willemstyle
04-17-2009, 04:34 PM
The training camp idea
This topic is about the training camp idea from Lordalden.
I liked it, so i made a new topic about this subject. Post your ideas! :)
Source
I admit sometimes I could type things a lot better and sometimes seem to make up words, my apologies. As for your concerns with Healing and keeping aggro, that can be simulated too, actually.
Make the 'enemy' dummy, and an 'ally' dummy(Dummy being NPC), make the NPC one generate a given amount of aggro over time and for the course make the requirement "Maintain threat for so long. Disqualification for losing it x times.".
The Cleric part can be simulated too by making the tanker model take a certain % of the health they have per x/y seconds, your job being to make sure it's health doesn't drop below a certain %.
Granted, I won't say simulating either of those scenario's is easy, and in many cases I would say it would be more trouble than in the end it could be worth, but it all just depends I suppose. I have other alternatives too, but that one was the best that had come to mind at the time.
My opinion
About the training camp, i would suggest difficulty levels.
Of course, CS items doesnt have any effects, Default weapons and armor are given to use (your current equipment will be disequipped), scrolls/buffs will be lost, but there should be atleast four difficulty levels described below.
Difficulty: Easy
Difficulty setting for beginners and new players to train the basics of fiesta, and their character. This training camp is for beginners a medium challenge, for experts its very easy. Compare it with the level 20 job change.
Rewards:
- A character title "Experienced player"
- Small money reward, based on character level
- Small EXP reward
- Small Fame reward
Difficulty: Medium
Difficulty setting for advanced players who learned atime from the game. to train the further details of fiesta, and their character. This training camp is for beginners a really hard challenge, for experts its a average challenge. Compare it with the millennium robo difficulty, when you have a average team, without cashshop items.
Rewards:
- A character title "Skilled player"
- Average money reward, based on character level
- Average EXP reward
- Average Fame reward
Difficulty: Hard
Difficulty setting for expert players who learned nearly everything from the game. to train their true skills in fiesta, and maximize the knowledge about their character. This training camp is for beginners a impossible challenge, for experts its still a very hard challenge. Compare it with a helga raid, when you're in the main team.
Rewards:
- A character title "Expert player"
- High money reward, based on character level
- High EXP reward
- High Fame reward
Difficulty: Insane
This is a completely different difficulty setting. It is nearly impossible to complete, and made-up for the best of the best players who think they own everything. This difficulty setting requires every skill to the bone, and even then, failure chance is incredibly high. This is ment to be a intensive challenge, only for the hardcore players.
Rewards:
- A character title "Hardcore player"
Result:
Players train their character to the max of the max. They keep challenging, and learn this way to proper play their character.
Players will learn atleast this:
- Every character-specific thing (tanking, kiting, healing, aoe'ing)
- Character stats (STR, DEX, END, INT, SPR)
- Critical chances and damage result
- Their role in a party
- All their skills and the effects of them
- Monster aggro
- Quick-gathering
- Teamwork
- Time limits
- Difference between the monster types (Normal, Elite, Chief, Boss)
- Production skills
- Monster types (elemental, undead, beast, human etc...) and what they drop
- Attack rate
- And every important factor i forgot.
This topic is about the training camp idea from Lordalden.
I liked it, so i made a new topic about this subject. Post your ideas! :)
Source
I admit sometimes I could type things a lot better and sometimes seem to make up words, my apologies. As for your concerns with Healing and keeping aggro, that can be simulated too, actually.
Make the 'enemy' dummy, and an 'ally' dummy(Dummy being NPC), make the NPC one generate a given amount of aggro over time and for the course make the requirement "Maintain threat for so long. Disqualification for losing it x times.".
The Cleric part can be simulated too by making the tanker model take a certain % of the health they have per x/y seconds, your job being to make sure it's health doesn't drop below a certain %.
Granted, I won't say simulating either of those scenario's is easy, and in many cases I would say it would be more trouble than in the end it could be worth, but it all just depends I suppose. I have other alternatives too, but that one was the best that had come to mind at the time.
My opinion
About the training camp, i would suggest difficulty levels.
Of course, CS items doesnt have any effects, Default weapons and armor are given to use (your current equipment will be disequipped), scrolls/buffs will be lost, but there should be atleast four difficulty levels described below.
Difficulty: Easy
Difficulty setting for beginners and new players to train the basics of fiesta, and their character. This training camp is for beginners a medium challenge, for experts its very easy. Compare it with the level 20 job change.
Rewards:
- A character title "Experienced player"
- Small money reward, based on character level
- Small EXP reward
- Small Fame reward
Difficulty: Medium
Difficulty setting for advanced players who learned atime from the game. to train the further details of fiesta, and their character. This training camp is for beginners a really hard challenge, for experts its a average challenge. Compare it with the millennium robo difficulty, when you have a average team, without cashshop items.
Rewards:
- A character title "Skilled player"
- Average money reward, based on character level
- Average EXP reward
- Average Fame reward
Difficulty: Hard
Difficulty setting for expert players who learned nearly everything from the game. to train their true skills in fiesta, and maximize the knowledge about their character. This training camp is for beginners a impossible challenge, for experts its still a very hard challenge. Compare it with a helga raid, when you're in the main team.
Rewards:
- A character title "Expert player"
- High money reward, based on character level
- High EXP reward
- High Fame reward
Difficulty: Insane
This is a completely different difficulty setting. It is nearly impossible to complete, and made-up for the best of the best players who think they own everything. This difficulty setting requires every skill to the bone, and even then, failure chance is incredibly high. This is ment to be a intensive challenge, only for the hardcore players.
Rewards:
- A character title "Hardcore player"
Result:
Players train their character to the max of the max. They keep challenging, and learn this way to proper play their character.
Players will learn atleast this:
- Every character-specific thing (tanking, kiting, healing, aoe'ing)
- Character stats (STR, DEX, END, INT, SPR)
- Critical chances and damage result
- Their role in a party
- All their skills and the effects of them
- Monster aggro
- Quick-gathering
- Teamwork
- Time limits
- Difference between the monster types (Normal, Elite, Chief, Boss)
- Production skills
- Monster types (elemental, undead, beast, human etc...) and what they drop
- Attack rate
- And every important factor i forgot.