or 10 level 95 top with 50 end and 600 HP would go a long way to surviving Helgaits.

Mages like archers should get some nifty new skills if they decide to release skills like Tomahawk and Dash for fighters like Mesmerise (puts opponent to sleep) and AOE stuns (Ice Field and Electric Shock).

Having said this, all this panicking and quit threats is much ado about nothing. :cool:

Hmm, that is a good way to put it.
The downfall is when you choose one class for the 3rd upgrade or whatever, you also lose certain skills, which is a total bummer. Still wondering what you'll get if you choose which 4th job to go into. x.x


they already have the 3 DOTs the 3rd might not be an AOE but its just as effective xD
solution: Tomohawk
solution: hotkey haha ( proven in DT instance)

but yes archers do get some nice skills... including being able to transform. Lets just hope OnsOn Soft decides to give it to us this capp raise :p



not true ^^ As korean fiesta have been proven to get stuff at a much later date than we have. They might be ahead in updates but we get it at different times opposed to them. Also alot of things are different we would already have "cooking" skill if it was exactly the same. The European fiesta you can buy luminous stone warp and burning hill warp. Many ppl including me didnt even know those warps existed!
http://i720.photobucket.com/albums/ww202/pwitenchi/warps.jpg

so we MIGHT * crosses fingers* just might get these skills!

I'm actually hoping we do.
When you think about it, PvP would be SOOOOOOO much more interesting than what it is now with all those grand skills being flashed around. *drools*

We just dont need one class to be super empowered over one another.

t3nchi
03-31-2009, 11:56 AM
well ask OS .. they said new skills... So that would really suck if its just upgrades to our previous skills. either way .. if the skills stay as the are now, then the hellgait axe and good SPR gear on fighters will dominate pvp.. mages are a fighters weakness but with good SPR gear mages are no threat. Event though with hellgait wand or staff the mage will have upper hand, but thats only if the 9x greens/blues dont come out. Good 9x spr gear and the hellgait axe will be the terror of pvp sadly.

steeltattoo
03-31-2009, 12:00 PM
Well, OutSpark would HAVE to realize the unbalance they'd be creating.
The game would be "flawed" and they would lose their precious players.

Gah, I really want those mage moves now! <3
kouturoq for that site! I'm having trouble deciding what I'd want more. <3

kouturoq
03-31-2009, 12:24 PM
well ask OS .. they said new skills... So that would really suck if its just upgrades to our previous skills. either way .. if the skills stay as the are now, then the hellgait axe and good SPR gear on fighters will dominate pvp.. mages are a fighters weakness but with good SPR gear mages are no threat. Event though with hellgait wand or staff the mage will have upper hand, but thats only if the 9x greens/blues dont come out. Good 9x spr gear and the hellgait axe will be the terror of pvp sadly.
For the level 105 cap raise:
Fighters:
Degro Slash
Gives critical damage to the target, and gathers the mob by increasing your aggro rate. Lv. 105
Dipper
Marks target mark above your target's head.Lv. 105
Release
Cancels the arrow mark set by Dipper.Lv. 105

Clerics:
Reverse Order
Unables your opponent to use SP skills by cursing him/her with God's power. Lv. 95

Archers:
Dipper
Marks a target mark above your target's head.Lv. 105

Release
Cancels the target mark selected by the Dipper.Lv. 105

Mages:
Dispel Magic
Invalidates all debuff spells cast on the target. (Including Curse, except Poison & Disease)Lv. 100

That's all, unless for whatever reason they change skills.
*Edit* Just 400~500m.def saves a fighter from 2.7~2.9k m.dmg. x.x
Depressing when strongest skill does only 900~1k dmg on average, yet a fighter's auto attack can do just as much if not more against 900~1k def. x.x

Plushii
03-31-2009, 12:29 PM
I wonder what the use of dipper an release is ^^

alcatraz2k0
03-31-2009, 12:29 PM
they already have the 3 DOTs the 3rd might not be an AOE but its just as effective xD

You are not entirely correct on this one because while archers may have single target DOTs if you really check it out the AOEs do more damage than the single target DOTs plus the effect of the DOT is greater for the AOEs than the single target DOTs. As such, a third AOE will make a big difference.


solution: Tomohawk
solution: hotkey haha

solution: Blind, run away and use Hide. Wait for cool down and snipe the fighter with long range regular and guided attacks. Set Entrap for when fighter comes looking for you. Bind fighter, Nature's Speed then DPS the **** out of the fighter with your Helgait bow or xbow. YAY! Archer wins. Like I said ultimate guerilla warfare pwnage. :cool:


but yes archers do get some nice skills... Lets just hope OnsOn Soft decides to give it to us this capp raise :p

