View Full Version : Discussion about the cap raise
riggaren
03-31-2009, 11:40 AM
Discussion about the cap raise - What contents will be added?
I donīt think they will add the housing system beacause they said they will add it after the cap raise. But i think they will add:
- Guild Tournaments
- Cooking System
- And ofcourse items, maps, monsters and KQs
Here is a list of the skills which will be added:
Fighter:
Degro Slash lv 105
Dipper lv 105
Release lv 105
Mage:
Dispel Magic lv 100
Cleric:
Reverse Order lv 95
Archer:
Dipper lv 105
Release lv 105
Not many skills but at next cap raise there will be released tons of new skills for all classes. Every class gets more then 5 new skills at level 110. But they will only raise to level 105.
2 New Kingdom Quests:
Battle with the Anti-Henneth alliance Lv. 100 ~ 119
Inheritor of Bijou Lv. 100 ~ 119
So this is what i think! But i belive they will also add tons of mini things which i donīt know.
What do you think they will add?
blackguy729
03-31-2009, 05:14 PM
you basicly said everything about it. good luck with the kq 'cause the highest lvl will be 105. fighters degro slash increases aggro more then just damage incase you diddent know. clerics get the only TRULY useful skill.
Bonthra
03-31-2009, 06:50 PM
Production Skills. T5 Alch stones.
Corpse65
03-31-2009, 07:02 PM
you basicly said everything about it. good luck with the kq 'cause the highest lvl will be 105. fighters degro slash increases aggro more then just damage incase you diddent know. clerics get the only TRULY useful skill.
because easier agro isn't useful with the new awaken
Stacey
03-31-2009, 07:11 PM
Discussion about the cap raise - What contents will be added?
I donīt think they will add the housing system beacause they said they will add it after the cap raise. But i think they will add:
- Guild Tournaments
- Cooking System
- And ofcourse items, maps, monsters and KQs
What do you think they will add?
O.o It would be awesome if they add the cooking system--I doubt it though, unless you can provide proof this. :D I haven't really heard of the cooking system being implemented, since we can make potions and such already. :p It would be nice though to have use for those extra firewood.
I'm itching for the cap, so they can implement the mini-house feature. :D
great_wolf
03-31-2009, 08:01 PM
of course archers don't get any unique skills =3
the age of the archer is still long in coming if this is all that we get >.<
(if you think that i am wrong yelling, cussing, and threatening the person posting this post isn't a nice thing to do =D)
FlashBoom
03-31-2009, 08:18 PM
they announced that they would add housing system w/ the upcomming cap raise
i havent heard them mention implementing the cooking system with cap raise, but it will come sooner or later.(http://fiestaonline.net/system/cooking.asp)
i also havent heard them say they would add guild tournament yet either.(http://fiestaonline.net/system/guildt.asp)
i doubt they would add the kqs, because 105 is cap and in lv for the kq is 100-119, so the kq would only be 100-105.
but ya t5 alchemy
Kyo_Sama
03-31-2009, 11:58 PM
Map updates...
http://fiestaonline.net/guide/listMap.asp?fieldType=0
click burning rock aka burning stone -_- i want that uru portal there now.
Bonthra
04-01-2009, 12:33 AM
*cough* Bad links! Bad! *cough*
Kyo_Sama
04-01-2009, 12:49 AM
*cough* Bad links! Bad! *cough*
thats a bad cough you have there, you need more apples.
Bonthra
04-01-2009, 01:35 AM
I think it's Scurvy. I could use an orange.
babymaker688
04-01-2009, 06:28 AM
How many gem is an orange?
Bonthra
04-01-2009, 10:47 PM
3845 gem.
killer_pagan
04-02-2009, 07:47 PM
I just wanna see +10's we found out about them what a year ago and still no +10's
fireace12
04-03-2009, 06:20 AM
dang only 1 skill for mages o.o oh well i wont be that high until the next cap raise after 105 comes x3 still a squishy 61 mage .__________.
lordoffools
04-03-2009, 09:34 AM
there will be more skills - one of the GM's purposely showed off a new AOE Skill mages will get. Plus - we get helga weapons sooner than we should have - they are lv120 weapons but we have now. So whats stopping them from adding class skills ahead of their time? Or even ones that don't exist yet?
Bonthra
04-03-2009, 11:56 AM
The GMs having the skill means that our clients have the ability to render the skill. It's not an issue of the OutSpark GMs putting in content. It's what OnsOnSoft gives OutSpark to implement for us.
Also, the GMs' characters are level 150. They've no level restriction to using a skill.
Why would they show off skills we may not receive until level 110? Because they want us to keep playing until level 110. It's the same reason George Lucas released teaser trailers for Star Wars Episode 1 something like a year before the movie came out. Spark interest, get people talking, get more people interested, make more money.