View Full Version : rushing in mara KQ
Nexion
10-25-2007, 01:18 AM
Hey guys, i saw a thread in the Bijou forums, and wanted to post it here as well.
why, omg why do people rush KQ? I've never seen it done sucessfully, it always ends up killing 2/3 of the people in the KQ and the rest will have to port back to town.. so can someone please tell me, why do people rush?
added a pull also, what's your opinion on rushing? comment please
Nex
NightRyda
10-25-2007, 01:47 AM
i've seen it completed successfully twice by rushing
Soul.of.Trance
10-25-2007, 05:02 AM
I've been involved in rushing, because it's the only way to survive a rush. I personally don't likr rushes.
ienamwen
10-25-2007, 11:08 AM
I have done it both ways. I prefer to selectively kill just the monsters you need to proceed rather then rushing and leaving people behind/getting others killed.
Compared to some of the hassle rushing can cause there really isn't a whole lot of time difference between the two methods. Plus you get more kills for quests just by fighting your way to the bosses. Just don't kill everything along the way.
redgodess13
10-25-2007, 04:41 PM
I have done it both ways. I prefer to selectively kill just the monsters you need to proceed rather then rushing and leaving people behind/getting others killed.
Compared to some of the hassle rushing can cause there really isn't a whole lot of time difference between the two methods. Plus you get more kills for quests just by fighting your way to the bosses. Just don't kill everything along the way.
THANK U rushers r the whole reason i stopped doing mara kqs ... my loading screen time sux so when i finally got there ... "where the hell is everyone?!" yeah rushers suk
anarchy_
10-25-2007, 05:49 PM
THANK U rushers r the whole reason i stopped doing mara kqs ... my loading screen time sux so when i finally got there ... "where the hell is everyone?!" yeah rushers suk
aww what. I love rushing =P
but I wouldn't leave ya behind
Danipants
10-25-2007, 06:26 PM
the problem is people think if you don't rush then you have to treat it like a king slime and kill everything you see
when you rush people get left behind, mages, archers and anyone low-level die because they have little def and clerics are too busy rushing to heal
to be honest, every single mara KQ ive been in that started out with a decent class/level distribution that have failed have failed because of rushing, except for 1.
furthermore, I have only ever been in 1 mara KQ that has failed because we ran out of time and that was because the archer that was pulling pulled a whole mess of fakes and we attempted to kill them all.
so I guess I just don't see what the point of rushing is when you rarely run out of time and rushing will almost always result in at least 1 death and that's one less person to help in the end.
I'm not saying kill everything, just kill things in your way, if something starts to attack a party member, stop and kill it, the key is to avoid enemies when possible.
the point of KQs is to work as a team, and if you're rushing a KQ, losing your teammates so you can get it done quickly and join H, then you're not really thinking of your teammates, only yourself.
Kaleidoscope
10-27-2007, 06:26 PM
With rushing, the problem starts when all the fighters and tankers run ahead, while the squishies and the clerics get left behind. The squishes CANT just take all the hits and run, they have to stop and fight. And the clerics stay back and rev/keep them alive. So you have all the tankers way up ahead, and the people who can't take a hit/can't dish enough damage/blah blah blah left behind to deal with all the monsters that the tankers arrgoed while rushing.
Running and selectively choosing monsters is great. Ignoring the already arrgoed monsters and leaving them for other people to get killed by is what kills KQs. :/
Andromeda
10-28-2007, 12:03 AM
There is one and one only time I would rush in a Mara KQ when I notice there are a lack of DPs in the party and mostly clerics. If there are a majority of clerics it isnt too hard to rush through it but usually if need be I would mock the enemies myself and keep rushing
Atmor
10-28-2007, 01:03 AM
Go Go Mock! The first time I ever saw someone use it I was like "I have to get that for Kris" So for the next few hours I farmed and saved up for it and now I am almost always the tank in any Mara because people who have done Mara with me know I know what I'm doing, even if my equipment is a little outdated (still using my lvl 8 +6 shield and armor, and my lvl 15 +6 broadsword, which does more damage than my +3 sword lvl 20 sword)
In any case on to the topic. I will never rush unless I am being left behind by all of my teammates. Even if one person gets attacked I will taunt the enemy off of them no matter what class they are and take the hits.
Two notes about me.
1) I have been called an aggro ***** on all of my characters, including my mage.
2) I am a born protector. Even if you can take the damage and I can't, I will still take the aggro from you.
