View Full Version : New Classes
lightlife
10-15-2007, 06:05 AM
Hey i like original games so heres my question...why dont we have new,original and powerfull classes?check this out:
A weapon master capable of using many different weapons and many skills but not so powerfull as a fighter for example.
a demi-demon(half human half demon).
a vampiric-type or a vampire.
and a lot more.all of them with special and unique skills!!
please post any good idea for a new char!!
ArkardVampire
10-15-2007, 06:21 AM
Well, i haven't played the game jet, and there are too few classes, and i love the vampires, but hey, is a poll, i hope don't pissed of someone.
Chopstickman
10-15-2007, 08:36 AM
I think the magical fighter would be a good class to add. All the other classes have either long or short range attacks and a class with both magic and melee talents would spice things up a bit.:cool:
oskarsnaer
10-15-2007, 09:46 AM
i think somthin like paladin or warlock or rouge would be a bit better:D and some of those classes you suggested were more like races than classes except they were still cool:)
Tamlinari
10-15-2007, 10:23 AM
Aggggahhh,,,
Another "new class" thread?
Ninjas and Demons and Demigods and characters that use psychic bolts of energy as a weapon.
Summoners, Rogues, Necromancers, Vampires and Rangers and Assassins that run super fast and shoot lightning bolts form a spiked glove.
This was about the funniest thread I have ever seen.
http://www.outspark.com/forums/showthread.php?t=10919
Personally I would like the see a class of giant robots that can kill anyone or any thing with a single hit and use gatling guns as a weapon
Or how about a class of invincible ghost warriors that can't be killed and never lose exp.
The four current classes are just fine.
There isn't any need to create a new class.
Just about anything that you can think of can be accomplished with additional skills added to the the current classes.
Just my opinion.
:D
lplove
10-15-2007, 11:18 AM
...First ask yourself if this is possible.
P.S. No.
kittems
10-15-2007, 01:33 PM
...First ask yourself if this is possible.
P.S. No.
any thing is possible with good programmers and artists ^_^
odds of them doing it any time soon tho.. is a no..
zakari
10-15-2007, 02:01 PM
...First ask yourself if this is possible.
P.S. No.
ROFL that post made my day :D
This game doesn't need new classes. What we need (and that's what Gungho did for their version of SoS) is adding new skills to existing classes.
rustyblade18
10-15-2007, 10:53 PM
Tat name all above weirdo
SweetLavender
10-15-2007, 11:07 PM
I think they're a little too...made up. They look like they were just combined with other titles took look cool. And I'm just fine with the classes we have now.
Hirokee
10-16-2007, 12:21 AM
I've been looking forward to a Samurai or Ninja class in these types of games, but haven't seen any. I was wondering if it was possible to have those types of classes because they are more my type of fighters.
Varlin
10-16-2007, 02:03 AM
I would like to see more skills add to the game no enough skills the grind would be less tiring if there were more skill. New class would not make people forget the fact that u grind really really hard. New Skills FTW!!!!
Judaea
10-16-2007, 02:06 AM
These Class Options are retarded. plan and simple. Next thing you know people are gonna post "New Class" Chuck Norris
viotrismax
10-16-2007, 06:20 AM
I don't know about new classes but some Gundam mobile suits would be damn cool ! :P
Mazgrim
10-16-2007, 11:25 AM
A tamer class, allowing you to control a monster as a pet, however its stats will be a little lower than the untamed ones.
lightlife
10-16-2007, 02:23 PM
A tamer class, allowing you to control a monster as a pet, however its stats will be a little lower than the untamed ones.
thats a good one!
Ettibby
10-16-2007, 04:37 PM
A tamer class, allowing you to control a monster as a pet, however its stats will be a little lower than the untamed ones.
everyone can allready get pets.... you need to be the right lvl tho.
dont think they should put new classes in yet. they definantly need new skills.
like realy i have only seen mages use 3 skills ATM
failedclown36
10-17-2007, 05:40 AM
I thought the idea of the weapons master the way he described it sounded really good. One could pickup a weapon or armor from any class and use it...very opportunistic. however it would be a huge change to the game, and so it's just an intriguing pipe-dream.
redassassin
10-17-2007, 06:23 AM
Well there r other classes too..such as..
1-Berserker..
2-Grappler
3-Wizard
4-Thief
5-Adept rouge
6-Knight
7-Hell Knight
9-Ninja
10-Priest
11-Demon-Knight
12-Angel-Knight
13-Blade Brandier
14-Soul Eater
15-Vampire
16-Undead
17-Zombies
18-Samurai
hahaha..so what do u think?
Seria
10-17-2007, 05:22 PM
THIEF!!!!!!! Or SPIE!!!!! THose would be fun :3
but its nice how it is.
10Firecross
10-17-2007, 05:24 PM
well magical fighter should be added as a class like paladin or dark knight
nad vampire as a race besides humans and the healf demon lets change that to half orc so there is no nub killing us all :) (:
Temari_and_Gaara
10-17-2007, 05:27 PM
i woulc love a new class like the wizmage? if you dont know you become a wizmage at lvl 20..
jeremy852
10-17-2007, 05:31 PM
a ninja will be alsom it will be cool i dono i got to see well mabey yea it will be cool fighing in mt and cp and forist of mist it will be cool :)
K-Bin
10-17-2007, 05:34 PM
haha how about zombie bears that shoot lazer beams outta there eyes
Haseo2
10-17-2007, 05:36 PM
We should have a jack of all traits class that uses all weapons but is only average at them. Also guns and spears should be weapons. But thats what i think.
SeaFox
10-17-2007, 05:42 PM
not more class but more Class uppgrades
Claric 1-20 High Claric 20-50 Prest and Paladin xD
the same whit the other class but
Fighter = Warior and Deffender
archer = Hunter
Mage = Wizzard
just an adea i got:O
-Xtri-
10-17-2007, 05:55 PM
Whilst were coming up with new classes how about........
The Americaniser.
Basically you get to KS everyone elses fights, call entire maps your own, because you want to, and invade other peoples towns without due cause and generally go about pi**ing everyone else off just for the hell of it.
THe Britainiser.
You hide behind other people who do the fighting shouting insults at everyone then pretend it had nothing to do with you really. THen try to make friends with everyone you annoyed because it finally dawned on you how wrong you got it.
The Frenchiser
This is an interesting class, you buy other peoples weapons, then sell them on to everyone else at a hugely marked up price then try denying you ever did a thing, all the while still being hated by the rest of the game, just because your you, oh, and you smell bad and have personality issues.
The Iraqiniser
Excellent Guild War class, you never level up, you simply spend eternity specialising at fighting anyone near you cos they have better items than you. THis is a nice class because you could even upgrade your char via the cash shop with a bunch of nuclear weapons that are A. Not yours, B. Dont exist (honest) C. Combination of A & B.
Just a thought =)
MorningGold
10-17-2007, 07:12 PM
I think having a few other classes would be cool as well. Such as maybe a sage, a mix of both healing magic and black magic combined together. Also having two classes of element and warrior would be cool. But I think were forgetting a couple of other classes that might be neat to add on. Such mixture of archer and mage, along with a cleric and warrior, or even a mage and cleric together.
MorningGold. ^.^;;;;;;;
Archaonn
10-19-2007, 04:06 PM
Xtri i find your class ideas very offensive.
