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View Full Version : Delvling..........



johnbunny
10-22-2007, 12:16 PM
Anyone else find this feature a TOTAL turn off and lack of motivation to even play?

Everything, in my eyes, about this game is perfect.

Except for that.

AHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!

Delvling is seriously a load of bullcrap.

What if you want to play around at 0%?

You have to be on your heels and toes, ALWAYS worrying about dying from SOMETHING! *anything*. How can you enjoy the game with such a burden on your shoulder? How???

There are too many other situations / circumstances that makes delvling such a turnoff..

I'm sure you all can think of them.

SasukeShikamaru
10-22-2007, 12:25 PM
Anyone else find this feature a TOTAL turn off and lack of motivation to even play?

Everything, in my eyes, about this game is perfect.

Except for that.

AHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!

Delvling is seriously a load of bullcrap.

What if you want to play around at 0%?

You have to be on your heels and toes, ALWAYS worrying about dying from SOMETHING! *anything*. How can you enjoy the game with such a burden on your shoulder? How???

There are too many other situations / circumstances that makes delvling such a turnoff..

I'm sure you all can think of them.


sorry i have to take the pro delvling side if there were no delvling there would be no fear of dying

i mean dont get me wrong i already broke a mouse cause i delvled (cracked it straight down the middle from squeezing it to hard) luckily i have a spare but ne way yea delvling sucks but its put in all mmo's that i know of at least to make sure that people have a reason to not want to die

like i said sorry to take the other side but i am a game programmer in the making and therefore i see the reasoning behind exp loss and delvling

however i do get aggitated by the fact that the game tip says you lose 5% for dying but i seem to lose approx. 7% each time i die

hippychibi
10-22-2007, 12:27 PM
The deleveling in this game isn't nearly as bad as in other games.
In SoS you get to keep the skill points and skills you gained at the new level. It's only a small percentage so it's only a little bit more work to gain the level back.
So just make sure at anytime doing something hard, like the Labyrinth or a new higher level feild to keep at least 5% exp.

-posted while Sasuke was posting
Is it really 7%? I don't pay attention when I die so I have no clue about how much is taken.

SasukeShikamaru
10-22-2007, 12:39 PM
The deleveling in this game isn't nearly as bad as in other games.
In SoS you get to keep the skill points and skills you gained at the new level. It's only a small percentage so it's only a little bit more work to gain the level back.
So just make sure at anytime doing something hard, like the Labyrinth or a new higher level feild to keep at least 5% exp.

-posted while Sasuke was posting
Is it really 7%? I don't pay attention when I die so I have no clue about how much is taken.

just keep a look out at your % im not absolutely sure but i do believe it is at least for me 7%

johnbunny
10-22-2007, 12:47 PM
I understand both of you. I do.

But i'll make a lengthy post after work as to why I object so strongly towards it..

DarkOmen
10-22-2007, 12:48 PM
I Think i could be more the 7% sometimes unless its just me but when i died i was lvl 31 with Like 7.25% and i died and wound up at lvl 30 With 93.99%

Mr.Snuggles
10-22-2007, 01:05 PM
i mean dont get me wrong i already broke a mouse cause i delvled (cracked it straight down the middle from squeezing it to hard)

Wow, MMO's are serious business, aren't they? You might want to take some anger management classes or something =\.


like i said sorry to take the other side but i am a game programmer in the making and therefore i see the reasoning behind exp loss and delvling

I don't really see what being a game programmer has to do with deleveling. Also, just curious, but how much experience do you have in programming?


however i do get aggitated by the fact that the game tip says you lose 5% for dying but i seem to lose approx. 7% each time i die

This is the closed beta, so if you find out you really do lose 7% exp when it says you only lose 5%, you should post it in the bugs section so it can be fixed when the beta is finished.

SasukeShikamaru
10-22-2007, 02:18 PM
i am in some anger management

i do have experience in qbasic , flash scripting and when i get to college ill start moving into more advnced programming and it has to do with deleveling because the programmers are the ones who make the decission of delevel or not and i was just saying that because i am a programmer that i understand why they do make that decision
quick note i can translate binary to english meaning i speak computer

Juitonic
10-22-2007, 02:46 PM
Anyone else find this feature a TOTAL turn off and lack of motivation to even play?

Everything, in my eyes, about this game is perfect.

Except for that.

AHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!

Delvling is seriously a load of bullcrap.

What if you want to play around at 0%?

You have to be on your heels and toes, ALWAYS worrying about dying from SOMETHING! *anything*. How can you enjoy the game with such a burden on your shoulder? How???

There are too many other situations / circumstances that makes delvling such a turnoff..

I'm sure you all can think of them.

Delvling is bullcrap !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! :mad::mad::mad::mad:

jmoua9
10-22-2007, 03:42 PM
5% = about 45mins of nonstop grinding for me...as much as i hate it, i dont have a problem with it lol...

