View Full Version : KQ, Once Again...
Absolute_Defense
10-21-2007, 09:24 AM
For something so much of the game is focused on the way these are handled REALLY needs some work.
For starters if people wont or cant team up why not just automatically sort them into teams with 1 of each class if possible, or make an option for it to manually invite anyone who still needs a team.
But the main issue I see here is getting in. Yes I get in more than I do not but still sometimes I fail. I just saw the most annoying thing I have for a while, a level 17 with the worst grammar of my life going on about how he got there due to repeating KQ. I STILL have quests I need to do and I'm slowly reaching the level cap of the KQ and people who have done it all are STILL doing KQs due to HUGE experience rewards and rare items. Why not make the experience reward diminishing so people don't grind it which keeps those who actually do need it for quests they actually do want to finish out.
I restart my game, I go to a uncrowded area, I clicked participate THREE TIMES having it turn blue again and STILL did not get in.
Why is there even a limit to how many going? Why not make it so whenever 15 people are ready, they go, and then there is an hour cool down time between KQs? Well I guess it's up to them, their game.
Absolute_Defense
10-21-2007, 09:26 AM
Btw I just got stuck with almost all level 5's x.x and I'm level 13, increasing the level rec might actually help....because to be honest from what I see 15 level 5's that die in one hit wont actually make it.
When people make a new character and don't feel like grinding too much so they do KQ like many other people so you get shoved with a bunch of low levels who CAN NOT make it, trust me there was no way in hell, you end up not getting any experience anyway.
I did not waist hours to get into something I was doomed to fail. Sorry.
Absolute_Defense
10-21-2007, 09:52 AM
Does anyone think anything will be changed or have any suggestions for how anything should o.O or does everyone just love this system?
DarkCrystal
10-21-2007, 09:54 AM
try using edit next time. some some of the user who use this forum dont like that. it is spamming. for me it not a big problem.
Gavener
10-21-2007, 04:56 PM
Slime 5-15 is to big a differance BUT i went in at Lv 6 and im Lv 14 and still on slime 1, the quests need to share with everyone in KQ if the monster was killed AND you where ont he mini map with it you get credit
Stragy
10-21-2007, 05:03 PM
Thanks for posting this most people dont know what to do during kq o.0
Syrlith
10-21-2007, 05:59 PM
I personally think, that with so many people trying to get in, that there should be some sort of system that balances the classes and levels of the characters. There's nothing worse than winding up with only one low-level tank and two highclerics. Add lag, and there is 0% chance of success.
Archaonn
10-21-2007, 06:07 PM
What I hate about KQ's is the un-organized-ism of it all. As soon as we start look the timer is counting down better run, wait who's tanking
Mage: I'll Tank.
Wait Who's healing?
Archer:I'll Heal.
Also I hate the class spread if ya know what I mean. What I mean is when I was in KQ today there was only 1 Cleric about 5 mages 3 archers and the rest Fighters and guess what? The Cleric Tanked. I think they should do this: If a party has 15 members they can go to a special NPC and do a kingdom quest.
AngellicDiety
10-21-2007, 06:39 PM
What I hate about KQ's is the un-organized-ism of it all. As soon as we start look the timer is counting down better run, wait who's tanking
Mage: I'll Tank.
Wait Who's healing?
Archer:I'll Heal.
Also I hate the class spread if ya know what I mean. What I mean is when I was in KQ today there was only 1 Cleric about 5 mages 3 archers and the rest Fighters and guess what? The Cleric Tanked. I think they should do this: If a party has 15 members they can go to a special NPC and do a kingdom quest.
You are extremely lucky your not in any of the High level King Quests. Namely 33+. In the Millenium Robo Plot it can be a challenge trying to find a party. Furthermore if you dont find a party with 2 clerics for your tanker, you can consider it a nearly failed KQ. Same goes with the party if they only have 1 cleric.
No clerics will be able to tank the robo KQ, there isn't enough aggro generated, 20 enemies will each find the weakest targets preferably mages and archers to kill. A FIGHTER must tank this KQ, no if's and's or but's, its either fighter or fail.
Furthermore your idea isn't very sound. All the high-levels will remain in their own concealed groups and repeatedly return for the KQ's after restocking on stones, etc. You'll see 1 group of people shoot from 1-50 in no time with this idea.
The current system gives those who are new to the KQ's a chance to familiarize themselves with it. Take Robo for instance, A fails a great deal of the time because its the easiest for the level 33's entering the KQ to get into. While B succeeds (although lately since the low-levels have caught on to the trend it hasn't always been the case, I've lost 4 times in B with 6:00 minutes left on the timer because there is no coordination between runners and clerics) most of the time.
I'm in favor of the current system, besides, once you reach 40, you dont enter a KQ unless you know some of your trusted friends or accomplices are going to be there. Heck, I wouldn't think of joining Robo A, unless I saw some well known names.