View Full Version : Ultime Mage leveling guide and stat distribution
Haiyastan
10-28-2007, 06:10 AM
Ok for all out there who wonder how exactly to build a perfect mage here is a guide.
Stats
Raise all INT you will not require any SPR for critical cause it won't do you any good. For example if you are fighting a monster and you do 300 every time therefore you will fight a monster who will die from that 300 damage. You are not gonna go off somewhere to kill a 600 monster hoping that you will get crit hits all the time. Since it's only a slight chance leave it for archers and clerics. Also use all the equips that bump up your INT too. Plus every 5 times when you raise INT you get that extra 1 point bonus boost to the INT which is even sweeter.
Skill Stats
Now for skills you need a skill that you can use as many times as possible. You have exactly 5.3 sec until a monster reaches you from a 12m distance. Therefore it would be the best to use magic misssle. In the begining the cooldown time is 1.8 Therefore 5.3/1.8 = 2.944 therefore you can say that you can barely hit monster 3 times (considering that it is 12m away and not closer) I know it sucks in the begining. Now if you max out the cooldown time in the begining levels then by level 11 you will have magic missle cool down time to the 1.3 sec range. Now as you can see 5.3/1.3= 4.07 And the other higher levels of magic missle will fall until 2.8 sec. Anyways as I was saying you now can hit a monster with magic missle 4 times and trust me it's enough to kill monsters with yeallow names on them. Then you simply max out maximum damage and you will have one mean rapid fire magic missle. Later on if you want to you can decrease the SP consumption but I wouldn't recomend it. Cause all it does is simply take away usefull skill point that can decrease cool down or increase the attack.
Combo skills
Now you can also create a combo with which you can hit a monster up to 6~7 times(5~6 times with magic missle and once with ice). So what you do is this. Since the range for ice is 13.5m and also it slows down the movement speed then you can first use the ice skill and then finish the monster off with your mean rapid fire magic missle. After when enemy is slow you can hit him with magic missle at least 5~6 times. I tried it on mara pirates when I was lvl 16 and it works like a charm. I know one thing for sure. Mara pirates sailors are kinda slower so you will manage to hit them 6 times whenever you use the combo.
Monsters to kill
lvl1- slime
lvl2-4- mushroom
lvl5-lvl6- imp
lvl7-lvl8- slow slime, fire mushroom
lvl9 - slow slime, fire mushroom, crab
lvl10-lvl11-blue crab, speedy honeying, crab king
lvl12-lvl13-honeying,little mob
lvl14- phino,green genky(sorry for mispelling I don pay attention to low lvl monsters)
lvl15- ratman, wild boar
lvl16- boogy
lvl17- mara pirates
lvl18-lvl20-just go to the sea of greed and start killing everything
lvl21+ train where you like the views. I didn't have a specific location I was all over the maps
zarlok
10-28-2007, 02:07 PM
It's funny that you find for instance a 33% reduction in magic missle SP cost trivial when you intend to spam the skill(that's the reduction in cost for just one point in mana reduction empower), yet you would "waste" an empower point for 1 lousy point of damage on magic missile(rank 1 im talking).
Other than that, not a bad write up.
Haiyastan
10-28-2007, 04:47 PM
ok I agree on wut u say but most of the time how I hit is like this.
first hit magic missle[1]
second hit magic missle [1]
third hit magic missile [1]
fourth hit magic missile [5]
trust me it really counts that way
I always use magic missile [1] in the begining and at the end on very last hit I always use magic missile[5] it works like a charm and helps me lvl without annoying parties or anything all the way till lvl 32
warui
10-28-2007, 08:00 PM
hmmm
i like mm1 spam technique but i wouldnt put any other points in that skill besides cooldown. i usually put 1 -2 pts dmg for fireball instead that way i can do these kinds of spamming on yellow mobs.
fireball-> mm until mob dies then next mob, ice -> mm until mob dies...u can repeat this indefinitely.
