View Full Version : Fiesta: F2P or P2P?
hypergummi
04-19-2009, 07:46 PM
There has been a lot of discussion over the SC Store, and the direction Fiesta is possibly going, and lets face it, Outspark is in the business of making money. If the cash shop goes, then it'll be replaced my a monthly fee. My question is simple..... what would you prefer?
Both sides have pros and cons......... like:
*being P2P, cash shop items would be available to everyone (pro), but on the other end, the enhancement system would be re-tooled, making it insanely hard to get anything to +9 (con).
*being P2P, the community would shrink, and lag issues would be fewer, but on the other end, less people equals updates that are fewer and farther apart.
What do you think?
Please vote (multiple choices are allowed), and also please no flaming
yourmojo
04-19-2009, 07:48 PM
They don't need to make it P2P, they're already reaping ludicrous amounts of money from sparkcash. A few disgruntled players among the thousands of soccer moms and mindless SC zombies won't stop them.
whatever1234567
04-19-2009, 07:50 PM
It really couldn't matter to me. Most p2p mmos cost about 15$ month (may be higher now) I've only payed 150$ to the cash shop so far and i've been playing for 17 months. If i was playing a p2p i'd have payed 255$ and with discounts that prob would have been 200-220$. I would go get some more SC to balence it out but then my parents would say i'd addicted and paying too much XD
endure
04-19-2009, 07:58 PM
It should stay as F2P I don't think that it's good enough to compete with the bigger P2P games, because it's not balanced enough. But yeah in all honesty it does cost more monthly than most P2P games because you can't really do anything fun without SC. I only stick around because of the people in game.
Stacey
04-19-2009, 08:00 PM
While I support this game being free-to-play, pay-to-play can have it's advantages as you've stated above.
About the community shrinking, this depends, in my opinion. If the game is worth it, people will pay. Because it will be pay-to-play, the staff may listen to their customers more.
About less updates if the game is pay-to-play, I believe it really depends on the developers. Actually, I know a game that is very popular, but it's pay-to-play. For those of you wondering, it is not WoW. In this game I will not name, game content is added just about every two months. Game content that are added range from new quests, new monsters, and new game features. For those who are wondering, no--this is not a cap raise. The developers know what their gamers want, and give it them. New quests and such are added to keep their customers happy and less bored.
However, Fiesta being a free-to-play game, rather than a pay-to-play, should not be an excuse for the lack of game content or the lack of incompetence that many players say.
FlashBoom
04-19-2009, 08:08 PM
the way you directly or indirectly have to use sc to lv, i think would classify it as p2p.
but it has the bugs/glitches/limited things of a fp2 game...
its like a really crappy/limited as a f2p, but costs as much or more then p2p lol..
@ lv80+ it is like a must to have some sort of sc things to lv.
(btw indirectly buying sc is, having someone gift you, using any +9 equips, ect)
the game is largely pvp oriented. and only only way to win pvp, is buy using a large amount of sc items.
A_geezy
04-19-2009, 08:13 PM
The game isn't good enough as-is to start charging a monthly fee.
Fiesta can't compete with the P2P games on the market for PvP (which is the big demand for North American gamers).
They would have to shut it down for a week to fix every single bug, adjust the balance issues (PvE), take away the cash shop stuff (or put a premium item npc somewhere), and add many more quests & mobs.
Stacey
04-19-2009, 08:17 PM
The game isn't good enough as-is to start charging a monthly fee.
Fiesta can't compete with the P2P games on the market.
Indeed. To be pay-to-play, the game needs better and more content.
On the other hand, with a PvP system, a unique academy system, and a Master-Aprentice system, this game beats other free-to-play, yet still not as good to be pay-to-play.
xavier_swift
04-19-2009, 08:17 PM
I, for one, am I bit tired of this whole discussion about SC users ruining the game. Frankly, the only real advantage SC poses is in PvP. Besides the Exp Cards, there is no real advantage when it comes to PvE, which is 90% of the game is about.
