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View Full Version : How's Everyone Feel About PvP Balance?


justindz
04-01-2009, 12:38 PM
Just curious what the collective thoughts are on class PvP balance with the current 2nd job skill sets. Here's my assessment after enough fighting to rank up from 1 to 5 gold based on Death Matches (not arena or Ultimate).

Priest: I haven't seen many Dark Priest, so not sure what to say there. The few I've seen just played like normal priests with holy strike, rock bash and swords. Bishops definitely tip their team forward if they bother to heal and buff. They all seem pretty balanced.

Warrior: I haven't seen Paladins much and haven't seen them accomplish much. Berserkers seem pretty good since they can hit in front of and behind them AoE. They all seem pretty balanced. I've seen fewer warriors than anything else by far, but they all seem pretty skilled.

Rogue: Seen a decent amount of rogues. Assassin and trapper both seem pretty balanced so far. I'd give a bit of an edge to assassin since the running swipe is ridiculous to stop and/or counter.

Archer: These seem pretty balanced. They mostly just jump shoot and ground mash like the prior class, so I don't see much difference. Beastmasters look swank.

Mage: Elementalists have a 600+ damage unavoidable combo now, plus some AoEs. Seems to make them a bit over-powered, although they are still squishy. I think if there weren't so many casters/archers versus very few melees, it wouldn't be a "who can spam best" fest, which is a bit dry now. Summoners seem to play like normal mages so far. I don't get what's going on there. Anyone know? Elementalists seems way better.

Monk: I definitely think Shaolin is overpowered. Temporary invincibility with the spam punch is broken. It can't be interrupted and it's really hard to time for getaways or counter-attacks. In addition, it can hit at a bizarre distance that seems to ignore bounding boxes. Counters seem pretty balanced to me so far, just a slightly more versatile monk. Counterblow is seriously hard to time and it should work from the rear instead of just the front, but the dragon kick is pretty handy.

OVERALL: Where the heck are the melee players? There are usually more mages or archers than there are all other non-ranged classes. Is this an imbalance issue? Or are all the ranged classes just easier or more rewarding to play or something? Since the class change I have not been in a single fight with more rogues, warriors and monks than the other three classes. I have been in a number of fights where I am the only melee and a number more where the only other melee is one guy on the other team.

Sockrawteez
04-01-2009, 01:05 PM
pffft..mages are and archers are nothing if you can pull them away from the bulk of the team and stun em' a few times..I'm rather happy with using a rouge in pvp, range or not and, YES I SPAM MAWHAHAHA.

With range players..just JUMP when they attack..geez i get called a noob for jumping..I've had people leave a pvp because they just couldent hit me..it's sad really x3

justindz
04-01-2009, 06:36 PM
I wasn't asking for tactical criticism, so much as your assessment of balance and fun in PvP. I'm thinking we should all be providing a lot of feedback on enjoyment, playability and challenge since that's the point of a beta :-P

raygeku
04-01-2009, 08:03 PM
I don't think trappers are balanced. You cannot chase trappers or 80-90% of the time your caught in a bomb. Specially for melee classes. A trapper can just run all around and set bombs and keep running. This makes you think; I may get caught in a Bomb 24/7. Basically, as a monk, i can never beat a trapper if he puts bombs down 1 v 1. Is impossible. I cant chase him but, he can dash right when i am and put a bomb. Is either a draw for me running or a draw cause i did not want to move.

Shaolin definitely OP. With that move, they don't even have to be close to you. You cant stop it either.
Counter, i think is a hard class to master. No moves like shaolin punch, no poison, stun, bombs, no healing. This class is all about your skill. If you can't hit your screwed. I personally find counter harder than my rogue. My rogue, all i have to do is poison and stun.

Mages are Ok and archers too. Warriors in unlimited will be pretty good.

I see rogues everywhere. That's me. Every room i go there is a rogue or an archer. Monks, i barely see. Mages are very popular.

sighingwind
04-01-2009, 11:14 PM
I personally find rogues, first class and second, to be rather challenging because of their stun, poison, invisibility, etc. The thing is, though, that I only have a hard time because I'm terrible at blocking. If you can block well, and the rogue isn't wonderful, it can probably be an easier fight.

