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View Full Version : [Suggestion] Better map coding



centrixacc
06-24-2007, 07:09 PM
It's kinda annoying to see a spammed message in the box saying "area not accessible".


The
best thing to do, but also the hardest for the mapcoders since its a
big world, is to make it like FlyFF. make it possible to walk on hills
max 30% steep, cause really: in Beach, there are a lot of glitcher
where you can't walk over ground thats not even steep, its like... a
10degree angle and you still cant walk over it.


Anyways, also, like FlyFF that you can jump on boxes, lamps, <font color="#ff0000">JUMP OVER FENCES</font> (seriously I dont know why you cant).


About
the boxes and lamps: its not necessary to be able to jump on them, but
atleast make it so it doesnt say &quot;area not accessible&quot; when you're
miles away from the object.





An other option is to totally
remove the &quot;area not accessible&quot; message, but still block some ways. In
FlyFF (sorry, but this is the best example) when you hit a wall, you
don't stop moving with a message &quot;area not ...&quot; but you keep &quot;walking&quot;
although you're body isn't going forward.* It's less annoying than the
message...


<font color="#ff0000">I think you should do the
last idea first before re-coding the whole map.... recoding would be
better in a later and more advanced stage of the game.

</font>