View Full Version : Does anyone think Sins/Trappers are overpowered??
fragems
04-19-2009, 02:53 PM
Or is it just me??
Eternal_Doom
04-19-2009, 05:01 PM
It's just Trappers in my opinion. Since they can:
Stun, hit, poison, puppet, make them walk into a bomb, stun, hit etc. Dx
And bombs are really annoying.
doki_
04-19-2009, 06:27 PM
Trappers is OverAll The Best Class At Lv.99
The only other class iThink is any EQUAL is any other class that Heals themselves .
seph82
04-19-2009, 07:40 PM
Well i think the class need to be changed or "fix it" are: trapper, shaolin and elementalist
This 3 class arent overpower.but htey skills have something wrong.
For exemple: shaolin: spam combo go go, no one can stop them when start hit you.
Trapper: stun-poison-puppet-bomb directly under ur foots and the speed is to fast.
Elementalist: AoE spam...
if the GM dont understand this 3 class's skills need to be changed, they always have advantage in PvP.
xserpenterax
04-19-2009, 07:47 PM
I think Mage's are over powered, They do like 300 damage and their cooldowns aren't even that long.
deoxys114
04-19-2009, 07:50 PM
Sins/Trappers aren't necessarily overpowered, but tough to work with. Really when they are inviso, it's all about listening. By the time someone hits Sin/Trapper, they know the whole hold guard while landing trick. At that point it is all about listening. Many ppl yell at me because I'm just sitting in a corner while everyone is fighting. But it's because there are like 4 Rogues out there inviso. I just listen to their footsteps and wait for them to come close. If you don't have that patience, then go in the middle of a crowd and hide there from them.
But I agree that their stun's cooldown is way too short. Did you know that they can potentially do a Stun, hit, hit, hit, poison, bomb, Puppet, sit there, stun, hit, hit, hit, poison, bomb. Ppl do that to me sometimes. It's crazy! A Rogue's stun and poison cooldown times combined is less time than a Mage's Fire is.
And Eles' skills aren't messed up. They just have really long range, which makes it look like it does massive damage and spam.
ameyzing
04-19-2009, 09:03 PM
lol none of the classes are actually overpowered
there are ups and downs to every class one class might be endowed to deal massive amounts of damage but they lack speed and agility while others are given high speed but low damage
only one with poor observation skills would complain of a class being overpowered
it is more likely that this person, the complainer, is a poor pvper if they cannot think of ways to defeat a certain class
doki_
04-19-2009, 11:00 PM
iAgree with FinalKill . — That is why iUSUALLY attack Mage Types more/first.iNeed get used to their Uber SKillCombo[Spam].-.
With that iAdd on :
Skills are Skills.If you complain.Change Arena Or Put Up With It.
Its your own fault for being there in the first place .-.
caducus
04-20-2009, 01:29 AM
lol none of the classes are actually overpowered
there are ups and downs to every class one class might be endowed to deal massive amounts of damage but they lack speed and agility while others are given high speed but low damage
only one with poor observation skills would complain of a class being overpowered
it is more likely that this person, the complainer, is a poor pvper if they cannot think of ways to defeat a certain class
Yes, That is why it is so fair for elementalists to have an for sure KO if they trap you in 1v1 with Ice-bolt, Blizzard, Ice-bolt, fire wall. Also yes they hit for alot of damage, but they can also hit targets that arn't even on thier screen with some AoEs like archers.
Same with Trappers, Yes it is low damage. Thought damage does not matter if you can't do anything to avoid it after the first stun.
At most, I think the fairest thing to do is limit all attack ranges to the edge of your visible screen for all classes.
Maybe increase the CD on stun thought that is a nerf to Sins and Rogues when I think the problem is Trappers. Maybe Link the Cooldown on Puppet and Stun. That would just effect trappers when not effecting the other classes of that tree.
Eternal_Doom
04-20-2009, 01:06 PM
Yes, That is why it is so fair for elementalists to have an for sure KO if they trap you in 1v1 with Ice-bolt, Blizzard, Ice-bolt, fire wall. Also yes they hit for alot of damage, but they can also hit targets that arn't even on thier screen with some AoEs like archers.
Mage skills are really difficult to hit with you know and someone with half a brain wouldn't get hit by a 2nd Ice Bolt. But most mages would attempt an Ice/Fire/Blizzard/Fire Wall Combo :D
Also, mages are made for one thing.DEALING DAMAGE. Nothing else. They kill people quickly, their armour gives mediocre defence, and their spells are difficult to aim. (You have to wait for someone to double jump and then land an Ice Bolt/Fire Combo on them as they reach the ground.
