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View Full Version : Another Mara KQ rant sry...



Atmor
10-25-2007, 12:16 PM
Alright this is a Mara KQ/KQ in general rant.

1) I don't mind rushing and I don't mind not rushing as long as we can all make it alive, but when have or less of the group is left behind to die then we have a problem.

2) One word for tanks: TAUNT! (the taunt is sneering kick, or the AoE taunt) If the tank doesn't keep the agro of the Maras and Marlones (or any boss), then they come after the people doing the most damage (the archers, and more likely, mages), who cannot take the damage.

3) Clerics: Heal, do not attack! Revive only when you have an opening in the healing (such as the target is stunned). Also heal yourself with potions and stones, and others with your spell.

4) Mages and archers: Do not pull something you cannot take some hits from in case a tank doesn't taunt it.

5) Stop putting other people down! You will ruin your rep and **** people off.

In the last Mara KQ I was in it went fine till we got to the first Mara/Marlone area. No one wanted to tank and when we finally got one, he didn't taunt at all, lost the agro several times, and I died 3 times, then they all laughed at me for dieing! Seriously why would you tank and not taunt?

Also as a last note, I am proficient in Fighter, Mage, and Cleric so I know what I'm talking about. I have a pure END fighter named Kris, whom I have succesfully tanked many Mara KQs with, a Cleric Inomine that on another server has been in very succesful Mara KQs, and am now working on my mage Kres (who just got owned inspiring this rant)

Okay I'm done now, flame away.

unwielding
10-25-2007, 12:27 PM
I don't understand the hostility in kq's... like... evey Mara Pirates KQ I've gotten in so far have been with awesome players that work together really well!

Well, okay, there was one really ****ty one where there were only 3 clerics, and they were fighting with the fighters, so heals kind of sucked, but that's just ONE I've been in. I've been in at least 15 others where all of the players were top-notch and very friendly >> Sorry your kq's have all sucked that bad...

Atmor
10-25-2007, 12:32 PM
Well I will admit all my Maras have not been horrible but the majority are. The 2 KQs before I hit lvl 17 were probably the best I have ever been in. My party was awesome and everybody else was great too. We cleared the first in under 20 mins and the second just over, so it was awesome (and they were back to back for me)

XpierulesX
10-25-2007, 12:40 PM
We also do awesome in my Mara Kingdom Quests.... -looks at 249 defense, thats right..-

Gavener
10-25-2007, 10:14 PM
ive never got a MAra quest done its RUSH boss fight tank lose aggro from death or stun or no taunting boss AOE and that song Bodys it the floor pops up cuz 80% of the group just died, i tanked Mara once! with really bad lag i hit the Sun move and taunt only and auto attacked and we did well i lose aggro a few times once from death another from parobley lag sense my combat bar was Skill not read yet spammed from spamming taunt.

Syrlith
10-25-2007, 10:59 PM
3) Clerics: Heal, do not attack! Revive only when you have an opening in the healing (such as the target is stunned). Also heal yourself with potions and stones, and others with your spell.

I have to argue with you on that one-

If clerics treat themselves like anyone else, then they should easily find the time to slip in a heal for themselves.
Of course, one of the greatest skills of a good supporting cleric is to know how to avoid catching the attention of nearby monsters in the first place. Even if they move and let a mage or archer take the hit instead, it is more benefitial for everyone.