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View Full Version : Ice Bolt/Blast Need To Be Run and Cast



THr3eS01di3Rs
04-11-2009, 07:27 AM
Title pretty much explains it all...if your going to fight someone in a 1 on 1 your not going to use either of these skills. Cause if you need to stop to cast it you are losing ALL the ground you would even gain by it, and even then it might not even work. For that reason they need to be able to be casted while running.

Cause if a fighter is running at me full speed with an axe and I decide to slow him down, that Ice Blast will take .6 sec or what ever and by they I will be stunned and dead. =/ This would help balence out Mages 60- against fighters very greatly.

whatever1234567
04-11-2009, 07:31 AM
I say all mage skills except the slows should be able to be casted while running. We will never kill you guys if you can slow us while you are running away there has to be a downside to a slow >>

Arzeus
04-11-2009, 07:56 AM
I say all mage skills except the slows should be able to be casted while running. We will never kill you guys if you can slow us while you are running away there has to be a downside to a slow >>

I agree. If we had more skills that could be casted while running, pvp would be easier. Cause if a mage gets stunned, that means a death most of the times. We depend on fear (preferably chain casted) to have a slight chance to kill somebody...

visionare
04-12-2009, 11:04 AM
Mage sucks for pvp purpose.
Archers deal more damage and the skills are more useful in 1v1 situation than mage
Fighters tank and deal more damage than mage
Cleric... support team and much harder to be killed than mage

Mages are only useful for their aoe skills, which mostly used for PvE purpose instead of PvP

The magic damage either for pvp or pve is quite pathetic compared with archers/fighters

In conclusion, yeah mage's skills need a boost instead of nerf

Vianoce
04-12-2009, 12:11 PM
All instent cast skills should be castable while running.

I agree we do need a boost, rather then being Nerfed.

whatever1234567
04-12-2009, 06:27 PM
The magic damage either for pvp or pve is quite pathetic compared with archers/fighters

I

SAY WHAT!!!!!!!!!!!!!!!!!!!!!!!!????????????????

I challenge you to find a archer or even a fighter who can kill a full +9 fighter wit ha shield in the time a mage could. Mages are the only class that can even hope to kill a full +9 fighter.

Arzeus
04-13-2009, 01:46 AM
SAY WHAT!!!!!!!!!!!!!!!!!!!!!!!!????????????????

I challenge you to find a archer or even a fighter who can kill a full +9 fighter wit ha shield in the time a mage could. Mages are the only class that can even hope to kill a full +9 fighter.


True, but if the mage gets stunned, it basically means death...
And if the fighter is on charms and/or extenders... Trying to kill him/her is worthless. =.=

visionare
04-13-2009, 06:51 AM
SAY WHAT!!!!!!!!!!!!!!!!!!!!!!!!????????????????

I challenge you to find a archer or even a fighter who can kill a full +9 fighter wit ha shield in the time a mage could. Mages are the only class that can even hope to kill a full +9 fighter.

You can fear and cast all your spells to the fighter, but after that(fear in cd) If they are not dead yet(which is most likely) u need recast your spells again, in the meantime you have to stand still in your current position, which makes you vulnerbale to fighter's stun

Once you get stunned, you r forced to do close combat with him. In close combat fight, fighters are basically have major advantage against you. Unless you have an advantage over him( gears, item mall, lvl, etc), you will lose to him

Vianoce
04-13-2009, 10:28 AM
Can always try casting Ice Bolt (since it is the fastest Ice spell) to slow them down some so you can cast ManaBurn while running to prevent Stun? I don't know how effective this is since I don't have fear and all fights with a Fighter is upclose and me getting Stun to death. I know Ice doesn't always stick, but it's better than just sitting there waitting for death right?

whatever1234567
04-13-2009, 11:04 AM
You can fear and cast all your spells to the fighter, but after that(fear in cd) If they are not dead yet(which is most likely) u need recast your spells again, in the meantime you have to stand still in your current position, which makes you vulnerbale to fighter's stun

Once you get stunned, you r forced to do close combat with him. In close combat fight, fighters are basically have major advantage against you. Unless you have an advantage over him( gears, item mall, lvl, etc), you will lose to him

>> look at what i quoted they were saying mages damage compared to an archers was low.
And mages kill fighters all the time just learn how to do it.

SH4D0WM00N
04-14-2009, 01:00 AM
if u do it right, a mage can kill every fighter who has the same lvl and who isnt charmed. u just need enough INT, lil bit crit and the fighter wont even be able to stun you...

and if mages have extenders (i have :P) even fighters with same lvl arent always able to bring me down. (tipp: buy extenders, enhance one or two gears to +9) then even fighters have problems to bring you down ;D

YoshimaruOrona
04-15-2009, 12:14 AM
I actually suggested this a while ago. The reason:


This would help balence out Mages 60- against fighters very greatly.