Maybe increase the CD on stun thought that is a nerf to Sins and Rogues when I think the problem is Trappers. Maybe Link the Cooldown on Puppet and Stun. That would just effect trappers when not effecting the other classes of that tree.
Agreed
caducus
04-20-2009, 03:19 PM
Mage skills are really difficult to hit with you know and someone with half a brain wouldn't get hit by a 2nd Ice Bolt. But most mages would attempt an Ice/Fire/Blizzard/Fire Wall Combo :D
Also, mages are made for one thing.DEALING DAMAGE. Nothing else. They kill people quickly, their armour gives mediocre defence, and their spells are difficult to aim. (You have to wait for someone to double jump and then land an Ice Bolt/Fire Combo on them as they reach the ground.
If thier armor is low and they are squishy, then why is it my attack does the same amount of damage on them as it does to a paladin(with out the defence aura or spells on, if they have that it will do less damage then to a mage)?
Pft, I have alot easier time dodging Ice/Fire/Blizzard/Fire wall combo then Ice/Blizzard/Ice/Fire wall.
I would say put a linked cooldown for Elementalist between Spells of the same school, but I don't know how much that would effect thier PvE. THat is why I say limit damaging spells to the screen so you won't get hit by an AoE that you don't see.
oh well, at least I got a 1/2 agree with the Stun and Puppet sharing a CD :D
Edit: doing some tests
I used three attacks on my Zerger. Weak, Strong, and Cresent Slash
Mage
-14
-55
-115
Archer
-14
-54
-114
Monk
-13
-52
-114
Warrior
-13
-50
-113
Rogue
-13
-53
-113
Assassin
-10
-50
-83(wth O.o)
I would like to run some more tests and with different classes but it is hard to find people who would work with you to run tests. Most of the time they just want to attack you and kill you even if you say you will let them win after finishing the tests.
Thought it seems that Mages don't have Medicore defence that allows other classes to hurt them alot. Seems like it is about even with the other first classes but Assassins.
doki_
04-20-2009, 06:36 PM
Oh,great. . . .People are suggesting a LONGER CoolDown between certain skills.
iCan't wait to see which skills are MORE CoolDown for Mages and see them be like "%#!%^!%%! iFail!"
Could THESE suggestions be the KEY to stop this word of madness call'd,"SPAM!?"
darkest_mage
04-20-2009, 10:15 PM
I think that trappers need to be STILL when they plant a bomb, and maybe increase whatever mp it takes, ive seen trappers plant bombs like crazy all over the place and their mp doesnt even move. nerf plz.
ib0ard
04-21-2009, 08:22 PM
Like said, they aren't exactly overpowered but rather difficult to handle. But I think the Trappers are a bit , let's say, "skillworthy." They have lots of advantages from their stun, poison, puppet, speed, AND invisi. It gets just a wee bit annoying with all those advantageous skills are given to just one class. Its not really exactly a fair fight when versing an archer for example. With their speed (haste), they can easily catch up to an opponent and use their skill combo MULTIPLE times. stun, poison, jab, puppet, over and over.
Trappers are I guess the most favored in terms of skills. Priests are pretty advantageous too but not as much as trappers are. With both healing and tons of damage (can be over 400 -.- one shot virtually takes away half of your meter) But at least they waste MP.
caducus
04-21-2009, 11:57 PM
Ok, doing some more tests on STD mode
Armor: Like I showd before, ALL classes take about the same amount of damage. I found out the sin was wearing alot of +wind defence gear thought. Doing the tests with people on just normal NPC gear for thier level, all damage was with in 1-8points of each other depending on the class. DEBUNKS the saying that mages have less armor and thus should do more damage.
HealthWith HP, it did varry but it was always with in about 300 hp from the min-max. From this, I could understand why mages could have a slight damage increase.
Cast Time Mage's cast time for spells is the same delay for a a warrior. Ice bolt has the same delay as Frozen spike. WInd cutter has the same cast time as shockwave, and this is the same with all other classes. I did notice thought with monks, thier skills get off faster but if a target is right next to them, the skill would miss.
So please, remind me why mages and priests are allowed to hit from 250-400+ damage in STD(when every one only has around 900-1300) when every one else is stuck to 30-150? Don't nerf mages and priests in PvE, just cut magic damage in half in STD mode or something like that.
Eternal_Doom
04-22-2009, 12:25 AM
So please, remind me why mages and priests are allowed to hit from 250-400+ damage in STD(when every one only has around 900-1300) when every one else is stuck to 30-150? Don't nerf mages and priests in PvE, just cut magic damage in half in STD mode or something like that.
