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willemstyle
04-17-2009, 04:34 PM
The training camp idea
This topic is about the training camp idea from Lordalden.
I liked it, so i made a new topic about this subject. Post your ideas! :)

Source
I admit sometimes I could type things a lot better and sometimes seem to make up words, my apologies. As for your concerns with Healing and keeping aggro, that can be simulated too, actually.

Make the 'enemy' dummy, and an 'ally' dummy(Dummy being NPC), make the NPC one generate a given amount of aggro over time and for the course make the requirement "Maintain threat for so long. Disqualification for losing it x times.".

The Cleric part can be simulated too by making the tanker model take a certain % of the health they have per x/y seconds, your job being to make sure it's health doesn't drop below a certain %.

Granted, I won't say simulating either of those scenario's is easy, and in many cases I would say it would be more trouble than in the end it could be worth, but it all just depends I suppose. I have other alternatives too, but that one was the best that had come to mind at the time.

My opinion
About the training camp, i would suggest difficulty levels.
Of course, CS items doesnt have any effects, Default weapons and armor are given to use (your current equipment will be disequipped), scrolls/buffs will be lost, but there should be atleast four difficulty levels described below.

Difficulty: Easy
Difficulty setting for beginners and new players to train the basics of fiesta, and their character. This training camp is for beginners a medium challenge, for experts its very easy. Compare it with the level 20 job change.
Rewards:
- A character title "Experienced player"
- Small money reward, based on character level
- Small EXP reward
- Small Fame reward

Difficulty: Medium
Difficulty setting for advanced players who learned atime from the game. to train the further details of fiesta, and their character. This training camp is for beginners a really hard challenge, for experts its a average challenge. Compare it with the millennium robo difficulty, when you have a average team, without cashshop items.
Rewards:
- A character title "Skilled player"
- Average money reward, based on character level
- Average EXP reward
- Average Fame reward

Difficulty: Hard
Difficulty setting for expert players who learned nearly everything from the game. to train their true skills in fiesta, and maximize the knowledge about their character. This training camp is for beginners a impossible challenge, for experts its still a very hard challenge. Compare it with a helga raid, when you're in the main team.
Rewards:
- A character title "Expert player"
- High money reward, based on character level
- High EXP reward
- High Fame reward

Difficulty: Insane
This is a completely different difficulty setting. It is nearly impossible to complete, and made-up for the best of the best players who think they own everything. This difficulty setting requires every skill to the bone, and even then, failure chance is incredibly high. This is ment to be a intensive challenge, only for the hardcore players.
Rewards:
- A character title "Hardcore player"

Result:
Players train their character to the max of the max. They keep challenging, and learn this way to proper play their character.

Players will learn atleast this:
- Every character-specific thing (tanking, kiting, healing, aoe'ing)
- Character stats (STR, DEX, END, INT, SPR)
- Critical chances and damage result
- Their role in a party
- All their skills and the effects of them
- Monster aggro
- Quick-gathering
- Teamwork
- Time limits
- Difference between the monster types (Normal, Elite, Chief, Boss)
- Production skills
- Monster types (elemental, undead, beast, human etc...) and what they drop
- Attack rate
- And every important factor i forgot.

fireyair
04-17-2009, 04:42 PM
Character title: L33t Player.

I guess this is a fun idea.



Peace:cool:

willemstyle
04-18-2009, 08:32 AM
*bump* dont be lazy guys, and post ur opinion!

short-life
04-18-2009, 08:55 AM
The training camp idea
This topic is about the training camp idea from Lordalden.
I liked it, so i made a new topic about this subject. Post your ideas! :)

Source


My opinion
About the training camp, i would suggest difficulty levels.
Of course, CS items doesnt have any effects, Default weapons and armor are given to use (your current equipment will be disequipped), scrolls/buffs will be lost, but there should be atleast four difficulty levels described below.

