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sp0reegg
03-28-2009, 07:34 AM
Hello. My Name is Ferrin and I want to become a neophyte and want to advance quickly to shadow master. Some questions:

1) Apparently, the game itself stated 14 Pow for me (dunno, HOW?!). I just need them on Level 175+ for my shield, as far as I read. Is this just a start value (14 Pow) or did I accidently set this while walking with an open stat window?

2) Neophyte is the "First Job" for Shadow Masters. Is there a choice BETWEEN Assassin OR Rogue or is the progress: Xenian -16> Neophyte -46> Rogue -66> Assassin -96> Shadow Master correct?

3) I read a little while downloading the client (went very quick, so just basics). Is it correct that a neophyte is pure and only Agi-related. No need for other stats?

4) Which skills are good to learn and are there "skill" points, which I am able to waste? Is there a way to reset something stat/skillwise without cash items?

5) Is a neophyte type character able to party well? So is it generally accepted as tank/dd? Or just a "leech" and better at sharing (afaik called duoing) with another character? Or just solo (which would really **** me ;))

Thanks for your help and please, keep your ingame slang down or at least help me understand it. I am not THAT ready determing shortenings used here ^^

opensunflowers
03-28-2009, 12:10 PM
0) Shadow Master is level 131. You're going to have to have a lot of time and a lot of patience to get that far.

1) The game started at 14 POW for you because you're still a xenian. As a xenian, all your stats should go into POW to level as quickly as possible to level 16, when you can change class.

2) You start as Xenian. At level 16, you turn Neophyte. At level 66, you turn Rogue. At level 96, you go Assassin, and 131 makes you Shadow Master. Do NOT turn scout at 45 (duh! :P)

3) Most people do full AGI with enough POW to equip their shields. After about 101 (I think), you lose any normal AoEable maps. Some people add more POW (to carry more potions and attack more) and some people add STA (to take more hits when suicide AoEing) and some people add MEN (allegedly helps with skill speed--not normal attack speed). It's all personal preference. By the time you hit Assassin, you should know what you want to do with your stats from then on. Lots of people say that dodge starts to suck after you change into Assassin, so just keep that in mind.

4) You should learn ALL skills. Do not skip out on any. You'll need to get a level 2 skill before you can learn a level 3 skill, so don't try to skip out on that either. An additional skill to learn is the Amplification skill from the Skill Master's quest. Do this around level 40 or so. (I think) You can not reset your stats unless you purchase a Rebirth card item from the SparkCash store with real money. There are no skill points, just the points you get when you level up. I don't know what you mean by resetting a skill, but there is nothing like that in this ame.

5) No class is a leech more than any other class. Do your best to do everything you can in a party or duo. Neo's can party as well as any other class, though they are able to tackle harder maps because of their dodge. When you turn Rogue, you can either keep partying or AoE. (Many people just AoE to get their EXP now, unless there are no maps open). If you choose to AoE, you can either duo with a healer or do it yourself. (Scouts and mages are the soloing classes of this game)

Any additional questions, ask here, or check out the Rogue class section. :)

[My main is a level 95 Rogue, fyi. ;)]

sp0reegg
03-28-2009, 02:23 PM
You really helped me alot. Thanks :)

a) So there is an "status reset" at the change to neophyte. That's good. Is there also a stat reset when changing to Rogue/Assassin/Shadowmaster?

b) You mentioned Dodge starts to suck. Does this mean, when changing to assassin, your Dodge drops? Or is it just, that you'll compensate the loss of dodge with potions and def and add more stats to pow (for skill damage i suppose?) and men (for skill speed and mp regen?).

c) All the skills? So you have enough skillpoints to spare to get all? Or is it, that you have to buy them for ig money like the skillbooks für app/scouts? So no skillpoints at all?

d) No Leech sounds good, but a bit too optimistic. In the games I know, noone would have accepted a dodge class to be tank. Also noone accepted a melee as a damage dealer.

The community is very nice btw. I got acolyte buffs twice w/o asking. On my old (and current) favorite, you got flamed, even if you asked for buffs =/. So gogo for Assassin opensunflowers! :)

catry
03-28-2009, 03:54 PM
a) Nope, only reset you get is when you turn neophyte.
b) It's rumored that dodge is bugged when you turn assassin but I think it's just a misconception as a result of taking on harder and more powerful monsters.
c) The skill system in this game revolves around acquiring skill books then leveling enough to learn them. You have no limit on skills, you just have to find the books and get the levels to learn them. Level 1 (Basic Skills) for Neophyte can be bought from the skill book merchant, level 2 and up and skills for rogue and up have to be found in the wild or bought from someone else.
d) In parties neophytes are quite capable tanks, though most people later on prefer knights. I suggest making good friends with a few acolytes and squires early on; it's always helpful to have people on your buddy list you can party with!

tazsbigtoy
03-28-2009, 04:01 PM
A) No more free stat resets after you change to neophyte unless you change to scout instead of going to rogue.