Oh yes, make Wind Bolt do 75 damage and fire do 175, and Ice do 100 ^^ That definately makes a damage dealer class worth playing! [/Sarcasm]
30-150? You've obviously never played against a Trapper :( *Stun, Poison, Hitting, Puppet, Bomb, Stun, Poison hitting...)
And the reason we don't take much damage is because its STD mode (STD..O_o) so everyonrs stats are 55. Go to ULT and mages (Lower/Equal level to you) will fall over D:
caducus
04-22-2009, 12:59 AM
ummm yes I have played vs a trapper. If you read my earlier posts I said lets change it so puppet and stun is on the same cooldown.
Yes trappers are cheap with stun, poison, puppet, bomb, and repeat but it takes two full cycles of that to kill some one. Thought all thier damage is not that much, it is just how they can lock you down so easly that it seems that they do alot of damage.
Oh yes, make Wind Bolt do 75 damage and fire do 175, and Ice do 100 ^^ That definately makes a damage dealer class worth playing! [/Sarcasm]
Oh yes!!!! That is why sholin Monks, Zergers, Trappers, Beast masters, Sins, or all the other DAMAGE DEALER classes are limited to 30-150 damage?
As I said before, Rogues/Sins/Trappers deal the least damage but can shut you down easily form doing anything. Please, show me a screen shot that shows any class that is not a mage or priest dealing more then 150 damage in one hit?
Also that is why I said only limit thier damage to the normal in STD mode and not any place else.
Eternal_Doom
04-22-2009, 10:23 AM
Oh yes!!!! That is why sholin Monks, Zergers, Trappers, Beast masters, Sins, or all the other DAMAGE DEALER classes are limited to 30-150 damage?
Shaolins have the annoying Invincible Punch thing
Zerkers. Yes I agree they probobly should have a damage boost.
Trappers, hell no. Stun/Puppet/Stun combo is not funny. Stun and Poison have a lower CD combined to a mages Fire Bolt :( (Fire has a 7 sec CD ) D: (And most of them just walk round using Invis and planting bombs everywhere >_<")
Beast Masters... they - like all archers - have the insanely annoying spam, and, the Dog DoT does alot of damage over time. (Especially if you stalk someone and spam it D: )
Sins are known for their speed, not power. And Blind is very powerful. There was another skill they have too...but I forgot it >_>
caducus
04-22-2009, 04:10 PM
I'm not saying buff those classes, I'm just saying lets bring Mages down to thier level(most likely the high end of the damage, so around 150-200).
I don't want sins and trappers to do more damage, I just want mages to be brought down some so that thier attacks don't take out a 5th-3rd of your life bar.
Mages will still do the most damage, but not as insane it is now. STD mode is fun for a reason: It is almost completly Balanced in(near all) aspects of damage, health, and armor.
doki_
04-22-2009, 06:16 PM
Also that is why I said only limit thier damage to the normal in STD mode and not any place else.
NO.STD is EQUAL TO EVERYONE IN STATS.
Please understand that EVERYONE has 55 Stat.
So,even if they did get it lowered everyone elses would be lowered as well.
So,in conclusion :
Nothing is solved.
+Stat = +Damage.
d4rkball3r
04-23-2009, 08:57 PM
God!Why do people make these threads?(To whine) Trappers arent overpowered!All classes are equal! If you noticed trapper combo does somewhat near an ele combo.
Dont make a thread whining and complaining about "This class is overpowered". When in the end all classes are equal.
Necronomicron
04-24-2009, 10:27 AM
Yea trappers are overpowered, I think so because they can drain your whole hp(or kill)
in one combo. No other class can do that.
Well summoners and elementalists can be dangerous with blizzard and meteor
but its easier to dodge it than trappers' stun.
Trappers also have higher hp and their attacks are way faster than mages.
Shaolins can do some serious dmg too but its somewhat easier to dodge them,
they don't have that rogues' skill that makes them faster + they don't have DoT skills.
caducus
04-24-2009, 04:12 PM
NO.STD is EQUAL TO EVERYONE IN STATS.
Please understand that EVERYONE has 55 Stat.
So,even if they did get it lowered everyone elses would be lowered as well.
So,in conclusion :
Nothing is solved.
+Stat = +Damage.
Every one equal in every stat but damage(Which IS A STAT).
Lowering damage to the point were it is more even but still higher then the other classes can be done in many ways. One way could be any Mage class person in STD mode gets a debuff that lowers thier damage to 70% of Max.
That would change 250 damage to 175 along with 400 damage to 280. Still more then every other class but not to the point were it is like, OMFG if you get caught.
Limiting thier damage does not mean having to change thier stats off of 55.
