View Full Version : the worst fo clarics
gym101
10-24-2007, 02:21 PM
:mad:the worst thigs are well what do you think i think its that they cant range[/FONT]
gym101
10-24-2007, 02:25 PM
i agre but rangeing is the worst part : ( lol
aegrimonia
10-24-2007, 02:26 PM
Well, i don't know what category it should go in.. but the fact that we don't have a standard Cleric ability.. STUN..
that's my only gripe..
we shouldn't have big attacks.. we're clerics.. healers.. we should be able to pound anything into submission.. we just don't do it quick.. but we keep going and going and going.. and when lots of classes are headed back to town for stones/pots.. we're still going and going and going..
anyway.. we need stun.. Paladins BETTER get Shield Stun or i'll be angry ;)
Garvin2000
10-24-2007, 02:26 PM
More actual text in the OP's post, detail, grammar etc. goes a long way to having people post in your thread...anyway.Umm..yeah...
Archaonn
10-24-2007, 02:28 PM
i don't think Clerics should get a stun or a ranged attack because they can heal i think that's enough to be able to survive without using any Hp stones repeatably (But they use sp a lot)
Kalipso
10-24-2007, 02:28 PM
aegrimonia great words ;)
unless something big heat us.
But I also think thas some range skill would be nice, at least one attack, one spell.
SpiritS
10-24-2007, 02:47 PM
For my opinion,Cleric definetly need a stun and with range spell(even is low dmg also can)we can lure monster without killing ourself.(Fighter can lure with kick,mage and archer is long range,cleric go in front to lure 1 or bad luck group of mob)The spell not need to be offensive just had range enough.
yyty255
10-24-2007, 05:11 PM
I think that clerics have good everything except for range and sp
Xanthros
10-24-2007, 05:37 PM
As a cleric, I can pull just fine without ranged should it be required. Every NPC has a different 'radius of aggression' .. knowing how close you can get without bringing an army back and storming your party while you run with regen on is a skill. It takes plenty of observation and keeping a consistent camera view goes a very long way to making this a feasible tool without jeopardizing yourself.
That said, stun on a cleric.. would mean they'd have to nerf A) invincibility and B) heals for balance reasons. I don't wish for either to happen, so I'd rather be without stun.
My .02,
X-
Xanthros
10-24-2007, 05:44 PM
I think that clerics have good everything except for range and sp
Low SP? I'm curious how your build is... if you're full end.. that'd explain why your SP is suffering in that respect.
X-
Stragy
10-24-2007, 05:47 PM
yea clerics weak in some areas but WAY to strong in others they need to be nerfed
Xanthros
10-24-2007, 05:50 PM
yea clerics weak in some areas but WAY to strong in others they need to be nerfed
We're weak in AC, have no real attack other than bash (decent at best), and with fighters who don't know how to use the taunts.. we die insanely fast. That said your complaint that clerics need to be urfed coming when we're healing for our lives, and you stay alive? What do you feel is way too strong in comparison to the others? I'm curious :)
X-
SamusNerd
10-24-2007, 09:55 PM
im low end and i dont rly mind range.i want less cooldown.
Gravvi
10-24-2007, 10:01 PM
I think our ranges spell should be healing. I think we should be able to lure a monster with our heal spell. Use lvl one and the monster comes. That would be our version of taunt. LOL but that is my opinion. I don't want a stun because clerics are already over powered in pvp thay would be unstoppable then.
Doncer
10-25-2007, 05:57 AM
Only real drawbacks to clerics is the lack of range attack and the vulnerability to stuns and mage fear later on. Now without those stuns and fears no class would ever kill a cleric unless the cleric was stupid so I won't say anything about that.
It would be nice though to have a way to attack back when those pesky archers and mages start sniping at you when you're 1vs1 meleeing with someone.
Bubba111
10-25-2007, 06:07 AM
Low SP? I'm curious how your build is... if you're full end.. that'd explain why your SP is suffering in that respect.
X-
Even if he was full END hed still have high sp.. Ive only put points on Str and End and Ive still got nearly 700sp, and Im only lv 23.
The only thing that REALLY sucks about clerics is that Heal stops us from moving, thats killed me a few times before. Its really annoying. But, a ranged skill would be useful, I am tired of trying to lure one lower mob and ending up with 2 mini bosses on me -_-. Gravvis got a good idea for ranged, just alter heal a bit :D.
MyYing
10-25-2007, 06:08 AM
Clerics are over powered as it is why give them more lol...forget it,the name of the game is changing from now on. It will no longer be none as Fiesta,it is now called Clericvilla ^^
Bubba111
10-25-2007, 06:12 AM
Lol your right, there are far too many clerics.. and it sucks because half of them really have no idea what theyre doing. And in KQs theres nothing worse then a bad healer, or a cleric who could be healing but chooses to do nothing..
SpiritS
10-25-2007, 07:34 AM
Ya many cleric doesnt mean nice thing,I got participate in mara KQ which crowed with cleric(only 1 fighter and 2 mage other all cleric),well the fighter say he can do it since they are many cleric but when fighting marlone(in middle road there)guess what the rest cleric do when we fighting marlone....They PUT UP MUSHROOM.OMG!only few(i think 3 cleric including myself was active(heal and dps)well we make it anyway,so when we all are rest,1 of the cleric(the mushroom group) stand up rush to mara and lure it come to us end up killing we all.
The fighter was mad and he leave the KQ,well 1 of the mushroom cleric even say he is noob(funny who is the noob),after that I quit it as well so I dunnoe the fate of them,mayb they success or failed.Mayb a miracle happen?Who know.
TastyTapioca
10-25-2007, 08:00 AM
yea clerics weak in some areas but WAY to strong in others they need to be nerfed
Such uninformed comments do not help. You say they need to be nerfed but offer nothing in the line of anything to show why they need to be.
It's like saying you hate McDonalds and they need to change. Well... why? Give reasons, examples, and details. Otherwise you're just pissing into the wind with your mouth open and giving yourself a golden shower. :-P
Tamlinari
10-25-2007, 12:11 PM
Otherwise you're just pissing into the wind with your mouth open and giving yourself a golden shower. :-P
Only because it was posted by Tasty will I give this uhhhhh,,, metaphor a pass.
Sorry but whiners complaining about the game put me in a less than agreeable mood today.
:(
Duskfire
10-25-2007, 01:12 PM
When did Clerics has a stun ability? I could see them using there shield to temporarily daze the opponent (Which would dramatically decrese accuracy fr a few seconds)
Also the other skill that I believed clerics should have is (Or not rather a skill, but an adjustment) Is that they sHOULD be heavy hitters... but to compensate for this heavy hitting (As to not over power them) they should swing -alot- slower.
This would then show the true nature of the clerics psted in most mythology.
kalquaddoomi
10-25-2007, 01:54 PM
The only addition I'd like clerics to have is additional team buffs. A speed buff would be nice, or a dex buff. Nothing too crazy. Clerics have a sweet role right now in providing team support, let's not mess that up with some crazy ranging things or personal damage enhancements (protect is good enough for me).
MyYing
10-25-2007, 02:58 PM
When did Clerics has a stun ability? I could see them using there shield to temporarily daze the opponent (Which would dramatically decrese accuracy fr a few seconds)
Also the other skill that I believed clerics should have is (Or not rather a skill, but an adjustment) Is that they sHOULD be heavy hitters... but to compensate for this heavy hitting (As to not over power them) they should swing -alot- slower.
This would then show the true nature of the clerics psted in most mythology.
they already deal more dmg aswell as swing slower (depends on wep) >.<....so stop already clerics need NO adjustments what so ever. I wouldnt nerf a cleric but i would pump up the other classes
Xanthros
10-25-2007, 03:00 PM
they already deal more dmg aswell as swing slower (depends on wep) >.<....so stop already clerics need NO adjustments what so ever. I wouldnt nerf a cleric but i would pump up the other classes
I agree with that, no one complains when the cleric keeps them alive.. ever. They only complain when they don't get their own way, and get spoon-fed.
X-
yukijin
10-25-2007, 11:23 PM
i dont even care about stun, even though trip and bleed were originally supposed to do that...
i'd like trip and bleed to do more damage than bash IMO.
SpiritS
10-26-2007, 05:17 PM
Bleed/Trip is been create to cause stun to enemy where Bash is create to deal powerful blow.
XpierulesX
10-27-2007, 07:58 AM
I think that clerics have good everything except for range and sp
That's why clerics have a little thing called 'Divinity' ;)
warui
10-27-2007, 03:58 PM
i think clerics need a ranged debuff skill (soemthing that will cause agro) it will help in luring monsters when soloing cuz quite frankly...it gets dangerous out there lol.
SpiritS
10-27-2007, 04:20 PM
SP problem will solve by learning divinity,if you go for full SPR(support cleric) which is much better.
Range debuff sound good for me.Debuff skill should give to cleric so he/she can make a better job to support the team.
Doncer
10-27-2007, 07:44 PM
Do not go full spr it'll kill you in higher level maps. Only people in their 20s or lower would suggest that for clerics. Besides which it isn't even needed just use your skill empowerments to decrease sp consumption 5x on all healing spells. Problem solved since spells only cost half what they should to cast. -_-
Luna_Moore
10-28-2007, 11:48 AM
This is quite long (duh) but I wanted to cover all my areas of experience as a cleric.
I love clerics as they are. If you're finding faults, then you're probably not distributing your extra stat points and the skill points properly or not even battling correctly. Maybe you should consider another class?
The no-ranging can be seen as a problem with killing off each monster seperately in aggro mobs... if you haven't figured out how to lure one monster over at a time. :p
The low hit attacks? Well, gee. You can heal all day long if you built your cleric right, be grateful with near invinsibility. I train my cleric in aggro locations and can take down 3-4 yellow monsters before needing 1 heal. So you really shouldn't be having a problem. If the grind is too slow, go to a harder area and find a spot where monsters never spawn. Rest in there to restore SP (if you don't want to use up loads of SP pots & stones.)
