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View Full Version : Suggested Mini-game: Monster arena



Balder
10-24-2007, 05:39 PM
OMG, how can the programmers skipped such an old yet enjoyable concept: monster arena. Pick a monster, fight it, win a prize. These would be the rules and tweaks to this mini game:

Rules:

-You cannot win a prize against a monster you already fought and won
-You cannot gain exp. in monster arena
-Prizes cannot be sold nor stored in the inventory(basically they're bound to yourself so you can only discard. Why? The reason is too obvious.)

Tweaks:

-Monsters cannot be regular monsters(basically a monster arena Honeying will be twice the stats of a regular honeying)
-Monsters can only be selected if you've seen it and fought it in the game field


I can't really think of anything else but feel free to add your cents to this idea.

SpeedBurner
10-24-2007, 05:45 PM
DRAGON QUEST!!
-cough- Sorry.

But 'ey, that sounds totally awesome, if there are no copyright infringements on the idea. There should be penalties for losing and such, to make it all the more entertaining.

Game_Hermit
10-24-2007, 06:53 PM
GM's don't implement anything, developers do. GM's are customer support pretty much. Anyway, this isn't pokemon and i have no desire to "catch 'em all".

maxavier
10-24-2007, 06:57 PM
But this idea is good, i like it.

Lady_of_Sorrow
10-24-2007, 08:17 PM
And here I thought there were enough monsters already... *sigh*:confused:

AdamWest
10-25-2007, 12:11 AM
GM's don't implement anything, developers do. GM's are customer support pretty much. Anyway, this isn't pokemon and i have no desire to "catch 'em all".

no, CSR is customer support. GMs are GMs.

Game_Hermit
10-25-2007, 01:24 AM
We are the music makers... And we are the dreamers of dreams. -- Roald Dahl

Wrong, that quote is from "Ode" by Arthur O'Shaughnessy.

Kholai
10-25-2007, 03:04 AM
I'd sooner have an arena system where it was "see how long you can last", no resting, stones or potions, fighting groups of spawning monsters of every level. Start at level 1, popping out four slimes, then four mushrooms, all of which auto-aggro regardless of level, and seek and destroy.

The further you get, the bigger the end prize, but only if you beat your previous record.

Make it a one-person instance like the shadow dungeon, and watch people start bragging how they made it all the way up to soloing four King Colls at once.

Throw in some rare prize items like weapons, maybe make it a party effort, and an awesome grand prize for people to go for.... Maybe even make it a fifteen person KQ with groups of five spawning in three separated arenas.

Yeah, that'd be pretty sweet.

Soul.of.Trance
10-25-2007, 06:38 AM
I'd sooner have an arena system where it was "see how long you can last", no resting, stones or potions, fighting groups of spawning monsters of every level. Start at level 1, popping out four slimes, then four mushrooms, all of which auto-aggro regardless of level, and seek and destroy.

The further you get, the bigger the end prize, but only if you beat your previous record.

Make it a one-person instance like the shadow dungeon, and watch people start bragging how they made it all the way up to soloing four King Colls at once.

Throw in some rare prize items like weapons, maybe make it a party effort, and an awesome grand prize for people to go for.... Maybe even make it a fifteen person KQ with groups of five spawning in three separated arenas.

Yeah, that'd be pretty sweet.
It's be nice. then they can ad a leader board.. but hopefully this doesn't kill the economy.

maxavier
10-25-2007, 06:48 AM
I also want an official level/title ranking in the website.

Kholai
10-25-2007, 06:52 AM
Big, rare item prizes show up kingdom quests all the time. I'm reasonably confident that winning, say.... A few lix from a good run, or a chance at a unique arena weapon of a certain level depending on how far you got all fall well within the tolerances of a game that has farmable bosses with their farmable boss drops of epic win.

Another positive feature would be build comparison. People like to say that hammer/mace/sword/shield/axe/wand/staff are the best, they'd finally have a chance to try and prove it.