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View Full Version : Good vs Evil? just a thought...



vvyrd
10-14-2007, 11:54 PM
I was discussing this idea with a few friends that play the game. Besides the normal slight draw backs of limited character selection processes, I'm not saying its bad, just... it could have some better hair, since... seeing about 300 other people with the same outfit kinda gets a little boring...

But one thing we discussed, was an Idea of Good v.s. Evil...

What if we could choose to make our characters good, or evil?

Her response was that it would be over played, over half the characters are likely to choose evil, and it wouldnt be fun anymore.

But what if upon reaching level 20 or so, (since that would keep the concept from being overplayed) you could go on a quest to become Evil? Or you know... just skip it and be a normal character.

She said she probably would want to remain normal, or at most, make herself a good character.

More thoughts, Lets say there is a selection of quests at level 20, (which you could skip till a later date, or what ever) which you could either quest to make yourself a Champion of Do-Gooder-Ness, or some sort of Knight or DarkLord or what have you, and you would be required to complete 4 token quests to prove your worth, or evilness, and then they start with their respective NPC Faction Master, their own series of quests?

whats your ideas on it?

Tasuke
10-15-2007, 12:00 AM
This game isn't Starwars.. so I'm against it.

vvyrd
10-15-2007, 12:04 AM
This game isn't Starwars.. so I'm against it.

I'm not suggesting it turn into star wars. frankly, the concept of an MMORPG, namely the RPG part of that, means you should be able to decide your actions. And being someone of a good nature, or of a darker nature should be something to be considered.

Tasuke
10-15-2007, 12:06 AM
I really see no point of having a good and evil side. What exactly are either sides going to accomplish?

I could see why they would implement this into the game if both sides were to fight, but seeing as we already have guilds, there is no need for this.

zendragon
10-15-2007, 12:43 AM
I like it without the idea of good and evil because it would separate the community. I like everyone being on same side and keeping the fun tone with Fiesta (that's just a fun word, not a serious one)

Nakama
10-15-2007, 02:37 AM
You're basically copying the idea of how World of Warcraft has the Alliance side and the Horde side lol.
Right now I don't think Fiesta is capable of such a thing.

SpeedBurner
10-15-2007, 02:49 PM
'cept the Alliance isn't necessarily good and the Horde isn't necessarily evil.
But that's another topic.

Anyway...I don't think it should be implemented. There'll need to be some key differences (eg, only good people can learn this, only evil people can learn that, quest separation, etc.). And at it's current stage, Fiesta's having trouble with balancing already.

Keenan
10-15-2007, 07:14 PM
ohh i thought you were talking about the WoW type thing not starswars good in evil stuff...

Gavener
10-16-2007, 12:24 AM
RYL had something like this 2 wasnt black and white style more of a treaty

-Leona-
10-16-2007, 12:28 AM
well they could make it so that your character develops a lil different FOR example if u take on the EVIL quest and let's say u become something like BERSERKER or ANTO-PALLADIN your str rises like hell at the exp of END while becoming a palladin or knight results in a more ballanced way of leveling.

Kholai
10-16-2007, 03:02 AM
Flavourwise, I like this. It would be great fun to take quests to become "good", and pick up a halo, perhaps holy rewards, and different quests from those evil little munchkins.
Monsters having alignments, and aggroing the people who didn't share that alignment. Good towns and bad towns, which won't deal people of the opposing moral compass.
In fact, I like all those things. That's why I liked playing Fable.
I don't, however, think it would be practical for a game such as Fiesta. It would require a complete revamp of the game to place this aspect into the actual gameplay. If you want to be particularly evil or good, roleplay that aspect. If you're a good person, then go out of your way to help people (that role doesn't just apply to clerics, a fighter could just stun an enemy for someone they see in the middle of a fight, a mage can dispell curses, an archer can fail to lure a massive train onto them....), evil, just ignore everyone in need, hinder people, don't be a team player.

Of course, this will carry the same punishments and rewards that such behaviour regularly carries. Evil might seem cool, but who likes people who act evil?