If you STILL find the grind too slow, amuse yourself with repeatable quests or get a little suicidal. I prefer the former but sometimes partake in the latter for kicks and have discovered I was stronger than I thought. :)
I did find the grind EXCRUCIATINGLY slow on level 19, right before I could become a High Cleric and get all those nice armour and weapon upgrades. Something tells me it'll be the same whenever you're right on the verge of a major weapon and armour upgrade.
I don't mind reviving or healing people. Infact, I take a little bit of joy in it (hence me being a cleric) and have healed random passerbiers just because I can. I've even been ticked since no one would let their HP drop below full. xD I don't care if someone bothers me for reviving or healing. When they get rude about it, I have a series of approaches.
1.) Ask them to be polite, I am not REQUIRED to help them.
2.) If they're still rude: "rev/heal yourself. :P"
3.) Switch my chatbox to party.
If they get really nasty and try to KS me, I'll announce in general chat (since most people turn off shouts): "Stop KSing me, ______, just cause I refuse to heal you. You've got to use manners to get a heal." The large-scale humiliation has never failed.
If that DOES ever fail... I'll drag them through an aggro mob (since I can heal with my extra HP pots to avoid aggro) and watch them be killed off.
I did have one weird experience where a fighter and archer thought I was going to be watching their back because I randomly healed them once. They died and I didn't have revive yet. They weren't rude, just said "you forgot about us D:" which I didn't respond to because I was healing another fighter who was taking down two lizards at once by himself. I've learned not to take these comments personally. I'm not in their party, they're not my responsibility and LOL they weren't in my camera's view. Why let morons ruin my fun?
As for abusive KQ parties, quit the group and let them see how long they last without your all-mighty heal skills. If you can't find another party and see the KQ as a waste of time, log off. You can enter another KQ. It's not worth the pain and humiliation. You deserve better. :)
Abusive parties in general, I only party with my boyfriend since he won't keep someone who's treating me like dirt in the group or complain if I kick them out. When I don't have this luxury and need to go somewhere like say... Luminous Stone, I ask around or watch for an entering party. As a cleric, I tend to be in high demand so it really isn't tough to find people who are nice. You just have to be willing to do that extra bit of bargain hunting. ;)
I leave non-KQ abusive parties and use a return scroll if I can't find another group and can't hoof it out safely. (I walk everywhere when possible so I can have a return scroll for such occasions.)
I haven't gone through the roof when an archer or mage "KSes" me (after I've made one hit) since I created an archer and a mage and played. LOL. (If I KSed you as either of the two, I am soooooo sorry!!!)
The ONLY thing I want changed is the specialized hammer attack - Bleed/Trip. I've been told that it's supposed to stun but doesn't due to a glitch. I'm too low of a level to test this out. If it hasn't been handled, I want it fixed NOW. If it's been corrected, yay! ^^
Those are my two cents, agree or disagree as is your right.
~ PS.
I don't know if my cleric has a high attack or what. She's level 21 with +13 SPR and +7 END. I use a +4 hammer and have maxed out two liscences on it. I hit crits often but don't need them whatsoever. My crits are 250-some everytime. I have yet to miss an opponent (except for when I get the accuracy decrease tier) but I use rings to up my STR and DEX totalling at +4 DEX and +4 STR. I spent all my skill points into decreasing my SP consumption on heal and bash, except for 3 of them. 2 of those went into decreasing cool time on heal. The other is just sitting and waiting for useage. I have earrings that up my HP by 50. I'm a solo cleric by far but have no trouble spam healing upto 3 (non-suidical) tanks in KQs.
Hopefully someone will find that useful or informative. *shrug*
~ PPS.
If you're going to switch to the hammer, put points into SPR instead of STR since the hammer has a higher crit rate, and naturally hits harder. Due to the lowerage in accuracy, I use rings that increase mainly DEX and (if possible) STR.
If you're sticking with the mace, go STR instead of SPR since it doesn't crit often but has a .2 second faster attack rate. Put on some earrings that up your SP. I don't know if there are rings that up SPR but if so, put them on. xD
Zaeraki
10-28-2007, 12:03 PM
Well, i don't know what category it should go in.. but the fact that we don't have a standard Cleric ability.. STUN..
that's my only gripe..
we shouldn't have big attacks.. we're clerics.. healers.. we should be able to pound anything into submission.. we just don't do it quick.. but we keep going and going and going.. and when lots of classes are headed back to town for stones/pots.. we're still going and going and going..
anyway.. we need stun.. Paladins BETTER get Shield Stun or i'll be angry ;)
Like smite from Diablo 2?
Doncer
10-29-2007, 02:46 AM
Luna? Your cleric is young still, you won't begin to see the slow but steady downslide in cleric effectiveness as a fighter type until around the mid to late 20s, it starts to set in more in the 30s but it digs in deep at the 40s.
When you're a lvl 48 cleric that takes longer to kill stuff than someone from another class 10-15 lvls lower that's when you really will begin to feel it and know the truth of my words. Clerics are survivalists but they're not killers. There's a reason why whenever the GM's hold an event for 50+ the clerics don't even bother to show any more if the way to win the event is kill as many monsters as you can in a short time period.