Eternal_Doom
04-25-2009, 11:49 AM
cad's obviously never played a mage =/
Our spells do alot of damage yes (Because we are built to have life threatening damage. Also people forget that we have no status effects. No DoTs, stuns, defence lowering attacks, etc. No nothing except damage and Summoner Fairies). But hitting with them? It's very difficult. They take quite a while to cast
fragems
04-25-2009, 11:54 AM
well us mages were pretty much just a glass cannon and I think there needs to be either more cooldown for the trappers attacks (the stun-poisen-atk-atk-atk-atk-puppet-bomb-DEAD thing >.>)
Necronomicron
04-25-2009, 12:18 PM
well us mages were pretty much just a glass cannon and I think there needs to be either more cooldown for the trappers attacks (the stun-poisen-atk-atk-atk-atk-puppet-bomb-DEAD thing >.>)
naaah its poison-stun-atk-atk-atk-puppet-stun-atk-atk-atk-poison-(if ur lucky then bomb)
something liek that lolz
caducus
04-26-2009, 04:46 AM
cad's obviously never played a mage =/
Our spells do alot of damage yes (Because we are built to have life threatening damage. Also people forget that we have no status effects. No DoTs, stuns, defence lowering attacks, etc. No nothing except damage and Summoner Fairies). But hitting with them? It's very difficult. They take quite a while to cast
Ummm yeah, did you READ my last post?
A warrior has the same cast delay all most skills as a mage. Both wind bolt spells take the same amount of time to get off. Ice bolt and ice spear takes the same amount of time to get off, thought Ice bolt goes farther then Ice Spear but Ice Spear lasts the same amount of time as the distance icebolt. DId the tests, if you read the posts you would of found out that casts times are not longer.
If Mages suck so bad, why do I constantly see mages at the top of pvp charts. One of my friends even said how easy it is to play an elementalist. Run in and AoE while trying to not to get hit. Doesn't seem that hard since he is Glad 9 and I am Glad 2(we both started at the same time).
No statues effects? My god DO YOU PLAY A MAGE? What do you call the 4 second freeze that Ice-bolt does? That is long enough for a Mage/SUmmoner to cast Stone gaurd and Elementalists to cast fire wall for 200-400 damage? Pft, that is one of thier most favorite combos in pvp.
If you want to play with just damage, play a warrior. ONly status effects you have is freeze and you need to be in melee range, you only have damage on your side and you have to be in melee range. You only hit for 70-100 damage avrage and you need to be in melee range. You have no skills that hit above 140, you have no skills that have an after delay effect and not a before delay effect, you have no gimmick like sealth or long range. The Warrior(till level 30 and you job advance) plays exactly like a novice with a freeze effect and a charge.
As Stated before, my change to lower a mage's damage is ONLY FOR STD mode, which prides itself on being BALANCED. Mages in STD mode has the same defence and health as every one else with only a minor difference.
Romanthedestroyer
04-26-2009, 07:21 AM
God!Why do people make these threads?(To whine) Trappers arent overpowered!All classes are equal! If you noticed trapper combo does somewhat near an ele combo.
Dont make a thread whining and complaining about "This class is overpowered". When in the end all classes are equal.
Agreed...
I could go in great detail on why trapper is not overpowered but I think the person that started this thread is closed minded and obviously got their character owned by a trapper.
doki_
04-26-2009, 07:29 AM
Every one equal in every stat but damage(Which IS A STAT).
Lowering damage to the point were it is more even but still higher then the other classes can be done in many ways. One way could be any Mage class person in STD mode gets a debuff that lowers thier damage to 70% of Max.
That would change 250 damage to 175 along with 400 damage to 280. Still more then every other class but not to the point were it is like, OMFG if you get caught.
Limiting thier damage does not mean having to change thier stats off of 55.
But then they'll have to decrease a cooldown off of them because they can't give them better equips.Mages aren't for that.
fragems
04-26-2009, 10:09 AM
Agreed...
I could go in great detail on why trapper is not overpowered but I think the person that started this thread is closed minded and obviously got their character owned by a trapper.
hey!! if you checked my first post I was just wondering if I just suck (which I prolly do XD) or do trappers have a slight advantage. btw im NOT close minded im open to things!
btw if you could can you tell me why the trapper isn't overpowered? like some pro's con's or aspects??
sicksixsenses
04-26-2009, 11:56 AM
I believe Trappers do have somewhat of an overpowered streak when it comes to the utilization of puppet. Apart from this manuever however, I would say they would be a fine class. Assassins I see no issue with, their moves suit them well, and they are far more manageable than the trappers.
ral13
04-26-2009, 01:24 PM
I never thought of turning the games volume on so I could hear a rogue's footsteps. lol I've always just waited to see jump clouds, since I always have the volume off.
caducus
04-26-2009, 02:55 PM
But then they'll have to decrease a cooldown off of them because they can't give them better equips.Mages aren't for that.