if mob is stronger... ice->fireball->mm until mob dies.
i hate being idle so ... hehehehe
Forbin
10-29-2007, 02:13 PM
Stats
Raise all INT you will not require any SPR for critical cause it won't do you any good. For example if you are fighting a monster and you do 300 every time therefore you will fight a monster who will die from that 300 damage. You are not gonna go off somewhere to kill a 600 monster hoping that you will get crit hits all the time. Since it's only a slight chance leave it for archers and clerics. Also use all the equips that bump up your INT too. Plus every 5 times when you raise INT you get that extra 1 point bonus boost to the INT which is even sweeter.
Please tell me where to find mobs that only have 300 hit points. By the time you can regularly do 300 per hit with anything other than fire, you're looking at a few thousand hit points each mob...SPR isn't useless. Not by a long shot.
However, I do agree with you that INT is superior, as constant damage is much better than random chance.
Ame_Grey
10-29-2007, 03:08 PM
Question about stats.. I can understand Int being a strong point..
But is there a stat cap?
And should I bother raising any of my other stats while I pump int?
I mean in some games, say Int and Con have synergistic effects on each other.
Every 10 points con gives a bonus to both con and int for example.
Other than that I have to agree with the previous point.
Anytime your planning to spam things a cost reduction in the spell or attack is very usefull as it
means you have more mana or stamina or whatnot to spend on
the attack so for hard battles you can use the attack longer.
Haiyastan
10-29-2007, 08:02 PM
ok here is the thing. If you are planning to have a long hard battle then just get pots. Seriously it's not worth increasing SPR just for few mana points or just crit. Chance is never good (unless ur lucky 100% crit hitter).
And the thing concerning the fireball. I would rather put some points of damage into the ice and some cooldown into ice as well. I have two mages one is max cool down for mm and max dmg for ice (aparently or maybe it seems so but monsters r even slower if ur ice skill dmg is maxed out). And the other one is max cool down and damage for mm and just plain ice with lvl 3 dmg. And I can say that both r pretty much the same. And personally I don like fireball cause it causes no effect and ice is so much more longer range (by 1.5m that's an extra hit).
zarlok
10-30-2007, 06:38 AM
Uhh, the range on ice bolt is deceptive. sure it is the range listed and is longer than any other skill, however, you should be immediately casting another spell after you fire your first spell. if you do this at max range with the ice bolt, your character will walk 2 steps forward --and the mob two steps forward-- and try to cast the lower range spell.
Haiyastan
11-06-2007, 06:44 PM
nope I would have to disagree with you on that. Yes it is true that if you use magic missle he will sprint two steps forward but I have a trick which I will discuss a bit later below. But for now lemme tell you this. If you use ice and then lightning bolt or fire bolt right away he doesn't walk. And also you can make a good use of the bug in the game ok here is how it works. It's all a matter of clicking correctly and if performed right it can earn ya an extra shot of magic missle (x represents you, ! represents monster, o represents where you should click)
x-------------!----o
ok here is the things as soon as you are about to finish casting spell and you have launched lets say magic missle for example right away click where I showed you (it's a little bit behind the monster) and then cast the spell right away so your character does not end up walking forward otherwise you are screwed. I don't know why it is like that but monster will actually stop assuming that you are going towards that location and therefore it will end up just stopping for around a second which can earn ya an extra shot. Trust me I finally learned how to do it perfectly and now I manage to hit the monster 7 and very and I mean VERY rarely 8 times (if you consider that I slowed him down with ice bolt to begin with).