Let's hope they do. :)

DincaTinel
03-31-2009, 12:32 PM
bump http://www.outspark.com/forums/showthread.php?p=2021721#post2021721

steeltattoo
03-31-2009, 12:37 PM
[size="1"][color="#cd96cd"]For the level
Mages:
[b]Dispel Magic
Invalidates all debuff spells cast on the target. (Including Curse, except Poison & Disease)Lv. 100

If that's what they're truly going by...
I have SOOOOO much to look forward to. x.x
I hope they do change it up a little.


bump http://www.outspark.com/forums/showthread.php?p=2021721#post2021721

Umm... this thread is very active. Bumping it is pretty stupid.

t3nchi
03-31-2009, 12:37 PM
xD yea morgy ill be waiting for u in FBZ4 when we get those skills xD!!

kouturoq
03-31-2009, 12:45 PM
*Cough* Steel bump = bringing up my post, or something. lol.
He/she is bumping their thread. xP

Anyway... as for this thread >>
GM says they won't touch the Hellgaits in anyway...but D:
http://i58.photobucket.com/albums/g271/elynsysnos/hellgaitstaff9.png

I hope they fix the +9 bonus, 'cause that seriously blows. x.x
So what if the weapons have nice base dmg, it sucks wasting money for only that tiny increase.
*edit* ..lol, that's lvl70+9 dmg increase. x.x

Titanic Staff (90) [+1]20 [+2]29 [+3]41 [+4]83 [+5]125 [+6]176 [+7]260 [+8]385 [+9]616

Shouldn't it at least be similar to that x.x
*hasn't read entire thread to know if people mentioned that kinda thing already*

t3nchi
03-31-2009, 12:48 PM
For the level 105 cap raise:
Fighters:
Degro Slash
Gives critical damage to the target, and gathers the mob by increasing your aggro rate. Lv. 105
Dipper
Marks target mark above your target's head.Lv. 105
Release
Cancels the arrow mark set by Dipper.Lv. 105

Clerics:
Reverse Order
Unables your opponent to use SP skills by cursing him/her with God's power. Lv. 95

Archers:
Dipper
Marks a target mark above your target's head.Lv. 105

Release
Cancels the target mark selected by the Dipper.Lv. 105

Mages:
Dispel Magic
Invalidates all debuff spells cast on the target. (Including Curse, except Poison & Disease)Lv. 100

That's all, unless for whatever reason they change skills.
*Edit* Just 400~500m.def saves a fighter from 2.7~2.9k m.dmg. x.x
Depressing when strongest skill does only 900~1k dmg on average, yet a fighter's auto attack can do just as much if not more against 900~1k def. x.x
lol yea and the hellgait shield has 900+ mdef. X__x


*Cough* Steel bump = bringing up my post, or something. lol.
He/she is bumping their thread. xP

Anyway... as for this thread >>
GM says they won't touch the Hellgaits in anyway...but D:
http://i58.photobucket.com/albums/g271/elynsysnos/hellgaitstaff9.png

I hope they fix the +9 bonus, 'cause that seriously blows. x.x
So what if the weapons have nice base dmg, it sucks wasting money for only that tiny increase.
*edit* ..lol, that's lvl70+9 dmg increase. x.x
im pretty sure they will they did it for the 8x weps so i dnt see why they wouldnt for 9x .. it would really suck for it the 9x weps to have 7x end Dmg and Def!! xD if thats the case mine will nvr be +9'ed paying for t4 enhancement and getting t3s is a big no no xD

steeltattoo
03-31-2009, 12:50 PM
*Cough* Steel bump = bringing up my post, or something. lol.
He/she is bumping their thread. xP

Anyway... as for this thread >>
GM says they won't touch the Hellgaits in anyway...but D:
http://i58.photobucket.com/albums/g271/elynsysnos/hellgaitstaff9.png

I hope they fix the +9 bonus, 'cause that seriously blows. x.x
So what if the weapons have nice base dmg, it sucks wasting money for only that tiny increase.
*edit* ..lol, that's lvl70+9 dmg increase. x.x

Titanic Staff (90) [+1]20 [+2]29 [+3]41 [+4]83 [+5]125 [+6]176 [+7]260 [+8]385 [+9]616

Shouldn't it at least be similar to that x.x
*hasn't read entire thread to know if people mentioned that kinda thing already*

If you think about it, if the helgaits are able to be enhanced, they'll be..
1. Difficult as hell to enhance.
2. Then 1 hit KO's will be inevitable. =x

kouturoq
03-31-2009, 12:51 PM
I really hope they do, I mean, come on, we're wasting a good 3-4 stacks of T4 tiles to get these things +9'd, only to get T3 end damage/defense on it? x.x

Although *Cough* they can keep the axe +9 dmg nerfed xD I'm already cackin' my pants at the thought of getting hit by the axe's 4-6k dmg. XD

*edit* Steel.. the Hellgaits are enhanceable. That is my staff. And it took 4 stacks of the tiles to get it to +9, and for what? level 70 +9 dmg. -.-

alcatraz2k0
03-31-2009, 12:53 PM
xD yea morgy ill be waiting for u in FBZ4 when we get those skills xD!!