Not only would it help 60- mages against fighters, but also against archers and even clerics. Yes, no-sc wizmages can get the crap kicked out of them by clerics too.

Now just my opinion, let one skill be run/cast and the other be stand/cast. So, for example, ice bolt could be run/cast and the slow debuff only last 5sec, whereas ice blast is stand/cast and the slow debuff is unable to be dispelled, along with lasting 10sec.

I know OnsOnSoft isn't the best when it comes to incorporating a sense of PvP "balance" into the game (in fact, they're one of the worst companies I've seen...), but I don't think they'd be stupid enough to give mages a skill as overpowering as ice bolt/blast being run and cast, and being able to apply a slow debuff for more than 10 seconds.

afroshacks
04-16-2009, 09:28 AM
I totally agree with getting some more run skills. Heck I'd give up my running lighting skills for something a bit more useful such as ice bolt/blast. The good thing is it looks as if mages may get that extra push later on, the bad thing we have to wait til lvl120 to get it. Someone else posted this link of new skills, http://fiestaonline.net/guide/listSkill.asp?classType=4&skillType=1 check it out.

ajwanted90
04-16-2009, 09:40 AM
me as a mage i would love that idea but alest when i pvp 1 on 1 aginst any class we use no SC items or crt suit make it little fair and a mage can beat a fighter, just need to think away to make a nice combo of spells aginst them

shoodoo
04-20-2009, 10:17 AM
mages pretty much are worthless in pvp right now... I hope in the future they will be balanced out with archers and clerics, but there is no hope for mages when it comes to fighting a fighter at a level lower than 60.... hopefully we will one day be balanced with fighters.... but that day ish very far away......

Andrewnester
04-21-2009, 08:08 AM
i think that if you know they aregonna come after you, hit them boom boom fast :)
Plus isnt like ice blast able to be used in kiting? like run and use it?
i deleted my 64 mage cuz i didn't like the whole Mank Idea...
Pure int ftw. I say, cast nova when they arent looking throw a few spells, and RUN LIKE HELL :D or cast fear and continue on :)!

songisme123
04-21-2009, 04:50 PM
i didnt read much but all i know is mages are squishy but in the amature pvp kq some of them do over 1k per shot XD kills my archer in one hit

onkrack
04-22-2009, 03:29 AM
Well 4.21.2009 patch has L3+ Magic Blast run while cast. I suppose thats better then either Ice spell.

Terrah-Incognitah
04-22-2009, 03:40 AM
More variety would be neater than just run-casting, imo.

Like, the lightning strike has a chance of stunning the target for 1 second.

Fire having a "burn" damage over time effect, etc.

More utilities give rise to more strategic options. Would make the class more interesting, too.

I play a fighter, btw. And yes I am suggesting mages get a very short stun (instead of 1 more "run-cast" skill). Plus it makes sense - lightning going through your body will cause a spasm/stun ;p

ah_ikeepsitreal
04-22-2009, 04:49 AM
While having more run cast skills may attempt to even things out for mages vs fighters and archers.

I think allowing mages to have many run cast skills will definitely unbalance the game in the aspect of mages versus clerics. While, the argument in the past was that clerics are solely a support class, with the new transition class that eventually will come out, clerics are no longer simply a support class, they get to chose.

Therefore, bringing this all back on topic (mages), I think mages having multiple "instant" run cast skills (a.k.a mage drive-by shooting) would unbalance the game for clerics. that is, a cleric may never be able to hit a mage if they have very few stand cast skills, since clerics do not have any sort of stun with the exception of the crit stun which all classes have. (I focused on pvp because the topic was headed in that direction.)

However, when thinking of pve aspect, run cast skills can actually increase the survivability of the mage class, since there #1 problem is low def.

In that since I agree with Yoshi, I think that skills that activate one another should be split between stand cast and run cast.

While I am almost all for more run cast skills, I do not think it would be favorable if all instant cast skills have this effect.

Jessav
04-22-2009, 05:27 PM
Outspark will never give us a lot of casting while running skills, it's all about the balance. What chance would have a fighter agains a running mage that can cast many of the spells while running?

And you say it's hard for mages to PVP, but if you enter other class forums they say the same, that they die easy in PVP. I bet the game is more balanced than many people think. I'm not good at PVP, that doesn't mean mages are bad, it's all about strategy and builds and other factors, other than the class natural skills.

Barimen
04-22-2009, 06:53 PM
And you say it's hard for mages to PVP, but if you enter other class forums they say the same, that they die easy in PVP. I bet the game is more balanced than many people think.

Much truth, there.