Explanation of the bug
Aparently monster go towards location you are currently standing at or towards where you clicked so for example if monster is chasing you and you run away from him with a mouse then he will definaetly catch up with ya cause he will race you towards the point you are going to instead of where you are running right now. That's why for all the mages I recomend to use keyboard when you are running away. That way you have higher chance of escaping
Firemind
11-08-2007, 07:34 PM
Haiyastan thanks for guide. When I started with the game I read a lot about spirit builds and found some logics behind their reasoning and I decided to go the X Int: 25 Spi way. Later when I played more I realised it was wrong, full int is the way to go. Luckily I just wasted 10 stat points in Spi before I realised you are right. For those of you who still doubt, think this: Considering we are paper thin, what do you prefer KNOWING you kill an enemy before he gets to you or hoping it? Because that's the difference when you are relying on crits. Another thing to have into account is that when you are in a party landing crits is not that good. Let's say all the party is hiting the same enemy with it hiting the tank if you hit the mob with low lvl spells you are doing more damage than the warrior but not much more, hardly he will decide to come after you, land a crit and he will inmediatly start chasing you. If you don't trust your cleric or if you haven't one you may start runing away risking to get more mobs on you and not atacking which ends in less total damage.
About the 1 skill point in SP reduction for MM, I did it, wrong decision too. It helps a lot in the begining but later... really, do you mind saving 1SP per shot when you have 500 SP and more, most of your SPs go to other spells anyway.
Here is my usual chain of spellcasting: Ice Bolt1, MM1, Firebolt1, MM1, Lightningbolt(max), MM1, Firebolt1, gap, MM1, Firebolt1...
MM1: cooldown maxed, -1 SP
Fire Bolt: DMG maxed
I know they aren't the best skill empowerments available, but that's how things are :(.
Sugestions for next skill empowerments and chains?
Is there any difference between the different lvls of Icebolts? I haven't noticed any apart of SP cost lol.
Haiyastan
11-09-2007, 06:19 PM
I can't really say for sure but I will tell ya this (maybe it's just me). I have ice bolt damage totaly maxed and I kinda notice that the monster seems to move slower. I dunno if I am right or not but I am sure he kinda moves slower.
ejsuave
11-09-2007, 08:09 PM
im just wondering.
how come I cant upgrade my DECREASE COOL TIME...
do you have to be at certain level..
Im level 15 mage...
And I got 7 Empowerment Skill..
WHen can I use that??
And tell me about
using skills for good combos..
Amadeo
11-09-2007, 08:33 PM
Nice strategy.. I agree. :D Anyway, any of you guys know where to find the King Slime?
XXvenomXX
11-09-2007, 09:15 PM
Nice strategy.. I agree. :D Anyway, any of you guys know where to find the King Slime?
It's a kingdom quest available to players level 1-15.
It runs every 2 hours. The appointments run at two minute intervals for about 20 minutes... if you miss it you'll have to wait 2 hours.
Haiyastan
11-10-2007, 12:53 PM
If you are a mage you should be able to decrease cooldown time. I think the problem that you are having is that you are pressing down arrow on skill empowerement instead of up arrow lol
Haiyastan
11-10-2007, 01:08 PM
COMBOS
There are total of 5 different combos I use. Each one of them depends on the power of the monster I am fighting. Since all the mages are really weak and will die in few hits therefore it means that you have to kill the monster before it reaches you. Here are my 5 combos I use. They go from the weakest to the strongest.
ALL THE COMBOS WORK ONLY IF YOUR COOLDOWN IS MAXED ON MAGIC MISSILE
When I say click between the combos then I mean that you have to click beahind the monster as I have explained earlier in the forum.
Triple M combo
magic missile [1]
click
magic missile [1]
click
magic missile [1]
magic missile [x](use the highest level magic missile you have got)
Fiery finish combo
magic missile [1]
click
magic missile [1]
magic missile [x](use the highest level of magic missile you got)
fire bolt [x](use the highest level of fire bolt you have)
Cold combo
ice bolt [x](use the highest level of ice you got)
magic missile [1]
click
magic missile [1]
click
magic missile [1]
click
magic missile [1]
magic missile [x](use the highest level magic missile you have got)
Icy kiss combo
ice bolt [x](use the highest level of ice you got)
fire bolt [x](use the highest level of fire bolt you have)
magic missile [1]
click
magic missile [1]
click
magic missile [1]
magic missile [x](use the highest level magic missile you have got)
:eek:CHAOS COMBO:eek:
ice bolt [x]
fire bolt [x]
magic missile [1]
magic missile [1]
magic missile [x]
lightning bolt [x]
Here is something to tell ya
Chaos Combo should kill off any almost any monster nearby your level or at least do some quite good damage to it. But use it in emergencies only please. It drains everything fully and leaves you totaly exposed to enemy.