In the words of a great martial arts expert whose name I cannot remember now: "Hmph! Your kung fu is no good here." :cool:

I think they would eventually fix the added damage after enhancement because it really would, as tenchi said, be pointless to go through the hassle of t4 enhancement just to get the outcome of a t3 enhancement. It's just a simple case that the game has not yet been fully updated to account for all aspects of Helgait weapons, which was the case when BKs first came out. I expect to see subsequent patches that would eventually fix this problem.

steeltattoo
03-31-2009, 12:56 PM
I really hope they do, I mean, come on, we're wasting a good 3-4 stacks of T4 tiles to get these things +9'd, only to get T3 end damage/defense on it? x.x

Although *Cough* they can keep the axe +9 dmg nerfed xD I'm already cackin' my pants at the thought of getting hit by the axe's 4-6k dmg. XD

*edit* Steel.. the Hellgaits are enhanceable. That is my staff. And it took 4 stacks of the tiles to get it to +9, and for what? level 70 +9 dmg. -.-

Oh really? I heard they were unenhancable... xDD

*edit* LOL. You'll have to prove that to him. :P

t3nchi
03-31-2009, 12:59 PM
I really hope they do, I mean, come on, we're wasting a good 3-4 stacks of T4 tiles to get these things +9'd, only to get T3 end damage/defense on it? x.x

Although *Cough* they can keep the axe +9 dmg nerfed xD I'm already cackin' my pants at the thought of getting hit by the axe's 4-6k dmg. XD


haha yea +9 im guessing pesimisticly ..atleast.. +750 Dmg ... thats 6.7+ DMG............................. @__@''


In the words of a great martial arts expert whose name I cannot remember now: "Hmph! Your kung fu is no good here." :cool:

MR. MIAGI! from KARATE KID! :D .. * pops in VHS* thats right!.. old skool >:D

kouturoq
03-31-2009, 01:00 PM
o_O Whoever told you that was pulling your leg.
Hellgaits are Tier 4 ~ just buy the T4 eyes/miles/gold nines, >BOOM< +9 Hellgait.

If it was T5, then it obviously wouldn't be enhanceable.. but I don't think T5 is until level 120.. or around there. x.x

+750 Dmg ... thats 6.7+ DMG............................. @__@''

x.X Might as well just take off my armour and let the axe kill me... X.x

*edit*
Titanic Axe 90 685~949 314 5% 1.5 890 [+1]+39 [+2]+55 [+3]+78 [+4]+157 [+5]+236 [+6]+331 [+7]+488 [+8]+725 [+9]+1159
...that's the lvl 90 axe enhancement dmg increase according to wiki...

t3nchi
03-31-2009, 01:05 PM
well not on nove atleast.. get good END gear and ready urself to spam heal xD

steeltattoo
03-31-2009, 01:06 PM
o_O Whoever told you that was pulling your leg.
Hellgaits are Tier 4 ~ just buy the T4 eyes/miles/gold nines, >BOOM< +9 Hellgait.

If it was T5, then it obviously wouldn't be enhanceable.. but I don't think T5 is until level 120.. or around there. x.x

+750 Dmg ... thats 6.7+ DMG............................. @__@''

x.X Might as well just take off my armour and let the axe kill me... X.x

Hmm, I hope I can get a hellgait staff now. <3

Awwww! :S
Invinc yourself?

kouturoq
03-31-2009, 01:09 PM
Titanic Axe 90 685~949 314 5% 1.5 890 [+1]+39 [+2]+55 [+3]+78 [+4]+157 [+5]+236 [+6]+331 [+7]+488 [+8]+725 [+9]+1159
...that's the lvl 90 axe enhancement dmg increase according to wiki...

^^^^^^
6k+1159.. that's 7k dmg from the axe +9.
x.x And tenten, I'm poor, 2gold only... gave like, everything away not too long ago. Barely recovering. x.x Plus I'd rather waste on Kouki than Nove. Mage is more fun than boring full support slave

Although, even if Novey had decent gears, 1 stun and she's done. xD That axe is too scary.