Good monks are the trickiest, I think. Especially with the shaolin move, they can be terribly sneaky. ;)

ameyzing
04-02-2009, 12:08 AM
heh that's the suicide bomber tactic

GrindinUrBed
04-02-2009, 12:31 AM
heh that's the suicide bomber tactic

I must be a suicide bomber then. :D

bladeguy7243
04-02-2009, 10:40 PM
its not too hard to take out a trapper and im terrible at blocking to, sometimes seems as a waste of time since u could still get the same damage

justindz
04-03-2009, 08:20 AM
Someone suggested that class balance in arena was better. I tried that. Blue team: 7 mages, 1 priest, 2 archers. Red time: 2 monks, the rest mages, priests and archers. Over time, the numbers varied, but I didn't play a single round with more than three melees out of 18 players for an extended period.

What is up? Are all the melees re-rolling as ranged classes? There's a huge skew in the population right now and that usually is not good for the health of a game.

Sockrawteez
04-03-2009, 12:41 PM
well i was a ranged (bishop/mage) and i re-rolled as a melee ^-^, but yeah..a lot of people get sick of being spammt by archers..so they go make one <_<

justindz
04-03-2009, 02:14 PM
It seems like there are a LOT of elementalists all the sudden. I wonder if the multi-thousand damage AoEs have anything to do with it :-P

Sockrawteez
04-03-2009, 02:25 PM
.-. ill take a stun poisan spam combo over an effed up god mode aoe anyday baby~

seph82
04-03-2009, 04:08 PM
Well i think there's not much balance in pvp now with this 2 class, and i think some skills are bugged too.
Btw yes i agree with the fact shaolin are semi-god now.
Wiz are easy to kill if u move fast, same for archer/sniper, paladin suck, berseker so and so, trappers are the the "masters of spammers", assassin have only sonic how good skill, mm dark priest and beast master no comment, bishop good.
The real problem is the skills havent a real delay and i hope with next patch we can have a better PvP.

d4rkball3r
04-05-2009, 08:05 PM
I think shaolins should ethier have a huge cooldown time or not be invincible when they r using that attack.

justindz
04-06-2009, 06:11 AM
I think cooldown time. Although I don't like it being the only un-interruptible ability, the fact that the animation is so long would really make you prone to getting slaughtered. So a long cooldown time so you couldn't just do it endlessly until you run out of mana would be good.

Mages being able to kill you in basically two combos now is pretty broken. This means that most classes have to hit them 5+ times for every 2 times they get hit. That means you have to be more than twice as good, if not three times as good, to come out even. And with as many mages and archers as there are currently, you have to dodge like three or four just to hit one of them. I mean, you can still do well, but requiring everyone else to work really, really hard and play flawlessly just to possibly tie or eke out a win against a team of mediocre mages and archers is really disheartening.

I must say that I really like the new Warriors, though. I love playing with them and against them. Teams with a bishop and/or paladin are tough, though, for sure.

Romanthedestroyer
04-07-2009, 01:30 PM
Well i think there's not much balance in pvp now with this 2 class, and i think some skills are bugged too.
Btw yes i agree with the fact shaolin are semi-god now.
Wiz are easy to kill if u move fast, same for archer/sniper, paladin suck, berseker so and so, trappers are the the "masters of spammers", assassin have only sonic how good skill, mm dark priest and beast master no comment, bishop good.
The real problem is the skills havent a real delay and i hope with next patch we can have a better PvP.

Im not sure how u can say trappers are the masters of spammers...

Sure they can drop traps that do as much as their strong attack(very sad) maybe 100dmg.
This is not spamming... for starters it takes awhile to regen this skill... plus spamming is standing in the same spot holding a key down. You cant do this with a trapper youll be dead in two hits from mage.