Tibrado
11-10-2007, 04:20 PM
u'll do no that the ice spell has a buff effect WHICH SLOW THE MONSTER DOWN ... so the best spell to use first is ::ice then MM1, fire,MM1,thunder,MM1 -_-
Haiyastan
11-10-2007, 06:57 PM
yes always. Whenever you know that the monster is tough to take down use ice to slow them down. Plus ice has 1.5 longer range than normal spells which plainly owns.
Finalplayer_Ryu
11-11-2007, 05:35 AM
ice then MM1, fire,MM1,thunder,MM1
Yeah... this is the only right combo for mages... whoever comes with only MM1 tried to weak the majority of mages with false informations. A mage must use of all his spells:
My Favourite Combo:
ice, MM1, fire, MM1, thunder, MM1, Burst, MM1, run, MM1, ...
Also a very good Combo
ice, MM1, fire, MM1, thunder, MM1, run, MM1, ...
I would say that -2 CoolDown on MM enough is, cause then you can without stop casting the combos.
I think that 25 SPR is good, cause its not only Critical Rate increase, its also Magical Defense and SP Points... so this is better than +30 Damage (25 INT Points).
At least to say... just think yourself about a good skill guide, this should be the best^^
Vincentx
11-11-2007, 06:48 AM
Nice GUI
gonna try it out and make a mage :D
http://i184.photobucket.com/albums/x252/vincentXkam/Kam_5.png
Haiyastan
11-11-2007, 03:07 PM
Yeah... this is the only right combo for mages... whoever comes with only MM1 tried to weak the majority of mages with false informations. A mage must use of all his spells:
My Favourite Combo:
ice, MM1, fire, MM1, thunder, MM1, Burst, MM1, run, MM1, ...
Also a very good Combo
ice, MM1, fire, MM1, thunder, MM1, run, MM1, ...
I would say that -2 CoolDown on MM enough is, cause then you can without stop casting the combos.
I think that 25 SPR is good, cause its not only Critical Rate increase, its also Magical Defense and SP Points... so this is better than +30 Damage (25 INT Points).
At least to say... just think yourself about a good skill guide, this should be the best^^
ok look here. First of all if you say raise the SPr it means total bs. I am not trying to be impolite or anything but extra 30 attack is way better than 5% crit. it's like blowing away 25 whole levels on something totaly pointless dude. try raising ur SPR only till level 20 sure you will get 5% crit but then you will have to keep on using the combo you described there. It's totaly pointless, because after each time you will have to wait for cooldown. And also it wastes way more SP and if you are going to use such powerfull attacks you are totaly destined to screw up and take twice as long to level up.
So as I was saying if you raise SPR all the way till like lvl 20 then ur attack will suck and you will have to spend extremely long time to level while I will simply use the triple m combo to kill off all the smart phinos. I probably bet with your tempo I will be level 23 by the time you even reach level 21
Finalplayer_Ryu
11-12-2007, 07:53 AM
ok look here. First of all if you say raise the SPr it means total bs. I am not trying to be impolite or anything but extra 30 attack is way better than 5% crit. it's like blowing away 25 whole levels on something totaly pointless dude. try raising ur SPR only till level 20 sure you will get 5% crit but then you will have to keep on using the combo you described there. It's totaly pointless, because after each time you will have to wait for cooldown. And also it wastes way more SP and if you are going to use such powerfull attacks you are totaly destined to screw up and take twice as long to level up.