*edit again*
>.> Most other hellgaits have only 2~3k base dmg... DAMN YOU AXE >:O DAMN YOU TO HELL!

alcatraz2k0
03-31-2009, 01:18 PM
well not on nove atleast.. get good END gear and ready urself to spam heal xD

Lol true. However, clerics will not be completely toothless you know because with a hammer or mace you also better get good END gears and ready to use them stones and potions. :D


Titanic Axe 90 685~949 314 5% 1.5 890 [+1]+39 [+2]+55 [+3]+78 [+4]+157 [+5]+236 [+6]+331 [+7]+488 [+8]+725 [+9]+1159
...that's the lvl 90 axe enhancement dmg increase according to wiki...

^^^^^^
6k+1159.. that's 7k dmg from the axe +9.

See what I mean, if the added enhancement of a hammer is comparable to this, then clerics would give fighters something to worry about because the hammer is .2 seconds faster than the axe and the mace is .2 seconds faster than the hammer. Unfortunately, fighters have way more attacks than a cleric, unless they decide to bless us with Mighty Chop or Mighty Punch. However, only time will tell what OOS and OS decide to do.

t3nchi
03-31-2009, 01:34 PM
Titanic Axe 90 685~949 314 5% 1.5 890 [+1]+39 [+2]+55 [+3]+78 [+4]+157 [+5]+236 [+6]+331 [+7]+488 [+8]+725 [+9]+1159
...that's the lvl 90 axe enhancement dmg increase according to wiki...

^^^^^^
6k+1159.. that's 7k dmg from the axe +9.
x.x And tenten, I'm poor, 2gold only... gave like, everything away not too long ago. Barely recovering. x.x Plus I'd rather waste on Kouki than Nove. Mage is more fun than boring full support slave

Although, even if Novey had decent gears, 1 stun and she's done. xD That axe is too scary.

*edit again*
>.> Most other hellgaits have only 2~3k base dmg... DAMN YOU AXE >:O DAMN YOU TO HELL!
haha hell .... hence HELLgait xD *drums* ....lol

Lol true. However, clerics will not be completely toothless you know because with a hammer or mace you also better get good END gears and ready to use them stones and potions. :D
haha yea cleric so hit pretty hard as it is... and with that 95 attack
**Reverse Order**
--Unables your opponent to use SP skills by cursing him/her with God's power-- that means no skills for the duration of that debuff...BUT..and its a BIG BUT...as nove said at 7k Dmg just how long u think ur going to live w/o a hellgait shield?? At 7k Dmg and you with even 3k Def thats atleast 840+ normal attack dmg if u crit on that normal dmg thats 1600+ easy xD

Stingerdan
03-31-2009, 01:42 PM
Hmmmm... now I gotta save up for a hellgait weapon >.<; Guess I have to build up my 73s =/


And BOSS class weapons sound so exclusive and rare.....lol we almost have 100 on Apoline.....

THr3eS01di3Rs
03-31-2009, 01:45 PM
I wonder what the use of dipper an release is ^^

Dipper and Dipper Release supposedly work like this. When you use the Dipper Skill on a target an Arrow or Icon of some sort will appear over them. Your party I think can see it also. This way its easier to cordinate your party to what you want them to all attack at once. This is going to be really helpful in Guild Wars and Party PvP in abyss.

alcatraz2k0
03-31-2009, 01:48 PM
haha yea cleric so hit pretty hard as it is... and with that 95 attack
**Reverse Order**
--Unables your opponent to use SP skills by cursing him/her with God's power-- that means no skills for the duration of that debuff...BUT..and its a BIG BUT...as nove said at 7k Dmg just how long u think ur going to live w/o a hellgait shield?? At 7k Dmg and you with even 3k Def thats atleast 840+ normal attack dmg if u crit on that normal dmg thats 1600+ easy xD

True but I think people have the misconception that in order to survive a Helgait attack you must have a Helgait shield. I honestly don't think that a cleric needs a Helgait shield to survive a Helgait axe as intimidating as the damage may look. I think all that is needed are plus 9 level 90 gears with good END including a plus 9 level 90 shield with good END and maybe a statted level 90 mace or hammer with good END. Further, like I had mentioned earlier, having a level 95 blue top with good END would also give you a much needed boost in HP and defense. If a cleric has all this, then he/she would be just fine against a Helgait axe.

kouturoq
03-31-2009, 02:12 PM
Ah, but Morgen... the cleric must wait until level 95 in order to survive the hellgait axe comfortably?