Illeana
10-19-2007, 04:06 PM
YES! we dfinetly need a vampire type in this game it would rock! elemental mage and stuff awesome these ideas are greaqt and ill support you where you need it!
JammRock
10-19-2007, 04:14 PM
If you want all these classes my suggestion is play Ragnarok.
snowlight411
10-20-2007, 04:40 PM
i like demon one like half demon half human
also the vampire one
Stragy
10-20-2007, 05:04 PM
Demi-demon seems cool ^^
snowlight411
10-20-2007, 05:26 PM
a class that can summon pets and have them fight would be cool
Taintedink
10-20-2007, 09:26 PM
Well there r other classes too..such as..
1-Berserker..
2-Grappler
3-Wizard
4-Thief
5-Adept rouge
6-Knight
7-Hell Knight
9-Ninja
10-Priest
11-Demon-Knight
12-Angel-Knight
13-Blade Brandier
14-Soul Eater
15-Vampire
16-Undead
17-Zombies
18-Samurai
hahaha..so what do u think?
Umm i havnt played well mostly all the classes ive seen they are good and a lot of people have points in there sujestions. Ninjas are only quick mages/fighters thats all. Samurais are umm like fighters using 2 handed or 1 handed weapons 8l. All im saying this game might be cool to play but you got to get use to the characters now. Hey maybe the Admin and the gms might update and add other classes they decided to create. Zombies and Undead are the same type. Blade Brandier sounds like a Black smith angel knight woa
that sounds like a holy knight, dark knight meh they are dark knights, Priests arnt they like the alcolayte class? cause they would have better skills but nah
Grappler whered u come up with that O.o
thief isnt that like a rouge and adept rouges lol 2nd class mostly, Berserker sounds like a strong type of fighter.
From all what i said i think there should be an eqivelence in the game. Mages have low hp but strong magical attacks. Fighters have strong attacks and ability to stay alive long. Acoliytes umm they have abilitys to powere them selfs up right and heal them selfs Basically so they have low hp.Rouges fast but not strong can kinda live close up to fighters and dont have the same strngth but with speed they sound like they can dodge pretty well right. So Iam saying is they all have an equivalance against eachother
susumu69
10-21-2007, 06:34 AM
ithink you should add more classes to the classees we already have.
like for a fighter,it can become a hero,or lord sumtin like that.
then for a rougue,he can become a ninja,or a assassin(assassin are awesome)
then for the mage,they can become sages,or elementalists.
and for the archer he can become a ranger,or hunter.
these would be coool.
:D:D
netsphere
10-21-2007, 07:03 PM
The game follows up toward the kSoS Updates.
Personally it is now allowed to suddenly motify and make changes to the game such as adding in classes that were never originally planned on the Korean Version of the game.
It is possible and yet, it is not possible.
Correct me if I am wrong.
Wyrenth
10-23-2007, 05:19 AM
Demons and vampires are creature types, not job types. A job is a subset of your creature type. Xenians are humanoid, and I do not see that changing. At all.
So, to educate everyone, I'm going to go into the Basic RPG Job Universal Core Concepts. Think of them as food groups.
1.) Meat
This core job concept is your basic muscular type that uses strength to pound enemies into submission. The min/maxed concept focuses on power and vitality, while ignoring things like intelligence. This breaks real logic (a sharp mind is quite vital to a fighter), but we're going by game concept, not real life.
2.) Bread
Think Aladdin stealing bread from the merchant. Yup, this core job concept is your basic agility type, and uses nimbleness to perform what needs to be performed. Thievery goes hand-in-hand quite often with this concept, but there are many non-thief concepts that use nimbleness as its core concept.
3.) Fruits & Vegetables
So many types, so many flavors. This core job concept is your basic mental type, and generally covers any spellcasting concept. There are other concepts that apply the mental core, but spellcasting is the common usage; in futuristic games, technology supplants sorcery.
4.) Dairy
Those that are milky-smooth. Okay, maybe not the best comparison. This core job is your basic social type. This is rarely used in MMORPGs, because developers want players to form their own society based in the realm of their game (rather than their game world). Also, it's not as exciting. Politicians, merchants, agents, generally anyone who deals with masses of people would be filed under here. SoS does not have a Dairy group (as it does not have social attributes).
Now, when creating actual classes for your game, anything you make is simply going to be some combination of at least one of these four groups. In the case of SoS, Fighter = Meats, Rogue = Breads, Magician = Veggies, Acolytes = Fruits (shut up, I hear you giggling).
Subclasses? Archer = Bread + Meat (give up stealth in return for power), and Predictor = Fruit + Meat (give up some magic for power).
When considering a new subclass, see if perhaps it already exists. Let's look at those mentioned so far:
1-Berserker
Fluffed-up Meat. Appropriate as a class upgrade, but not as a subclass.
2-Grappler
Unarmed meat. The game isn't really set up for unarmed combat, and it would take some changes to impliment it. Not likely to be seen, but appropriate as a Fighter subclass.
3-Wizard
Thesaurus != New Job.
4-Thief
Thesaurus != New Job.
5-Adept rouge
Rogues already have a subclass. Would be worth considering otherwise, but you can just give magic-like skills to Rogues already and it would be the same thing.
6-Knight
Yeah, this is a Fighter's 2nd job title already.
7-Hell Knight
So you'd be the same as a fighter, you'd just be evil? That's not really a new class, that's just a personality.
9-Ninja
It never ceases to amaze me how people continually beg to have ninjas added to games that are obviously medieval fantasy in concept. Ninjas are not medieval fantasy. Play Shinobi games. Oh, and a ninja is just Oriental-flavored Bread (see below: Samurai).
10-Priest
Thesaurus != New job.
11-Demon-Knight
Now you're just getting monotonous.
12-Angel-Knight
What do you think Predictors and Clerics are, chopped cabbage?
13-Blade Brandier
Brandier isn't a word. Brandish = wave around. Fighters already do that. Brander = stab at things with hot irons. Fighters don't have portable forges. Brandy = alcohol. No drunk fighters plzkthx.
14-Soul Eater
Souls aren't very filling.
15-Vampire
People aren't very filling either. And this is just cliche.
16-Undead
Are there even undead IN this game?
17-Zombies
Because players want to be a mindless, uncontrollable shambling mound of animated rotting flesh. Yes.
18-Samurai
Samurai = Oriental-flavored Meat (fighter) with strict codes of honor. In other words, personality and location.
19-Demi-Demon
Too munchkin-ish. Demonic heritage does not make you cool. See vampires.
20-Magical Fighter
Potentially good, but would need to be carefully balanced. Still, you already have this to some degree with the Predictor/Cleric subclass. Call the spells what you want, if it damages at range and it's magical, you're Meat + Fruit/Veg. Elemental Fighter might be better.
21-Weapon Master
Mastering multiple weapons would be useful if multiple weapons were valid in this game. It's not. The game does not use pierce/slash/blunt/chop/swing/whatever. It's raw physical damage. A mace that does 20 ATK is going to deal the same damage as a sword that does 20 ATK, and a piece of cheese that does 20 ATK, and a roll of toilet paper that does 20 ATK. Unless the devteam implements damage types, you won't be needing this. Enjoy your sharp pointy things.
22-Elemental Mage
Hmm..... Lightning, Ice, Fire... yeah, I'd say mages are pretty elemental to begin with. Unless you mean attacking with spells like Mercury Shot or Helium Breath or Plutonium Explosion. But I'm guessing you aren't.
