PDA

View Full Version : Solo Build?



Hadrian
10-26-2007, 12:27 PM
I'm not sure what build to go for, I've read that 2:1 END/SPI or pure END are the top ones to go with. Anyways, my questions:

Is STR at all worth it, or are we best off maxing END and just wearing enemies down by attrition?

Is pure END that much better than END/SPI? Why? Also, just cause I've been reading his posts, Kolai, which way did you spec?

Which craft skills benefit Clerics? Alchemy seems like a good choice for a source of SP pots, and we heal so gear doesn't seem as critical.

I'd like to be primarily a strong solo character, but also useful in parties when I do join them. Final note, I'm a perfectionist, I'll re-roll if I don't like how I statted something, which is why I tend to go ask a lot of questions before committing to stats. Currently just a level 6, no stat points spent yet. Thanks in advance for the help ^^;

Andromeda
10-26-2007, 12:38 PM
Well to be honest a Pure End Build on a cleric is by far the easiest but one draw back to this is you have lower sp and lower crit rate than a 2:1 End/SPR build But honestly the crit rate remains pretty low still and you can make that up with rings and a pet.

Ive been in a few situations where a non Pure End Cleric wouldve died in 1 hit.

One moment in particular is in a Mini Dragon KQ I did the Dragons air attack left me with usually 10 HP left. If you play solo alot more than partying you dont waste your SP as much as you would in a party so a Pure End Cleric would defaintely be the best choice for you. But thats completely up to you.

Archaonn
10-26-2007, 12:43 PM
25 Spr then the rest End I would say.

gizelaX
10-26-2007, 12:55 PM
I would suggest 1:1 end:spr till your spr hits 25, then full end. That build is great for both soloing and partying.
And to Andromeda, I have this build and can, at lvl47, still survive the dragons fire attack (buffed of course, with spr/str/end rings)

Ccookie
10-26-2007, 01:46 PM
Don't think there has ever been a time where I have been 1 hit and died LOL. I'm not pure end either. If your a cleric and getting 1 hit by normal mobs something is wrong. You could always try out some builds by making 2 cleric's. I can give some more suggestions in-game just msg me I'm a very friendly person.

Hadrian
10-27-2007, 08:48 AM
Hmm...all good info, thanks. I'm sitting on +10 END at L10 right now but I got to thinking.

What kills a cleric in a fight is being unable to heal back the damage he's taking. If he has 600 HP and the monster is dealing him a max of 400 HP between heals, then he really only needs 401 HP; the other 199 don't do anything. If he gets crit, he's a dead man anyways.

That means END is good only as long as you're actually fighting things (single mobs or groups of mobs) that deal enough damage to almost take you out in one hit between heals.

Shouldn't there be some sort of cap on its usefulness, then? I'm leaning more towards the +25 SPI (I now understand why it stops there, the crit bonus drops from +0.2 to +0.1) idea now, putting the rest in END, or even going with +25 SPI, +something END, and +some points in STR. Any thoughts? Any high level END Clerics out there who find that they have more HP than they end up actually needing?

Stuffmonger
10-27-2007, 11:59 AM
if you only had 401HP towards a monster that did 400hp damage, you'd better be sure they hit slow enough for you to fully heal and do some damage to them before they hit you again. Also, when you get into fights where creatures gang up on you (bored boars and such), they hit you very quickly, and if you don't have the HP buffer to take a few hits in a row, you're toast.

Hadrian
10-27-2007, 04:41 PM
Right. END is useful, I'm just thinking there's probably a point where the returns on it are no longer worth it.

Doncer
10-27-2007, 07:52 PM
Hadrian you're wrong for the simple fact that at higher levels monsters get special skills that do extra damage and also you tend to party in area attack parties. The type of damage the tank takes causes you to use the max lvl heals on them in spammage. This in turn raises your aggro and suddenly all the living monsters turn and pound on the cleric. If they do enough dmg to a tank you can imagine what they do to a cleric en masse. I have lost count the number of times I've barely escaped alive from this thanks to my increased defense and hp count.

You will probably NEVER reach the point it stops being useful since the higher level you get the more damage the monsters will do and the more monsters at once your tanks will pull in an attempt to squeeze out that extra bit of exp.

I much prefer end build.. lately I've started adding SPR but not for the crits (if that's why you add SPR you're badly mistaken) but instead for the m def I'll need later on in guild wars with 60+ mages.

PS: Clerics are NOT good soloers in this game past a certain level. You can solo pretty much anything, sure, but it takes forever to get the kills. You'd get much more exp much faster helping out in a party at the upper current levels.

aegrimonia
10-28-2007, 01:09 AM
PS: Clerics are NOT good soloers in this game past a certain level. You can solo pretty much anything, sure, but it takes forever to get the kills. You'd get much more exp much faster helping out in a party at the upper current levels.

