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crystalorbie
10-25-2007, 09:53 PM
Ok, this post is for the Kingdom Quests, and general Tips on what to do in each of them.

Please note, most of this is from experience, and some of it is from what I see others talking about.

I also mention things I see that people don't know, regardless of how obvious it may or may not be.

For all quests...

Clerics should have the best abilities they can afford, heal, protect, resist, and invincible are the most useful. (all abilities are useful, but these are most useful to me) (and clerics should do the quest to get revive so they don't spend fame on it)

To the other classes besides clerics (for all quests), I really can't give much advice, but I'd say if you plan on tanking (fighters and clerics) be in the upper half of the possible levels for the quest you are in to stand a chance, and carry a vitality scroll and a shield scroll.

Power/Aim/Other scrolls I haven't really used alot, so use as you see fit.

King Slime's Counter Attack

In this Kingdom Quest, you have 50 minutes to kill every enemy that appears.

I mean every enemy, as the gates won't open until you have done so.

The quest won't be complete (as far as I know) unless every enemy on the map is gone as well, not just the King and Queen.

At the possible levels, clerics do NOT have the revive skill, so don't ask for it.

There seems to be a glitch where one of the gates is open early (I think from the 2nd circle to the 3rd), but as far as I know, you still have to kill the other monsters on that level to complete the quest.

As a 2 End:1 Spr cleric, I don't try this quest before level 8, but do what you want.

Mara Pirate's Rage

This quest gives you 50 minutes to kill the first set of fake Mara/Marlone, and the second set of real Mara/Marlone.

While you don't have to kill anything else, it helps everyone survive if you kill everything that attacks someone. (In other words, don't rush, just kill anything that attacks the group)

Chances are, someone will only have revive if they also have the level 20 mace and armor, so ask them if they have it.

The first set of Mara and Marlone you see are fakes, and you see them about 3/4 the way through the place.

You have to kill them to make the real Mara and Marlone appear further ahead, so kill them one by one.

I don't know why, but archers should avoid poisoning Mara, for some strange reason...

Archers are better suited for luring the real Mara and Marlone from the other fakes at the end, because of Nature's Protection or something, but a Mage can do it too.

The real Mara and Marlone have different portraits than the fake ones. (portraits being the face that appears on the Hp/Sp target marker at the top of the screen) Mara has a different color on her hat, and Marlone faces the other way.

I don't try this quest before level 19, but it is best to wait until after you class up (and get the new ability) to do this quest anyways.

Gold Hill Adventure

In this Quest, you have 35 minutes to kill Marlone and the Gold Robber Boss.

You have to find keys hidden in the ore to move on to each level, so bring the mining skill and a pickaxe with you.

Marlone comes in at the 3rd gate, and the boss is behind the 4th gate.

AN IMPORTANT NOTE!!!! Time does NOT add up when you open a gate, so let everyone rest unless you have like 5 seconds left to open it.

And if you don't believe me, open the 4th gate when you have more than 5 minutes remaining on the clock, you lose anything over 5 minutes, as that is all the time it gives to beat the Gold Robber Boss, no matter how quickly you ran through the rest of the quest.

The main group of people mainly go left after you beat Marlone now, but if you take too long killing Marlone, consider sending 1/3 of the remaining people left, (or up over the top of the map) and the other 2/3 people around the bottom of the map, preferably not separating any parties...

I try this as soon as it becomes available (level 20), but again, do what you want.

Millenium Robo Plot

I really can't give any advice for this one or any past this point, other than don't try it unless you are past level 36 for a good chance.


Obviously, if you can help, please post your tips to help people out.

Lanjaier
05-03-2008, 04:10 PM
I have run this KQ more times than I can count now. Whenever the party kills Charismatic Mara and Legendary Marlone for the second time the quest is considered a success. I take it from reading your post that this does not necessarily mean that it was done right? In all the times that I have done this I have yet to see a "Real" Mara or Marlone. I am interested in hearing from others that have had the same experience.
Perhaps we could arrange to meet at a set time and attempt this quest together, and find the "real" ones.
Anyone interested please whisper me, Lanjaier, I am on pretty much every day.
Thank you in advance for any other input.

YunGemstone
05-07-2008, 05:40 AM
I have run this KQ more times than I can count now. Whenever the party kills Charismatic Mara and Legendary Marlone for the second time the quest is considered a success. I take it from reading your post that this does not necessarily mean that it was done right? In all the times that I have done this I have yet to see a "Real" Mara or Marlone. I am interested in hearing from others that have had the same experience.

This means you were every time in a party where other people knew which Mara and Marlone are real and lured them properly. If you kill only fakes on the ship, the KQ will not end or it will end with failure when the time runs out.

mavricgabriel
05-07-2008, 06:14 AM
In this KQ, like all other KQ, requires good team work.

After going in one room, all clerics stay at the end of the room (healing the tanks) while archer & mages stays close to them to protect them and attack mobs, while fighters, ofcourse, kill the mobs. This goes on for a while until the Zombies spawn.

Afterwards, go out to wait for the rest mob to spawn (skeletons) and the rest of the mobs (kebings, boars, skeleton archers, vivis, wolves, skeletons and ROBO). At this pont, here is the tricky part, the fighter with the highest defense will run clockwise in order to attract mobs while a cleric follows nearby to heal. The remaining will have to kill the mob following the runner and killing the skeleton archer & vivis (first priority). do this technique till time runs out.

For you to kill ROBO, 1 team shall concentrate on ROBO while the other team kills the spawning mobs. Cast all DoTs, stun, etc.