B) Some people think that the dodge does not work as well after you change to assassin. Some players think there might be a cap on the amount of agi that increases dodge and after reaching that cap any stat points put there might better be spent on another stat like sta or pow. Pow and agi both increase attack although not to the same amount. Pow also adds to weight capacity. Men does affect skill speed but I don't think it has anything to do with MP regeneration.

C)The game uses no skill points. To learn a skill, with a few minor exceptions, usually just requires you be the right level and have the book. Some skills may require an item to use.

D)The neophyte class is one of the tanking classes. If you go rogue/assassin/shadow master you aren't really thought of as a damage dealer, that goes to the app/mage/wizard/archmage and scout/archer/ranger classes.

sp0reegg
03-28-2009, 04:08 PM
Thanks again.

So I'll try the neophyte and start a apprentice in parallel. tank isn't really, what I have in mind when talking about thiefish classes :(

opensunflowers
03-28-2009, 04:47 PM
Good luck with your neo & app!

Loads of people have two "main" characters they play, and they are usually total opposites! Ex., a tank class will have a long range class, long range will have a tank, and lots of people make healers just because they're handy to have around. xD Having 2 characters is a good way to prevent boredom. :3

Apprentice is a great choice; they're super powerful. :)
My only advice is to think about just sitting to regain MP instead of blowing through potions. :)

nameraka
03-28-2009, 04:49 PM
My only advice is to think about just sitting to regain MP instead of blowing through potions. :)

I second that advice...

Because my apprentice blows through 20,000 kron worth of potions every half hour. -.o

tazsbigtoy
03-28-2009, 07:30 PM
Also, just because most people use the class as a tank doesn't mean you have to. There is at least one assassin who doesn't depend on mobbing to level.

sp0reegg
03-29-2009, 06:43 AM
and lots of people make healers just because they're handy to have around.

Oh, I know. My main was healer actually, but I wanna switch. Ya know:

"It's all the healer's fault."

fuad199rpg
03-30-2009, 08:21 AM
By the way a tip if ur still neo nowadays, dont worry if u dont dodge a lot at the moment, at lv 40 moreless you will start to notice ur not being hit that often, and since u must have almost same def as a squire atm, try being in a party around your level, but a complete party (aco, app, squire, neo) and just go grinding maps as long as the aco can handle, dont force leveling, it will come easily

LewCfurPrime
04-12-2009, 07:39 AM
been playing neo class for one year, and have been both tank and soloer with success. dodge makes the tank aspect for assassins better capable than some warriors i have seen, as dodging makes up for the lack of defense. I dodge 1/3 of the time, more or less, although you cannot count on dodge to work like a dependable ratio at all.
I have soloed through my 66-89-ish levels with major success, not depending on healers to AOE maps. after 90, the maps you'll want to be in give more damage, and therefore a healer is a good addition to your AOE-ing, but not absolutely necessary. I prefer to party whenever possible, as soloing gets very boring. duo-AOEing also is quite enjoyable as it is quicker to gain experience.
I'm level 101 at the moment, took me a year. Shadowmaster is no easy feat to accomplish, as none of the 4th tier classes are, but it's really all about the journey. I believe as of now there are only 2 shadowmasters in existence(I may be wrong, but I believe only 2), so it's definitely a long trip for anyone just starting.
Best advice: make good friends that you can rely on for support, and party, party, party. I have to say I have gotten better experience from hardcore partying than AOE-ing, and it's much more fun. Neophyte class is definitely my favorite, and I have tried them all, but you don't need to think of yourself as a primary tank; it isn't necessary, but you will be capable if you so choose.

\vv/>.<\vv/

cake2
05-02-2009, 03:44 PM
Well, so u want advice on being a neo, huh? Well u can get power lvled by higher level people, but I like going solo more. If u hit higher lvl maps ur going 2 want an aco. If i were u id just raise agility for a while and then add stamina when u can aoe for extra hp. GL


-Cake2

P.S. it says my join date is Dec 1969, its all wrong >.<