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kurosakura
10-16-2007, 12:50 PM
I think there should be some sort of bonus for where you are, eg archers would be better in a vally because they can see further, and would do less well in forests due to the trees,

And rouges would be better in dark places to hide, then in an open field ect

Alykotah
10-16-2007, 01:05 PM
I think there should be some sort of bonus for where you are, eg archers would be better in a vally because they can see further, and would do less well in forests due to the trees,

And rouges would be better in dark places to hide, then in an open field ect

Nice idea, but the in game mechanics may be a bit beyond the scope of a free MMO.
Just my opinion. :)

Requin
10-17-2007, 12:47 AM
Nice idea, but the in game mechanics may be a bit beyond the scope of a free MMO.
Just my opinion. :)

Ya I agree. You kinda have to think realistically here. And also it would put off the class balances in the game as well. Like the hardest areas are dungeons... so then Rouges would be best for the hardest areas.

Nixxy
11-26-2007, 02:51 AM
I do like the idea although i think implementing it into sos would be a bad idea, mainly due to the fact the enemys level goes up steadily as you travel through more and more levels.

Also archers, or Rangers as they are sometimes known, are usually ment to do very well in forests.

Also, what type of terrain would magician and fighter benifit in?

Ekimmu
11-26-2007, 07:15 PM
good idea, but ya i agree on it being hard to implement fairly in sos

IcyGrip
11-26-2007, 07:17 PM
well, magician could do well near water and fighter could do well specifically well when in a party, LOL, yea i voted that it's a decent idea but i agree that there's way to much thought in that for a free MMO. you want a class that's good in certain areas thing go play World of Warcraft or something.

BellaAnimorum
11-26-2007, 07:23 PM
Also, what type of terrain would magician and fighter benifit in?

Exactly. It would be too difficult to make certain areas benefit specific classes (for a developing game, mind you, NOTHING is impossible.) Also, it would be a hassle to have to determine what terrain goes for each class.

However,

being that this a fantasy based mmorpg, the possibilities are simply endless when it comes to such details. For instance, let's take the original idea of terrain bonuses and re-apply it with some critical thinking.

Why stop with just terrain bonuses?
Why not make terrain penalties as well?

I have yet to experience the full scope of the game, but movement seemed rather fluid for everyone, except of course for people who were weighed down heavily (and moved in slow-mo fashion.) If there were an area with, say, sand or snow, movement should be slowed naturally. Or with archers, being on an upper tier of a map should net some sort of range boost against creatures on a lower tier (physics, people...) and vice-versa.

Well, I seem to be rambling, so I'll leave it at that. If anyone else has more thoughts on the matter, please feel free to pick up where I left off.

IcyGrip
11-26-2007, 07:30 PM
all fine and dandy... except if all that was implemented i would feel a monthly charge starting

DragonMan949
11-26-2007, 07:31 PM
not so sure about area bonuses, because if events come in certain areas, what will happen to people who have a disadvantage? And especially for parties with mixed classes? I voted no, not really a great idea.

BellaAnimorum
11-27-2007, 06:12 AM
Indeed. Just vote NO to dru- I mean terrain mods.

Claiomh.Solais
11-27-2007, 06:48 AM
Indeed. Just vote NO to dru- I mean terrain mods.

IRL terrain mods ftw ;)

BellaAnimorum
11-27-2007, 09:10 AM
IRL terrain mods ftw ;)

Well THANK YOU for making me feel so insignificant and belittled!!!!!! RARR!

Heh, sarcasm really IS hard to express through a screen, huh? ;)

Mackanno
11-27-2007, 11:36 AM
Nah. Good idea, just it would be too complex, though, the idea might turn up.

Nightphire
11-27-2007, 12:42 PM
Isn't this what party bonuses are for? Anyways yeah its a good idea but like stated many times before me it just asks a lil bit to much of this MMO rouges already get that sneak skill so they can sneak up on monsters D: -I think-

pradalady
11-27-2007, 12:47 PM
If that's the case, I want more experience for healing people. Don't think that's going to happen though. I honestly think acolytes make up for 5 percent of the SoS population. That's kind of sad.

Rodaa
11-27-2007, 12:49 PM
no, acolyes where pretty popular

exp for healing people would make it too easy really. It would have to be a VERY small amount

Mackanno
11-27-2007, 01:19 PM
Aco interest me, I mean the exp healing thing would be useful or better or perhaps more offensive techniques would be really useful... A new special ability would be cool, like summoning divine creatures or whatever...

BellaAnimorum
11-27-2007, 02:31 PM
Aco interest me, I mean the exp healing thing would be useful or better or perhaps more offensive techniques would be really useful... A new special ability would be cool, like summoning divine creatures or whatever...

Oh wait, I can see it now... not hundreds, but THOUSANDS of random weak summoned monsters roaming the fields, lagging up the screen, making everyone around say "***?!?!"

Claiomh.Solais
11-27-2007, 05:12 PM
Aco interest me, I mean the exp healing thing would be useful or better or perhaps more offensive techniques would be really useful... A new special ability would be cool, like summoning divine creatures or whatever...
Oh wait, I can see it now... not hundreds, but THOUSANDS of random weak summoned monsters roaming the fields, lagging up the screen, making everyone around say "***?!?!"

That's very true. And for the more offensive techniques, that's called a magician.

BellaAnimorum
11-27-2007, 05:14 PM
That's very true. And for the more offensive techniques, that's called a magician.

Amen to that.