View Full Version : About the patch
killerof_joy
04-01-2009, 05:04 AM
- Fixed healing aggro issue
Does this mean that heal doesn't draw agro anymore?
If so......WOOT~!!!!!!!!!:D
fxarch
04-01-2009, 08:17 AM
That'd be awesome e.e Like seriously awesome ^^
DincaTinel
04-01-2009, 08:19 AM
nooooooooooooooooooooooooooooooooo mi agro
akarih
04-01-2009, 08:57 AM
This can be either good or bad. The clanks would actually prefer to have the aggro with heal, I think.
devin_nicolai
04-01-2009, 08:58 AM
Harder for the 6x job change for clerics then lmao
Plushii
04-01-2009, 09:13 AM
I think maybe they decreased aggro on 'Awaken'?
From what I heard Fighters have to mock a few times to get aggro back from a cleric who used Awaken.
autarchaurzel
04-01-2009, 09:54 AM
nuuu how oculd they remove aggro D:
how do i clank ... *uses chain recover* ... oh :P
bigj3234
04-01-2009, 10:00 AM
I doubt that Heal no longer aggros. More likely, they changed the amount of aggro generated by Heal, up or down no one knows?
zuzubee
04-01-2009, 10:18 AM
Does this mean that heal doesn't draw agro anymore?
If so......WOOT~!!!!!!!!!:DIt's not really a WOOT moment if it is true. Think about what High Clerics do to gain aggro in the 3rd step of the 2nd level change to get the mobs off Elderine and Roumen. They cast all their maxed healing spells on themselves then bash/trip/bleed to keep aggro as best as they can. Every Paladin knows that's a pretty tough job change to begin with and to make it even harder would really have clerics reconsider their goals in the game for capping.
:(
blackguy729
04-01-2009, 02:02 PM
if heal stoped pulling agro id love to see a cleric finish the 60 lvl up quest.
sakone
04-01-2009, 02:04 PM
i hope they din't healing on aggro is really important...if they take it off clerics will be to safe and thats no fun D:
and if they make it to high (if u play WoW or have) in wow if u heal once half of a mob will chase u
Stingerdan
04-01-2009, 02:07 PM
Woot. Mock will actually make sense to use now =]
killerof_joy
04-01-2009, 03:20 PM
It's not really a WOOT moment if it is true. Think about what High Clerics do to gain aggro in the 3rd step of the 2nd level change to get the mobs off Elderine and Roumen. They cast all their maxed healing spells on themselves then bash/trip/bleed to keep aggro as best as they can. Every Paladin knows that's a pretty tough job change to begin with and to make it even harder would really have clerics reconsider their goals in the game for capping.
:(
I'm past it so idc. True, I really wasn't think about the down sides, but it would make party healing a lot easier.
skysparkle
04-01-2009, 03:33 PM
wow hope they havnt decresed it that would suck some of us like to clank and its hella lot better to have the agro on us than the squishies :/
mageofwar
04-01-2009, 03:39 PM
this new patch is making every thing wourse cuz now the buttons for healing are all wrong
im used to clicking on people in party and heling them now there are like "special" characters that cant be healed in party ecept using F1-6 its dum
i cant take it any more just change it back
kimwongstuff
04-01-2009, 05:02 PM
I agree with mageofwar I HATE IT I WANT TO CLICK ON MY PARTY MEMBER ICONS!!!! =]
Asmodejjj
04-01-2009, 05:07 PM
I like it, now every other cleric that hasn't done the 60 job change will suffer.........I'm past that ^^
lilTubby944
04-01-2009, 05:12 PM
wait so we can't click on the little bar on the left of screen to heal the party member ????? if so that WOULD SUCK!!!!!!
Blazeren
04-01-2009, 05:12 PM
I would hate it if they did decrease aggro. Fighters would still lose aggro to archer and mages so it was easier for the party to survive when I as a cleric took the aggro away from the squishies o.o
BreederWerewolf
04-01-2009, 05:47 PM
This isn't about the healing issue but since this is a thread about the patch I'll post it here so i don't just start a unessary thread ... (although the party clicking thing is a huge PITA) ((those that don't know dun worrie about it))
I have never ever been stunned before by a Ancient Stonie ... and honestly it is a drastic change ... I'm on my cleric helping my wife's fighter and some friends down in CP2 in the Stonie/balck incc room and the stonies are stunning us now D: ... this sudden "w t h " has gotten us killed alteast twice ... Has any one else found mobs with "new" powers we all need to watch out for?
killerof_joy
04-01-2009, 06:10 PM
EDIT: Whoops wrong thread
akarih
04-01-2009, 08:29 PM
I don't think the aggro is decreased, it seems like the opposite.
I was grabbing a lot of aggro yesterday, and getting hits. I usually don't, since my party mates are an archer and mage, and deal crazy damage. But the Sand Ratman was like running from a far distance all the way to me. O.o
heavylove
04-01-2009, 09:59 PM
Woot. Mock will actually make sense to use now =]
T.T
Mock always makes sense to use.
killerof_joy
04-02-2009, 12:21 PM
I don't think the aggro is decreased, it seems like the opposite.
I was grabbing a lot of aggro yesterday, and getting hits. I usually don't, since my party mates are an archer and mage, and deal crazy damage. But the Sand Ratman was like running from a far distance all the way to me. O.o
That could be true, they never said which way they adjusted the agro. It could be more...
zephyr_wind
04-02-2009, 08:06 PM
I don't know if this has been said but apparently you can't kick someone whose DCed or logged out. For example I was on my 3x cleric doing Gold Hill KQ and one of the fighters in our party either DCed or logged out. That happened on the 2nd level and by the time we were down the final one we tried to kick him but couldn't. We made each member party leader and see if they could but no one could. This happened again in a party for Skeleton Knight. We wanted to kick someone who logged to re-invite someone else and couldn't.
Rzpect
04-02-2009, 09:07 PM
yea.....Heal takes more agro now...
pokemon4955
04-02-2009, 10:38 PM
if heal stoped pulling agro id love to see a cleric finish the 60 lvl up quest.
ROFLMFAOO! xDDDDDDDDDDD ahaha
But erm depends on the cleric if heal agro weather good or bad ): for me its bad D: clanks most likely want their heals to be agro so that they can protect the pt members away from mobs aggroing them. But ): i hope its not true D: