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View Full Version : Helga's Cleric wepons buged



DincaTinel
03-29-2009, 12:15 PM
Hi guys i have some reasons of this wepons and i tink they are buged and only the cleric one's everione nows that theyr critical rate is like the blues how the orange bow have the blue bow critical rate or xbow or axe or 1h or all expet the cleric ones take a look at them a bit

Orange hamerr
http://fiestafan.com/wiki/images/f/fe/Hhammer.jpg

Blue hamerr

http://fiestafan.com/wiki/images/6/62/Blue_cleric_hammer_lvl_70.PNG

Orange Mace

http://fiestafan.com/wiki/images/5/50/Helagapowermace.jpg

Blue mace

http://fiestafan.com/wiki/images/7/74/Blue_cleric_mace_lvl_70.JPG

And if u dont belive me take a look at the other clases blues and oranges here

Fighter

http://fiestafan.com/wiki/Weapons_(Fighter)

Archer

http://fiestafan.com/wiki/Weapons_(Archer)

Mage

http://fiestafan.com/wiki/Weapons_(Mage)


Leave ur opinions if this is a bug or not il ckech the treath tomorow time to sleep now is late but i realy tink is a bug so i need opinions bc im not sure if to report it or not:(

FaytLeonheartOmega
03-29-2009, 12:19 PM
itssss jsttttt fineeeeee *puts a lic* there xD

Twenty-Nine_Rooks
03-29-2009, 12:25 PM
Well, they might be bugged and they might not, people say that the fact that hellgait weapons have minimal +DMG when enhanced is a bug, but it is not.

Hellgait weapons are not the be-all end-all weapons most make them out to be. Really, I think Lv 100 boss weapons, when enhanced to +9, will be far superior, except in terms of AIM stat.

DincaTinel
03-29-2009, 12:30 PM
Well, they might be bugged and they might not, people say that the fact that hellgait weapons have minimal +DMG when enhanced is a bug, but it is not.

Hellgait weapons are not the be-all end-all weapons most make them out to be. Really, I think Lv 100 boss weapons, when enhanced to +9, will be far superior, except in terms of AIM stat.



well im not taking about dmg and aim im taking about the critical rate i tink is inversed and the enaching is not a bug it ads the normal dmg for a +9 9x weapon and shodnt add more bc is a helga wepon in mi opinion but the crit is realy a prob there


and to make a lic blah wil take ages ><

fearmentor
03-29-2009, 02:45 PM
+9 dmg for helgaits is bugged like it was for 85 weapons before cap raise at the time.. was same as 7x +9 dmg... I cant remember where but i heard the dmg is alot higher.. and dont forget +10 is due to come out and if im not mistaken the dmg or def on armors for +10 doubles that of +9.

RIP all

whatever1234567
03-29-2009, 02:49 PM
Shhhhhhhhhhhhhhhhhhh

Maces are better and now no one can dispute it >:D

fireyair
03-29-2009, 03:50 PM
The chance of a green, blue, orange, or Boss Mob weapon having an increase critical hit ratio is purely random. Some may have +1%, some may have +2%, and some may have none. The owner of this particular Helga weapon got unlucky.

Remember: The original crit ratio of a hammer is not 7%, and the original crit ratio of a mace is not 9%, the mace owner was more lucky, that happens somtimes. No glitch or anything of the sort.



Peace:cool:

YoshimaruOrona
03-29-2009, 03:59 PM
Actually that is a little odd o.o

But fireyair pretty much hit the main point.

"One Hellgait [insert weapon here] doesn't necessarily have to be exactly the same as another hellgait [insert same name of weapon here]."

But if, for instance, we took 5 hammers and 5 maces, and compared them, and the crit rate was still as you showed us in the first post, then it's much more likely that the crit rate is bugged.

FlashBoom
03-29-2009, 04:01 PM
The chance of a green, blue, orange, or Boss Mob weapon having an increase critical hit ratio is purely random. Some may have +1%, some may have +2%, and some may have none. The owner of this particular Helga weapon got unlucky.

Remember: The original crit ratio of a hammer is not 7%, and the original crit ratio of a mace is not 9%, the mace owner was more lucky, that happens somtimes. No glitch or anything of the sort.



Peace:cool:

blues, and boss wepons have a fixed crit
i think that mace and hammer crits are backwards

and btw hellgaits are best weps until lv120

t3nchi
03-30-2009, 12:19 AM
Well, they might be bugged and they might not, people say that the fact that hellgait weapons have minimal +DMG when enhanced is a bug, but it is not.

