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View Full Version : I dun like cleric healing



Kirbycode
10-18-2007, 12:23 AM
Do I hate clerics? No.
Is this a rant about clerics that don't know how to heal? No.
Then what the heck is this about?

This is about something that's bugged me since my second KQ. (In my first KQ I was a cute level 7 Warrior.. awww..:)) If you have no mages in a KQ, you can survive. If you have no archers in a KQ, you can survive. If you have no warriors, you can survive long enough to the boss. If you have no clerics....

...you're screwed! There's no ifs, ands, or buts about it. (There are obviously exceptions, but hear me out) A warrior, even with all the scrolls and buffs, can only heal a stone and HP pot every few seconds against a boss. That's of course, IF the warrior has the stones and HP pots he hasn't already drained from fighting monsters outside and inside of KQ. And that's worthless if he can't keep his HP at roughly 90% when the boss suddenly strikes him again with its AOE. I recall in the Mara Pirates KQ that I needed a 200HP Scroll, a shield scroll, AND a 60% defense increase to survive Mara's AOE (roughly 760damage out of my 830HP... I'm a hybrid). Think of how much stronger that AOE would be if there was no 60% defense increase.

Now I've seen a lot of threads talking about how warriors are a bunch of whiners because they think clerics are their slaves. I haven't seen this personally, but I wouldn't be surprised. You say it's because warriors are whiners; I say it's because clerics are that darned necessary! Like I said earlier, warriors go through stones/HPpots faster than the speed of light, so ANY amount of healing from a cleric appears to be a gift from the heavens... and of course some warriors get jerky and try to take the gift all for themselves, but that's a personality trait of people that comes out because they're pressed for HP pots and stones, not because they're warriors.

So back to the title: "I dun like cleric healing". It's just too much of a requirement to get through KQs. It's nice to be healed, yes, but it gets rediculous that the boss battle is an automatic failure if the only known boss strategy (heal the main tank) does not succeed.

Game_Hermit
10-18-2007, 02:21 AM
Name me one MMO that doesn't require healers in dungeons and boss fights.

NightRyda
10-18-2007, 02:29 AM
i agree clerics are noob

Kirbycode
10-18-2007, 02:34 AM
1920HP Pots work quite well in most cases for Knight Online. Only against the really serious fights do people NEED priests that can "heal everyone in party", which drains their mana in about 2-3 uses. Most PvP battles (this game focuses on clan wars and two-race wars) are more about priest's HP buffs or HP Scrolls bought from the Premium Store than a priest healing them. In Maple Story, Elixirs are much better at healing yourself than clerics when fighting bosses, as clerics have a spammable heal that heals in small increments. (And Clerics are a sub-class in that game, which don't even appear until after the first PartyQuest, which is against King Slime)

It's also worth mentioning that the term "main tank" doesn't exist in either of those two games.


To NightRyda: Uhh, clerics aren't noob. It just appears that their class is required much more than in other MMOs I've played.

Blaow
10-18-2007, 02:37 AM
Now I've seen a lot of threads talking about how warriors are a bunch of whiners because they think clerics are their slaves. I haven't seen this personally, but I wouldn't be surprised. You say it's because warriors are whiners; I say it's because clerics are that darned necessary! Like I said earlier, warriors go through stones/HPpots faster than the speed of light, so ANY amount of healing from a cleric appears to be a gift from the heavens... and of course some warriors get jerky and try to take the gift all for themselves, but that's a personality trait of people that comes out because they're pressed for HP pots and stones, not because they're warriors.



You should put this in the feedback thread, and add a possible solution.
I'll help you out with starting a possible solution...have the stones restore a percent of your max health. Fighters obviously have the highest HP of all classes, that, or make the stones and pots more effective with those specific classes, seems to me to be a javascript problem. Or Html...whatever they use to run the "behind-the-scenes" programs that make the game what it is.

tympat
10-18-2007, 02:41 AM
For the most part that is why it is a MMO so you can party with a whole group of people. The whole game is does not require you to have healers. So my thought is it not so bad to only need them out of one part of the whole game. And I do agree most MMO's are like that. As far as a game that is not Flyff would be it for all MMO's I know. But even in Flyff you still get beat to a pulp unless you put a ton of work into soloing and a good stratagy.

Kirbycode
10-18-2007, 02:52 AM
Hehe, I'm always looking for clerics to party because HP potions are too expensive for me and I don't have Potion production. :D In all seriousness, I agree there's nothing wrong with needing a class for one part of the game. So... are all the other classes needed for other parts? That's the thought that comes up when I think about it.

