PDA

View Full Version : To many clerics?



Stragy
10-20-2007, 05:13 PM
Don't u think there are too many clerics? I think we need less clerics and more archers or mages.

XxStavrosxX
10-20-2007, 05:23 PM
Good thing that I like being an archer then. . .

Bad thing that I can't log in. . .at all. . .

Cuddles101
10-20-2007, 05:28 PM
Don't u think there are too many clerics? I think we need less clerics and more archers or mages.

I think there are enough clerics running around to ensure that when archers and mages need a quick heal or revive that they can get one.

johnkx
10-21-2007, 02:30 PM
meh.. later on many people will choose mage and archers.. we just need to wait.

theblueviper
10-21-2007, 02:38 PM
For a support class that everyone else depends on, no there are not too many Clerics.

Tylur
10-21-2007, 02:39 PM
To be honest, no.

There's too many PLAYERS. Not clerics. xD

Gize_Sterom
10-21-2007, 02:42 PM
Yeah I totaly notice that there Are tons of clerics. but they are still really asome cool! LOL!

aceraider95
10-21-2007, 02:44 PM
No If you ask me Clerics are perfectly populated after all we heal all the other players so you kinda need us no offense:)

Kalipso
10-21-2007, 02:51 PM
I like clerics :) I mean I like my cleric. Usually I use mages, but clerics in Fiesta are better (geez I really said that) ;)

____________
Teva server:

Saphira_Archer - female archer lvl 11
Kallipso - female mage lvl 18
Big_Kaka - male cleric lvl 17
Cpt_Jack_Sparrow - male fighter lvl 3

Bijou server:

Arthemida - female cleric lvl 5
Gandalf_the_Gray - male mage lvl 3

Xanthros
10-21-2007, 03:09 PM
1 cleric is required for every 2 players who think they rock as a tank, and end up getting the cleric killed because they don't know how the taunts work. That said, 2 cleric and 3 of anything else would be an optimal party. (This is a general statement, and may or may not reflect anything that has happened in the last week.) In summary.. we need more clerics.

My .02,

X-

Isila
10-21-2007, 03:18 PM
I used to think so too, then when I hit level 28, and started going to Moonlight Tomb, I -always- see people searching for clerics. Just yesterday I saw a group looking for a level 30+ cleric for about an hour for the graveyard. I was grinding on ice vivis and noticed them ask nearly every cleric that entered Moonlight tomb, most of which would have rathered to solo or were already in a party. This may have just been last night though, I don't have enough experience in higher levels to tell whether or not more are needed.

Tylur
10-21-2007, 03:19 PM
I used to think so too, then when I hit level 28, and started going to Moonlight Tomb, I -always- see people searching for clerics. Just yesterday I saw a group looking for a level 30+ cleric for about an hour for the graveyard. I was grinding on ice vivis and noticed them ask nearly every cleric that entered Moonlight tomb, most of which would have rathered to solo or were already in a party. This may have just been last night though, I don't have enough experience in higher levels to tell whether or not more are needed.

Yeah, clerics are really appreciated because of their heals.

Which reminds me, me and a friend are literally grinding for 10+ hours tonight. So wish me luck on level 25-35 in one day, guys. ^^


And I did caculations. I'll be gaining an average of 450 experience per minute, which totals to be 27,000 experience an hour. We plan to grind for atleast 10 hours, totaling over 250,000 experience.

So, wish me luck. :3

Kalipso
10-21-2007, 03:27 PM
Good luck ;)

And i'm going to lvl up my cleric ;)
I don't think i'll reach lvl 20 even, coz it's already after midnight and I still have classes tomorrow at 8 ;)

Have a nice play everyone ;)

____________
Teva server:

Saphira_Archer - female archer lvl 11
Kallipso - female mage lvl 18
Big_Kaka - male cleric lvl 17
Cpt_Jack_Sparrow - male fighter lvl 3

Bijou server:

Arthemida - female cleric lvl 5
Gandalf_the_Gray - male mage lvl 3

Stragy
10-22-2007, 10:28 AM
I used to like clerics then i joined a kq were it was all clerics and just me (a fighter) -.-.
Too many clerics!!! Also i think clerics need to be nerfed and archers need to be raised.

babykitt10
10-23-2007, 08:37 PM
Yah... Clerics are like bunnies >_<
but don't worry cus when the items(clerics) are like way to expensive people will change chars (I hope)

the magic of supply and demand >_<

Doncer
10-24-2007, 07:44 AM
To everyone who said there aren't too many clerics... you've never been to Uruga. </end topic>

To the person who said the optimum party was 2 clerics and 3 of anything else... only if both clerics were bad clerics. Any party that needs 2 clerics in it is doing something wrong. When people from my guild or friends that are clerics want to join my parties I let them in because I'm nice not because it makes the party stronger. Most of the time both clerics are casting heal on the same person at same time wasting 1 person's mana cast. As a result in such parties I usually just cast the heal over time spell on the tank (since I'm often the highest lvl cleric) as needed and let the other cleric do main heals while I turn into a substandard (imo at least) dps.

