View Full Version : Should Poison/Bleed be stackable?
Ucanius
10-24-2007, 08:03 AM
Just wanna find out how many of you archers out there wish that poisons are actually stackable and hope to petition for a change.
Example : 2 Archers casting fury impact on a same target, show as 2 counters of poison on the target. Stackable up to 5 counters maybe?
Seeing the fact that a cleric can keep a fighter alive even with 5 people on him just doesnt seem so right to me anymore. A little edge for archers to balance up PVP mostly.
Tsujin
10-24-2007, 08:10 AM
Then they might be somewhat overpowered. Maybe If it makes the poison teir2 and does more damage, but not twice as much.
Reithz
10-24-2007, 09:18 AM
If you enable stack, then it would make archers more attractive to have more than one in a party =)
But such a stack would be over kill ...
Instead, u can make it a minor increase in damage for each stack.
For example, each stack increases the damage by 10% - 20% damage.
Limit it to five stacks or so.
That way stacks from different archers won't over kill ...
And max damage would only be 150% to 200%.
Juz a thought ... xP
shaun.kings
10-24-2007, 10:04 AM
Just wanna find out how many of you archers out there wish that poisons are actually stackable and hope to petition for a change.
Example : 2 Archers casting fury impact on a same target, show as 2 counters of poison on the target. Stackable up to 5 counters maybe?
Seeing the fact that a cleric can keep a fighter alive even with 5 people on him just doesnt seem so right to me anymore. A little edge for archers to balance up PVP mostly.
yo ucanius you mean that if i deal a periodic bleeding attack and it gives a damage of 52 and another archer gives the same but with 32 damge you want them to plus them up?????
Ucanius
10-24-2007, 11:11 AM
yo ucanius you mean that if i deal a periodic bleeding attack and it gives a damage of 52 and another archer gives the same but with 32 damge you want them to plus them up?????
Not really in that sense. Highest level of DOT should override the lower level.
With the highest level of DOT being the medium for the counter. If it works in other MMOs, it should be feasible in this game too i am guessing ^^ well lets not get too serious in this matter yet. If the response is good, with majority of the archer community agreeing to this idea, then maybe i will send the Outspark team a petition..lol afterall we want to be slightly appreciated by the other classes right?
Gravvi
10-24-2007, 09:57 PM
You get multiple spells with those effects so they should stack.
MonkE67
10-25-2007, 04:24 AM
i agree with tsujin
i also think that the amount increased should be only a bit and should be based on the level of the skill and aim
maxavier
10-25-2007, 06:35 PM
I rather they stack up to 5 counters. Its worth the name DPS for archer. Mage have too high damage per second. So archer have stackable poison/bleed will get on par with mage. So parties dont find only mages for dps.
Game_Hermit
10-27-2007, 07:20 AM
Of course it should. A lot of our skills have low damage because there's the DoT to make up for it, but if we can't have our DoT on it just gimps us. We shouldn't have our damage reduced just because another archer is attacking the same monster. Mages still do the same damage no matter how many mages are attacking, so why not us?
XpierulesX
10-27-2007, 07:55 AM
Then they might be somewhat overpowered. Maybe If it makes the poison teir2 and does more damage, but not twice as much.
Then maybe if Outspark does it, they should lower the damage the overall attack does?
MonkE67
10-27-2007, 08:16 AM
if u mean the skill's initial damage, then thats fine by me as long as the DoT damage is stackable
Ucanius
10-28-2007, 08:20 PM
I think that the damage base for archer's DOTs is acceptable even if its stackable. This is mainly due to the high cooldowns for these skills. Thus preventing it from being overspammed.
nat2192
10-30-2007, 05:06 PM
Just wanna find out how many of you archers out there wish that poisons are actually stackable and hope to petition for a change.
Example : 2 Archers casting fury impact on a same target, show as 2 counters of poison on the target. Stackable up to 5 counters maybe?
Seeing the fact that a cleric can keep a fighter alive even with 5 people on him just doesnt seem so right to me anymore. A little edge for archers to balance up PVP mostly.
"Example : 2 Archers casting fury impact on a same target, show as 2 counters of poison on the target. Stackable up to 5 counters maybe?"
i agree with the idea 100%
AdamWest
10-30-2007, 06:34 PM
makes perfect sense. as a damage dealer, archers standard attack is rather weak (some fighters can out DPS archers, that should never happen)
an archer is useful for it's DOT, but since DOT doesn't stack, there is never any use for more than 1 archer at a time.
think about it, you're in a KQ with 4 archers. 1 of them will cast their DOT attacks on the target, the other 3 will bassically be super gimped mages.
THr3eS01di3Rs
11-11-2007, 09:11 AM
Im not sure on this one, cause if you had a full team of archers it would be to devestating and unbalenced. Mabye if it was only stackable to a certain point like three then I would be fine with it. Also if this was allowed archers would be able to get parties more easier.
Telhar
11-12-2007, 02:56 AM
Im not sure on this one, cause if you had a full team of archers it would be to devestating and unbalenced. Mabye if it was only stackable to a certain point like three then I would be fine with it. Also if this was allowed archers would be able to get parties more easier.
how would what be more unbalanced than full team of mages? From what i read near lvl 50 archer DOT starts making them useful, not sure if its possible for game engine, maybe start limiting the number of DOTs at that level range
limelime
11-13-2007, 01:29 PM
too many shortcuts..
what is Dot?