P.S. I just have to brag about the Mara KQ I just completed. So as usual I was playing Kris and tanking. We get to the first boss battles and we all go **** because both Mara and Marlone are at the front and rather close together. I declare MT and go after Marlone and try to drag him away from Mara some. This works for awhile until somehow Mara gets dragged into it and I go ****, use mock and all of a sudden I'm tanking Mara and Marlone at the same time quite succesfully. When Marlone is almost dead I slipped on my self healing and the cleric got distracted or somthing, so I died but I recovered quickly, Marlone died and then we destroyed Mara. It was an adventure. I AM AN AGGRO *****!
Shadowic
10-28-2007, 03:22 AM
I agree, rushing is not the best plan in that KQ, unless the majority of the group are high leveled and can take hits from rushing.
The best plan of action is to kill what needs to be and leave uneccesary mobs alone.
And also communicating with EVERYONE, instead of just your party really helps, because there are always some new people to the KQ who don't know what's going on, so people need to stop and let people know what the overall plan is from getting to the first two fakes, fighting bosses and so forth.
I tend to notice most of the A through C Mara KQ's tend to have the rushing problem, so i always join the last few ones.
FireOpal
10-28-2007, 01:10 PM
I'm in agreement with the NO rushing. More times than not when I've been in groups that rushed we lost close to half of the original people, mostly the lower levels ones. By the time we end up at the bosses we have to fight with around 6 people, which takes LONGER. When we've actually cleared a path, we have kept intact the original 15 with plenty of time left. I think I've only run out of time once on a KQ and it was after rush, but we didn't have good class distro and people bailed right off too.
catagon
10-28-2007, 05:11 PM
Ppl rush because they're retarded and since they failed at life, they want to prove they can win a kq by rushing. It fails evertime unless ur whole team is lvl 22+. The lvl 18-20s cant take the hits so they die. An other ppl rush is because of misunderstanding, especially when there is a lot of inexperienced ppl. If the tank runs up ahead, they all run with him. My advice is to take it slow so you'll be sure to win.
Andromeda
10-28-2007, 11:18 PM
Ppl rush because they're retarded and since they failed at life, they want to prove they can win a kq by rushing. It fails evertime unless ur whole team is lvl 22+. The lvl 18-20s cant take the hits so they die. An other ppl rush is because of misunderstanding, especially when there is a lot of inexperienced ppl. If the tank runs up ahead, they all run with him. My advice is to take it slow so you'll be sure to win.
You've obviously never partied with a good tank then. I can rush a KQ without anyone dying (Probability 90%)
If the tank sees someone in trouble just mock the enemies then keep rushing thats where the problem lies when bad tanks try to rush this KQ.
Id still rather not rush it but when we have a lack of archers and mages you tend to have no other choice =\
maximum
10-29-2007, 03:51 AM
Hey guys, i saw a thread in the Bijou forums, and wanted to post it here as well.
why, omg why do people rush KQ? I've never seen it done sucessfully, it always ends up killing 2/3 of the people in the KQ and the rest will have to port back to town.. so can someone please tell me, why do people rush?
added a pull also, what's your opinion on rushing? comment please
Nexthe point with rushing is gain time and make the KQ. but as u said,people die when rushing.specially the mages, maybe archers.cause mages have very low hp and should not attack. only helping.it should ben an fighter in front of the group and a fighter last,cause fighters have much hp and can take hits.
This is another thing.( i talk about this cause i cant find any forum about it.) can someone tell me about the prison in fiesta? i don`t mean the colapsed prison.i talk about Restricted Area.someone plz tell me more.while im writing this is my caracter in that prison called Restricted Area.
Someone know more about it? cause i have been there for 40 hours now and im right angry now. plz answer
KOJI-DARTH
10-29-2007, 09:02 AM
Well
Rushing in mara sucks because alot of people die
But it sucks when people take forever to
And being at my level mara kq does nothing for exp for me anymore except Mara
But I have survived a few
Mahamaster
10-29-2007, 10:24 AM
low lvls hate it
but
higher lvls don't care cause they don't die much
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Rahan
10-29-2007, 10:44 AM
The last time we rushed in Mara KQ we started out with 15 in the last battles we only had 6. Rushing gets you nowhere but dead quicker. When you go at alittle bit slower pace then just rushing all the time some ppl can complete some of their objectives then. Me personally, I fight at my own pace and still get the job done.