..So, in summary, a lot of these can be torn down for sheer lack of originality, lack of proper application, improper setting, or unnecessary redundancy. The only valid options I'm seeing are Grappler (unarmed meat+bread), and Magical/Elemental Fighter (elemental meat+veggie).
Sorry if that bursts a few bubbles in a harsh way. :) Developing something unique and outstanding requires a lot of brainstorming, so this is all good, but the wheat must still be separated from the chaff.
Geppal
10-23-2007, 02:59 PM
Merchant, Ninja, Taijutsu kinda char, somethin like this?
apk058
10-23-2007, 04:01 PM
[QUOTE=lightlife;127302]Hey i like original games so heres my question...why dont we have new,original and powerfull classes?check this out
I think we should have something like a magical ghost, or something like
a huge bird that we can ride for a mount.:confused:
NsMadfrog
10-29-2007, 07:42 AM
.....demon? vampire? ***?
MMORPG always consist of classes such as Warrior, Ranger, Thief/Rogue, and Magician, in this case we also have Acolyte.
hazzar11
10-29-2007, 10:10 AM
:mad:
Hey i like original games so heres my question...why dont we have new,original and powerfull classes?check this out:
A weapon master capable of using many different weapons and many skills but not so powerfull as a fighter for example.
a demi-demon(half human half demon).
a vampiric-type or a vampire.
and a lot more.all of them with special and unique skills!!
please post any good idea for a new char!!
you cud have a bad guy as a good guy like a bandit
Akimaru
10-30-2007, 01:30 PM
Demi-Demon might be cool :D Long Ears , Red , yellow or demonic purple eyes :D
Only thing what fiesta needs is more hair styles ... I think colors are o.k Just think about warrior with blonde hair and blue eyes running around you :D Black might be good and white(silver) even better :D Other colors arent good .... Hey Wild Red might be cool too and what about foxy style .
Serric
10-30-2007, 01:37 PM
Haven't read the posts but a healer/fighter combo would be cool. Not as strong a warrior as a fighter and not as powerful a healer as an acolyte, but a mix of the two. Same with mage/fighter combos... with new and unique skills for each!
Winters
10-30-2007, 01:37 PM
The game looks like anime Chibi's graphic wise, so If they did put one of these classes in. It would have to be a Vampire, because A Vampire Chibi just sounds so cute! =3
Akimaru
10-30-2007, 01:44 PM
Hmm... Vampire ? Chibi Vampire sound good :D But its not good.
Vampires can be seen only at night and they need blood ....
THis crap shoulda ruin Fiesta do you think ?
crazydrivr
10-30-2007, 01:46 PM
id like ALL THE CLASES u have here!!!:D:D:D:D:D
crazydrivr
10-30-2007, 01:48 PM
well fiesta all so needs more hair stials and cloths same with eyes and hair color
SharpsKC
10-30-2007, 07:20 PM
Need an explorer or movement based class.
I am thinking running maybe quicker than a horse, teleporting to zones you have sufficiently explored. Monsters could drop pieces of map until you collected the whole thing. Eventually teleporting whole parties. Also a power to prevent monster aggro would be key. Maybe a skill that would give monster radar. Suggested race dark elf.
A bard class might be nice but just giving each class a unique party buff like the cleric's would be much cooler.
examples archer=speed or plus to evasion,fighter=plus to damage or increased party size, mage=plus prevent curses or plus to crits
A merchant/alchemy class.
Suggested skills alchemy without stones,increased luck both in drops and enhancing, ability to buy and sell at the same time, xp for creating items, can spend skill pts to increase production abilities, slow increase in known alchemy talents 1-20 two 21-30 three 31-40 four 41-60 five. Increase in prices NPCs will pay.
suggested race human.
Disadvantages to both is they are essentially other than combat classes and would be more suited to individual play then partying.
RedCross
10-31-2007, 12:31 AM
Sometimes less is more. :p
dantesbane
10-31-2007, 11:40 AM
I think we should stick to the classes that are currently added.(at least until a little after OBT starts)
Then maybe some more sub classes can be added. Until then though...this game is still going through alot of changes and major changes shouldn't be added until the small critical ones are sorted out.
~DB
dantesbane
10-31-2007, 01:18 PM
omg this game is good is good as it is you dont need to change it, it is nice enough of outspark to give us an awsome game with awsome graphs!!!!!!!!!!!!!!!!!!!!! so quit hating!!!!!!!
.....someone had their coffe this morning.
No one is hating....they just are saying it might be cool if new classes are added.
~DB
solbadguy66
10-31-2007, 01:24 PM
You should have a summoner of some sort.
If you plan to have even higher advancements maybe break the mages up into specialty elements or the like.
Maybe a monk or a bare armed fighter of some sort would be interesting.
Commrade23
10-31-2007, 01:32 PM
OOOOOK im NOT gunna say
and alien that hits everything it sees and has a UFO as a mount
or a GHOST MAGIC....DINGDONG....PICKLE, taht shoots .....YOUGERT out of his armpits
ok
here i go
what about a warrior that deals more damage and not so much in the def department
a bezerker, barbarian, madman is a used rpg char but not one we see many times
*is there a charicter wiht debuffs? if soo make a necromancer*
*is there a char that can sommon? make a somoner! tks to the one guy above me =3*
Rodaa
10-31-2007, 02:02 PM
if any new classes should be added it should be new branches for Fighter and Magician
Lancer -> Dragoon prehaps?
Beastmaster -> Summoner?
Pandora
10-31-2007, 02:12 PM
it would bee wery good if there ware a mage with one handed sword and he must be elf
Torvald_GreenHook
10-31-2007, 02:26 PM
uv mixed races and classes here?
sort it out...
reckon there should be a Rogue class... with sneak and backstab abilities
or a Monk with hand to hand special attacks
Serric
10-31-2007, 03:29 PM
Need an explorer or movement based class.
I am thinking running maybe quicker than a horse, teleporting to zones you have sufficiently explored. Monsters could drop pieces of map until you collected the whole thing. Eventually teleporting whole parties. Also a power to prevent monster aggro would be key. Maybe a skill that would give monster radar. Suggested race dark elf.
A bard class might be nice but just giving each class a unique party buff like the cleric's would be much cooler.
examples archer=speed or plus to evasion,fighter=plus to damage or increased party size, mage=plus prevent curses or plus to crits
A merchant/alchemy class.
Suggested skills alchemy without stones,increased luck both in drops and enhancing, ability to buy and sell at the same time, xp for creating items, can spend skill pts to increase production abilities, slow increase in known alchemy talents 1-20 two 21-30 three 31-40 four 41-60 five. Increase in prices NPCs will pay.
suggested race human.
Disadvantages to both is they are essentially other than combat classes and would be more suited to individual play then partying.
A bard would be nice, but isn't that what teh rogue is to a degree? Take the accuracy skill for example - it's musical and affects everyone within an area - much like a bardic skill would.
Different races would be cool - but I still hold for mixed classes.
Rodaa
11-01-2007, 07:33 AM
uv mixed races and classes here?
sort it out...
reckon there should be a Rogue class... with sneak and backstab abilities
or a Monk with hand to hand special attacks
there is a rouge class, maybe they'll get skills like that further down the line? look at the job tree, it advances 3 more times (though only 1 has an image)
i think its Rouge - Felon - Assasin - Shadow
Serric
11-01-2007, 08:00 AM
.....someone had their coffe this morning.