The best party is 1 tank, 1 cleric, 3 DPS. If you're fighting 5vs1 on a single enemy then you want 2 mages and 1 archer poisoning. If you're fighting using area attacks then you want all 3 dps spots filled by mages since poison is not an area attack.

Of course those are 'optimal' parties. Reality is you just take what you can get 99% of the time even if it means multiple clerics or multiple fighters or multiple archers in the party.

There is 1 thing that 2 clerics in a single party is good for. At least if one dies there's someone around to revive them on hand. ;)

Andromeda
10-24-2007, 08:06 AM
To everyone who said there aren't too many clerics... you've never been to Uruga. </end topic>

To the person who said the optimum party was 2 clerics and 3 of anything else... only if both clerics were bad clerics. Any party that needs 2 clerics in it is doing something wrong. When people from my guild or friends that are clerics want to join my parties I let them in because I'm nice not because it makes the party stronger. Most of the time both clerics are casting heal on the same person at same time wasting 1 person's mana cast. As a result in such parties I usually just cast the heal over time spell on the tank (since I'm often the highest lvl cleric) as needed and let the other cleric do main heals while I turn into a substandard (imo at least) dps.

The best party is 1 tank, 1 cleric, 3 DPS. If you're fighting 5vs1 on a single enemy then you want 2 mages and 1 archer poisoning. If you're fighting using area attacks then you want all 3 dps spots filled by mages since poison is not an area attack.

Of course those are 'optimal' parties. Reality is you just take what you can get 99% of the time even if it means multiple clerics or multiple fighters or multiple archers in the party.

There is 1 thing that 2 clerics in a single party is good for. At least if one dies there's someone around to revive them on hand. ;)

You havent pulled 5-6 Blue Clover Trumpys at once have you? 1 cleric simply cant heal fast enough regardless of the fighters HP or the clerics heal level.

Doncer
10-24-2007, 08:15 AM
Really? Something wrong with your cleric or you had a really shoddy tank then imo. Is it possible you never used skill points to decrease cool down time on your heal spell or that you have yet to discover the heal and rejuvenation and heal trick when combined with a restore in background and a strategically timed invuln in conjunction with the fighter stunning the mob whenever possible.

If I can heal them when I've got that many trumpys on my people (ok maximum I believe any of my fighters have ever pulled there was 5 trumpy at once and then it was an accident.. but we survived) then others should be able to duplicate the same thing unless they messed up their skill empowerments or their tank really had no business pulling that many at once.

I'll put a modification on my earlier statement though. "2 clerics possibly are good if you're part of an AoE group whose tank hasn't figured out that, no, shouldn't be tanking that many yet." Personally I'd much rather be in an AoE group that has an extra dps added in than one that pulls an extra mob and wastes a space with a second cleric.

Honestly though I'm glad more clerics group together in a single party in AEW and Slumber. If every cleric high enough for those places was able to solo cleric like I have time and again it'd be even harder to find a party than it already sometimes is.

TastyTapioca
10-24-2007, 08:24 AM
You havent pulled 5-6 Blue Clover Trumpys at once have you? 1 cleric simply cant heal fast enough regardless of the fighters HP or the clerics heal level.

Thank you! I was about to mention the same thing. Anyone who says 2 clerics is to much has never hunted in Ancient Elven Woods




Really? Something wrong with your cleric or you had a really shoddy tank then. Let me guess you never used skill points to decrease cool down time on your heal spell and you also never figured out the heal and rejuvenation trick.

If I can heal them when I've got that many trumpys on my people then others should be able to duplicate the same thing unless they messed up their skill empowerments or their tank really had no business pulling that many at once.


It usually does take 2 clerics to keep things rolling (if they're a serious grind group). I am one of those clerics who has maxed out the CD and SP on the heal spell and I cannot keep up with the damage being dealt by those things. In fact I've even complained to more than one group because they pull 4+ trumpies like they're no sweat. Understand this from a clerics POV. I don't know if you're grinding with level 55+ warriors or what but the ones I've been with are in their low 50s with 2 clerics and 2 DD casters in the mix for the remaining 4 people.