Nerria
10-18-2007, 03:48 AM
i agree clerics are noob

Lol; so says a cleric. =P

Game_Hermit
10-18-2007, 04:13 AM
1920HP Pots work quite well in most cases for Knight Online. Only against the really serious fights do people NEED priests that can "heal everyone in party", which drains their mana in about 2-3 uses. Most PvP battles (this game focuses on clan wars and two-race wars) are more about priest's HP buffs or HP Scrolls bought from the Premium Store than a priest healing them. In Maple Story, Elixirs are much better at healing yourself than clerics when fighting bosses, as clerics have a spammable heal that heals in small increments. (And Clerics are a sub-class in that game, which don't even appear until after the first PartyQuest, which is against King Slime)

It's also worth mentioning that the term "main tank" doesn't exist in either of those two games.


To NightRyda: Uhh, clerics aren't noob. It just appears that their class is required much more than in other MMOs I've played.

In knight you said you still need them for the hard fights, which is what we were talking about. Maple story doesn't even count. I meant normal 3D MMO games with autoattack and so on. Maple story from what i've seen of it is more like an old school side scrolling shooter, like contra with a level system. Look at asheron's call 2, world of warcraft, everquest, lineage 2, city of heroes and so on. 99.9% of games require you to have a healer for doing anything even remotely hard. This game doesn't even require them as much as most games do. One of the first lessons to learn about grouping in MMORPG's is the holy trinity: Healers, tanks and damage dealers. You generally need all 3 to do anything even slightly hard.


You should put this in the feedback thread, and add a possible solution.
I'll help you out with starting a possible solution...have the stones restore a percent of your max health. Fighters obviously have the highest HP of all classes, that, or make the stones and pots more effective with those specific classes, seems to me to be a javascript problem. Or Html...whatever they use to run the "behind-the-scenes" programs that make the game what it is.

Java and HTML make websites, not games. You're thinking of C++ and stuff like that.

Kholai
10-18-2007, 04:50 AM
To be honest, I agree there is a problem.

It's not that clerics are too powerful however. In fact, the problem lies with Fighters. They're whiny!
Just kidding.
Seriously though, currently Clerics and Mages have their own little niches together. The mages deal the damage, the clerics keep their SP fuelled and heal everyone, and, because healing takes aggro quite nicely, clerics can even serve as tanks, healing yourself constantly will keep enemy aggro situated on you pretty much no matter what anyone else is doing.
In fact, heal/bash used in the right way can take aggro off another character quite quickly too. Monsters hate cleric's hippy-love power.

So, in fact, fighters, for anything except the most deadly of opponents, actually don't do that much for a party that contains a mage and a cleric or two. Clerics need mages, because mages are their guns. Mages need clerics, because clerics stop them from being fragile.
Who needs fighters? Clerics don't. They have effectively plenty of HP thanks to their heal spells, and they don't care who they use it on. Archers/Mages? If they have a cleric dedicated to keeping them alive, they can tank enemies themselves, and just sit dealing damage, even with full aggro.

Fighters constantly get into trouble, drag their party-mates into trouble, and don't offer much unless they're facing off against a super-powerful enemy that a party shouldn't usually be attacking; in other words, bosses and super-red enemies.

Clerics, in the grand scheme of things, aren't necessarily over-powered. Mages need their later-level spells fixed, sure. Archers need their class given something to do.....
Fighters need to be played well (part of the problem with them being unnecessary is the large proportion of fighters who forget they can taunt), they need to fulfill their role well (as far as a Tank/Heal/Damage party goes, any damage the tank does is extra, their entire job is to stop any damage from hitting anyone but them), and they need to be in a dangerous enough situation that makes them necessary.
Other than this, a tanker does not significantly speed up a party, it merely lets it survive. In the dangerous situations where they're necessary, a single, endurance fighter is vital, as is a cleric (damage dealing is notionally the only optional aspect). The rest of the time, they simply aren't needed, and unless all enemies suddenly deal enough damage to make solo play impossible, they never will be. Even damage fighters do not benefit a group compared to a damage-dealer.

Such is the way of things. Unfortunately, being able to heal somebody is always useful. Being able to kill things quickly is always an asset. Dying slowly only matters if you're losing.

Ryjelstar
10-18-2007, 06:08 AM
I wouldn't mind it at all...i have only a level 10 cleric...all points in spirit lol....I think it would be awesome to have KQ's that require something other than healing...such mobs that only die from archer poison...or a mob only damaged if armor is reduced by a fighter...that would be fun...but in the end i guess you still need the healz eh? rofl :D

theblueviper
10-18-2007, 06:40 AM
There's a very rare moment when you can't find a Cleric for something, KQs, bosses, whatever. They have to be the most populated class in Fiesta, closely rivalled by Fighters.
Often times Robo is over-run with Clerics, so there's no shortage and lower or higher levels.