Rahann lvl 27 Cleverfighter
Nahar lvl 13 Cleric
Andromeda
10-29-2007, 11:37 AM
Ok after the Mara KQ I just did a few minutes ago I have to say that rushing was a god send for our group
We only had 1 puller in the whole group and the puller bailed out after I told him/her that him/her had to pull the bosses so we only had clerics and fighters to lure the bosses we ended up pulling 3 fakes I think to the other side of the first ship before we could pull the real 2 bosses jesus it was fun and dangerous but this is a perfect example where rushing was required :p
Stenbumling
10-29-2007, 02:09 PM
I can see how rangers and mages gets angry when rushing, specially when left behind. Honestly though, with a good cleric and some fighters with AOE taunt it's piece a cake.
Kraehe
10-29-2007, 02:51 PM
I personally don't like rushing. I'm mostly playing with my cleric and it was really hard for me to try and keep my party alive when everyone was running in different places(half was running way ahead and the other half way behind).
I understand that it's for gaining some time, but I think that maybe sometimes people could slow down just a little bit.
Skape87
10-30-2007, 07:28 AM
well i just got to do a mara KQ last night we all stayed to the side and we just killed the mobs that started attacking us we have 3 tanks (1 was awsom tank) 1 in front 1 in back 1 in middle so no one died (well thay died but not to warp to town) we had ppl lure so it was easy to kill boss lol archers make perfect lures
Kholai
10-30-2007, 07:33 AM
Whether rushing succeeds or not, the truth is that you get less XP either way. If you kill your way through pretty much everything in your way, everyone working together, you'll reach the first pair about the same time as if you rushed, since the clerics and everyone don't have to hang back to save people.
After about the third Mara KQ we did, the Famous Maiya and myself started doing Maiya slow runs, telling people we wouldn't rush and welcoming them to not-rush with us. When people rushed, it didn't matter, we let them run on ahead, they weren't exactly going to do much without what quickly grew to be ten or more people on some KQs.
And for those saying you don't get anything, you get more Experience from killing all the minions than you do from killing either boss. In fact, if you do it right, you should have enough time to lure and kill at least five fakes as well as the real bosses; and fakes give almost as much Exp as the bosses themselves.
Skape87
10-30-2007, 07:45 AM
true
lol i only semi rushed my 1st mara because it was 2am and i had school at 7am XD lol 70-100 hours a week on games XD
not only PC and i play with my Fiance XD XD nothing better then playing games (especialy DDR with my Fiances Melons) XD
Brawlwaraxe
10-31-2007, 05:00 PM
Rushes are stupid in that quest. It gets u killed, takes you more time to complete although it seems as if its faster. But it aint cuz all the player you need died from stupid rushers that agroed everything in the way.
Examples of how stupid it is to rush.
A cleric can heal ur a$$ even if hes lvl 17.
A fighter can stun, reduce def, reduce attack rate, do some dmg without agro even if hes lvl 17.
A mage can provide good dps even tho hes lvl 17.
An archer can lure even if hes lvl 17.
If you rush the low lvl dies and the chance to take out the bosses with a fast pace is gone.
How much time does it take you to kill Mara and Marlone if ur like 4-5 ppl on it?
How much time does it takes when theres 15 ppl on it?
Rushers only think of themselves. They dont care bout the community of the game.
I earn almost 3X my experience by not rushing compared to when i rush.
I get to lvl 30 in less that 2 days when takin my times and it takes me even more when rushing my way there.
1 KQ every 2 hours is more than enough to lvl ur a$$ really fast.
Farm items inbetween.
Give chances to other that gets to Mara KQ for theyre first time ( they only lvl 17 you know )
And are you really ready to waste 2 hours of your time bcuz you rushed your way to the boss and died, or took your time successfully succeeded in your quest by taking your time?
Take all these into consideration.
All those ppl that rushes act like noobs forgeting that many ppl can help and provide support to the higher lvls even if thats the only thing that they can do. Think twice b4 rushing, wait for your comrades. Play together.
If you all dont understand that, go play some final fantasy alone on you playstation. This is an MMORPG wich means : multi-media online role playing games. Your playing with 1000 ppl, not alone. Think of that.
Ive said what i wanted to say.
