enzhoe
06-25-2007, 02:13 AM
there seems to be quite a few complaining about how these bonuses and how they dont effect your character much at all - and this is pointed towards mostly at damage factors.* what i would like to know is when these bonuses actually make a notable difference.* i understand its only cb, and without the 17+ kqs, it will take longer than it should to get past the 20 mark.*
so it makes me wonder..* are these bonus stats 'bugged' at the moment, or will it really take more levels (probably 5x-6x) for stat builds to take effect?
which leads me to my second point.* i find it sort of constricting that stats go up automatically and you only have 1 point to distribute (with the exception of job changes).* i would definately prefer having 5 points given upon levelling up and putting it wherever you please.* half the fun in mmos is making your own stat/skill build and being different from everyone else.* having everything raised seems too 'balanced', and im the kind of guy who prefers concentrating and maxing out one stat pronto.* though i doubt anything could be done about that now, only thing i could suggest would be giving us maybe 2 stat points instead of 1 >_<
so it makes me wonder..* are these bonus stats 'bugged' at the moment, or will it really take more levels (probably 5x-6x) for stat builds to take effect?
which leads me to my second point.* i find it sort of constricting that stats go up automatically and you only have 1 point to distribute (with the exception of job changes).* i would definately prefer having 5 points given upon levelling up and putting it wherever you please.* half the fun in mmos is making your own stat/skill build and being different from everyone else.* having everything raised seems too 'balanced', and im the kind of guy who prefers concentrating and maxing out one stat pronto.* though i doubt anything could be done about that now, only thing i could suggest would be giving us maybe 2 stat points instead of 1 >_<