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View Full Version : What needs to be done for this game to thrive.


Scyris
06-23-2007, 11:28 AM
Here are some things that *I* personally feel need to be done to make this game thrive.


1. Up exp on monsters by 25-50%, or B) Make the party system useful, for example in a full party of 5 have everyone get 75% of normal exp for that mob. As it is now its a split, if mob gives 10 exp, in a 5 person party everyone is gettign 2 exp.


2. Make cash easier to make somewhat, as it is on my level 20 cleric I can barely afford skills and gear, even with selling all the look I got.


3. Up the drop rate of equipment, in my about 60 hours of playtime in this game I have never gotten ONE equipment drop what so ever. Doesn't have to be uped super high, just enough you get a drop every few hours, and make it a good drop with stats if possible give the game an actual item market, as it is now the only thing worth anything really are the Stones used to upgrade items.


4. Add a safe zone for upgrading, Let up to +3 be safe from the item being destroyed, But still have the upgrade level drop by 1 on a fail. As it is now I am to scared to risk my 5.5 silver lv 20 weapon on a upgrade because well.. it'd take about 6 hours of grinding if not more to replace it.


5. This one is a future thing, I am assuming this game is going to be free to play with a cash shop, its important to make the items not too over powered, but also make them at the right price. From the upgrading system I can already say there will be scrolls to prevent breakage, and they will most likely be one of the top selling items.


6. What is up with the monsters and 4 minute debuffs that seem to hit everytime and refresh when they attack you? I dunno about you by 4 minutes of -50% run speed is NOT fun. In Most other games it'd be a 20-60 second debuff max.


These are just some of the things I think will really help this game, aside from bug fixes and stuff like that. I didn't find it very fun grinding from level 17 to 20 with half the quests bugged and uncompletable, I am a cleric so I kinda had it lucky and can kill mobs worth 30 exp each pretty fast, but the other classes are stuck killing things worth half that... Well not stuck, it'd just cost them far to much money to level where I was. Only thing driving me to hit 20 was the Invincability Buff... and my god it is SO worth it, you young clerics will see when you get it at 20.

Jimmy
06-23-2007, 12:50 PM
I agree with you on most things, besides the exp should only be upped by about 10%.

djudjud14
06-23-2007, 12:56 PM
1. kinda agree that they should increase the exp rate. but even if they dont, its fine.... u can still do kingdom quests to lvl up.


2. its kinda easy.. i dont have any problem with money so far. do all the quests n u should fine. i have 10 silver right now.


3. yeah they should increased the equipment drop rate.. btw refine stones shouldnt be that expensive since u can make it urself. its not something rare... except if its luck or blessed.


4. i disagree with this. first u can make the refine stone urself, and theres an easier way to get + weapons n that is by doing kingdom quests. and ive been hearing that using blessed or luck stone can increase the chance of success, and if u fail the weapon wont break or decrease on the + stat.


5. well in this type of game, u gonna expect lots of fashion items, exp booster, blessed or luck stone packages, scroll to prevent breakage. pretty sure theyre gonna have that...


6. i guess to make it more challenging ?? lol.. no idea..

enzhoe
06-23-2007, 01:54 PM
increased drop rate of equips would probably be the one i would want the most - because that also solves low money problems


as for raised exp, a bonus from having a party would suffice. the bigger the party, the bigger the bonus.


and this is probably a longshot, but what if upgrading was based on
skill rather on luck. dont know, everytime i see the little light spin
around in circles i subconciously hit spacebar everytime it lands on
the upgrade ore

mad9
06-23-2007, 01:56 PM
I agree with number six the most. Bleeding is not fun. XD

djudjud14
06-23-2007, 02:27 PM
@enzhoe: what kind of skill would that be ?? we have no class like craftsman... so its pretty much based on luck.

enzhoe
06-23-2007, 11:58 PM
<span style="color: red"><span style="font-size: 12pt; line-height: 100%">lol, not an actual skill you buy from the shop</span></span>. based on skill meaning you would have actually have to do something active to ensure upgrade success.


but i thought about it, and that wouldnt be too exciting because people would eventually find a trick to it, and everyone would have +10 equips in no time.* so yeah, its better off leaving upgrades all to chance.

Veil
06-24-2007, 01:12 AM
NUMBER SIX - Debuff Times! Yay!

Bleeding - Four Minutes where you cannot logout, halves the healing from Resting, decreases combat efficiency.


The Boogy Effect - Four minutes where you move at just over walk speed.


Heavy Bleeding (End of King Slime KQ) - Can't heal for four minutes (Not sure on this one, I only did two KQs and the first one it didn't hit me, cos I died at the end) Well, it just sucks.


Debuff times need balancing, BADLY. Almost everything else is fine at the moment.





And the upgrade system is bugged I think, I put the stone in
the far right slot and it hasn't missed yet. Every time I put the stone
in the right side slot, it stops on the far left one. Try it, it might
just be me but it could be a problem with the gloabl system.

Not complaining, please don't fix it. :P


I've upgraded four items to +6 so far, and about ten to +3.