centrixacc
06-24-2007, 07:09 PM
It's kinda annoying to see a spammed message in the box saying "area not accessible".
The best thing to do, but also the hardest for the mapcoders since its a big world, is to make it like FlyFF. make it possible to walk on hills max 30% steep, cause really: in Beach, there are a lot of glitcher where you can't walk over ground thats not even steep, its like... a 10degree angle and you still cant walk over it.
Anyways, also, like FlyFF that you can jump on boxes, lamps, <font color="#ff0000">JUMP OVER FENCES</font> (seriously I dont know why you cant).
About the boxes and lamps: its not necessary to be able to jump on them, but atleast make it so it doesnt say "area not accessible" when you're miles away from the object.
An other option is to totally remove the "area not accessible" message, but still block some ways. In FlyFF (sorry, but this is the best example) when you hit a wall, you don't stop moving with a message "area not ..." but you keep "walking" although you're body isn't going forward.* It's less annoying than the message...
<font color="#ff0000">I think you should do the last idea first before re-coding the whole map.... recoding would be better in a later and more advanced stage of the game.*</font>
The best thing to do, but also the hardest for the mapcoders since its a big world, is to make it like FlyFF. make it possible to walk on hills max 30% steep, cause really: in Beach, there are a lot of glitcher where you can't walk over ground thats not even steep, its like... a 10degree angle and you still cant walk over it.
Anyways, also, like FlyFF that you can jump on boxes, lamps, <font color="#ff0000">JUMP OVER FENCES</font> (seriously I dont know why you cant).
About the boxes and lamps: its not necessary to be able to jump on them, but atleast make it so it doesnt say "area not accessible" when you're miles away from the object.
An other option is to totally remove the "area not accessible" message, but still block some ways. In FlyFF (sorry, but this is the best example) when you hit a wall, you don't stop moving with a message "area not ..." but you keep "walking" although you're body isn't going forward.* It's less annoying than the message...
<font color="#ff0000">I think you should do the last idea first before re-coding the whole map.... recoding would be better in a later and more advanced stage of the game.*</font>