Sure, extenders allow you to have more HP, but it's not putting points into free stats or having END on your gear. It doesn't increase your block rate, so it really isn't that big of an advantage. The same with Charms, and they only last for a certain amount of hours.
Getting on topic, I find that keeping this game F2P is the best way to go. Not everybody wants to or is capable of paying a monthly fee to play a game, and allowing all kinds of people to play is a great idea. There will always be the same types of people regardless, so the community would practically be the same. Learning how to work around things is part of the fun.
You don't like SC, then don't use it. No one is forcing you to buy it. Unless you're a PvP type of person, there's no real advantage.
hypergummi
04-19-2009, 09:38 PM
nice discussion so far, keep the responses coming! and please leave a response if you vote!
O_OInsomniac
04-19-2009, 09:46 PM
Obviously should be F2P. If it was P2P, I would stop playing. Period.
<--- Doesn't have his own money so can't pay for anything. D:
OMG 500% CRIT SUIT FTW! o.o
mayhem7x
04-19-2009, 09:48 PM
It should stay F2P. I play for the people, and I think it's kinda dumb spending money to play a game. I got my SC for free, and the only SC I've spent were used on costumes and beauty coupons. I don't like fighting other players because (1)I suck at pvping (no strategy involved with me except running away); (2)I don't like spending time and wasting pots/stones trying to kill someone when the only thing I get in return is 1 kill point. I don't mind that there's not a lot of updates. Perhaps it's cuz I'm not a high enough lvl yet for it to bother me.
Whew, that was bordering on a rant. Almost forgot what the topic was. XD
FlashBoom
04-19-2009, 11:01 PM
hm i seem to have misread what the OP ment lol,
thought it was like "do u think fiesta is a p2p or fp2 game"
XD
Rzpect
04-20-2009, 12:40 AM
I haven't read all of the posts yet..
But here this is my opinion as a person who was here between F2P and P2P poll made my the GMs during CB2.
Ok, so before the game was released to OB we had a poll to choose F2P or P2P, major of the people picked F2P because we were new to the game and we did not expect the enhancement system would be so hard like this, myself, i picked F2P but now i thought of it...i rather pick P2P, the way we are being treated right now is seriously downhill from how we were before.
As to P2P, i doubt it will be "impossible" to get a +9...it's just gonna be like those P2P games out there, u hv a 50% chance or more of getting +9 because you are PAYING to play, that means we should get everything planned out for us, and cap would have raised once a perfect amount of people capped, and in P2P we will have LESS drama from what we have now, charms and all of that stuff from the store i am sure we could buy them from an NPC, oh and better yet we should Pay by the HOUR we play and we should have an NPC where we can post the items we wanna sale so we don't have to vendor [if u have ever play'd another RPG game with this system you should know wat i am talking about]
P.S. P2P = nomore spammers.
hypergummi
04-20-2009, 11:13 AM
hm i seem to have misread what the OP ment lol,
thought it was like "do u think fiesta is a p2p or fp2 game"
XD
lol i hope everyone knows its F2P, if they dont, then they are an epic fail XD
Deedolith
04-20-2009, 12:31 PM
it should stay free to play, the content isn't good enough for a pay to play game:
- Mindless quests (kill this, loot that)
- poor interaction with NPCs (just click on them, they hand you everything)
- Boring boss fights (nearly all the same, with random loots)
and the list goes on ......
damattguy
04-20-2009, 01:14 PM
Free to play of course. My income is too sporadic to put up with a monthly fee (even if it's one that only charges based on how much I play). There are several out there I would try to pay for if it was only $5 a month, but since I'm not officially employed, there is not a single P2P game out there I'd go for (I even stopped playing Phantasy Star Universe).
Zanec
04-21-2009, 02:59 AM
The reason I started playing Fiesta was because it's F2P. In saying that, I agree that many things would probably be a lot better for us if it was P2P. But, I wouldn't be able to afford it. Especially as I'm the type that likes to take looong breaks from games and rediscover them months later.