So as I was saying if you raise SPR all the way till like lvl 20 then ur attack will suck and you will have to spend extremely long time to level while I will simply use the triple m combo to kill off all the smart phinos. I probably bet with your tempo I will be level 23 by the time you even reach level 21
And another time... all was people like you see is +5% Critical Rate... there are also +13 Magical Defense and +125 SP Points. And you are totally wrong with your... lol ... three MM Combo. Your Combo, sorry that i say this, is something for the bucket... i make more damage in a shorter periode of time.
And something to say about leveling... not only the combos count, the most difference in leveling are the amount of experience you have with the game, example:
First time with a mage: It took me about 15 hours play time to reach level 15
Second time with a mage: Only 5 hours to reach this level
Iīm very fast at leveling, iīm currently more then half fast as i would be with a three man party in CP.
EDIT: And iīm thinking about to put many Stat points in END because i think that this is much usefuller than INT, especially for solomages and to be true most of the mages (lvl30+) i met are solo. The only mages that are in party are they that are trying to train in party at moonlight tomb.
Tawhidc
11-13-2007, 12:13 PM
say i put 25 to my spr and then pump int would that be a wise choice??
Alones
11-13-2007, 12:29 PM
say i put 25 to my spr and then pump int would that be a wise choice??
It's what all the cool kids are doing these days. Personally, I'm going full INT for the first 25, then distributing evenly between SPR and INT. Because it works fine for me.
Tawhidc
11-13-2007, 12:33 PM
It's what all the cool kids are doing these days. Personally, I'm going full INT for the first 25, then distributing evenly between SPR and INT. Because it works fine for me.
i might try that on my lil bros char ^^
Haiyastan
11-13-2007, 03:46 PM
ok I give up people. You can choose to put SPR or END as much as you like if you feel that lucky. Yes ok it means you get an extra chance but I probably bet none of you people take data management or anything. Can't wait till u guys grow up and take it then I will laugh
Finalplayer_Ryu
11-14-2007, 04:14 AM
I probably bet none of you people take data management or anything.
I donīt know what exactly data management is and i donīt want to google after it :P, but i am a very skilled programmer and data base designer, i see through the most Systems, it is the how the exp-System or damage-System works or anything else and i say you... full INT is waste of time. As example... lvl60 with second jobchange successfull you have 75 Statspoint (correct me if iīm false with this...), put it in INT and you get +90 Magical Damage... If you hit enemys they maybe will lose +40 hp points more... nothing, just try enemys with and without Power Scroll and you will see.
vennum6
11-14-2007, 02:39 PM
now the onlything that bites is now i gotta go find a place to train at lvl 40 lol its not listed here XD. but eh WTH nice for the starters A+
Clytie
11-14-2007, 04:32 PM
Pure INT maximises your damage output. Iff your damage average goes above 4 digit figures pure SPR become more efficient. I won't bring up such things as '5%' or '+30dmg' because they are irrelevant in this comparison.
If you wanted to go for an INT: 25SPR build, I'd advise you to put those 25 points into INT instead. Chances are by the time your damage becomes higher than the limit of pure INT's efficiency (if that ever happens), the stats reset point would have surfaced.
If anyone thinks high level mages solo to level up, think again, and think otherwise. Clerics and fighters might do, but party grinding is always faster.
Any skill point placed into SP reduction is a skill point wasted in my opinion. Mages have huge pools of SP, and I spam mostly level 1 skills on very high level mobs because the difference in damage is small =/
With regards to maximising cooldown time on MM, I maxed it. Now I regret having done that. It was pretty short-sighted. After getting the lv 49 Magic Blast, a simple cycle of MM1 > FB1 > MM1 > MB makes a continuous chain if the 5 skill points on cooldown for MM are spread between those three skills. Instead, there's always a small wait between MM1 > FB1 =(
Being a mage, putting stat points into END is not so different from self harm. Nerf your dps potential at your own risk.