Difficulty: Easy
Difficulty setting for beginners and new players to train the basics of fiesta, and their character. This training camp is for beginners a medium challenge, for experts its very easy. Compare it with the level 20 job change.
Rewards:
- A character title "Experienced player"
- Small money reward, based on character level
- Small EXP reward
- Small Fame reward

Difficulty: Medium
Difficulty setting for advanced players who learned atime from the game. to train the further details of fiesta, and their character. This training camp is for beginners a really hard challenge, for experts its a average challenge. Compare it with the millennium robo difficulty, when you have a average team, without cashshop items.
Rewards:
- A character title "Skilled player"
- Average money reward, based on character level
- Average EXP reward
- Average Fame reward

Difficulty: Hard
Difficulty setting for expert players who learned nearly everything from the game. to train their true skills in fiesta, and maximize the knowledge about their character. This training camp is for beginners a impossible challenge, for experts its still a very hard challenge. Compare it with a helga raid, when you're in the main team.
Rewards:
- A character title "Expert player"
- High money reward, based on character level
- High EXP reward
- High Fame reward

Difficulty: Insane
This is a completely different difficulty setting. It is nearly impossible to complete, and made-up for the best of the best players who think they own everything. This difficulty setting requires every skill to the bone, and even then, failure chance is incredibly high. This is ment to be a intensive challenge, only for the hardcore players.
Rewards:
- A character title "Hardcore player"

Result:
Players train their character to the max of the max. They keep challenging, and learn this way to proper play their character.

Players will learn atleast this:
- Every character-specific thing (tanking, kiting, healing, aoe'ing)
- Character stats (STR, DEX, END, INT, SPR)
- Critical chances and damage result
- Their role in a party
- All their skills and the effects of them
- Monster aggro
- Quick-gathering
- Teamwork
- Time limits
- Difference between the monster types (Normal, Elite, Chief, Boss)
- Production skills
- Monster types (elemental, undead, beast, human etc...) and what they drop
- Attack rate
- And every important factor i forgot.

well its kinda fun...but for me seems like more school works...

every thing u said abt training here is kinda happening in various places of games...like kq, killing boss in dungeon n other maps, AoE in various places n abyss..cause they are all forms of traning too.


its true many players dont know how to play their char to fullest, its sad :( but most of them are the player who gets or ask plvl from guildies or friends n lvl up easily....if u play ur char in traditional way forming pt around ur lvl..n do quest, kq or AoE together...then i think we dont need any of the things u mention ...

we can know n can perform way more than what we are doing now

FlashBoom
04-18-2009, 09:19 AM
i like the idea because i would beat them all on insane :)

universalmaster001
04-18-2009, 09:36 AM
i like the idea i thought about this a couple of years ago(back before they upgraded roumen) but not this much but the part about no greens/blues is a little much but the cs item thing seems fair

viorexx
04-18-2009, 10:50 AM
i have to vote against it.
for me a training school is more like a drag.
let me ask you how often do you really read any quest or even the story line.
in my mind the player will click next next accept quest then go off and do the quest.

i like the idea of trial and error or your friends tell you how something works.

skidrogue
04-18-2009, 11:51 AM
I think this is a great idea. I could honestly use it and it sounds fun!!!! But I wonder how long it would take OnsOn Soft to program it and how much they would charge OS?

universalmaster001
04-18-2009, 05:51 PM
another good thing about this would be to give it the effects of blessing of teva and make so you can do it over and over again and get exp from the monsters and let them drop stuff oh and make it an instince dungeon so your in there by yourself and you cant enter with a party and have a few quest in it(no quest in insane difficulty) oh and have it be were u have to beat every monster in there and have it be like a cave or a field and no lvl limit. have this stuff in it and it be like grinding but be more fun

WinterClown
04-19-2009, 02:40 AM
That would be awesome :D
Me approves x)!
I seriously would appreciate/love this alot xD

DF001
04-19-2009, 03:03 AM
That looks like a really good idea..

Btw, by hardcore, do you mean heavy SC users?

A_geezy
04-19-2009, 03:57 AM
This is a completely different difficulty setting. It is nearly impossible to complete, and made-up for the best of the best players who think they own everything. This difficulty setting requires every skill to the bone, and even then, failure chance is incredibly high. This is ment to be a intensive challenge, only for the hardcore players.

I have an idea: why not just mod every KQ, from slime on, to match this description. If the failure rate for KQs was greater than 80% then people would learn to figure it out and get organized.

As for the rest of it... :p seems extremely condescending to say that the new players can't figure it out without special supervision--you and I did it just fine (well I did, can't speak for you guys :p).

This was an incredibly easy game to begin with, just in the beginning it was time consuming (not hard or challenging--time consuming). It just seemed harder because there was a lot more tedious hack-and-slash grinding to do.