I have to question this statement.

i was in Vine Tomb fighting next to a fighter (who wasn't in my party), we were both fighting Bone Imps, and he looked to have high level armor on (i am level 37, he looked to be level 40, though i can't be sure) I was paying attention to the amount of time it took HIM to kill an imp.. and i tried to time it to see how much 'slower' i was.. It really looked about the same to me..

ToorimaKun
10-28-2007, 02:48 AM
my cleric is +25 spr, +20 END and +10 Str.... end helps alot... even if you are only healing then mobs will still hit you... most people like to grind in the midle of spawn points... so a mob can come from any were around you.

i wouldn't go full end but im thinking +30 or +35 end would be good for an END cleric.

Doncer
10-28-2007, 04:19 AM
I have to question this statement.

i was in Vine Tomb fighting next to a fighter (who wasn't in my party), we were both fighting Bone Imps, and he looked to have high level armor on (i am level 37, he looked to be level 40, though i can't be sure) I was paying attention to the amount of time it took HIM to kill an imp.. and i tried to time it to see how much 'slower' i was.. It really looked about the same to me..

I have no clue what was going on with that fighter if you're right that he was really 40+. Fighters aren't the big DPS that mages or even archers that know how to do their job can be, but at their worst they should still by an end of a fight do 2-3x the total dmg that the most str builded cleric could possibly contribute (discounting licenses or the cleric carrying around something like a +9 green weapon).

Clerics miss a lot even with the mace. When clerics hit they don't hit hard even with the hammer.

Now the bash skill could possibly have made a difference if you were using it and the fighter was one of those idiots who "I never use any skills they're worthless and expensive anyway". But unless you were spamming that attack and the fighter wasn't doing any attacks then something is fishy.

At lvl 44 I fought in a duo party with a guildmate fighter that was 37 at the time. Whenever only 1 monster came I held the aggro for as long as I could since I had more def thanks to my higher lvl armor and build, but if two came at once we would each take one. Every single time the fighter would finish his off while mine was still half alive or more alive than that then come over to help me with mine.

Oudiny
10-28-2007, 07:26 AM
Lvl 25 : STR = +10 / END = +20 !!

I think it's a very good build to solo ... !!! With a good Weapon , you never die !!

Doncer
10-29-2007, 04:58 AM
You're lvl 25 of course you think you can solo good. Say that again when you're 35, or even worse 45.

Kholai
10-29-2007, 05:47 AM
Oh, how rude of me. I didn't even notice this thread had addressed me.

I have a 2:1 End:Spirit build. The more frequent critical hits for me far, far outweigh the extra 15 points of endurance I'd have at this time.
In fact, I've been enjoying the criticals so much, if Spirit remained at 0.2% each point, I'd probably bring it up to 1:1. As it is, now I've hit 30 Endurance, I'll be going to 25 Spirit before I start raising Endurance again.

Since solo play involves facing magical monsters just as assuredly as physical ones, I consider the extra magical defence alone to be reason enough alone to put 2:1 End:Spr above a full endurance build. Strength, I am lead to believe, adds damage that ignores defence, but loses utility as you advance, especially when you'll be using Bash.

BienadictoXVI
10-31-2007, 01:51 PM
2:1 END/STR i think is the best for solo, im LVL 43 and i can solo in CP and uruga, end helps a lot man GG

Doncer
10-31-2007, 03:15 PM
Any cleric can tank a single monster one at a time and kill it almost anywhere practically. The question Bienadicto is how long does it take you to kill things in a grind exp lvling way. As you're 43 you are high enough that if you want to say all you ever do is solo and never get exp from anywhere else I'd be amazed but start to wonder if maybe there's a small chance you're doing something that's been overlooked.

Soloing all comes down to exp per minute, a stat which clerics are last in. It has nothing to do with can you survive 1vs1 or even 1vsMany at a certain level. Hell I've posted screenies on one of the cleric threads in which I put proof of my lvl 48 cleric tanking solo while naked the trumpys of AEW. Some might think that is proof that she's great for soloing. She's not. It took 4 sp stones at minimum to do that and several minutes. I've also solod them with armor on without much difference.. still takes forever, still costs a few stones. I've tried to solo CP... she can tank there fine... but dps she does less dmg than the other classes do before they even make 40. Now obviously I've not added STR like your build suggests you have, but I fail to see how your cleric became good enough damage wise to make soloing a viable alternative to being a party support cleric. At 43 in a 2:1 end:str build you should have what.. 15-20 +str max? That really shouldn't be enough extra dps oomph to make you a good soloer.

The only thing I can think of here is you're either loaded up on green equips that add dmg, or your weapon is highly +ed, or your weapon has licenses on it you use for extreme damage boosts alternatively. Otherwise I'm believing you're getting the wrong idea of exactly what soloing means.

SoulClaw
10-31-2007, 07:04 PM
I am a pure End build cleric lvl 30. It is really useful and without it i would never be able to tank in golden hill since i would die to fast. Also i love the dodge rate and 170 bonus hp.