Finalplayer_Ryu
11-14-2007, 11:17 PM
Pure INT maximises your damage output. Iff your damage average goes above 4 digit figures pure SPR become more efficient. I won't bring up such things as '5%' or '+30dmg' because they are irrelevant in this comparison.
If it is irrelevant... why are so much discussion about this?
Being a mage, putting stat points into END is not so different from self harm.
And another time... WHY?, my arguement is simple... if the damagebonus you get from INT is irrelevant... why not put points in END and survive more easier?
Your arguementation of the Skillpoints is very good, but from the Statspoints is not so good
By the way... i save all of my Skillpoints, because i donīt want to make a failure with the skills^^ and i think that the Skillpoints are more important as the Statpoints.
Haiyastan
11-15-2007, 03:48 AM
I donīt know what exactly data management is and i donīt want to google after it :P, but i am a very skilled programmer and data base designer, i see through the most Systems, it is the how the exp-System or damage-System works or anything else and i say you... full INT is waste of time. As example... lvl60 with second jobchange successfull you have 75 Statspoint (correct me if iīm false with this...), put it in INT and you get +90 Magical Damage... If you hit enemys they maybe will lose +40 hp points more... nothing, just try enemys with and without Power Scroll and you will see.
Listen my very skilled programing friend. I study in university of york for computer sciences and the prerequisite to be accepted was freakin data management. So please do not give me **** like you are a programer and you have no idea what data management is. You can say your opinion and it's ok but if you are bull****ting it just plainly pisses me off. So please refrain from luying next time.
sanityCheck
11-15-2007, 12:28 PM
I'm curious about those that have a pure INT mage.
What level are you?
How many times do you have to do your combo and on what mob before killing it?
How many mobs can you kill before using an SP potion or resting?
Thanks for the info. :)
Terranwolf
11-15-2007, 01:01 PM
Not bad, but to be honest, I like the mage guide on FiestaFan better. http://www.fiestafan.com/wiki/Mage_Guide
Haiyastan
11-15-2007, 01:20 PM
well I am a full INT mage and I like it no matter what everyone says. I have two chars one of em is lvl 21 (the current one I am playing with good skill empowereme3nt distribution and I like it) all I have to do is simply use triple M combo on most of the yellow monsters and they die and I have to rest after each 21 %
My other character is also a mage lvl 32. But I screwed him up by putting the decrease SP consumption for magic missile so I discraded him. But on this char I simply use the triple M combo and I can kill off spiders pretty easily. the fluying staff represent a bit of a threat but otherwise I am cool. rest of the monsters r tough. I have to party but I am a good plus to the party and also I get to kill them with a bit of help. All I need is someone who can take off at least 20 to 25% of HP from most of the monsters and I can finish em off.
Finalplayer_Ryu
11-15-2007, 06:36 PM
Listen my very skilled programing friend. I study in university of york for computer sciences and the prerequisite to be accepted was freakin data management. So please do not give me **** like you are a programer and you have no idea what data management is. You can say your opinion and it's ok but if you are bull****ting it just plainly pisses me off. So please refrain from luying next time.
Just LOL... donīt know, if you read my signature, but english is not my native language... maybe i know what data managment is, but i only know the german word... .
How should i prove that iīm a programer?, should i write a little PHP, Java or C++ Program?:
//Little C++ Program
#include<stdio.h>
void main()
{
bool Haiyastan_is_not_nice = true;
if(Haiyastan_is_not_nice)
printf("iīm a programer :P");
}
or maybe ABAP, ASP.NET or... yeah, maybe a C# program with delegates (but i think this would be too much for you :P)
So... i could same the same thing, that you are lying or anything else, but i donīt.
And next time you could a little bit more polite...
Haiyastan
11-16-2007, 03:40 AM
Just LOL... donīt know, if you read my signature, but english is not my native language... maybe i know what data managment is, but i only know the german word... .