That's 4 levels of terror to live through. lol

t3nchi
03-31-2009, 02:27 PM
haha well really 4 lvls of no pvp xD Also green/blue gears take like 2-3 months to come out for their lvl. Then again OS might have done it right this time and put them out as soon as capp raise... well its all theoretical for now we're not sure whats all in the works .. we'll have to wait and see exactly what happens. kinda the unwanted suspense xD

ssj4dany
04-02-2009, 12:53 AM
Perfect XD now i can do my helga xbow +9 >:D XDDDD

numot
04-02-2009, 02:00 AM
Forlorn hope.....hellgaits will kill you. period. COnsider this, they were meant to pwn even the godliest of lvl 120's. so what nonsense are u smoking to think that some godly 9x blues will save u?

steeltattoo
04-02-2009, 12:07 PM
Forlorn hope.....hellgaits will kill you. period. COnsider this, they were meant to pwn even the godliest of lvl 120's. so what nonsense are u smoking to think that some godly 9x blues will save u?

No need to fret. :D
Power lies in numbers. :D

Madcharo
04-02-2009, 12:18 PM
Forlorn hope.....hellgaits will kill you. period. COnsider this, they were meant to pwn even the godliest of lvl 120's. so what nonsense are u smoking to think that some godly 9x blues will save u?

Hellgait weapons were meant to be of equal power to level 120's. Not destroy level 120's. Helga is a level 120 boss whom, without sparkcash, players would have a hard time killing even at level 120. Therefore, if you were level 9x and defeated him, you normally would deserve some sort of godly reward for your level.

I say we outlaw certain items in Helga's Tomb, such as Magic Potions, Charms and maybe even Extenders. This way, Helga wont be able to be defeated as much untill near the end of the next cap. (Which will be Level 105, for anyone who didn't already know.)

alcatraz2k0
04-02-2009, 12:48 PM
Forlorn hope.....hellgaits will kill you. period. COnsider this, they were meant to pwn even the godliest of lvl 120's. so what nonsense are u smoking to think that some godly 9x blues will save u?

I welcome opposing views but please when you intend to oppose my viewpoint substantiate your counterclaim with reasoned arguments as opposed to frivolous tattle. :cool:

Madcharo
04-02-2009, 02:54 PM
I welcome opposing views but please when you intend to oppose my viewpoint substantiate your counterclaim with reasoned arguments as opposed to frivolous tattle. :cool:

He's been doing this for quite a while since, I guess, he saw Hellgait damage.

Also, I agree completely with you. Most likely, any class of the game with full +9 and godly gear will be able to hold their own against a Hellgait. Having a Hellgait shield will only put you on completely even ground.

I still say, nobody would be complaining if there were no Spark Cash and we never beat Helga when we did.

alcatraz2k0
04-03-2009, 07:39 AM
I agree completely with you. Most likely, any class of the game with full +9 and godly gear will be able to hold their own against a Hellgait. Having a Hellgait shield will only put you on completely even ground.


That is what I am saying. It is not inconceivable that you would be able to hold your own against a Helgait attack. People like numot just see the damage and without even thinking just start panicking and making emotional, baseless statements. I think if he or anyone else who have been panicking, take time to think about things their thinking would be different. You cannot assume that because an axe has 6k max damage that it is going to hit you for that amount. There is a little something called 'damage tolerance', which is your character's capacity to receive damage. Your character's damage tolerance is affected by several factors including your free stat build, weapons stats, armour stats, jewelry stats and so on.

However, I must say that as much as I would love to have one, I am a bit concerned about statted Helgaits. I have suggested previously that I think the stats should be removed from the Helgaits and instead stats should be added to the BKs and BKRs making them comparable to Helgaits to an extent.


I still say, nobody would be complaining if there were no Spark Cash and we never beat Helga when we did.

That is obvious because there wouldn't be anything to complain about. Further, people are only complaining due their frustration at their inability to get a Helgait. I am sure that 99% of the people you see complaining are those who wish they had one.

kouturoq
04-03-2009, 07:52 AM
I say we outlaw certain items in Helga's Tomb, such as Magic Potions, Charms and maybe even Extenders. This way, Helga wont be able to be defeated as much untill near the end of the next cap. (Which will be Level 105, for anyone who didn't already know.)
lol Not happening. People are too power hungry, they wish to waste a lot of real life money to get what they want in a pixelated world. @.@ And OS must love them ever so much for that.



And hey Morgen, not everyone is wealthy enough to afford all these godly +9s. Even though I have a hellgait weapon, I'll be slaughtered instantly by my opponent.

alcatraz2k0
04-03-2009, 08:21 AM
...And hey Morgen, not everyone is wealthy enough to afford all these godly +9s. Even though I have a hellgait weapon, I'll be slaughtered instantly by my opponent.

You are indeed right Nove. The reality is that unfortunately not everyone would be able to afford godly 9x gear and worse still not every would be able to afford to plus 9 their gear. This is another debate for another time, but I was simply highlighting from a theoretical standpoint that it is possible to hold your own against a Helgait.

steeltattoo
04-03-2009, 11:33 AM
You are indeed right Nove. The reality is that unfortunately not everyone would be able to afford godly 9x gear and worse still not every would be able to afford to plus 9 their gear. This is another debate for another time, but I was simply highlighting from a theoretical standpoint that it is possible to hold your own against a Helgait.