Personnaly the trap skill was a very nerfed weak skill. 100 dmg vs elementalists or summoners 300+ dmg aoe skills is nothing.

blake3470
04-08-2009, 07:05 AM
pffft..mages are and archers are nothing if you can pull them away from the bulk of the team and stun em' a few times..I'm rather happy with using a rouge in pvp, range or not and, YES I SPAM MAWHAHAHA.

With range players..just JUMP when they attack..geez i get called a noob for jumping..I've had people leave a pvp because they just couldent hit me..it's sad really x3

No...noob mages and archers are nothing....And if you get called a noob for jumping, just jump some more, target them, and try to annoy them so much that they will leave. ;3 And yea...people like cookiez (pro archers) can pwn 1 on 1 as well, so it's not like this "lead em away from group and your problems will be over" thing will work all of the time. :/

Edit: I don't know about you guys...but it seems to me that berserkers kinda suck. -.- I killed an expert lvl *insert number above 5 here* berserker on my noob priest 1v1. >.> I dunno if he just sucked, or was still getting used to his new moves or what...but it was still kinda sad.

justindz
04-08-2009, 02:10 PM
Berserkers are a mixed bag like anything else, but I would say on the whole that most of them have been pretty good. Warriors, like monks, take a lot of skill currently, so any that rank up pretty well are either very persistent or have some talent. The wild swing AoE is really quite good.

That said, I did have not start cussing at me in /w today for beating him up in a Death Match not hours after *he added me* to his friends list, haha. I think most of the people too young to accept the license to play the game are going warrior, rogue or mage, statistically. Just an unsubstantiated hunch. Don't let them cloud your judgment regarding the pro warriors :-P

Tan705
04-10-2009, 03:42 PM
well playing mage or archer are generally easier playing monk,rouge,warrior are ok at low lvl but when you hit higher lvl with better skill..it balance out

samurai_mo
04-10-2009, 06:26 PM
The berserker is strong but not really that strong i think the defense and attack power should be increased a little bite! around 30%

dark_anime
04-10-2009, 06:34 PM
30% is alot xD.
I play as mage and they seems little underpowered (in speed) but become more balance when they reach lv 49. Mage is balance due to high damage ;)

Tan705
04-10-2009, 07:31 PM
and in leveling off..the with or without the shield there no different ...plus I thinking all the class armor have the same bonus??

come on mage rope is equal to berserker steel?

Eternal_Doom
04-15-2009, 08:19 PM
and in leveling off..the with or without the shield there no different ...plus I thinking all the class armor have the same bonus??

come on mage rope is equal to berserker steel?

Mage's (Being in tune with the forces of the world, etc blah blah blah) armour gives more elemental damage resistance. They are extremely weak against Physical attacks (Not Fire Beat, Ice Spear, etc), and besides, what would be more resistant to Ice? Blankets, (Aka: Mage Robes) or cold steel armour? ;)

d4rkball3r
04-15-2009, 08:31 PM
I think pvp became more fun with 2cd classes,except for ulti when i fight an ele. I always have 2dogde their big range attacks, if i don't i die. Usally I win but ihate how in 1hit im koed even if they r lower then me.

Eternal_Doom
04-16-2009, 12:30 AM
I think pvp became more fun with 2cd classes,except for ulti when i fight an ele. I always have 2dogde their big range attacks, if i don't i die. Usally I win but ihate how in 1hit im koed even if they r lower then me.

Eles are easy to kill. (And so are most of us squishies...) All you have to do is:

Warriors/Archers:

Wait for them to attack with Ice/Wind/Fire (Or any skills really, but those are the easiest)
As you see them about to attack, jump and evade it, grab them and then use an Ice/Fire combo

Rogues:

Same thing but when you land, grab and use stun then get as many hits in as you can before stun wears off and then poison.

- Trappers:

Same as rogues, but after you poison, either walk past them and plant a bomb or use Puppet and plant one, then force them to walk into it... and then use stun. Again >_>

Mage vs Mage:

Same as Warrior/Archer but I recomend you use teleport. Its quick and theres no time for the other mage to respond >=D

Priest:

Again, same as everyone else. But with Holy Strike

Just a random guide to murdering mages. (And I have no idea about monks...sorry >_>)