Of course no class is going to be For getting nerfed other then a select few who knows that they do need one.
Why do you keep trying to say that if they lower the damage, then they would have to have it made up some were else? They are the only class that can INSTANT KILL YOU with one combo. Trappers even have to do the puppet combo twice to kill some one.
Even with doing only 70% of max damage, you are STILL doing more damage then any other class in STD mode. Heck even with lowered damage, people might not call mages a spam class any more since they can't get a 5th of thier life taken off by one hit from a base spell.
raygeku
04-26-2009, 09:06 PM
The class that can do the most damage per second is the trapper maybe? Well i used to think that trappers are Overpowered since i am a counter. But now, i notice is not trappers whoa re Overpowered is just counter who are underpowered. LoL. Either way, yes u get grabbed by a Trapper and your dead pretty much. I don't like to play against trappers because those bombs do more damage than my kicks and the only way to avoid them is not to follow them. Then it turns into a your a nub cause your running away from my bombs fight. Yeah i avoid fighting trappers. I've beaten a phew good trappers by a hair but i cant say I can beat them easily. About 70-80% is me who is dead. I still have a lot to learn and i don't have the last skill for counters. Maybe that is why. Either way, trappers are a powerful class and in most game rogues are meant to be good at PvP against most classes. IN this case they can own all. SO can Archer though if their smart. Other than that i see warriors, counters and um Dark priest as statues. I don't have a problem with that though. I play counter to have fun not to be the best. I make a lot of friend, a lot of rogues and i enjoy the game regardless if i win or loose.
d4rkball3r
04-27-2009, 05:01 PM
Im a trapper but in 1on1 i sue only first class skillz to make it fair. Trapper can own in 1on1 if they use their 2cd class skillz but its called team death match not 1on1. So,dont 1on1 a trapper get help from your team mates ,and if u do happen 2 get stuck in 1on1 with a trapper ask them 2 play with first class skillz only.
ameyzing
04-27-2009, 07:55 PM
meh puppet is used for combos
its just like u grabbing some1 then using cartilage skill then grabbing them again and using fire kick
doki_
04-27-2009, 09:41 PM
Or like using a Warrior Style,Final.
Grab+Fire+Grab+Ice.
sicksixsenses
04-28-2009, 03:24 AM
meh puppet is used for combos
its just like u grabbing some1 then using cartilage skill then grabbing them again and using fire kick
The difference is, and I hate to divulge the secret to avoiding my combo as simple as it is, you can simply walk away with from the grab usually if you have a good ping.
caducus
04-28-2009, 04:08 PM
Or like using a Warrior Style,Final.
Grab+Fire+Grab+Ice.
You know how much harder it is to pull off a Grab-fire-grab-ice then it is to puppet on a STUNED target?
I can't Ice, grab, grab, grab, ice. A warrior can not damage a target like a trapper can during a stun.
a trapper can have poison on you, planting a bomb, , stun you, repoison you and time bomb you with a stun puppet stun, along with around 200 damage worth of melee hits. So that is 200 melee hits, about 400 poison damage, and about 400 bomb damage(since they can lay it twice on you). That is 1000 damage if they can get the double poison off. Only about 800 if they do a single poison.
For a Warrior, that is 120 from the Fire, and 120 from the Ice and then lets say a finisher for 120. 360. Oh unless you mean it is a Zerger who has stacked Fury and Increase attack power(even thought it kills themselves) then it is 160, 160, 160 which is about 480-500 damage. Yeah nice comparison, not.
I would agree that a Sholin's combo damage is higher, much closer to a Trappers but is still not that high.
fragems
04-28-2009, 07:24 PM
Mages arent that hard to kill if you just learn not to run straight forword at them. If you keep in the air the only way they can hit you is with their earth skill, even so you have to be reasonably close. and they cant cast in air which also means they are weak while not on the ground.
btw trappers should have at LEAST a nerf for their combo'ing
doki_
04-28-2009, 08:00 PM
You know how much harder it is to pull off a Grab-fire-grab-ice then it is to puppet on a STUNED target?
I can't Ice, grab, grab, grab, ice. A warrior can not damage a target like a trapper can during a stun.
a trapper can have poison on you, planting a bomb, , stun you, repoison you and time bomb you with a stun puppet stun, along with around 200 damage worth of melee hits. So that is 200 melee hits, about 400 poison damage, and about 400 bomb damage(since they can lay it twice on you). That is 1000 damage if they can get the double poison off. Only about 800 if they do a single poison.