~DB
LOLIRL! :D :D
vegina
11-01-2007, 09:12 AM
my name isnt sooooo wrong. why arre u guys looking at me thAT way? huuuh huh....omg omg......stop looking at me like that(take loud deep breaths and run away)
mystickell
11-01-2007, 09:18 AM
my name isnt sooooo wrong. why arre u guys looking at me thAT way? huuuh huh....omg omg......stop looking at me like that(take loud deep breaths and run away)
Look, a *******.
RedCross
11-01-2007, 10:14 AM
A bard would be nice, but isn't that what teh rogue is to a degree? Take the accuracy skill for example - it's musical and affects everyone within an area - much like a bardic skill would.
Ha! One of my personal favorites. AD&D for the win.
I never really had a thing for over-classing a game. Personally, I like choosing a class that best fits my playing style, then mold my class to fit my needs.
Your class shouldn't define you. You should define your class.
Wyrenth
11-01-2007, 01:59 PM
Ha! One of my personal favorites. AD&D for the win.
I never really had a thing for over-classing a game. Personally, I like choosing a class that best fits my playing style, then mold my class to fit my needs.
Your class shouldn't define you. You should define your class.
Finally, someone that gets it. It's about bloody time, too. ;P
Serric
11-01-2007, 02:35 PM
Well, I want to steal things - hence a rogue. Of all the characters that were available, this is it. I just wish it were more thiefy.... second, a paladin-like class - holy warrior. Able to fight, buff and heal.... heh.
RedCross
11-01-2007, 02:39 PM
Well, I want to steal things - hence a rogue. Of all the characters that were available, this is it. I just wish it were more thiefy.... second, a paladin-like class - holy warrior. Able to fight, buff and heal.... heh.
I always play the holy warrior, in every day life even.
Lvl. 88 Paladin, RL. :cool:
Serric
11-01-2007, 03:01 PM
Of course, dark paladins are nice too >:}
Wysteria
11-01-2007, 04:19 PM
i think they should add drow
mephistipheles_nava
11-01-2007, 04:27 PM
finally it's upto U!!!!!!!!!!!!!!!!!!!:)
Serric
11-01-2007, 04:40 PM
i think they should add drow
Not that they could call them "Drow" per se, but aren't they just badass subterranian dark elves?
Rodaa
11-02-2007, 01:27 AM
i think it should just stick to classes, im kinda happy with it just being humans (Xenians)
Hong_Kong_Phooey
11-02-2007, 06:17 PM
Mmmm, yeah lets not delve into races.
The choices in the poll were interesting, but perhaps i could add a few jobs (not races such as vampire or half-demon):
Archer
-has the choice of becoming a Ranger (continues to use bows & arrows) or a gunman (obviously uses the new technology of guns and bullets)
Hmmmm....
It seems as though my well of imagination has run dry :D (that and I don't wanna steal from games like Ragnarok and FlyFF). I'll be back later with new ideas...
Sieger
11-02-2007, 09:10 PM
I'd perfer something like a Summoner or Puppet Master. Or the Ability to combine Classes.
For intense: Summoner and Acolyte= Badass.
Capable of summoning mutiple of units and then keep them alive with healing would be a great well of helping out a party.
or Acolyte and Ranger= Also badass.
Keep at a range and heal your buddys well still hurting the oppedent.
There are some more but those are the onlay ones I'd want to post.
fish_man
11-02-2007, 09:54 PM
You should not fantasize new classes.
I myself indeed agree on the need of more classes for SoS. But if so, then they all shall have thier weakpoints. No class should be so extreme that they may become invincible in any manner. I believe they should have a more agile and speedy sort of class such as a "Thief."
SoS Should very well introduce adaptibilty to all weapons and not seperate the weapon choice between classes. For instance, if one desired a bow, one may upgrade the 'skill' needed to gain the adaptabilty of the bow, until set skill level is reached for it.
Rodaa
11-03-2007, 04:20 AM
Mmmm, yeah lets not delve into races.
The choices in the poll were interesting, but perhaps i could add a few jobs (not races such as vampire or half-demon):
Archer
-has the choice of becoming a Ranger (continues to use bows & arrows) or a gunman (obviously uses the new technology of guns and bullets)
Hmmmm....
It seems as though my well of imagination has run dry :D (that and I don't wanna steal from games like Ragnarok and FlyFF). I'll be back later with new ideas...
There already is an archer class, Rouge can branch into it.
I dont think guns would suit this game, unlike RO it seems to be pure fantasy rather than a Fantasy cross Steampunk game.
You should not fantasize new classes.
I myself indeed agree on the need of more classes for SoS. But if so, then they all shall have thier weakpoints. No class should be so extreme that they may become invincible in any manner. I believe they should have a more agile and speedy sort of class such as a "Thief."
SoS Should very well introduce adaptibilty to all weapons and not seperate the weapon choice between classes. For instance, if one desired a bow, one may upgrade the 'skill' needed to gain the adaptabilty of the bow, until set skill level is reached for it.
There is a thief style class, its called Rouge....
Hong_Kong_Phooey
11-03-2007, 12:52 PM
Rodaa said:
"I dont think guns would suit this game, unlike RO it seems to be pure fantasy rather than a Fantasy cross Steampunk game."
Well then, if we have to stick to fantasy ideals, then what other choices do we have?
Samurai would be a nice branch for the fighter class.
Perhaps a Martial Artist class that could branch of into different disciplines.
A summoner class does sound nice, but it should have some restrictions that keep it from being too powerful. A monster tamer class may also be an option.
Hmmmmm...
It seems that terroists have attacked my imagination; I can't think of anymore classes... :D
DragonMan949
11-03-2007, 04:20 PM
I`d want to have a magician class that enables you to summon monsters, they follow you around like pets, and when u attack an enemy, they go on and attack it until u or ur monster dies from hp loss.
Kiraraa
11-03-2007, 08:38 PM
I think for the new classes should be Rogue (stleath to snik up on monters-to hide from things) and Warlock ( to summons Pets) and Paladen (healer- fighter) and a Summoner (to summon powerful monsters like the ones from Final Fantasy X)
dyoolyoos
11-04-2007, 01:23 AM
I think there should be actual "classes," like math and science. probably a high score in economy classes could give you more discounts or profits in trade; a high chemistry score could beef up magic; gym classes could give bonuses to abs... hahaha i guess there could also ba "teacher" (double quote) class (close double quote)...
this could do wonders for character variability within same classes, not to mention better SATs!
Rodaa
11-04-2007, 09:07 AM
I think for the new classes should be Rogue (stleath to snik up on monters-to hide from things) and Warlock ( to summons Pets) and Paladen (healer- fighter) and a Summoner (to summon powerful monsters like the ones from Final Fantasy X)
I SAID BEFORE, THERE IS A ROUGE CLASS!
I think there should be actual "classes," like math and science. probably a high score in economy classes could give you more discounts or profits in trade; a high chemistry score could beef up magic; gym classes could give bonuses to abs... hahaha i guess there could also ba "teacher" (double quote) class (close double quote)...
this could do wonders for character variability within same classes, not to mention better SATs!
You rule
Hong_Kong_Phooey
11-04-2007, 10:12 AM
I think there should be actual "classes," like math and science. probably a high score in economy classes could give you more discounts or profits in trade; a high chemistry score could beef up magic; gym classes could give bonuses to abs... hahaha i guess there could also ba "teacher" (double quote) class (close double quote)...
this could do wonders for character variability within same classes, not to mention better SATs!