Doncer
10-24-2007, 08:34 AM
Ok then I'm going to say this without meaning to be mean then Tapioca.

Something is wrong with you or your tank.

I have solo cleric'ed in Forest of Slumber with a lvl 43 tank. I have solo clericed in AEW trumpys with a constant pull of 3-4 at a time every time for HOURS without problems with fighters lvl 43-50. The only time my party dies is when I have an airhead moment and go to type something and can't get out of the chat quick enough to heal.

If you can't handle it on a normal basis there is something wrong going on. You either are mistiming your casts, your casts are lagging, you actually could handle it solo but are too scared of actually doing so that you don't believe its possible, or you have really messed up fighters you're playing with.

Hell, I've even solo healed for two mages with no tanks at all in Trumpys before and they never died unless I died first when they couldn't get the trumps back off of me quick enough.

TastyTapioca
10-24-2007, 08:38 AM
I can already tell you it was the fighter in at least one occasion. To many "ugh, me fight now" moments where they ran off and pulled more before the clerics were ready and recovered. 90% of the time things went smooth but those 10% moments are where we butted heads on who was at fault.

Doncer
10-24-2007, 09:07 AM
Ok.. well I'll give you an exact timeline of what I do in AoE trumpy parties so we can see if there's anything you're missing doing that'll help you, but I strongly suspect if you've decreased fully the heal c/d like said that the fault was on your partner tank's shoulders then.

Step 1.. as the tank is running/flying to you with mob behind hit him or her with a quick heal to fill him up. Use the lowest lvl setting you can get and still fully heal the dmg. This is to prevent the following train from aggroing you instead. Next just as the tank enters the 'staging' area cast the highest lvl restore skill. Its not much but that extra 70 or whatever hp might just be enough to save the tank so why not.

Step 2.. as the tank stops in preparation to area mock the flock start in the sequence for the rejuvenation skill timing it so that it triggers just as the mob hits them hard. Immediately follow this with the highest lvl heal and begin spamming this heal until you see the fighter's area stun attack go off.

Step 3.. prepare the highest lvl invulnability (with at least 1 pt put into buff duration) so that it triggers just as the stun is wearing off. In effect this makes the stun last an extra few precious seconds.

Step 4.. as the invuln is about to wear off recast the restore since you will not have time to cast that again until a few trumpy are dead, again timing it so that it casts just as the invuln is wearing off.

Step 5.. spam highest lvl heal you can and add in the rejuvenation skill between two casts of heal since they don't share the same cooldown. In essence this adds 1200-1400 extra health to your tank with just the slightest pause between 800+ heals.

The problem with this is.. sooner or later heal spamming with that much power is going to cost you.. some of those trumpy will pound on you instead of the fighter. If you're lucky its just one or two of them, if that happens your whole group is better off since you can now safely continue healing the tank and only using hp stones / pots yourself. If you're unlucky 3 will switch to you. At this point you need to spam heal on yourself until the tank can get mock off again and trust your tank to be smart enough to use hp stones when there's only one still hitting him or her. BUT it is crucial that your mouse be hoverring over the tank's health bar in party window so that the moment the tank reacquires the pack you can switch back without delay.

That's basically how it's always worked for me. The only times it got dicey was when the tank pulled again before the invuln buff was ready.. but even then it's almost always worked. I think once or at max twice total in all of the hours I've been a cleric have I had a tank die when it wasn't caused by an airhead moment of talking at the wrong time or insane lag or myself having died first.

-Leona-
10-24-2007, 09:23 AM
I"m not a cleric BUT I LOVE CLERICS, i'm a fighter and i LOVE having a cleric to back me up, i think this world should only be made of clerics and fighters ARCHERS AND MAGESA are a nice addition but optional and 100% not necesary.

U need fighters to take the front and clerics to heal, if u have those 2 u don't really need mages AND REALLY NOT NEED ARCHERS which are totally obsolete, they don't deal much damage, they have poor defence and poor health.

The Archer is ridicolou at high levels u can't take a lot lower level unit on your own so a party is always required. The mage, although he can take monsters out due to high damage can't really party on his own.

THE ONLY 2 classes that can are fighters and clerics :D


AND going back to the topic i wouldn't mind if there were 2x more clerics :D.

TO ALL CLERICS - I LOVE U GUYS

LMAO

babykitt10
10-24-2007, 09:36 AM
change topic >_<?