Scyris
06-23-2007, 11:28 AM
Here are some things that *I* personally feel need to be done to make this game thrive.
1. Up exp on monsters by 25-50%, or B) Make the party system useful, for example in a full party of 5 have everyone get 75% of normal exp for that mob. As it is now its a split, if mob gives 10 exp, in a 5 person party everyone is gettign 2 exp.
2. Make cash easier to make somewhat, as it is on my level 20 cleric I can barely afford skills and gear, even with selling all the look I got.
3. Up the drop rate of equipment, in my about 60 hours of playtime in this game I have never gotten ONE equipment drop what so ever. Doesn't have to be uped super high, just enough you get a drop every few hours, and make it a good drop with stats if possible give the game an actual item market, as it is now the only thing worth anything really are the Stones used to upgrade items.
4. Add a safe zone for upgrading, Let up to +3 be safe from the item being destroyed, But still have the upgrade level drop by 1 on a fail. As it is now I am to scared to risk my 5.5 silver lv 20 weapon on a upgrade because well.. it'd take about 6 hours of grinding if not more to replace it.
5. This one is a future thing, I am assuming this game is going to be free to play with a cash shop, its important to make the items not too over powered, but also make them at the right price. From the upgrading system I can already say there will be scrolls to prevent breakage, and they will most likely be one of the top selling items.
6. What is up with the monsters and 4 minute debuffs that seem to hit everytime and refresh when they attack you? I dunno about you by 4 minutes of -50% run speed is NOT fun. In Most other games it'd be a 20-60 second debuff max.
These are just some of the things I think will really help this game, aside from bug fixes and stuff like that. I didn't find it very fun grinding from level 17 to 20 with half the quests bugged and uncompletable, I am a cleric so I kinda had it lucky and can kill mobs worth 30 exp each pretty fast, but the other classes are stuck killing things worth half that... Well not stuck, it'd just cost them far to much money to level where I was. Only thing driving me to hit 20 was the Invincability Buff... and my god it is SO worth it, you young clerics will see when you get it at 20.
1. Up exp on monsters by 25-50%, or B) Make the party system useful, for example in a full party of 5 have everyone get 75% of normal exp for that mob. As it is now its a split, if mob gives 10 exp, in a 5 person party everyone is gettign 2 exp.
2. Make cash easier to make somewhat, as it is on my level 20 cleric I can barely afford skills and gear, even with selling all the look I got.
3. Up the drop rate of equipment, in my about 60 hours of playtime in this game I have never gotten ONE equipment drop what so ever. Doesn't have to be uped super high, just enough you get a drop every few hours, and make it a good drop with stats if possible give the game an actual item market, as it is now the only thing worth anything really are the Stones used to upgrade items.
4. Add a safe zone for upgrading, Let up to +3 be safe from the item being destroyed, But still have the upgrade level drop by 1 on a fail. As it is now I am to scared to risk my 5.5 silver lv 20 weapon on a upgrade because well.. it'd take about 6 hours of grinding if not more to replace it.
5. This one is a future thing, I am assuming this game is going to be free to play with a cash shop, its important to make the items not too over powered, but also make them at the right price. From the upgrading system I can already say there will be scrolls to prevent breakage, and they will most likely be one of the top selling items.
6. What is up with the monsters and 4 minute debuffs that seem to hit everytime and refresh when they attack you? I dunno about you by 4 minutes of -50% run speed is NOT fun. In Most other games it'd be a 20-60 second debuff max.
These are just some of the things I think will really help this game, aside from bug fixes and stuff like that. I didn't find it very fun grinding from level 17 to 20 with half the quests bugged and uncompletable, I am a cleric so I kinda had it lucky and can kill mobs worth 30 exp each pretty fast, but the other classes are stuck killing things worth half that... Well not stuck, it'd just cost them far to much money to level where I was. Only thing driving me to hit 20 was the Invincability Buff... and my god it is SO worth it, you young clerics will see when you get it at 20.