Yeah, I have to deal with that in real life; I don't want it in my game. :mad:
But the thought of using special books to do the things dyoolyoos said may be an interesting idea... :D
TheCaptain
11-04-2007, 10:40 AM
This game doesnt need new classes.Making a new class takes a TON of work just to make one and make it different enough to be a new class and balenced enough to not ruin the game. its simply never going to happen. sorry but its true.
viorexx
11-04-2007, 06:50 PM
will the admins really read this thread and creates a new class??
rpg_gamer_gamez
11-04-2007, 07:02 PM
admin do read forums but I don't now if they will make a new class
sylvos
11-04-2007, 07:03 PM
hmm, id like elementalist / elemental mage and corsair / buccaneer. :D
Nokt1
11-05-2007, 06:16 AM
New classe I think first here must appear any divison of Fighter and Mages, like it have Rogues and Clerics....
And then i think must appear fully new classes.
Trashknight
11-06-2007, 04:17 AM
I think for the new classes should be Rogue (stleath to snik up on monters-to hide from things) and Warlock ( to summons Pets) and Paladen (healer- fighter) and a Summoner (to summon powerful monsters like the ones from Final Fantasy X)
Rogues can already stealth. They only need an item as an catalysator to initiate it.
Warlock: Why summon pets? Those critters are useless. ^_^' (And why does it remind me somewhat of the final upgrade for Magicians...)
Paladin: Predictor already heals and pounds stuff. The paladin/Sellord is the final upgrade in this branch as well.
^ Ehm... Clerics are battle maidens with AoE and new ways of hunting. You must thinking of "Clerigy", the upgrade for Acolyte to healer-branch.
MegaTherion
11-06-2007, 02:39 PM
I think there is room for a class that focuses on debilitating and weakening the opposing monster,
I don't think Vampire or Demon is a good idea for the name because you start off as a Xenian and the classes are more like vocations.
I think good skills for this class are ones that:
reduce the monsters stats
Skills that reflect damage
skills that boost your stats
maybe monster mind control where some monsters are able to be mind controlled and can help attack.
I think good names for this type of class would be:
Hypnotist/Necromancer/Illusionist/Sapper/Manipulator
Arikata
11-07-2007, 02:23 AM
weeell, really they have the four basic classes that you need in any rpg (fighter, theif, mage, cleric)...but if they did add one I would vote for something like alchemsit type of person. Granted this would be a very difficult class to add as you would have to add the whole potion making element...
Wyrenth
11-08-2007, 09:57 AM
Debuff skills can be split between the various current classes to promote players to fashion a balanced party, so a debuff-oriented new class is not required.
Seriously, I hate to be negative, but some of the stuff people suggest for new "classes" has got to be some of the worst, munchkin-laden suggestions I've ever seen. There are no vampires, no demons, no werewolves; you're one of the good guys, and in this game, the good guys are all human. Purely human.
If you don't want to be human, play something like Neverwinter Nights or Rubies of Eventide. Or Morrowind+expansions, you can be a vampiric werewolf in that game if you're clever (I think).
Oh, and people may want to read, this is the Secret of the Solstice forums. This is NOT the Fiesta forums.
And because no one seems to be paying any attention whatsoever to reason, here it is again: READ THIS BEFORE SUGGESTING A NEW CLASS; (http://www.outspark.com/forums/showpost.php?p=141535&postcount=38) understand the basics.
Morningidiot
11-09-2007, 08:05 PM
u forgot the best class a ninja star throwing ninja wat kind of game wud be without teh ninjas!?!
Psylent
11-09-2007, 08:11 PM
I kinda wished there was a Druid-type class...
Can melee, range, and heal (summoning pets would be too much for this game)... but all diminished from their mainstream counterparts (fighter, archer, cleric)
Jagged_Chaos
11-09-2007, 08:14 PM
Haven't read the posts but a healer/fighter combo would be cool. Not as strong a warrior as a fighter and not as powerful a healer as an acolyte, but a mix of the two. Same with mage/fighter combos... with new and unique skills for each!
That would be called a Paladin. A holy warrior
crazydrivr
11-09-2007, 08:14 PM
ninjas rull
Jagged_Chaos
11-09-2007, 08:17 PM
Need new classes, the Demi-demon would be more like a mage but with demonic like magic. Kinda like a Warlock with Hp sapping skills and damage over time, stuff like that
Jagged_Chaos
11-09-2007, 08:18 PM
I kinda wished there was a Druid-type class...
Can melee, range, and heal (summoning pets would be too much for this game)... but all diminished from their mainstream counterparts (fighter, archer, cleric)
that be like a warrior type shaman. mix of like everything, but it would require lots of skills, that class would be like for the advanced ppl >_> lots of button pressing!
Psylent
11-09-2007, 08:24 PM
that be like a warrior type shaman. mix of like everything, but it would require lots of skills, that class would be like for the advanced ppl >_> lots of button pressing!
Well, it depends on the HP/DMG/Heal mixture. Druids are primarily pet-using melee'ers. They use nature-type buffs/debuffs, light heals, and battle typically with clubs or maces.
Also, they usually only wear light/medium armors.
Rodaa
11-10-2007, 07:11 AM
READ THIS BEFORE SUGGESTING A NEW CLASS; (http://www.outspark.com/forums/showpost.php?p=141535&postcount=38) understand the basics.
Since noone noticed this link im quoting it!
elfhero13
11-10-2007, 08:28 AM
i dont think we need more classes, but i think it would be cool if the classes split at lvl 20 and again at lvl 50. for example, if a fighter hits lvl 20, he/she can chose to be a mercenary, or a warrior, then if they pick mercenary, they can go to assasin, or hunter at lvl 50. im always a fan of lots of choices =P also, it would be cool if the clercs could cast debuffs on opposing monsters. just my opinion...
Rodaa
11-10-2007, 08:37 AM
2 splits is a bit too much...
Kioshi
11-11-2007, 12:07 PM
Well sorry but none of the classes stated above match the theme nor the setting of the game.. my suggestion is to think more deeply and try again.
Claiomh.Solais
11-13-2007, 08:36 AM
This whole poll /tread fails at life. Except for the few ppl who actually understand the basics for a rpg and even more, a mmorpg to actually work
So, a few spoilers:
-Most of the classes suggested so far either in the poll or in the rest of the tread will never be implemented. Period. Want to see what the future probably holds? Check http://xenepiconline.hangame.co.jp/playguide.nhn?m=pg02d
-If the above didn’t convince you, know that even if the GMs actually take the time to read this whole tread (pages after pages of basically: “z0mg plx add X class it wud b da r0xorz”) there’s not much really happening, as GMs didn’t actually create/program/edit the game. Of course, by random chance one of the programmers of the game could also be a GM but still they would probably just laugh/cry at this.
-Vampire/demon/ogre/troll/elf/gnome/dwarf/etc races? There’re plenty of online games with them, so why not play one? (check World of Warcraft or Neverwinter Nights just to name two)
That’s it, good day to you all ^^
davisf18
11-13-2007, 09:15 AM
if they make a new class they should have monster tamer! not like having pets (those stupid pigs) but being able to tame ANY monster!