Corythebory
10-16-2007, 05:09 PM
i think there should be sides because it might lead to better gamplay

rustic
10-17-2007, 06:52 AM
I would love to have good and evil alignments in a game - oh wait, I do: DDO.

The problem with alignment issues is that there are always those that want to be 'evil' due to whatever darker based character selection issues it brings forth but then they tend to neg on people that are actually playing an evil character.

And without the ability to selectively PK anyone you bloody well please, this isn't relevant to the game.

Now if I were able to say, hunt down the OP and attack him at will based on his alignment then yes, i'd be for alignments in Fiesta. However, Fiesta just isn't drawn up that way. It's not in the cards.

I'd be pure chaotic evil. And there's not a darn thing you could do about it....

LOL.

falheim
10-17-2007, 12:01 PM
I think that's good idea. It's not because there are several way (good, neutral, evil) that the community will be shared. That's can be fun !

madrid951
10-17-2007, 05:16 PM
If they made it Good vs Evil.......dont u think it would take a while and we wouldnt be able to play for couple of months.......its fine how it is....although i think there should be more options for your character.

please ADD me in game if u are from:Temecula, California

server:Teva
name:JayTowN
lvl 22 atm

fundude93
10-19-2007, 03:19 PM
aren't dark elves supposed to be evil anyway, though?

Argutae
10-19-2007, 06:16 PM
Factions... depends on how they fit into the story. Factions don't have to be good and evil, though. I think what the original poster meant was you decide what your character does; good or evil actions, and that leaves a handprint on the gameworld. Your name becomes praised or despised, famous or imfamous I think it's a grand idea and absolutely essential to roleplaying. If there are people with "evil" characters, then that gives the good characters something to do. It's an active coexistance. I left Fiesta because it lacked the key implement of becoming known in the gameworld.

lilskaterdud3
10-19-2007, 06:20 PM
I was discussing this idea with a few friends that play the game. Besides the normal slight draw backs of limited character selection processes, I'm not saying its bad, just... it could have some better hair, since... seeing about 300 other people with the same outfit kinda gets a little boring...

But one thing we discussed, was an Idea of Good v.s. Evil...

What if we could choose to make our characters good, or evil?

Her response was that it would be over played, over half the characters are likely to choose evil, and it wouldnt be fun anymore.

But what if upon reaching level 20 or so, (since that would keep the concept from being overplayed) you could go on a quest to become Evil? Or you know... just skip it and be a normal character.

She said she probably would want to remain normal, or at most, make herself a good character.

More thoughts, Lets say there is a selection of quests at level 20, (which you could skip till a later date, or what ever) which you could either quest to make yourself a Champion of Do-Gooder-Ness, or some sort of Knight or DarkLord or what have you, and you would be required to complete 4 token quests to prove your worth, or evilness, and then they start with their respective NPC Faction Master, their own series of quests?

whats your ideas on it?

Good idea... if you want this to be a P2P. ^^

Game_Hermit
10-19-2007, 07:42 PM
I was discussing this idea with a few friends that play the game. Besides the normal slight draw backs of limited character selection processes, I'm not saying its bad, just... it could have some better hair, since... seeing about 300 other people with the same outfit kinda gets a little boring...

But one thing we discussed, was an Idea of Good v.s. Evil...

What if we could choose to make our characters good, or evil?

Her response was that it would be over played, over half the characters are likely to choose evil, and it wouldnt be fun anymore.

But what if upon reaching level 20 or so, (since that would keep the concept from being overplayed) you could go on a quest to become Evil? Or you know... just skip it and be a normal character.

She said she probably would want to remain normal, or at most, make herself a good character.

More thoughts, Lets say there is a selection of quests at level 20, (which you could skip till a later date, or what ever) which you could either quest to make yourself a Champion of Do-Gooder-Ness, or some sort of Knight or DarkLord or what have you, and you would be required to complete 4 token quests to prove your worth, or evilness, and then they start with their respective NPC Faction Master, their own series of quests?

whats your ideas on it?

Completely pointless. You clearly didn't think this through very well.