Hellgait weapons are not the be-all end-all weapons most make them out to be. Really, I think Lv 100 boss weapons, when enhanced to +9, will be far superior, except in terms of AIM stat.
they are the " be ALL end ALL " weapons as flash said until lv 120! the 95s SUCK if u havent seen them! and yes it is a bug :)



The chance of a green, blue, orange, or Boss Mob weapon having an increase critical hit ratio is purely random. Some may have +1%, some may have +2%, and some may have none. The owner of this particular Helga weapon got unlucky.

Remember: The original crit ratio of a hammer is not 7%, and the original crit ratio of a mace is not 9%, the mace owner was more lucky, that happens somtimes. No glitch or anything of the sort.



Peace:cool:
have you ever compared the crit of any boss wep? ...if u have 2 ZK axe and they dont have the same base crit ur bugged like hell xD they ALL have the same base crit. As for the OP yes the hellgaits still have buggs to be worked out. just like fear said .. all the hellgaits right now when +9'ed have the ending dmg/def of the lvl 70 items...it'll be fixed with capp raise im pretty sure. so hopefully u get ur uber crit :p

irix33
03-30-2009, 12:31 AM
blues, and boss wepons have a fixed crit
i think that mace and hammer crits are backwards

and btw hellgaits are best weps until lv120

Yes, blues and boss weapons (at least the BKs that i've seen) have fixed crit. rates.

I have seen many blue bows and hammer and own a few, all of them have the same crit. rates.

DincaTinel
03-30-2009, 06:22 AM
any other opinions?

spiritua_reborn
03-30-2009, 06:51 AM
I say wait until a mod or dev comes in and says yes it's bugged or no it's not. THAT is the be all end all of this discussion.

Twenty-Nine_Rooks
03-30-2009, 11:03 AM
http://i42.tinypic.com/9roocj.jpg

OK considering what GM Rayse says, I don't know how you can argue that Hellgaits will be changed when the cap raises. Regardless of whether or not they are bugged in terms of crit or enhancement DMG bonuses, it does ot appear to be a priority of OS to make ridiculously powerful weapons even more ridiculously powerful.

With this taken into account, one can argue that Lv 100 Boss weapons, or LV 105 weapons if there will be such a thing, when fully enhanced, can equal the DMg of Hellgaits, or at least come close.

onionwarior
03-30-2009, 12:42 PM
I say the drop is buged >> lol always drooping cleric stuff

wannabeguyo
03-30-2009, 01:55 PM
There is no way they can be changed if Rayse said they will not be changed in anyway.

lenore_lurks
03-30-2009, 01:58 PM
I say the drop is buged >> lol always drooping cleric stuff

eh, idk. Apo has more bows than archers now :S

babymaker688
03-30-2009, 02:21 PM
eh, idk. Apo has more bows than archers now :S

And Ewo still hasn't gotten one gem Helga bow..... :(

Sharlyne
03-30-2009, 04:52 PM
eh, idk. Apo has more bows than archers now :S

yeah helga just drops xbows, mace and hammer =-=

AhLook
03-30-2009, 09:24 PM
OK considering what GM Rayse says, I don't know how you can argue that Hellgaits will be changed when the cap raises. Regardless of whether or not they are bugged in terms of crit or enhancement DMG bonuses, it does ot appear to be a priority of OS to make ridiculously powerful weapons even more ridiculously powerful.

With this taken into account, one can argue that Lv 100 Boss weapons, or LV 105 weapons if there will be such a thing, when fully enhanced, can equal the DMg of Hellgaits, or at least come close.
get a csr to say it, if you wan at least a 50% confirmed answer.

12markkram34
03-30-2009, 11:18 PM
Bonus base stats are based on the name of the weapon. Thunder weapons always have +3% crit, lightning always have +2% crit, storm always have increased aim, etc. This always holds true. Likewise, all hellgait maces are identical, all hellgait hammers have identical, etc. I am referring to the base stats (dmg, aim, and crit). That does not include +END, +DEX, etc.

http://www.fiestafan.com/wiki/Weapons#Weapons

^Educate yourself there ^_^

DincaTinel
03-31-2009, 01:36 AM
Bonus base stats are based on the name of the weapon. Thunder weapons always have +3% crit, lightning always have +2% crit, storm always have increased aim, etc. This always holds true. Likewise, all hellgait maces are identical, all hellgait hammers have identical, etc. I am referring to the base stats (dmg, aim, and crit). That does not include +END, +DEX, etc.