Convent
11-13-2007, 12:29 PM
They sound cool but I think it'll be a bit much. There are a fair number of classes now, and for the moment i'm content.
mich2036
11-14-2007, 08:07 AM
Hum...How about setting a pure Merchant/Forge class ? I think it would be great to have a BattleSmith or something like that (Well I didn't read the whole 11 pages of the topic but well...)
Rodaa
11-16-2007, 01:13 AM
that would just cause more people to say this game is an RO clone
jaded_angel
11-16-2007, 06:39 AM
Maybe what you want are characters with different looks, I wouldn't mind being a mage and looking like a Vampire, or a mage that can summon dragons and demons from the underworld, a fighter that can fight like a ninja and have ninja weapons....
Outsparka123
11-16-2007, 08:20 AM
So ur saying that u would like it if the game would have things that are invincible.Now does it even have robot at that time?Now if u put things like invincible.Whats the point of the game then?:)Now also if u say like a new class like a Sorceror for the magician class or like new advancement for all 4 classes then on my opinion it would be cool.I tthink the 4 originals is fine,but heres another ideas.U put on a brand new class thats u have to travel to some town thats name......then u can get the job.U have to be ooooooo like lvl 30 to get it.U can change from any class to it.Then ye that be good.
P.S. I really like that idea.
Daystalker
11-16-2007, 08:28 AM
the only class that i think would be cool to have is instead of being able to change from a rougue into an archer, we just have an archer class to start with. just a thought. It might give people a little more choice as to what they want to be. See you guys in OB. :cool:
Akimaru
11-17-2007, 01:02 AM
I thing classes are o.k And important thing is ,, they are Balanced" thats all we need.
But like i said before , We need more hairstyles , Haircolors and faces...
I dont know but watching all Fighters with similar face is quite anoying.
BTW : Magical figher and Elemental Mage are kinda stupid....
1) We already have fighters and Mages
2) Elemental Mage ? Why ? Our mage already owns techniques of Elements.
3) Magical Figters goes to be unbalanced. Fighter is a class supported by strenght and Vitality (or what name have HP Adding atribute xD ) and a few points of Stamina.
But giving him a lot of Strenght , Vitality and Stamina will make him Overpowered and Unbalanced.
Rodaa
11-17-2007, 06:38 AM
new faces? i think new faces would look wierd, there isnt really any options
and i expect new hairstyles/colours will be added
tricer
11-17-2007, 12:03 PM
hi,i hope ain't saying anything u said before coz didn't wan't waste my time on it.
but it's stupid a class like semi-demon magical fighter weapon master?
i mean then it would end up some kind of multipel invasion of newcommers turning into these coz they sound interisting and won't change coz getting used to it then i will guess over 4/5 or higher would only be thoose nobody would use the old classes i may agree elementary wizard or what it was that's like a druid one of thosse not mixed up character grounded on their own special ability to kill...i hope it makes sence coz i'm kind of tired and can't think hole clear....and get fast confused even in my own words....
tricer
11-17-2007, 12:05 PM
sorry i think posted on wrong game was to fiesta somehow ended in sos
Malstream
11-17-2007, 12:48 PM
Yeah I also hope there will be also some new faces, hairstyles and stuff. I'm not really happy with the present.
want a new mobile,mp3, console, click here:
http://www.xpango.com?ref=90947426
Rodaa
11-17-2007, 12:55 PM
again? how can you add new faces with the current style?
Munhozmib
11-17-2007, 01:21 PM
Hello everybody!
Well, in my opinion, there should be different Classes. It would be, in fact, nice to see a Vampire, but it would make the game very strange.
I think that the classes we should have would be:
Geomancer - Uses the Elements to attack, such as Fire, Ice, Grass, etc.
Martial Fighter - Attacks with bare hands. Skills would include Martial Arts moves.
Summoner - Would summon monsters to battle with him. However, the copies would require a lot of mana and would be a bit weaklier.
blackmagepwns
11-17-2007, 08:43 PM
since this game is alot like RO it could add a few of thier classes, gunslinger maybe? :P
Joel2905
11-17-2007, 09:56 PM
I think that sense this isnt RO and is SoS it should maintain some sense of individualitly, i think the starter classes are good, the main reason i like this game so much is it is simple to make a character, addicting as hell, and making partys is the easyeset thing in the world, not to mention the Mark/Recall system the game has with trackers and scrolls! so id say same basic classes, but maybe have more branches of fancy later classes, and maybe give perks to peoples who stay Xenians i mean thatd be cool, like maybe that merchant class yall were talking about
PureTension
11-17-2007, 10:23 PM
Yeah, I'm not a gamer but I didn't understand the names of any of the jobs in the poll. But I do agree that there should be at least one other job. :cool:
allworrior
11-18-2007, 06:59 AM
Stop dreaming. All the classes are just right. Just have to add in more skills and put some advantages and disadvantages of classes in different maps/monsters.
Rodaa
11-18-2007, 07:32 AM
since this game is alot like RO it could add a few of thier classes, gunslinger maybe? :P
Gunslinger wouldn't work, RO is fantasy/Steampunk
looks like SoS is pure fantasy. Plus adding there classes would make more people think this game is a RO clone....WHICH IT IS NOT! It just uses the same engine
Claiomh.Solais
11-19-2007, 12:46 PM
Gunslinger wouldn't work, RO is fantasy/Steampunk
looks like SoS is pure fantasy. Plus adding there classes would make more people think this game is a RO clone....WHICH IT IS NOT! It just uses the same engine
Indeed, not that most ppl know how to read around here anyway.
Also, whereas RO has been creating new classes and things like that to improve (so far, my opinion is it has failed miserably), SoS (or actually Xenepic) has been improved by adding higher tier classes that you can reach (they will begin implementing the 4th tier on Japan soon, as far as I know)
So, as a closing note, none of this classes has a chance.
Have nice day ppl.
IcyGrip
11-20-2007, 08:58 AM
well i think it would be interesting to have "hidden" classes where you automatically go to the next level simply based on lvl and how your stats are allocated. i don't have any suggestions on type of classes. I just think it would be interesting.
Claiomh.Solais
11-20-2007, 10:26 AM
well i think it would be interesting to have "hidden" classes where you automatically go to the next level simply based on lvl and how your stats are allocated. i don't have any suggestions on type of classes. I just think it would be interesting.
That reminds me of sword of mana, where on each level you got a point to spend on a specific class (Warrior, Monk, Magi, Sage, Thief and Random), with every one of those classes giving set amounts of stat ups (so the warrior gave high hp, decent mp, atk, def and agi, whereas the thief gave less hp and higher agi and so on.) And then you got advanced classes depending on the different classes you had been leveling (so for example, a ninja was a mixture of thief and magician, and so on, there were a lot of classes.)
Still, as has been said before, the class system is part of the core of the game and therefore changing it like it is right now is impossible. So, the only new classes we will be seeing are the upgraded forms of the current 6 ones.
DCA17
11-20-2007, 07:41 PM
We Need A Thief
Rodaa
11-21-2007, 01:07 AM
we have a thief
MiseryIndex
11-21-2007, 01:08 AM
Omg I've been found out!
Rodaa
11-21-2007, 01:24 AM
ILL CATCH HIM!
*begins cheesy chase scene*
Claiomh.Solais
11-21-2007, 05:55 AM
Omg I've been found out!
ILL CATCH HIM!
*begins cheesy chase scene*
And one wonders why you two have so many posts -.-u
Raphaell
11-21-2007, 06:37 AM
i was thinking like a ninja type of job, but im thinking that's going to come out later tho lol XD
Zerotion
11-21-2007, 07:22 AM
Shaman is a nice class, Vampiric too
we need another class, what dont like with RO.