For a Warrior, that is 120 from the Fire, and 120 from the Ice and then lets say a finisher for 120. 360. Oh unless you mean it is a Zerger who has stacked Fury and Increase attack power(even thought it kills themselves) then it is 160, 160, 160 which is about 480-500 damage. Yeah nice comparison, not.
I would agree that a Sholin's combo damage is higher, much closer to a Trappers but is still not that high.
Blue - Sarcasm
No,iHaven't experienced it.So,iCan't say.
Never say "Never" Or you'll never get there.
You CAN do that Ice+Fire Combo.I've seen many use it on me,before.
You're right.Trapper can do damage massively compared to an inferior class like Warrior.
Trapper is much more better to use than any other class in my opinion.It will be Godly or Goddess-like.
Warrior have their own unique abilities as Trapper do,too.
Its how you can become unique to use the skills that defines you,mate.
Not just because you "CAN."
iSee a lot people just spam their way to win and say,"Its a skill.So iCan do it.So,be quiet."
Now,if their skill is LIMITED.Like only 5 MAX.Then iUnderstand that.I'll LET IT SLIDE.
iJust find it ironic that they give a negative comment back when you say "Spam" when they should simply ignore it because they JUST ADMITTED IT replying back and SOMETIMES attempt to try to "Cover it up" or give an excuse;"Its call'd Timing,Combo"
Berserkers don't give off that damage.I've seen a Berserker make my HP go into half with fully restore HP.iWas AMAZED O.O iWas like,"THIS IS WHAT THEY DO!"[keeps distance from them].
Trapper will be one of the Best Class To PvP.
Each Class Has Its Ups And Downs.
iLike how Long-Rangers can MOB since they do NOT get hit whereas Rogues...Do .. >.>
Eternal_Doom
04-29-2009, 12:25 AM
If Mages suck so bad, why do I constantly see mages at the top of pvp charts. One of my friends even said how easy it is to play an elementalist. Run in and AoE while trying to not to get hit. Doesn't seem that hard since he is Glad 9 and I am Glad 2(we both started at the same time).
Maybe it's because most mages know how to play their class. Or are playing against total noobs? :)
No statues effects? My god DO YOU PLAY A MAGE? What do you call the 4 second freeze that Ice-bolt does? That is long enough for a Mage/SUmmoner to cast Stone gaurd and Elementalists to cast fire wall for 200-400 damage? Pft, that is one of thier most favorite combos in pvp.
Do I play a mage? Well, to be honest, I play an Elementalist :p
Ice Bolt? Warriors and Archers both have an equivalent. Archers have that buff (I cant remember the name) and Warriors have their Damage/Defence boosting skills. And of course, Paladins have their auras :p
want to play with just damage, play a warrior. ONly status effects you have is freeze and you need to be in melee range, you only have damage on your side and you have to be in melee range. You only hit for 70-100 damage avrage and you need to be in melee range. You have no skills that hit above 140, you have no skills that have an after delay effect and not a before delay effect, you have no gimmick like sealth or long range. The Warrior(till level 30 and you job advance) plays exactly like a novice with a freeze effect and a charge.
Only hit 70-100 damage? Are you serious? Compare a Warriors Strong attack to a Mages. And see how much more it does. Seeing how they can use that while jumping to avoid our attacks which means, a hit. Unless you just fail at being a Warrior
caducus
05-01-2009, 12:47 AM
Yes, If I use just a stronge attack, no specials, The damage is only to about 70-100 damage. Even Pho(most likely the best pvp warrior) told me to use stronge attacks even thought it hits from 70-100 damage since it adds up.
If you are getting hit for more then that from a warrior, it is since they are Furied + Increase attack power(which kills themselves) or they are using a special attack.
I never said a warrior is inferior to other classes in PvP. I only just said that we have it harder then any class in pvp. Other People also agree with this. Heck I even admit I have chained combo to a kill or even more then half health on a person, thought it takes alot more luck to do that with a Zerger then any one esle(as in I have had people walk into a grab to start a combo over again).
Also, Calling people a skill spammer in a game like there, were you only have 5-9 skills IS STUPID.
Half of the first class skills gets completly replaced by 2nd class skills. Each class I only see doing some things.