How should i prove that iīm a programer?, should i write a little PHP, Java or C++ Program?:
//Little C++ Program
#include<stdio.h>
void main()
{
bool Haiyastan_is_not_nice = true;
if(Haiyastan_is_not_nice)
printf("iīm a programer :P");
}
or maybe ABAP, ASP.NET or... yeah, maybe a C# program with delegates (but i think this would be too much for you :P)
So... i could same the same thing, that you are lying or anything else, but i donīt.
And next time you could a little bit more polite...
Fine you have proven to me that you have an understanding of java. lol and you made a typo mistake it's suposed to be print or println instead of printf. Sory for bad mouthing but I mean since you do those things then try to use math.random and make it run at least 100,000 times and then let it calculate for ya how much crits it did and how much damage in total was done. And then afterwards do the same thing with only full int. You will see my friend that full INT will win no matter what. If you want to I can write it myself and send ya the coding.
Finalplayer_Ryu
11-16-2007, 05:37 AM
Fine you have proven to me that you have an understanding of java. lol and you made a typo mistake it's suposed to be print or println instead of printf. Sory for bad mouthing but I mean since you do those things then try to use math.random and make it run at least 100,000 times and then let it calculate for ya how much crits it did and how much damage in total was done. And then afterwards do the same thing with only full int. You will see my friend that full INT will win no matter what. If you want to I can write it myself and send ya the coding.
First of all... this is not Java... the program i wrote is in C++, because of this, my program is absolut correct.
Full INT will never win :P
Setokira
11-17-2007, 06:08 AM
Haiyastan thanks for guide. When I started with the game I read a lot about spirit builds and found some logics behind their reasoning and I decided to go the X Int: 25 Spi way. Later when I played more I realised it was wrong, full int is the way to go. Luckily I just wasted 10 stat points in Spi before I realised you are right. For those of you who still doubt, think this: Considering we are paper thin, what do you prefer KNOWING you kill an enemy before he gets to you or hoping it? Because that's the difference when you are relying on crits. Another thing to have into account is that when you are in a party landing crits is not that good. Let's say all the party is hiting the same enemy with it hiting the tank if you hit the mob with low lvl spells you are doing more damage than the warrior but not much more, hardly he will decide to come after you, land a crit and he will inmediatly start chasing you. If you don't trust your cleric or if you haven't one you may start runing away risking to get more mobs on you and not atacking which ends in less total damage.
About the 1 skill point in SP reduction for MM, I did it, wrong decision too. It helps a lot in the begining but later... really, do you mind saving 1SP per shot when you have 500 SP and more, most of your SPs go to other spells anyway.
Here is my usual chain of spellcasting: Ice Bolt1, MM1, Firebolt1, MM1, Lightningbolt(max), MM1, Firebolt1, gap, MM1, Firebolt1...
MM1: cooldown maxed, -1 SP
Fire Bolt: DMG maxed
I know they aren't the best skill empowerments available, but that's how things are :(.
Sugestions for next skill empowerments and chains?
Is there any difference between the different lvls of Icebolts? I haven't noticed any apart of SP cost lol.
I hear ppl say lot's of times to get at least 2o spi, but to focus on int, is sp[ good to have if it's a little like 20? Also in lots of old rpg's, i always used a 1.5/1 int spr. That way i did good dmg, but in all the games i've played spi reaise magic def and sp points, aloowying more possiable atcks beofre u run out of sp and less dmg from other magic users, our spi should be like that, Crit is always luc, everygame i play luc is increase in crit and evasion. I think the fiesta ppl need to fix thigns like how crappy spi is, it should be better than it is. Fianlly i herd that we mages have the lowest magic def, is that ture?
Haiyastan
11-17-2007, 07:30 AM
First of all... this is not Java... the program i wrote is in C++, because of this, my program is absolut correct.
Full INT will never win :P
Send me your code I will plug it in and see how it runs. And then I will write my own code and send it to ya.
jackeyjack1
11-19-2007, 06:57 PM
You don't have to be full INT cos mages naturally lack defence so I suggest you add END too since high lvl monsters are mostly aggresive so you might get ganged.