Advanced class is a nice idea too... But not like RO
Maybe all the post here is useless.. because who will make another class is Not OUTSPARK... maybe who do this is a Japananise Corp. Beacuse is Game is Xenopic in japanise.
Rodaa
11-21-2007, 07:40 AM
there are gonna be advance classes, the 2nd tier will be in OB we expect
and the original Xenepic is korean i believe
Snoopy93k
11-21-2007, 08:45 AM
A gun slinger would be a good class.:D
MiseryIndex
11-21-2007, 11:05 AM
I hope very soon would be a few days. Because thats what I interpret very soon to be. Or more or less very soon to be in 1 day. But well I think Rider thinks differently.
Rodaa
11-21-2007, 11:14 AM
Rodaa, if Dec 15 is an accurate estimate, Rider is retarded for saying "ob will come .... very soon" >.>;
gunslinger class would undermine the archer/scouters D:
i didnt make it i just pasted it, take it up with the creator. And it doesnt say accurate estimate, just estimate, i may change it sometime
chopboy13
11-22-2007, 05:23 PM
i didnt make it i just pasted it, take it up with the creator. And it doesnt say accurate estimate, just estimate, i may change it sometime
i cant wait till it comes out in open beta!! im not a closed beta player cut i want to be!!PLZ whoever owns SOS, bring it into open beta soon!!:)
Rodaa
11-23-2007, 01:19 AM
*throws through a window*
i feel insulted that you quoted me with such a pointless message
PLZ IS NOT A WORD say please like normal people!
Zerotion
11-23-2007, 10:03 AM
there are gonna be advance classes, the 2nd tier will be in OB we expect
and the original Xenepic is korean i believe
Nice View Rodaa.. Xenepic is the same of SoS... I believe only advanced class or new class of Xenepic will present on SoS... The OutSpark, maybe, not have power to change this.. buy i aprecieted the new class posted here.
And my vote is the same... New class Shamam, vampire or another class not like Ragnarok Class. Ty all
Claiomh.Solais
11-23-2007, 10:08 AM
Nice View Rodaa.. Xenepic is the same of SoS... I believe only advanced class or new class of Xenepic will present on SoS... The OutSpark, maybe, not have power to change this.. buy i aprecieted the new class posted here.
And my vote is the same... New class Shamam, vampire or another class not like Ragnarok Class. Ty all
Somehow, I think your translator failed. That or you have serious grammatical problems :(
Zerotion
11-23-2007, 10:21 AM
Somehow, I think your translator failed. That or you have serious grammatical problems :(
sorry, help me.Why dont you correct them for me?
Faethor
11-23-2007, 05:06 PM
i personally think there are too few, many people like variety. i really dont care which is added, just so long as they are eventually.
Claiomh.Solais
11-23-2007, 06:49 PM
sorry, help me.Why dont you correct them for me?
That depends on what you actually wanted to say and what's your original language. I'm not your personal translator though.
LagopuxKnight
11-24-2007, 11:54 AM
Quote:
Originally Posted by Zerotion
sorry, help me.Why dont you correct them for me?
That depends on what you actually wanted to say and what's your original language. I'm not your personal translator though.
Uhm.......
can you be a little bit more polite...........????
MiseryIndex
11-24-2007, 04:03 PM
He doesn't have to be more polite. Learn English or don't post here.
Psylent
11-24-2007, 08:42 PM
He doesn't have to be more polite. Learn English or don't post here.
I'm sorry. I must have missed the part in the ToS where it says you have to speak perfect English... oh wait, there isn't one.
Chill out. Just because someone doesn't speak great English doesn't mean you can bash them. And just because someone may get picked on in real life, doesn't mean they can be a forum-bully...
Politeness isn't language-based.
(That being said, I don't think what Solais said was really that rude)
Claiomh.Solais
11-24-2007, 10:15 PM
And just because someone may get picked on in real life, doesn't mean they can be a forum-bully...
Chill out.
Because sometimes you can respond yourself.
Also, you do realize, that a fiesta player doesn’t have much to do around here right?
And btw, LagopuxKnight has already been typing some very hard to understand posts while also bashing people around, so it’s not a surprise if he gets that answer.
MiseryIndex
11-25-2007, 12:52 AM
Dammit you always beat me to the mark. And you always say what I was going to say.
SPDgonzales
11-25-2007, 04:26 AM
i am already satisfied with the classes in SoS. good job Outspark!!!
Claiomh.Solais
11-25-2007, 08:24 AM
i am already satisfied with the classes in SoS. good job Outspark!!!
Have you even tried them out o.o?
You know, agreeing to something without any good reason is just as bad as disagreeing for stupid reasons.
Saiato
11-26-2007, 12:28 PM
I also feel like the game needs more base classes (four feels kind of weak for an mmo), but I don't really like any of the classes listed above, they seem sort of un-realistic. I think because the classes in this game are more or less standard RPG classes, throwing in something like "demon" or "vampire" doesn't work so great. Classes like monk, summoner, beast tamer, samurai, ninja, paladin, and maybe a more variety of mages would be fun.
What I think is most important though is to start out with the basic classes and then branch out (which outspark already did very well). The biggest problems are that mage and fighter don't have any branches and that there are only 4 base classes. It would be nice to have 5 or 6 base classes (if not more). I think a fist-fighter of some sort would make a good base class, maybe beast master (if it doesn't work well as a branch for another class). Also, mages should be able to branch out into a concentration (elemental, area of effect, buff?, ect) and fighters should be able to branch out to at least a defender type and a heavy damage dealer type.
.Damascus
11-26-2007, 01:18 PM
I also feel like the game needs more base classes (four feels kind of weak for an mmo), but I don't really like any of the classes listed above, they seem sort of un-realistic. I think because the classes in this game are more or less standard RPG classes, throwing in something like "demon" or "vampire" doesn't work so great. Classes like monk, summoner, beast tamer, samurai, ninja, paladin, and maybe a more variety of mages would be fun.
What I think is most important though is to start out with the basic classes and then branch out (which outspark already did very well). The biggest problems are that mage and fighter don't have any branches and that there are only 4 base classes. It would be nice to have 5 or 6 base classes (if not more). I think a fist-fighter of some sort would make a good base class, maybe beast master (if it doesn't work well as a branch for another class). Also, mages should be able to branch out into a concentration (elemental, area of effect, buff?, ect) and fighters should be able to branch out to at least a defender type and a heavy damage dealer type.
Agreed, too bad they wont change anything though, the games already fully made in the Japanese version, Xenepic Online. Samurai class would be interesting though, damage dealer with flee, cross over of rogue/fighter. :3 like that idea. I also agree about the fighter defense/offense type. Finally someone posted up some good ideas :p. I like how theres no merchant/blacksmith type though, and anyone can sell their stuff.
Mackanno
11-26-2007, 01:26 PM
I agree with Saiato. The classes above aren't exactly classes anyway,so I pray they aren't chosen, IF we do have new classes that is. Again, I'm agreeing with Saiato, branches are needed, more class in fact but remember, I'm under the impression that this game is relatively new, it will take some time for further well placed development. I have been reading few articles here and there you all shall not need worry, the Japanese Xenepic Online version is -much- better off, as its fairly old, compared to SoS anyhow. Though, like I said, I read a few articles and M4rk kindly created this thread which presents what we expect to see in the new future and from what M4rk has shown, there is a lot of promise.
http://www.solsticeplayer.com/forums/showthread.php?t=335
Again, I don't know how this works but I don't think we decide what goes in and what doesn't, the game I believe is set and based upon the japanese version, again I could be wrong. So I don't -think- we will get new classes but more branches will be out...I hope.