Selkice
04-21-2009, 03:09 AM
the game content would DRASTICALLY improve if it was P2P, they would have to shut it down for a week to fix everything (IDR who said that X_X) and add a ton of new content (again IDR who said that :X) Rzpect was right about the lack of spammers (no chinese farmer would pay to earn money :P)
F2P is basically for those warmongers in PvP who abuse SC and the casual chatters (the latter not so bad).
skidrogue
04-21-2009, 05:13 AM
I'm not sure if it's a good idea, but what if it was F2P with an optional "premium" membership, sort of like Knight Online? The Premium Membership could include all the power-ups and boosts. The cash shop could sell fashion items, mounts, pets, enhancements tools, etc...
Premium users would still have a big advantage, an advantage worth paying for, but it would be much clearer what that advantage entails and therefore much easier for OS to balance game-play. At this point a player can stack and combined so many different types of CS items (charms, weapon skins, potions, crit costumes, accessories, etc…) that I doubt OS could find a "point of balance" if they looked for one.
A_geezy
04-21-2009, 12:26 PM
^ Micropayments = premium membership. We already have this system.
The best of all worlds is F2P with a Cash Shop selling items that are fully exchangeable in-game; this lets the people who want to spend $1000's a year on the game do so, it'll be just as much they're advantage as the non-payers who play a lot and Outspark, who will see incredible profits from people trying to buy gold through them.
Figure it out OS.
silph
04-21-2009, 12:29 PM
i think it should remain f2p but right now you could say its already p2p since to play it you have to pay for items anyways
A_geezy
04-21-2009, 02:04 PM
F2P:Because you dont have to pay log in this game
P2P:Because you cant do nothing good in game without sc unless you are lucky
so... which do you say it should be?
bloodgyrl113
04-21-2009, 02:07 PM
When they add 5 more races and 10 more classes...then they can make it p2p...until then NEVER!!!!!!
Zanec
04-21-2009, 02:40 PM
I'm not sure if it's a good idea, but what if it was F2P with an optional "premium" membership, sort of like Knight Online? The Premium Membership could include all the power-ups and boosts. The cash shop could sell fashion items, mounts, pets, enhancements tools, etc...
Premium users would still have a big advantage, an advantage worth paying for, but it would be much clearer what that advantage entails and therefore much easier for OS to balance game-play. At this point a player can stack and combined so many different types of CS items (charms, weapon skins, potions, crit costumes, accessories, etc…) that I doubt OS could find a "point of balance" if they looked for one.
Ooh now that's interesting, reminds me of what the NA Cabal Online has - you get the premium service for a set amount of time that you pay for. Seems like something worth further discussion, like what kind of benefits could be had exactly, and different levels of premium memberships?
fxarch
04-21-2009, 03:18 PM
Outspark themselves have to decide weather they want the game to be P2P or F2P.
And yes, the cashshop DOES ruin and unbalance the game.
Example: Spider kq, 2 Fully +9 geared, charmed, extended, Cs potting mages decide that they should tank, they now have enough defence, due to cashshop.
They get the spider to near death, then die due to graphical lag, leaving everyone else to deal with all of the spawns. Kq fails 99% of the time this is tried.
Another example:
Fiesta is a party based game, the whole game was created on the concept of partying for faster exp, and supporting each other.
Now, all of the people who would be our Damage dealers, or tanks, prefer to solo. Archers can use a charm of def, and now outstrip any full end fighter their level, Same goes for a mage.
Plus all of the people who use cashshop to enhance things eat up and horde all of the in game gold, creating an unstable economy.
The cashshop also takes away from outsparks thought about actually FIXING the game. They would rather use cashshop to fix problems, then actually deal with the developers. The seem to not care about the game, they only want to keep it going to suck in more money from the people who pour money into the cashshop.