Thasmudyan
03-26-2009, 05:58 AM
Few comments on the auras, for those of you who are or want to become paladins:
- You can have only ONE aura active at a time. If you use a second one it overwrites the one you were using.
- Healing Aura is a regeneration type effect. You and your party members are healed by the listed amount every 4 seconds or so. Level 1 & 2 healing aura get about 5 pulses of healing before they run out.. so level 1 heals 55 HP for everyone in your party over 21 sec, costing 30 mana.
- Advance Aura, at least the lowest level one, is only a small movement boost. So don't go Paladin thinking you'll get the equivalent of rogue Sprint for your whole party. Still helpful to chase down runners at the end of Arena matches.
- If you want to boost your own damage, use the physical aura, not the elemental one. Even if you're using elemental attacks, the physical aura should raise your damage more. Elemental boost is mainly for a team full of Mages or Priests.
- Against monsters, you'll probably just use the healing aura, even in parties - unless you're full on mana, then you might use a damage boosting aura. In PvP, though I haven't tried it yet, I'm guessing healing aura is still the most effective (at least in STD, where you have the mana to keep it constantly active).
Any other Paladins feel free to post your observations as well.
- You can have only ONE aura active at a time. If you use a second one it overwrites the one you were using.
- Healing Aura is a regeneration type effect. You and your party members are healed by the listed amount every 4 seconds or so. Level 1 & 2 healing aura get about 5 pulses of healing before they run out.. so level 1 heals 55 HP for everyone in your party over 21 sec, costing 30 mana.
- Advance Aura, at least the lowest level one, is only a small movement boost. So don't go Paladin thinking you'll get the equivalent of rogue Sprint for your whole party. Still helpful to chase down runners at the end of Arena matches.
- If you want to boost your own damage, use the physical aura, not the elemental one. Even if you're using elemental attacks, the physical aura should raise your damage more. Elemental boost is mainly for a team full of Mages or Priests.
- Against monsters, you'll probably just use the healing aura, even in parties - unless you're full on mana, then you might use a damage boosting aura. In PvP, though I haven't tried it yet, I'm guessing healing aura is still the most effective (at least in STD, where you have the mana to keep it constantly active).
Any other Paladins feel free to post your observations as well.