Xanthros
11-13-2007, 01:33 PM
too many shortcuts..
what is Dot?
DOT = damage over time
limelime
11-13-2007, 01:45 PM
DOT = damage over time
love you signature. Agreed with it!! ><
too many shortcuts
lfp
fpd
dot
dd - what is dd? damage dealer?
Archaonn
11-13-2007, 03:03 PM
love you signature. Agreed with it!! ><
too many shortcuts
lfp
fpd
dot
dd - what is dd? damage dealer?
lfp- Looking for party
Fpd- ?
Dot- Damage over time
DD- Damage Dealer
limelime
11-13-2007, 03:42 PM
tat is dps
sorry typo
lol
limelime
11-13-2007, 03:44 PM
i have 1 question
if i poison dmg 10 example
then another archer poison 20 example
how it works?
then add up 30? or, we keep seeing 2 numbers.. 10,20,10,20,10,20 ?
or... 10,10,10,10 end, then continue 20 20 20 20?
or... my posion cancel.. onli 20,20,20,20?
Tasuke
11-14-2007, 06:41 PM
I think it would be way too unbalanced.
If the poison/bleed could stack up to 5 times. 5 level 50 archers would probably dominate everything.
They have long *** range already and each of their poison/bleed damage does about 40~50 damage per hit.
40x5 = 200 for poison every 1.1 sec for 12 secs
44x5 = 220 for bleed every 1 sec for 20 secs
That's 420 damage per sec, and you can add the additional damage that the skill actually does when it hits too.
Not to mention 5 of them are spamming power shot and aim shot.
Also considering bows have high critical rate and most archers have +25 SPR.
And lastly poison/bleed ignores defense.
If you compare with a Fighter or Mage, they would be doing only like 150/250 on an average against level 50+ mobs. Fighters have a 1.1, 1.3 and 1.5 sec delay between their attacks. Mages have delays between their skills because of cool down.
Stacking based on a certain percentage makes absolutely no sense. If a level 50 archer shoots bone shot at a harkan and then a level 10 archer decides to shoot bone shot at a harkan and it hits, would that give the level 50 archer a 10% boost with the skill?
I do agree Archers need to be balanced though, this way just doesn't seem to work or make any sense.
Telhar
11-15-2007, 02:10 PM
You're not providing enough numbers to say its overowered. How much does an archer do with white damage, besides the DOTs? And surely mage and fighter don't share the 150/250 damage per hit? Probably not an easy way to get those numbers, but who's more likely to steal agro from tanker, archer or mage? If hate is mostly generated through damage, that could give some comparison in dps. Even with archer dot becoming much more useful at later levels, not being able to utilize the dot if there are 2+ archers, it just means bigger loss. Also the poisons are not guaranteed, they can be resisted, mage spells are direct damage. I read at another thread that a high dex archer can successfully apply poisons at about 70% of time. Bosses are much more resistant from my own experience
Garvin2000
11-15-2007, 02:16 PM
wait till lvl.50...I've seen archers draw aggro with their DOTs about as often as a mage does.
lightningmystix
11-20-2007, 05:16 AM
Poisons should be stackable, but only up to a certain amount of times and increase only a tiny % of damage/second.
I hear that archers in low lvls get pwned by others and archers in high lvls pwn everyone else. So maybe it's not fair to have poisons be stackable, add up same amount of damage each time, and have archers attracting aggro like hell.
darknessprevails
12-07-2007, 06:44 PM
if you find a way to make this hapen please inform me. i have your back 100%. tell me if you need any asistance in makeing this happen. i am on the teva server. my character is a level 24(soon to be 25)archer. my name in the game is JASNH. i am part of a guild known as the rebels. please contact me online asap. my e-mail address is jasnh7@yahoo.com.
darknessprevails
12-08-2007, 07:11 AM
I think it would be way too unbalanced.
If the poison/bleed could stack up to 5 times. 5 level 50 archers would probably dominate everything.
They have long *** range already and each of their poison/bleed damage does about 40~50 damage per hit.
40x5 = 200 for poison every 1.1 sec for 12 secs
44x5 = 220 for bleed every 1 sec for 20 secs
That's 420 damage per sec, and you can add the additional damage that the skill actually does when it hits too.
Not to mention 5 of them are spamming power shot and aim shot.
Also considering bows have high critical rate and most archers have +25 SPR.
And lastly poison/bleed ignores defense.
If you compare with a Fighter or Mage, they would be doing only like 150/250 on an average against level 50+ mobs. Fighters have a 1.1, 1.3 and 1.5 sec delay between their attacks. Mages have delays between their skills because of cool down.
Stacking based on a certain percentage makes absolutely no sense. If a level 50 archer shoots bone shot at a harkan and then a level 10 archer decides to shoot bone shot at a harkan and it hits, would that give the level 50 archer a 10% boost with the skill?
I do agree Archers need to be balanced though, this way just doesn't seem to work or make any sense.
Tasuke although i see your point. what about lower level archers? most of us aren't level 50. right now every archer i know is level 20-27. stacking poison and bleed points would help us allot. every class has some strength, but what do we have, besides long rangeed attacks. i see your point now try and see mine.