Knightsong
10-21-2007, 06:00 AM
I've played a couple of mmorpg games in my time and there seems to be alot of controversy about which games are good and which games are bad. It basically boils down to wether or not you're a hardcore player.
Deffinition:
Hardcore-A player who enjoys figuring things out. They don't give much care about maps, directions, or other in-game help. It's the thrill of discovery for them. They feel that the more difficult the game is, the better a player it makes you. If when you die, you lose XP plus have to retrieve your corpse, this teaches you skills on how not to die. They tend to look at user friendly games that have maps and in-game directions as lesser games because it candy coats things for players. There is no sense of achievment because you never had to figure anything out for yourself. A hardcore player also has no problem camping a spawn for 16 hours to complete part of a quest, and will gladly sit around for 3 hours while a raid is organized.
Casual-A player who is limited by the time they have to play and therfor wants their game more user friendly. They feel things like losing xp and doing corpse runs don't teach you much of anything other than to question why you are paying to play the game that is supposed to be fun(If you have a game you pay for that is). They like a user friendly system, with maps and tutorials, that get you right into the meat of the game because that's what they're there to do, play the game. The idea of sitting for 16 hours to wait to kill 1 thing is ludicrous and it should never take 3 hours to organize a raid on anything.
So which is better? Or is either? Do both hold an equal degree of merit?
I personally fall into the second category. It's not that I don't enjoy figuring things out on my own, but I didn't sign on to solve a mystery. I signed on play a game. And a game should help you play it, and it should want you to come back and play some more (especially if you're paying a monthly fee for it). I like a game without a corpse run, because doing one never made much sense to me. You're out fighting some big bad monsters, when suddenly you die. crap. Now you're naked at your home point with none of the gear or weapons on you that you needed to get where you were in the first place. double crap. Now I'm expected to run my naked vulnerable butt back and get dressed surrounded by the big baddies that killed me in the first place? triple crap. Now I know alot of games have instituted a graveyard so people can go pick up their bodies there, but honestly if you're coming back from the dead, wouldn't you be in the graveyard? In short, I feel a game should be just that, something to play and have fun. Something with a goal. Something that doesn't require you to be married to it to play it.
Where do you stand on this?
Deffinition:
Hardcore-A player who enjoys figuring things out. They don't give much care about maps, directions, or other in-game help. It's the thrill of discovery for them. They feel that the more difficult the game is, the better a player it makes you. If when you die, you lose XP plus have to retrieve your corpse, this teaches you skills on how not to die. They tend to look at user friendly games that have maps and in-game directions as lesser games because it candy coats things for players. There is no sense of achievment because you never had to figure anything out for yourself. A hardcore player also has no problem camping a spawn for 16 hours to complete part of a quest, and will gladly sit around for 3 hours while a raid is organized.
Casual-A player who is limited by the time they have to play and therfor wants their game more user friendly. They feel things like losing xp and doing corpse runs don't teach you much of anything other than to question why you are paying to play the game that is supposed to be fun(If you have a game you pay for that is). They like a user friendly system, with maps and tutorials, that get you right into the meat of the game because that's what they're there to do, play the game. The idea of sitting for 16 hours to wait to kill 1 thing is ludicrous and it should never take 3 hours to organize a raid on anything.
So which is better? Or is either? Do both hold an equal degree of merit?
I personally fall into the second category. It's not that I don't enjoy figuring things out on my own, but I didn't sign on to solve a mystery. I signed on play a game. And a game should help you play it, and it should want you to come back and play some more (especially if you're paying a monthly fee for it). I like a game without a corpse run, because doing one never made much sense to me. You're out fighting some big bad monsters, when suddenly you die. crap. Now you're naked at your home point with none of the gear or weapons on you that you needed to get where you were in the first place. double crap. Now I'm expected to run my naked vulnerable butt back and get dressed surrounded by the big baddies that killed me in the first place? triple crap. Now I know alot of games have instituted a graveyard so people can go pick up their bodies there, but honestly if you're coming back from the dead, wouldn't you be in the graveyard? In short, I feel a game should be just that, something to play and have fun. Something with a goal. Something that doesn't require you to be married to it to play it.
Where do you stand on this?