http://www.fiestafan.com/wiki/Weapons#Weapons

^Educate yourself there ^_^



Sry to tel u but im not a noob i now all these thigs i started to upload the pic of the helgaits in wiki bf helga was beted so i now what im taking about and if u didnt understanded what im taking about is that i wana say that the developers made a mistake wen translated the helga wepons in ur verison and by MISTAKE they inversed the hamer and mace critical rate u see normal is that the hamer shod have 9% critical and 7% mace the maces never pased the 7% critical natural and wil never pas the hamer on the other hadnd is a have dmg wepon that shod have biger critical than a mace if u like u can even compare any hamer and mace in game and see by urself im right

alcatraz2k0
03-31-2009, 06:15 AM
DincaTinel has a point. Use the blue weapons as an example, the weapons with lower damage and critical rate have higher aim and attack rate (one-hand sword, bow, mace and staff). Conversely, the weapons with higher damage and critical rate have lower aim and attack rate (axe, crossbow, hammer and wand). This has generally been the case for boss weapons and blue weapons until now. It would seem to me therefore that it is an error in the allocation of the critical stat on the Helgait hammer and the Helgait mace. I am sure that when the cap raises this would be rectified otherwise it would greatly unbalance the DPS between hammer users and mace users.

DincaTinel
03-31-2009, 07:31 AM
DincaTinel has a point. Use the blue weapons as an example, the weapons with lower damage and critical rate have higher aim and attack rate (one-hand sword, bow, mace and staff). Conversely, the weapons with higher damage and critical rate have lower aim and attack rate (axe, crossbow, hammer and wand). This has generally been the case for boss weapons and blue weapons until now. It would seem to me therefore that it is an error in the allocation of the critical stat on the Helgait hammer and the Helgait mace. I am sure that when the cap raises this would be rectified otherwise it would greatly unbalance the DPS between hammer users and mace users.


Ty for ur suport and im happy that finaly somone undersanded what i mean they just inversed them by mistake

12markkram34
03-31-2009, 12:43 PM
The chance of a green, blue, orange, or Boss Mob weapon having an increase critical hit ratio is purely random. Some may have +1%, some may have +2%, and some may have none. The owner of this particular Helga weapon got unlucky.

Remember: The original crit ratio of a hammer is not 7%, and the original crit ratio of a mace is not 9%, the mace owner was more lucky, that happens somtimes. No glitch or anything of the sort.



Peace:cool:


Actually that is a little odd o.o

But fireyair pretty much hit the main point.

"One Hellgait [insert weapon here] doesn't necessarily have to be exactly the same as another hellgait [insert same name of weapon here]."

But if, for instance, we took 5 hammers and 5 maces, and compared them, and the crit rate was still as you showed us in the first post, then it's much more likely that the crit rate is bugged.

OMG, I was talking to those guys, not you!

steeltattoo
03-31-2009, 12:43 PM
Dinca also has my support. What her and alcatraz2ko has much support and evidence behind it.

OS will prolly realize what's happened, and fix it swiftly. How, I'm not sure. xD
But they will. :)

12markkram34
03-31-2009, 02:15 PM
GM said they won't.

DincaTinel
03-31-2009, 10:04 PM
Dinca also has my support. What her and alcatraz2ko has much support and evidence behind it.

OS will prolly realize what's happened, and fix it swiftly. How, I'm not sure. xD
But they will. :)

Ty for ur suport i hope il get enof to get The Gm's to report this bug to OnsOnSOft


GM said they won't.


Well gm were talking about the dmg aim etc they don't now were buged

politoad
03-31-2009, 10:08 PM
maces r better anyways >.>...... xD

DincaTinel
03-31-2009, 10:43 PM
maces r better anyways >.>...... xD


that isnt a reson for the bug not to be fixed

YoshimaruOrona
03-31-2009, 10:48 PM
Bonus base stats are based on the name of the weapon. Thunder weapons always have +3% crit, lightning always have +2% crit, storm always have increased aim, etc. This always holds true. Likewise, all hellgait maces are identical, all hellgait hammers have identical, etc. I am referring to the base stats (dmg, aim, and crit). That does not include +END, +DEX, etc.

http://www.fiestafan.com/wiki/Weapons#Weapons

^Educate yourself there ^_^

Did you just direct me to a wikipedia site for learning how the game is designed?

Firstly, I hope you know wiki has never been 100% accurate.

Secondly, I knew that already. My reason for saying what I had said was that orange weapons have never been seen in our version before. We're supposed to automatically assume that the rules for boss weapons and blues are the same as for oranges?



EDIT: After looking at the page, I've noticed that there's no information on hellgaits. Would you mind explaining that to me?