IMPORTANT NOTE: Revive cleric first to revive other players:D

JET LAG:
1. If your after to kill ROBO, 50% to 60% of players should be atleast lvl 40+. dont make accusations you have killed it when your below lvl 40. (proven fact)
2. Full inventory = no exp and no chest reward
3. If you died and didnt revive when the time expired = no exp.
4. No cleric = failed KQ (or you can just run around till the time expires but i doubt you'll live that long)

mavricgabriel
05-07-2008, 06:32 AM
Composed of lvl 46 to lvl 60 players

Before starting off, make sure you have 2k+ on your HP otherwise you will be asking a lot of "REV PLS":D... less 2k+ HP = 1 hit KO

Boss monsters (dont remember the exact names):rolleyes:
1. Werebear
2. Grave robber
3. Robo
4. Great Goblin King
5. Mini Dragon

Boss monsters are the only thing you want to kill in this particular KQ. The technique here is to attract the present boss monster to the next boss monster spawn point.

When you come to the mini dragon itself, cast all DoT's to keep its HP at the lowest possible because it will regenerate its HP 3 times (i think). Main tank (whether fighter or mage) will keep the dragon facing him at the corner at all times. Secondary tank or even third tank will substitute when feared is cast to the main tank. When mobs spawn, archer will cast poison and secondary tank will help kill them or any other fighter. Keep distance when the dragon flies to make a destructive dive to the ground to avoid damage.

last mob to appear are werebears, so the tank has to concentrate on mini dragon until it dies since its HP is very low.

Hope this helps:D any other comments are welcome if ever i miss some points

Lostchild346
05-07-2008, 03:55 PM
Clerics are the best MD tanks spam that heal

DemonBlitzKragor
05-07-2008, 04:10 PM
Clerics are the best MD tanks spam that heal

huh? could you put a comma becuase i got lost

DemonBlitzKragor
05-07-2008, 04:14 PM
Composed of lvl 46 to lvl 60 players

Before starting off, make sure you have 2k+ on your HP otherwise you will be asking a lot of "REV PLS":D... less 2k+ HP = 1 hit KO

Boss monsters (dont remember the exact names):rolleyes:
1. Werebear
2. Grave robber
3. Robo
4. Great Goblin King
5. Mini Dragon

Boss monsters are the only thing you want to kill in this particular KQ. The technique here is to attract the present boss monster to the next boss monster spawn point.

When you come to the mini dragon itself, cast all DoT's to keep its HP at the lowest possible because it will regenerate its HP 3 times (i think). Main tank (whether fighter or mage) will keep the dragon facing him at the corner at all times. Secondary tank or even third tank will substitute when feared is cast to the main tank. When mobs spawn, archer will cast poison and secondary tank will help kill them or any other fighter. Keep distance when the dragon flies to make a destructive dive to the ground to avoid damage.

last mob to appear are werebears, so the tank has to concentrate on mini dragon until it dies since its HP is very low.

Hope this helps:D any other comments are welcome if ever i miss some points

Oh it regenerates its health 4 times. The tanks are usually a fighter or archer, sometimes cleric and the once in a while mage. The person controlling the mobs is called the MC (Mob Control) they either pull the mobs out and kill them, or pull them into the pathway from where they came from and either devastate (if fighter) or die with the mob and wait for a res. At the last spawn, the were bears, most tanks usually run a bit whit MD right when the first group spawns, then attacks, then runs again from the second spawn and kills md off somewhere far away.

YunGemstone
05-08-2008, 05:29 AM
JET LAG:
1. If your after to kill ROBO, 50% to 60% of players should be atleast lvl 40+. dont make accusations you have killed it when your below lvl 40. (proven fact)


I have to disagree with that though many people believe it to be true. As an example I must point to one of my own Robo experiences. There were only 3 people with level 40+ in the KQ - me and two guildies. We were in the same party and of course many people started warning everyone in the KQ "don't go after Robo, we don't have enough 40+". But we decided that we need Robo for the quest and when he spawned we three attacked him right away. People were screaming to us to stop, that we will fail the KQ, etc. Some players joined us, but at least 4 people said that they will not fight and started dancing or sitting down while saying that we just failed the entire KQ. But even without them we killed Robo - with only three 40+ people in the entire KQ. And we succeeded.

mavricgabriel
05-11-2008, 06:36 AM
Oh it regenerates its health 4 times. The tanks are usually a fighter or archer, sometimes cleric and the once in a while mage. The person controlling the mobs is called the MC (Mob Control) they either pull the mobs out and kill them, or pull them into the pathway from where they came from and either devastate (if fighter) or die with the mob and wait for a res. At the last spawn, the were bears, most tanks usually run a bit whit MD right when the first group spawns, then attacks, then runs again from the second spawn and kills md off somewhere far away.

I had the impression that either mage and fighters tank MD, well in bijou anyhow, but its good to know that sometimes archers are able to tank MD. Thanks for the comment although im not the thread starter. ^_^


I have to disagree with that though many people believe it to be true. As an example I must point to one of my own Robo experiences. There were only 3 people with level 40+ in the KQ - me and two guildies. We were in the same party and of course many people started warning everyone in the KQ "don't go after Robo, we don't have enough 40+". But we decided that we need Robo for the quest and when he spawned we three attacked him right away. People were screaming to us to stop, that we will fail the KQ, etc. Some players joined us, but at least 4 people said that they will not fight and started dancing or sitting down while saying that we just failed the entire KQ. But even without them we killed Robo - with only three 40+ people in the entire KQ. And we succeeded.

Well, i can think that:

1. Either you are luckY:D
2. You have T3 items and +9 gears
2. Or, you have SC items on.:cool:

Either way, good job if you succeeded;)