PDA

View Full Version : Skills, Weapons



ccrazyclown123
10-18-2007, 08:49 AM
So far i like everything about the game except for the skills and weapons. The skills that I have seen, though notmany, haven't been very impressive. I think that there needs several more skills for every class. I also think that they need to be in a Skill Tree system with the added Skill points would create a whole new depth to the game that it is currently lacking. I haven't gotten very far with my characters so far but when im playing Magician I grow more and more bored casting Magic Ice, Spamming the Lightning Spell, running a little, and repeating. I would like to be able to have a whole Spell book of skills that i have access to as a Magician. Even the Rogue needs more to it than just Running a little faster and a Damaging skill. About the point system, At every level a character should recieve a certain ammount of skill points that they can invest in the skills that they currently know or save them for the later skills, and whenever a point is added to a spell, the effect/damage/duration/etc... would grow stronger, along with it consuming more Mana. The skill tree system would also let players model there character based on how they want their experience to be.

Secondly, there shouldnt be such a restriction on the weapons each character can use. As a rogue player, i would like to be able to use a Ranged weapon like a bow and a dagger at the first level and then when i change to the Scout the bow weapons damage is stronger, but i would also have access to the dagger weapons, which would be weaker. The same goes for the felon but reversed. This could be possible for all classes; for instance, a magician could choose between a wand, and a staff. Acolyte chooses from mace and book. Fighter chooses between sword/shield and 2H weapon.

I will have more details on the skill tree/point system, and weapons when i have set them up.

goldwill
10-19-2007, 09:59 PM
i like what ur saying but that kinda sounds like diablo 2 and maplestory n a way also keep in mind this is still beta but i do agree with what ur saying

tamwyn415
10-21-2007, 06:58 PM
I completely agree with you on that skill tree thing. This game could be 124165125234 times better with a customizable skill tree system.
I hate having to wait until a certian level to use a skill >.>

Renaye
10-21-2007, 11:45 PM
so agree to the suggestion above and i cannot believe my acolyte can't beat some aggresive bunnies despite being level 21 [when not using any hp potions].

petitricheur
10-22-2007, 06:32 AM
I just want to point out that the skill description doesnt show the mp required for the use fo the skill, neither does the book. However, i'm a low lvl magician, so i dont know for the other classes.

diamondyne
10-22-2007, 09:22 PM
People like Ragnarok and want SOS to be like one :) peace
But i agree those skills are annoying and boring like they focus only on the same thing over and over again and there isnt any variety like R.O you should also be able to choos your type like mages being Ice or Fire or Lightning and make a lvl 40 job for mages and fighters like the rogues and acolytes.

edurfb
03-08-2008, 01:16 PM
there rigth there should be a skill tree that would make the game so much better and more popular

Rodaa
03-08-2008, 01:29 PM
skill tree isn't going to happen, its as simple as that


weopons are fine >.>