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View Full Version : a crazy suggestion for DP


cozcozcoz
04-04-2009, 07:40 AM
for all those who chose DP
you might find some of the skills are useless
well they are but i think there is a way to make strike of darkness better
add DEX or STR i
why?
dex because it adds ranged damage
because the initial damage of my strike of darkness is 43 same as my strong atk
and my friend's initial damage on his poison arrow is the same as his strong attack

and str coz i think thats what strong atk is based on

im not really sure which one will work or if it would really work

plz reply


but if you decide to try it PM me and tell me what you added

my ign is ^_^CoZcOzCoZ^_^

dyan1
04-16-2009, 12:42 PM
Actually I was pretty sure that our Strong Attack's damage is INT based.
To test this, I reiforced various low level hats until I got one that gave and INT bonus (+2).
I strong attacked random creatures with and without wearing the hat.
While wearing it, the damage went up by two.

I'm not sure if this conclusion is completely correct, though. If someone does put some stat points into DEX and STR, please post the results.

swoosherz
04-20-2009, 12:59 PM
I think this brings up a huge point, though. Players don't know how their characters work, which puts everybody at a huge disadvantage. :/

Georgie
04-20-2009, 06:19 PM
Why would you depend a skill for the Dark Priest on strength and dex? Something that no DP that I know of pumps... they'd have to rework the entire stat system to make it fair for DP to have other classes who have a non-likely dependable skill.