There's gonna be tons of terror at first. x.x
hopefully OS will come out with something... or you have a friend with a helgait to protect you. :/

AParadiseLost
04-03-2009, 11:58 AM
Was it already brought up that GM Rayse said there would be no changes to the Helgait Weapon, and now the Helgait Weapons have End/Str/Spr/Dex/Int whereas before they did not?

alcatraz2k0
04-03-2009, 12:02 PM
There's gonna be tons of terror at first. x.x
hopefully OS will come out with something... or you have a friend with a helgait to protect you. :/

If you are not equipped to sustain Helgait attacks, the solution is quite simple. First thing you can do is absent yourself from high-level Guild Wars. Secondly, you can stay out of the 8x and 9x abyss and all other PvP enabled zones. Finally, save your money until you can afford good 9x equips or farm your own.


Was it already brought up that GM Rayse said there would be no changes to the Helgait Weapon, and now the Helgait Weapons have End/Str/Spr/Dex/Int whereas before they did not?

Yes GM Rayse did say that which is why I think the stats may be a glitch.

GM_Rayse
04-03-2009, 01:51 PM
At the moment i will say this, we are not sure why the stats showed up on the weapons are they are under investigation. When we find out what is going on we will inform everyone.

numot
04-03-2009, 02:13 PM
I welcome opposing views but please when you intend to oppose my viewpoint substantiate your counterclaim with reasoned arguments as opposed to frivolous tattle. :cool:

6K DMG on the axe (which won't miss). that should be substantial enough. But honestly, a fifth grader can see the discrepancy with little need for extensive explication.

but if you wish, consider:

25SPR/REST STR FIGHTER with Hellgait Axe +10 along with STR/END GEARS and a 5% Crit bonus from Lic. Mind you the bonus DMG from +10 Enhancements is Obscene. double the bonus from +9 i believe.


LOL any class with such a setup could murder anyone.

Bonthra
04-03-2009, 02:32 PM
Well, OutSpark would HAVE to realize the unbalance they'd be creating.
The game would be "flawed" and they would lose their precious players.




hopefully OS will come out with something...

Just a quick note: OutSpark wouldn't be making or fixing any lack of balance, it's OnsOnSoft who provides all of it for us. OS reports glitches/imbalance and such to OOS who then develops/programs changes.

steeltattoo
04-03-2009, 04:30 PM
At the moment i will say this, we are not sure why the stats showed up on the weapons are they are under investigation. When we find out what is going on we will inform everyone.

Weeee! Raysey posted here! <3


If you are not equipped to sustain Helgait attacks, the solution is quite simple. First thing you can do is absent yourself from high-level Guild Wars. Secondly, you can stay out of the 8x and 9x abyss and all other PvP enabled zones. Finally, save your money until you can afford good 9x equips or farm your own.

Lawl, I'm horrible at saving up money, and I'm unlucky enough to never get a drop. x.x


Just a quick note: OutSpark wouldn't be making or fixing any lack of balance, it's OnsOnSoft who provides all of it for us. OS reports glitches/imbalance and such to OOS who then develops/programs changes.

Well, same difference. ^^

numot
04-03-2009, 08:06 PM
That is what I am saying. It is not inconceivable that you would be able to hold your own against a Helgait attack. People like numot just see the damage and without even thinking just start panicking and making emotional, baseless statements. I think if he or anyone else who have been panicking, take time to think about things their thinking would be different. You cannot assume that because an axe has 6k max damage that it is going to hit you for that amount. There is a little something called 'damage tolerance', which is your character's capacity to receive damage. Your character's damage tolerance is affected by several factors including your free stat build, weapons stats, armour stats, jewelry stats and so on.

However, I must say that as much as I would love to have one, I am a bit concerned about statted Helgaits. I have suggested previously that I think the stats should be removed from the Helgaits and instead stats should be added to the BKs and BKRs making them comparable to Helgaits to an extent.



That is obvious because there wouldn't be anything to complain about. Further, people are only complaining due their frustration at their inability to get a Helgait. I am sure that 99% of the people you see complaining are those who wish they had one.


seeing as you are a cleric, i doubt you have a clue as to how proficient fighters are at making sure things get killed. its quite arrogant to assume that i didn't "think" this through. but i give up. convincing idiots of imminent doom is the work of religious men, not mine.

alcatraz2k0
04-03-2009, 08:52 PM
seeing as you are a cleric, i doubt you have a clue as to how proficient fighters are at making sure things get killed. its quite arrogant to assume that i didn't "think" this through. but i give up. convincing idiots of imminent doom is the work of religious men, not mine.

