Discontent
10-20-2007, 03:38 PM
Internet Connection: Cable 3Mbs/768Kbs down/up
LAN Method: Cable Modem-->Cisco Router-->PC's
Router Properly set up to share connection, no blocked ports
Computers: 2x WindowsXP Pro. Windows Firewall turned off on both
I have not had very many disconnection's while using just one PC, but my brother moved in with me and I talked him into playing Fiesta, so not long afterwards we both started getting random disconnection's about once an hour, but It seems like after this last Patch, 2 computers cannot be connected from the same IP address.
For instance I woke up this morning logged on and started playing... he woke up shortly after and wanted to grind with me, however as soon as he typed in his user id and password and entered the Teva server I am automatically kicked "Disconnected from world"
Did the patch have some sort of multi-client rejection tool? I say multi-client because when I connect to a website/game server they see the IP that my ISP has assigned my router. even if I run 50 machines at the same time
LAN Method: Cable Modem-->Cisco Router-->PC's
Router Properly set up to share connection, no blocked ports
Computers: 2x WindowsXP Pro. Windows Firewall turned off on both
I have not had very many disconnection's while using just one PC, but my brother moved in with me and I talked him into playing Fiesta, so not long afterwards we both started getting random disconnection's about once an hour, but It seems like after this last Patch, 2 computers cannot be connected from the same IP address.
For instance I woke up this morning logged on and started playing... he woke up shortly after and wanted to grind with me, however as soon as he typed in his user id and password and entered the Teva server I am automatically kicked "Disconnected from world"
Did the patch have some sort of multi-client rejection tool? I say multi-client because when I connect to a website/game server they see the IP that my ISP has assigned my router. even if I run 50 machines at the same time