Peace out. :cool:
Oh and one more thing : H always ends up b4 A B and C they take theyre time and end theyre quest in less than 20 minutes. Never seen a rush ending in less than 30. ( well ive only seen one successfull rush so far ) and took 35 minutes.
gkhhkg
10-31-2007, 11:13 PM
With rushing, the problem starts when all the fighters and tankers run ahead, while the squishies and the clerics get left behind. The squishes CANT just take all the hits and run, they have to stop and fight. And the clerics stay back and rev/keep them alive. So you have all the tankers way up ahead, and the people who can't take a hit/can't dish enough damage/blah blah blah left behind to deal with all the monsters that the tankers arrgoed while rushing.
Running and selectively choosing monsters is great. Ignoring the already arrgoed monsters and leaving them for other people to get killed by is what kills KQs. :/
I definately agree wat u said,sum of the tanekrs n cleric give a stupid reason:"if we do finish fast,we can join another kq".WATS!! THE BIG IDEA IF RUSH UNTIL EVERYONE IS DEAD n HOW R U SURE U CAN FINISH THE QUEST IN FEW MINUTES N CAN JOIN THE NEXT KQ?(N that time,its mara kq(f))
CursedMagus
11-01-2007, 10:28 AM
If there's one thing I hate about this game, its this. I can NOT stand it when people rush in a Mara Kingdom Quest. Time is NEVER an issue so why are you so worried about getting it done as quickly as possible? Nine times out of ten a Mara KQ will fail because people decided to rush. When people rush I just sit back and wait for it to end or get myself killed off once everyone dies. I've actually got a story to tell about one of my adventures in a Mara KQ but right now i'm too tired for that.
Cake_Johnson
11-01-2007, 07:23 PM
Every Mara KQ I've been in, people generally ran until a mob attacked, or there was no clear way past a mob without aggroing it. Doing this, we basically rushed past a crapload of mobs, more than half at least. We succeeded every time (probably about 6-7 total, I'm pretty new with two characters around level 20.) Is that the definition of "rushing" or is it something more extreme?
Brawlwaraxe
11-01-2007, 07:31 PM
Teaning of rush means that pp just run through the mobs without even stoping to kill them. Eventually the aggro stops and the mobs just come back a little. They dont stp at all and everyone just dies if they try to follow and theyre not strong enough. So rushing is useless but ppl dont seems to understand that. Theyre not thinking bout noobs that start playing this game a short while ago and that dont have extreme equipment like full set of armor and wapon +6, +7
MysteryBabe
11-01-2007, 10:13 PM
I hate rushing because as many have said it just kills people off and then there is the fact that just because you may be higher level and already completed the mara kq quests others haven't. Someone should take the time to help them get it done just as someone took the time to help them get thiers done. Its just thoughtless to try to rush with out thinking of the safety of others.
Honestly i tend to get better prizes in a none rush pq then in a rush pq it may just be a coiencidence but i have noticed in in training my lvl 26 archer,lvl 33 and lvl 31 fighters. I am afraid to bring my lvl 17 cleric in there because im sure it would be hard on her and id get nothing but yelled at.
Lexusmc86
11-01-2007, 11:23 PM
Hey Yell back dont take crude from other ppl. :mad: you gotta raise up and fight for your right to parrrrty! cause every party needs a cleric :D
Atmor
11-03-2007, 01:48 AM
...I hate rushers...I played Mara KQ H tonight. The person in the lead rushed, so I had no choice but to follow or die seeing as I was Kres my mage. When we finally got to the first boss area I started to chew him out and he told me to shut it, that I didn't have to follow. I tried to explain that if I didn't I would have died, so he said I should have just died. Finally I guess he got tired of me complaining so he threatend to train the bosses on me to put me in my place I suppose. After that he basically told me to just sit there and shut up. So I did. I sat there and let them finish it all by themselves. Now when I tank with Kris I can usually unite the group and we can finish in about 20mins maybe a little more. It took them nearly 30 because we rushed, and they were rude to me so they lost alot of DPS.
Scarlets
11-12-2007, 04:09 PM
I've seen rushers go "It's not my fault they died" like they don't give a single damn in the whole world about the success. >__>;;
For others' sake, I hate it. If it were just me, I didn't mind because I could heal anytime.
PS: I do know what Mages or other fragile classes feel about rushing because my Mage died like 23948729347 times during rush. x_X
Crystall
11-18-2007, 02:59 PM
I don't like it but sometimes it does help
I have died too many times because my comp lagged and i got stuck cause everyone rushed
I liked slime KQ better where its kinda imposible to die from rushing like that