First off, I may be a cleric but I have partied with some of the most destructive fighters on Apoline and witnessed things being one hit killed. As such, I do have an idea of how proficient fighters are killing at things.

I usually give credit where it is due and judging from your baseless arguments, I am not arrogant but certain that you did not think things through.

Convincing idiots is indeed the work of religious men, so I guess you can confess your 'Chicken Little' theories to your nearest pastor. :cool:

Aeriex
04-03-2009, 08:56 PM
At the moment i will say this, we are not sure why the stats showed up on the weapons are they are under investigation. When we find out what is going on we will inform everyone.

You are now my favorite GM.
Never leave me D: <3

avion210
04-03-2009, 09:19 PM
Well, this will only be a problem for a few more months, until there are so many Helgaits around that they will be affordable and everyone will have one, just like +9's.

dawg18st
04-03-2009, 09:54 PM
Well, this will only be a problem for a few more months, until there are so many Helgaits around that they will be affordable and everyone will have one, just like +9's.

them being around yes but we nee dto try to control this by not giving to people that dont participate there is a fact here many people that attend helga raids daily in hope of getting these weapons i am conciderate of these people spending hard earned money and willing to go the challenege day in and day out with me i gladly give them the drops I love u Epith <3:cool:

numot
04-03-2009, 10:02 PM
ok. have fun trying to survive. fighters are going to have somewhere in the neighborhood of 10K+ (prolly a lot more) DMG while equiped with the Axe. nobody is going to have anywhere near 10K Def. PERIOD.

BK AXE+9 = 800ish-1140 (+900...i think XD)
With that, fighters have around 3K DMG....then with Vitality, most fighters hit 4K+ DMG

Now lets look at a hellgait axe
H-BOMB AXE= 4368-6048 DMG
so when equipped, fighters will reach an unreasonably high DMG (prolly exceeding 10K DMG) Then factor in the boost from Vitality.

u like excess mumbo jumbo when simple observation and reason can make it clear that there is ABSOLUTELY NO SURVIVING A HELLGAIT AXE......OR WAND/STAFF

so how will people defend themselves against such obscene DMG? Not +9 armors...or +10 armors alone. CHARMS CHARMS CHARMS CHARMS...its the only way.

Also, the hellgait shield will likely only prolong the inevitable when dealing with the other weapons, however, axe will cut right through it seeing as how it isn't much good without a complementary armor set of comparable lvl.

spookyiness
04-03-2009, 11:24 PM
you know, for someone who started two quitting threads that got shut down, you seem to be hanging around a lot saying the same thing over and over again

numot
04-04-2009, 10:14 AM
-.-

so would you prefer me to stay off the forums and not "lobby" in favor of what i belive is right? i am repeating things because people have dense skulls. (including me)

t3nchi
04-04-2009, 04:04 PM
-.-

so would you prefer me to stay off the forums and not "lobby" in favor of what i belive is right? i am repeating things because people have dense skulls. (including me)

well i have to disagree bro :3 .. yes the "H-BOMB" axe xD as u put it is very dangerous.. but they are survivable!! especially if your weilding a hellgait shield. the only H-axe weilder that would be near invincible is a fighter with 51+ SPR on axe and alot of SPR in gears as mages are a fighters' weakness. However with a hellgait possessing over 38+ INT it would be right now as it is with the BK's. but yes the axes are damn right scarey but it downt mean they're invincible!! i myself would liek to get ahold of an H. axe but for now my shield will suffice knowing i can still survive hits from it.

steeltattoo
04-04-2009, 11:16 PM
them being around yes but we nee dto try to control this by not giving to people that dont participate there is a fact here many people that attend helga raids daily in hope of getting these weapons i am conciderate of these people spending hard earned money and willing to go the challenege day in and day out with me i gladly give them the drops I love u Epith <3:cool:

Hero! <3333
Okay, here's my A. Helgait Staff provider.
Or B. My Helgait defender! LAWLZ!
<333 you Hero. :D


well i have to disagree bro :3 .. yes the "H-BOMB" axe xD as u put it is very dangerous.. but they are survivable!! especially if your weilding a hellgait shield. the only H-axe weilder that would be near invincible is a fighter with 51+ SPR on axe and alot of SPR in gears as mages are a fighters' weakness. However with a hellgait possessing over 38+ INT it would be right now as it is with the BK's. but yes the axes are damn right scarey but it downt mean they're invincible!! i myself would liek to get ahold of an H. axe but for now my shield will suffice knowing i can still survive hits from it.