Trappers: Bomb, Sealth, stun, poison, puppet
Elementalists: Ice bolt, Fire Wall, Fire Bolt, blizzard, Stone Wave, Earth wave
Summoner: Meteor, Fair attack, Ice bolt, Fire bolt, stone gaurd
Assassin: I don't see these enough to comment on these
Paladin: Ice Spear, Fire Beat, Battle Charge, double attack
Beserker: Creasent Slash, Sonic Slash, Ice Spear, Fire Beat, battle charge
and I could go on with how few abilities each class really uses. I could understand if There is like, 30 different attacks for each class, but there isn't. IT is almost as stupid as when some one joins a 6v6 game and then complains about being Teamed up on.
lordalden
05-01-2009, 09:17 AM
First things first, while I love nothing more than a good debate, on the forums, it needs to be a courteous and mutually respectful debate, so let's please tone it down a bit.
caducus
05-01-2009, 09:34 AM
First things first, while I love nothing more than a good debate, on the forums, it needs to be a courteous and mutually respectful debate, so let's please tone it down a bit.
Sorry, I just really don't like how people came up with a term like that when each class has so few abilities they really use.
I would also like to state again, my ideas and views that I been stating is strictly for STD mode only. In Ult mode(if you are fighting some one of equal level), Ele's damage is much more balanced. Sure they still hit like a truck(just got one shot for 1.5k damage) but they are glass cannons. I took down the same mage that hit me for 1.5k in about 4 hits.
Eternal_Doom
05-01-2009, 09:50 AM
Sorry, I just really don't like how people came up with a term like that when each class has so few abilities they really use.
I would also like to state again, my ideas and views that I been stating is strictly for STD mode only. In Ult mode(if you are fighting some one of equal level), Ele's damage is much more balanced. Sure they still hit like a truck(just got one shot for 1.5k damage) but they are glass cannons. I took down the same mage that hit me for 1.5k in about 4 hits.
Well, if we're talking just about STD then why not lower their Defence? That way, people can damage them a bit more, and the mages stay happy ^^ (Eg, in STD, have mages SPR reduced to 30 or something. Which means less Defence and HP)
And just out of curiosity, in your last post, you said that your Strong Attack does 70-100 damage (I thought you were talking about skills at first). So how much damage do yor skills do?
caducus
05-01-2009, 02:25 PM
Well, if we're talking just about STD then why not lower their Defence? That way, people can damage them a bit more, and the mages stay happy ^^ (Eg, in STD, have mages SPR reduced to 30 or something. Which means less Defence and HP)
And just out of curiosity, in your last post, you said that your Strong Attack does 70-100 damage (I thought you were talking about skills at first). So how much damage do yor skills do?
Skills have different ranges. Most of the time I say between 110-160 depending on the skill. Yeah about that range since it takes me about 4 runs of my 3 hit combo to kill some one(since we all have about 1200 hp). Now if I have fury and increase attack power up(which I don't unless it is 1v1 since it costs HP to keep up), 150-190 with heaven strike being able to hit for about 210, thought no one uses heaven strike.
Again that is in STD mode. In Ult mode my skills hit for the same amount as on monsters. Ok, I'll take your compromise and lets have thier defence lower but they still can hit like trucks.
Eternal_Doom
05-01-2009, 03:15 PM
Skills have different ranges. Most of the time I say between 110-160 depending on the skill. Yeah about that range since it takes me about 4 runs of my 3 hit combo to kill some one(since we all have about 1200 hp).
921 HP in STD mode for a mage >_> But if you think about it, all Stats are set to 55, so a lvl 49 Full INT or SPR 30 Rest INT Elementalist in ULTD with all skills at the highest level possible...damn that would hurt.
Again that is in STD mode. In Ult mode my skills hit for the same amount as on monsters. Ok, I'll take your compromise and lets have thier defence lower but they still can hit like trucks.
We agree on something at last! :D
doki_
05-01-2009, 04:33 PM
I never said a warrior is inferior to other classes in PvP. I only just said that we have it harder then any class in pvp. Other People also agree with this. Heck I even admit I have chained combo to a kill or even more then half health on a person, thought it takes alot more luck to do that with a Zerger then any one esle(as in I have had people walk into a grab to start a combo over again).
Also, Calling people a skill spammer in a game like there, were you only have 5-9 skills IS STUPID.
iNever said you did or even implied it.Even though you actually been demeaning them but tis' true.Warriors are inferior in this game.iKnow a few mates who are warriors and dislike it,too.
iDidn't understand your bold letters.Due to the "Stupid" part.Wanna [re]try again?
darkjesse14
05-07-2009, 08:08 PM
just stfu al classed are balanced mages can kill in 4 hits im fine with that i can kill them in 20 its just skill mages hit really slow also trappers have speed not to mention in team std all go after trappers b/c thanks to ppl like eternal doom we have a bad rep so plz quit crying
caducus
05-08-2009, 02:11 AM
just stfu al classed are balanced mages can kill in 4 hits im fine with that i can kill them in 20 its just skill mages hit really slow also trappers have speed not to mention in team std all go after trappers b/c thanks to ppl like eternal doom we have a bad rep so plz quit crying
Why do you think people goes after trappers first?