-Thanks
Euphie
11-26-2007, 11:08 PM
I'm happy with the current classes.
Saiato
11-27-2007, 03:54 PM
I'm very happy to hear you guys liked my ideas ^_^ I was thinking about it harder the other day and I decided to elaborate a little more. I made this design of a reworked job tree to try and inspire some ideas. I tried to stay true to game as much as I could, because I know how hard it is to completely work something like this, but I also tried to add some originality. I completely reworked the job trees for thief and fighter and created two entirely new job trees by making fist-fighter and archer level 16 classes. Acolyte I felt already had a decent job tree, but I really don't understand why one branch is at level 45 and the other is at 66 (could someone please explain this? I never got that far in the game). Finally, I didn't recreate the magician job tree because I really wasn't sure what to do with it =( I wanted to make a nuke/heavy damage branch and a buff/debuff/area of effect branch, but it looks like predictor already covers the second one. These are just my ideas! please feel free to contribute to / rework them! =) Also, these are only the lower tier branches, they do not take into account higher level job upgrades.
http://img143.imageshack.us/img143/3488/sosjobtreexc5.jpg
earlecerbo
11-27-2007, 04:04 PM
I think they should put a class upgrade or something like fighters can choose if they want to expertise in offense or defense so after acheiving a certain level they can choose to upgrade their class. Here are my ideas
Fighter-Knight(Endurance)
-Barbarian(Strength)
Rogue-Assassin(Speed)
-Ninja(Strength)
Mage-Wizard(High Spell Damage)
-Magus(Fast Spell Casting)
Acolyte-Preist(Specializes in Restorative and Cleansing Magic)
-Crusader(Specializes in Protective and Stat-enhancing magic)
Xenian-Weapon Master(Can use any wepon and magic but has lower mana and spells are less effective. His/Her Physical Damage is weaker)
This is just my idea and i just downloaded the the game so I have no idea if this is possible or not.
Arkova
11-27-2007, 05:31 PM
Personally, I would say that having the minimal number of necessary classes works quite well for the SoS party system. When I had the opportunity to experience the closed beta I was amazed by how, though seemingly simplistic, the party system actually was. In truth, It was the most enjoyable element of the game.
Experimenting can be good...but I beleive that additional classes would make SoS a different game entirely.
On that note, a more diverse array of classes may be more enjoyable in some aspects. On the other hand, it may just make the gameplay more complicated than it needs to be.
~If I were to imagine though, I would love to see something like an alchemist class (mabye less combat oriented but still managable in combat situations) :)
Fatal1t1
11-27-2007, 07:14 PM
I believe a branches for each class works well. Just enough
to have a diverse amount, but not to the point were theres too
many classes.
Maybe Fighters can break off into
two classes like, Paladin and Knight.
Magician can go off into Sorcerer and
maybe Mentalists.
Rogue can break off into Thief and Samurai
Acolytes can become Clerics or Alchemists
maybe.
Random thoughts put together after looking at the
types of stats you can put in. Each stat can affect
many different things. Just my opinion but it almost
makes it as though you need to use all the stats
for any class.
i was just trying to match up the stats available with classes
that might be able to fit them, without having to think
to hard.
Edit: At the same time having different types for each class.
example:
Strength Paladin - Strength with Mentality
Strong hits, Accurate, Good Defense.
Defense Paladin - Mentality with Stamina and some Strength
Strong Defense, A lot of Hp, Decent Damage.
Fast Paladin - Strength with Agility
Strong Hits, Accurate, Fast, Low Defense and Hp
Although skills make a big difference in how
stats and classes are used. Just a thought.
Edit..Again: Some "cooler" names for branched off classes.
Fighter -
Beserker
Gladiator
Rogue-
Vigilante
Bandit
Acolyte-
Crusader
Priest
Mage-
Trickster
Summoner
I dont know about the mage one, but the others seem nice.
Rodaa
11-28-2007, 12:49 AM
i think the names we have our fine
and acolyte and rouge already have branches (Archer and Predictor)
your ideas ditches a ranging type character which would just annoy people
one again im gonna go with saying that if any classes were to be added they should be branches for the Fighter and Magician routes.
(Dragoon and Summoner anyone)
I doubt the GM's are gonna add anything thats posted here since this game is infact just taking updates from Xenepic
Kaiyane
11-28-2007, 03:38 AM
im all for the new classes though acolytes spend most of their time running from battles which i dont like much
Rodaa
11-28-2007, 04:07 AM
thats what support is about...acolytes arent designed for fighting, and you only have to live with it for 45 levels, at which point you can switch to predictor
Saiato
11-28-2007, 12:02 PM
one again im gonna go with saying that if any classes were to be added they should be branches for the Fighter and Magician routes.
(Dragoon and Summoner anyone)
I think that would be great! =D It's a very realistic idea and allows fighters to have an offense based and a defense based branch. I do really feel that archer is more of a base class than a branch of thief though =/ Which is why I did that when I tried drafting a new job tree. But it's also true that redoing the entire job tree would take a lot of work and the game developers probably won't do it =(
calmshadow
11-29-2007, 05:31 PM
what i wanna now is when is there gonna be a ninja class. its the best kinda class.u cant beet it
seenan1
11-29-2007, 06:28 PM
beat* And you guys are insane, stop wetting yourself over this game pls. =]
Rodaa
11-30-2007, 01:55 AM
what i wanna now is when is there gonna be a ninja class. its the best kinda class.u cant beet it
pirates > ninja's
sorry had to say it
now class is the best, all class's can be "beet".
They call it balancing
Plus if there is gonna be a ninja class it'll be a long time til they make it since xenepic still hasnt got any new base classes and is just adding new tiers
Saiato
11-30-2007, 11:23 AM
This topic does make me wonder...SoS is just the English version of Xenepic...right? At least, that's the impression that i've gotten. If that's the case, does Outspark even have the ability to create new sprites or are they completely reliant on the pre-made graphics of the game? Because if they can't make their own sprites then there's no point in requesting new classes anyway because they would have no character sprites to go with the new class.
DragonMan949
11-30-2007, 01:39 PM
This topic does make me wonder...SoS is just the English version of Xenepic...right? At least, that's the impression that i've gotten. If that's the case, does Outspark even have the ability to create new sprites or are they completely reliant on the pre-made graphics of the game? Because if they can't make their own sprites then there's no point in requesting new classes anyway because they would have no character sprites to go with the new class.
Yes, SOS is the english version of Xenepic. I think they used similar sprites from the older game, but most of the things should be the same since it's a different version. But if they were going to make a new class, they would be able to make different sprites, so there would be no problems there.
Claiomh.Solais
12-03-2007, 02:31 PM
Yes, SOS is the english version of Xenepic. I think they used similar sprites from the older game, but most of the things should be the same since it's a different version. But if they were going to make a new class, they would be able to make different sprites, so there would be no problems there.
All the coding and issues that it would bring to the balance of the game aside, there're probably legal reasons, as well as economic ones why it wouldn't be a good idea to create a new class.