LordMay0
10-22-2007, 08:32 PM
5% = about 45mins of nonstop grinding for me...as much as i hate it, i dont have a problem with it lol...


if 5% makes you lvl for 45 minutes to get where you were then the monsters here have horrible rates. That or you're too high of a level to be dying anyway :P.

diamondyne
10-22-2007, 09:03 PM
Actually I find it very stupid to have delvling afterall you dont go dumb even if you die... and secondly the game even when sitting down takes a while for hp to recover and also I would really like to see delvling function taken or increase HP/MP regen so it would be balanced, I wanted it to be like than because players should wear what they want and not those funny looking equips just for the sake of lasting longer. And besides everyone fears death even if you remove delvling afterall not everyone can warp to maps they died in except when they use the tracker.

doompig72
10-22-2007, 09:09 PM
Omg is that delvling in sos or fiesta?? if its fiesta i quit forever -.-

Wyrenth
10-23-2007, 04:22 AM
Not to be harsh, but Qbasic and Flash is child's play. Learn Assembly. ;)

I always presumed de-levelling to be a bug, not a feature. However, if it IS a feature, it's an unusual one. It's a penalty not usually seen in an MMORPG, especially one with potential PvP features (as that opens the way for serious griefing).

Case in point - EXPLOIT: Killing and reviving an AFK character repeatedly can reduce them in level by a significant amount. You'd have to be a really evil Acolyte to want to do that, though.

However, I do notice it makes me more cautious about how I play and explore. I make certain to have at least 5-10% saved up as a "buffer" before I explore anywhere new and dangerous (especially areas where monsters drop my HP by 33% in one shot). It makes defeat more painful, too.

Still, I don't really approve of it. Don't get me wrong, I love harsh death penalties, as any RPG should not ever have the phrase, "I died again? That's the tenth time today!" spouted within it. But this game gives me the sense that it's meant to be more casual and fun, and thus death isn't taken as seriously.

Psst, by the way, art team, do we get actual fainted sprites some time? Please? They're more fun than a dead angel, even if they are a pain to draw for all the different costume types. ;)

hippychibi
10-23-2007, 08:41 AM
Case in point - EXPLOIT: Killing and reviving an AFK character repeatedly can reduce them in level by a significant amount. You'd have to be a really evil Acolyte to want to do that, though.


Not to take you out of context but this actually happened in the Preditor/Mage PvP. I watched someone kill Dragon, raise him and kill him again. I felt so bad for Dragon.

LordMay0
10-23-2007, 09:57 AM
Can't this be solved with a simple mathmatical formula?

5% as a constant delvling rate is pretty high, not too bad for lower level people, but it would reak havoc on a higher level account.

I suggest gradually lowing it every 10 or so levels, so that you still loose exp, but in propotion to your level.

%5 100exp < %5 100,000,000exp.

I suck at math and even I know that. :P

hippychibi
10-23-2007, 10:17 AM
I think that exp to level up is at a set number no matter the level and as you level up the monsters give less and less.
I too suck at math so I will give no example.

Wyrenth
10-23-2007, 10:45 AM
Not to take you out of context but this actually happened in the Preditor/Mage PvP. I watched someone kill Dragon, raise him and kill him again. I felt so bad for Dragon.

I wouldn't say that's out of context here. It's an important reason as to why the de-leveling should be fixed.

SasukeShikamaru
10-23-2007, 11:16 AM
[QUOTE=Wyrenth;141475]Not to be harsh, but Qbasic and Flash is child's play. Learn Assembly. ;)

well thats understandable unless your doing things in qbasic and flash that it was never meant to be used for such as advanced ai and even that may be childs play to you but when you consider that m doing these things when im only 13 then its quite understandable

and no i dont consider it a harsh statement

hippychibi
10-23-2007, 11:25 AM
During PvP matches you don't lose exp. The only thing I was pointing out was it hasn't happened outside in the real lose exp world.

-Shade-
10-23-2007, 11:33 AM
I always presumed de-levelling to be a bug, not a feature. However, if it IS a feature, it's an unusual one. It's a penalty not usually seen in an MMORPG, especially one with potential PvP features (as that opens the way for serious griefing).

Case in point - EXPLOIT: Killing and reviving an AFK character repeatedly can reduce them in level by a significant amount. You'd have to be a really evil Acolyte to want to do that, though.

It seems to me that, while exp loss should be a feature (to encourage people to play smartly and, to an extent, reasonably within the intended game progression), level loss should be eliminated. If exp loss due to death is at 5% currently and I only have 3%, just take the person to 0% instead of setting them back a level. And depending on how high the levels go and the exp creep per level, 5% may be a bit much. Someone suggested a pro-rated exp. loss based on level which could be a very serviceable idea.

-Shade-

johnbunny
10-23-2007, 11:40 AM
Most of the input I had in mind has been shared already. And it's nice to see i'm not the only one bothered by this "feature"..hopefully it isn't a feature and it will be eliminated by open beta.