If it gets down to 2v2 or 2v1 with a trapper at more then half health, the team with the trapper has a very high chance to win.
Trappers have the best 1v1 or even 2v2 skill set. Almost every one a high rank knows this. This is why they are targeted first.
Even in group STD, if you get puppet or stunned by a trapper and your team doesn't help you, kiss at least half your HP good by. Maybe you will even die since the trapper will most likely use the puppet for his team mates to kill you.
Eternal_Doom
05-08-2009, 09:30 AM
just stfu al classed are balanced mages can kill in 4 hits im fine with that i can kill them in 20 its just skill mages hit really slow also trappers have speed not to mention in team std all go after trappers b/c thanks to ppl like eternal doom we have a bad rep so plz quit crying
I have a bad reputation with Trappers. Not all Trappers spam Hide, Stun/Puppet/Stun, Hide again and then run round planting bombs. But most are.
I've played some very good Trappers like Krow...and Sindy to an extent. Though she spams, she does it in a non-repetitive way. That doesn't make sense does it? (>Y_Y)>
blake3470
05-11-2009, 11:13 AM
The problem with trappers is that they take NO skill to use. -.- Most trappers run around planting bombs invisible and thats about it. Yea yea, I have started to figure out some trapper patterns...but it's really annoying >.< Especially that poison cloud skill.
xserpenterax
05-11-2009, 12:19 PM
Blake didn't you just say in another thread to stop whining about this stuff?
doki_
05-11-2009, 03:39 PM
It isn't whining in my view.
Just his/her self-experience opinion..
.....
Trapper is the most dominating class in PvP.
There is a catch to their PvP ability though.
kkt0376
05-11-2009, 05:36 PM
I disagree with doki. There is a skill for assassin at lvl 99. It kills enemy by one shot but your hp becomes 1. so if u use it in 1v1 game over. However rogues are best in 1v1 becuase if they use stun combo enemy's hp goes almost half.
Eternal_Doom
05-12-2009, 09:54 AM
I disagree with doki. There is a skill for assassin at lvl 99. It kills enemy by one shot but your hp becomes 1. so if u use it in 1v1 game over. However rogues are best in 1v1 becuase if they use stun combo enemy's hp goes almost half.
And this "hidden supreme skill" is?
Yeah...
There isn't one ^^
Raymond13557
05-26-2009, 05:28 AM
they'll nerf them eventually. heh heh heh
lullaby-
06-17-2009, 07:38 PM
Trappers and their cheap little gay combo stun hit hit hit bomb puppet blazing blade shuriken poison stun hit hit hit bomb time bomb, not overpowered just to strong and lame of a combo to do anything about, other classes combos you can break free from but this was immobilizes you which is why its lame.
doki_
06-18-2009, 12:10 AM
TRappers still being made.
Theres not a damn thing anyone can do 'bout it.
Tsk,tsk.Should've stick'd to Novice PvP.
Only complain 'bout Teamin' and Laggin/Glitchin'
darkjesse14
06-21-2009, 12:46 AM
sigh. trappers OWN FTW!
d4rkball3r
06-21-2009, 08:39 AM
Some Trappers own,Not all.Only a few pro ones(about 7).Rest is just the same,Dash+nade ,bombs are easily detective.
doki_
06-21-2009, 10:19 AM
Too bad you ain't in the Lucky 7,d4rk <.<
darkjesse14
06-21-2009, 12:26 PM
hes jealous i am :()
fojib270
06-21-2009, 05:45 PM
Personally i think being a paladin helps my chances agiants a trapper. All i got to do is use invincibility while they are in the middle of their combo and i usually get out of it.
darkjesse14
06-21-2009, 11:24 PM
eh.. wht happens if they land spider web or stun or pup on you.. then your screwed lol
max2extreme
06-23-2009, 03:53 AM
Trappers are too damn overpowered..man
darkjesse14
06-26-2009, 11:23 PM
omg... max i didnt think you wold agree.... considering your a ele and can kill in 3 hits... quit whineing...
spark_x
06-27-2009, 05:36 PM
trappers hav stun and web, so all u hav 2 do if u trapper is spam stun and web and automatically kill
so cheap
sonicboy95
07-01-2009, 10:20 PM
ummm...er....uhh...i don't know what to say T3T but...umm...trappers are really powerful and mages are too