So basically, Mages and Archers are doomed from the helgait axe? =x

numot
04-05-2009, 06:04 AM
lol

u honestly think the sheild will save u? where lvl 50 gears then equip a lvl 80 sheild and try to fight a guy with a BK axe...tell me how it goes....prolly similar to what will happen if you fought a helgait axe user....simple man...so niave *downs sum moar* ...*gulp* 0.0 ...*belch!*

steeltattoo
04-05-2009, 07:45 AM
lol

u honestly think the sheild will save u? where lvl 50 gears then equip a lvl 80 sheild and try to fight a guy with a BK axe...tell me how it goes....prolly similar to what will happen if you fought a helgait axe user....simple man...so niave *downs sum moar* ...*gulp* 0.0 ...*belch!*

You're rather... argumentative...
We're all offering ideas how to protect ourselves against helgaits...
And you're here in the thread basically stating there is no way, and fighters pwn all.

How about stop being so negative? x.x

z3r0_sniper
04-05-2009, 09:26 AM
So basically, Mages and Archers are doomed from the helgait axe? =x

uhm ... >_> if ur a mage with 60+ int on ur hellgait ... kill him before he kills you xD ... its just like with the BKs now kill before u get killed!

wannabeguyo
04-05-2009, 09:30 AM
You're rather... argumentative...
We're all offering ideas how to protect ourselves against helgaits...
And you're here in the thread basically stating there is no way, and fighters pwn all.

How about stop being so negative? x.x

He does have a point. There will be no way to protect yourself. Helgait axe+vitality.....it would be pointless to even try to fight them.

Plushii
04-05-2009, 09:33 AM
He does have a point. There will be no way to protect yourself. Helgait axe+vitality.....it would be pointless to even try to fight them.

yeah.
Sometimes I wonder why we see that hellgaits will ruin the pvp, and GM's don't xD

steeltattoo
04-05-2009, 09:38 AM
uhm ... >_> if ur a mage with 60+ int on ur hellgait ... kill him before he kills you xD ... its just like with the BKs now kill before u get killed!

Good luck with that... x.x
I hear the GM's are taking those helgaits with stats out permanently sometime next week. Heard that from Addi mehself.


He does have a point. There will be no way to protect yourself. Helgait axe+vitality.....it would be pointless to even try to fight them.

-.-
Thank goodness for chain casting fear.


yeah.
Sometimes I wonder why we see that hellgaits will ruin the pvp, and GM's don't xD

I know, right?
Blah. x.x PvP will be so dead. lawl

numot
04-05-2009, 07:16 PM
why do people confuse realism for negativity? im a fighter. i know DMG like a fat guy knows burger king. Vit+ 6K^ Base DMG (factor in multiplier when equipped)=GAME OVER

moon-man
04-05-2009, 07:49 PM
why do people confuse realism for negativity? im a fighter. i know DMG like a fat guy knows burger king. Vit+ 6K^ Base DMG (factor in multiplier when equipped)=GAME OVER

Truth must be heard. Same for a Helgait Wand...Figters without Helgait's Shield or godly m.def=meat sauce. The End of pvp has come.

t3nchi
04-06-2009, 07:54 AM
Truth must be heard. Same for a Helgait Wand...Figters without Helgait's Shield or godly m.def=meat sauce. The End of pvp has come.

yep very true!..same goes for xbow .. have u seen the dmg and speed on that thing???? i understand the whole uproar, but i dont think it has to be this dramatic. Yes these weps are really epic, but no one knows the ending stats for the lv90+ gears and weps. As it stands right now no one would survive, but when everyone is in their 90's and up im sure the gears and such should, provide some resistance against these weps. So until we see the max stats for lv 90 dont jump to conclusions that the world has just ended and you cant pvp anymore!

Chaola
04-06-2009, 08:19 AM
http://fiestafan.com/wiki/Armors_%28Fighter%29#Fury_Plate_Armor_Set

Here are the stats for the level 90 fighter set.

If you're waiting for your gear to save you, you better start praying right now...

great_wolf
04-12-2009, 09:27 PM
.....my archer is screwed in pvp Q.Q good thing i never was much of one XD

mikeming81
04-13-2009, 12:40 AM
Don't worry guys this game was based on gears over skills anyways ;).

DF001
04-22-2009, 10:49 AM
Rayse is a liar, rayse is a liar~

bigj3234
04-22-2009, 10:58 AM
Actually, Rayse said the lvl and Stats would not be changed. Silky said that they will still get stats on them, so that hasn't changed?

The screenie definitely did not say anything about not modifying damage.

DF001
04-22-2009, 11:00 AM
Notice how the screenie was posted before helga weapons with stats like END and DEX appeared. I think that the GM means dmg/aim..