ginsengsamurai
10-26-2007, 12:09 AM
Hey everyone...
The new guy here. I was just eating Guacamole flavored tortilla chips while reading through the many pages of the Worst MMO Game thread and found that I have to make my own comment about all of it.
First, no game sucks if at least one person likes it, and if there is one person who likes it, then there will most likely be others who like it too.
Second, graphics do not make up the overall rating of a game. Nor does sound, music, and story. Individual elements don't stand on their own. A great game has a bit of everything, compromising on the fact that a game has to meet the current most-common standards of PC's on the market for the last two years up to six months in advance.
Third, what solidifies the greatness of a game on top of the said elements in #2, is gameplay structure and gameplay flow.
Fourth and lastly, personal preferences in graphical style, gameplay style, and overall theme is obviously personal style. So with that said, just because a game does not fit your personal style, it doesn't mean that the game sucks.
For example, the most common argument for Runescape that it sucks are the graphics and repetitive mouse clicking. Actually, though the graphics are outdated even for a Java-based game, the repetitive mouse clicking is prominant in every single MMO, except say Maplestory and the like. The mouse control is the single-most used tool for computers of all types used in the modern world. Runescape still caters to a huge range of players, even if their customer support sucks ***, even if their graphics engine is outdated, even if the game itself is no longer as 'fresh' as it once was when it first came out.
Another example is World of Warcraft. The most common 'problem' that people rate WoW down are the graphics. It's 'too' cartoony. Again, this is personal preference. If you haven't noticed already, the entire game is based around a fictional mythical storyline. The virtual 3D world itself was deliberatly created centred on it being more cartoony than other games, BUT the difference between WoW and say Ryzom, Pristontales, and a whole bunch of other hack and slash type of games, is that WoW actually has a massive range of things one would rate it to be one of the greatest games ever created.
First, it has a beautiful world, of all types of environments, weather, and moving interactive NPC's. It has towns, cities, fortresses, and a whole slew of camps and places. It has a skill system that is reflective of where you may find ingredients and further your training around the world. If has not only the usual kill X monster or collect X item type of quests, BUT it also contains quests that need character to character or auction house interactions. It includes such event quests like riding a ram during brewfest, delivering packages, finding candy for orphans, encouraging players to set foot in undiscovered lands by placing quest givers, fish and animals (for skill training or ingredients), and flight paths all over the globe and beyond.
In short, WoW may not look realistic like Guild Wars nor nearly as graphically intense, but WoW has a great gameplay structure and flow.
Let's take another example: Star Wars Galaxies. Personally, this game didn't do very much for me, and I rated this one down. Why? The idea was sound. I actually paid to play this game beyond the trial. I was a huge fan of the Tie Fighter and KoToR series, so I was biased when I chose to play and pay for the game. The problem with SWG was the physics behind the game. The graphics were also outdated, and the quests were hard to keep track of. There was basically no player community. Customer support was hardly around and they never took the liberty in addressing any issues except point me to the forums.
Maplestory: it's a style of gameplay I don't quite find enjoyable, but I won't rate it down because of that. My cousins seem to love it. It's easy for them, straight forward, and colourful, and they seem to love bothering me to buy them Nexon Cash for in-game costumes and such. Waste of money, but whatever makes them happy.
Anyway, the list goes on. In the case of SWG, the game is bad because of the missing and 'broken' elements, but games like RS, WoW, GW, and Eve are really still based around person style and preference. Mind you, RS should really update their graphics engine.
/rant over
The new guy here. I was just eating Guacamole flavored tortilla chips while reading through the many pages of the Worst MMO Game thread and found that I have to make my own comment about all of it.
First, no game sucks if at least one person likes it, and if there is one person who likes it, then there will most likely be others who like it too.
Second, graphics do not make up the overall rating of a game. Nor does sound, music, and story. Individual elements don't stand on their own. A great game has a bit of everything, compromising on the fact that a game has to meet the current most-common standards of PC's on the market for the last two years up to six months in advance.
Third, what solidifies the greatness of a game on top of the said elements in #2, is gameplay structure and gameplay flow.
Fourth and lastly, personal preferences in graphical style, gameplay style, and overall theme is obviously personal style. So with that said, just because a game does not fit your personal style, it doesn't mean that the game sucks.
For example, the most common argument for Runescape that it sucks are the graphics and repetitive mouse clicking. Actually, though the graphics are outdated even for a Java-based game, the repetitive mouse clicking is prominant in every single MMO, except say Maplestory and the like. The mouse control is the single-most used tool for computers of all types used in the modern world. Runescape still caters to a huge range of players, even if their customer support sucks ***, even if their graphics engine is outdated, even if the game itself is no longer as 'fresh' as it once was when it first came out.
Another example is World of Warcraft. The most common 'problem' that people rate WoW down are the graphics. It's 'too' cartoony. Again, this is personal preference. If you haven't noticed already, the entire game is based around a fictional mythical storyline. The virtual 3D world itself was deliberatly created centred on it being more cartoony than other games, BUT the difference between WoW and say Ryzom, Pristontales, and a whole bunch of other hack and slash type of games, is that WoW actually has a massive range of things one would rate it to be one of the greatest games ever created.
First, it has a beautiful world, of all types of environments, weather, and moving interactive NPC's. It has towns, cities, fortresses, and a whole slew of camps and places. It has a skill system that is reflective of where you may find ingredients and further your training around the world. If has not only the usual kill X monster or collect X item type of quests, BUT it also contains quests that need character to character or auction house interactions. It includes such event quests like riding a ram during brewfest, delivering packages, finding candy for orphans, encouraging players to set foot in undiscovered lands by placing quest givers, fish and animals (for skill training or ingredients), and flight paths all over the globe and beyond.
In short, WoW may not look realistic like Guild Wars nor nearly as graphically intense, but WoW has a great gameplay structure and flow.
Let's take another example: Star Wars Galaxies. Personally, this game didn't do very much for me, and I rated this one down. Why? The idea was sound. I actually paid to play this game beyond the trial. I was a huge fan of the Tie Fighter and KoToR series, so I was biased when I chose to play and pay for the game. The problem with SWG was the physics behind the game. The graphics were also outdated, and the quests were hard to keep track of. There was basically no player community. Customer support was hardly around and they never took the liberty in addressing any issues except point me to the forums.
Maplestory: it's a style of gameplay I don't quite find enjoyable, but I won't rate it down because of that. My cousins seem to love it. It's easy for them, straight forward, and colourful, and they seem to love bothering me to buy them Nexon Cash for in-game costumes and such. Waste of money, but whatever makes them happy.
Anyway, the list goes on. In the case of SWG, the game is bad because of the missing and 'broken' elements, but games like RS, WoW, GW, and Eve are really still based around person style and preference. Mind you, RS should really update their graphics engine.
/rant over