I saw my full int mage friend play he nearly got killed at mara pirate sailors and he's lvl 22.
Setokira
11-19-2007, 07:12 PM
Personally, im hoping to get like 15end and 25spr, i ran some numbers out, a mage with 25spr and the rest int will do about 300less damage then a full int mage(thats with his crtical included) but if said mage get 2 critical hit's he will over power full int mage by 500dmg, so me personally i wanna have like 25spr 15end and the rest int. I'll run some #'s now and see how that will trun out in the long run and what i can do to fix it up a litttle more, i do belive a little end and spr help a mage but he/she need mainly int, but pure int isn't as good as ppl may think.
Setokira
11-19-2007, 07:24 PM
Here is a list of stats and what exactly they do. Also ill throw in my own stat plan.
STATS;
STR = +1.2dmg
END = +.1%block(1~50)/.05%block(51+), +.5def, +5hp.
DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim(68+)
INT = +1.2Mdmg
SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp
If the max level is 100, then this is how a PURE build would look like.
STR = +138dmg
END = +8.25%block, +57.5def, +575hp
DEX = +16.5%evade, +21.2%aim
INT = +138Mdmg
SPR = +14%crit, +57.5Mdef, +575sp
this is assuming that from level 1~100 you get a free stat point each level, and that you received the +5 free stat points from the first job advance, and +10 free stat points from the second job advance.
Ok its like this i worked out the #'s and im hoping to have 25spr tottal, if i got like 21spr i would get to 25 spr with the free 4 spr points for lvling up my spr 5times four times. SO i would then maybe go like 20end, i would end up with a total of 24end free points included witch is like +120hp an +12 Def, the spr would give me +120sp witch wouldhelp me spam higer lvl things and use the Aoe Techs a little mroe than the usal Mage, aslo the mDef is nice too.
Secondly i would go all int, so if i got 21spr an 20end i would have like 74 more poitns for int witch with the bouns would add to be a totla of 88int witch adds up to be a tottal of +105.6 Tech (maigc, heals warriors moves it's all tech's... newbs) Dmg. And with some int adding gear im sure id get up to like 95 or more int so lets just sy 100 witch o=would give me +120TechDmg. So in the end i would have enough TechDmg and sp to own solo and in partyies, and enough end to at least solo a little easyer.
So in the end i hope to put my stats out like that by the time im lvl100.
So if u think my plan os good let me now
NIGHT PPL'S IM SLEEPY
reihiroshi
11-19-2007, 10:58 PM
Send me your code I will plug it in and see how it runs. And then I will write my own code and send it to ya.
Post ur results please. Very interested to know what's the result. Thanks! :p
Haiyastan
11-20-2007, 06:25 PM
ok for whoever is foolish enough not to belive me here r the results. I used java cause it's quicker than C++ and I am more skilled at it :)
If you have any questions or want me to explain program throughoutly and better please tell me but here is the code. Download ready to program and then copy and paste this and you got it
// The "Magebuilds" class.
import java.awt.*;
import hsa.Console;
public class Magebuilds
{
static Console c;
public static void main (String[] args)
{
c = new Console ();
int intdamage = 300; //damage with pure INT
int sprdamage = 270; // damage with pure SPR (don worry guys I will add crit as we go on)
int crit; // this will be the critical probability
int intdamage2 = 0, sprdamage2 = 0; // starting damage counters
int critcounter1 = 0, critcounter2 = 0;
for (int x = 0 ; x < 1000 ; x++) // this is for the pure INT who has crit rate of 1%
{
crit = (int) (Math.random () * 99); //creates chance
if (crit == 1) //gives 1% chance
{
intdamage2 = intdamage2 + intdamage * 2; //if crit is being hit then it will double damage making 300 into 600 and I add the intdamage2 just so it adds to the previous damage counter
critcounter1++; //counts the amount of times a crit happens
}
else
{
intdamage2 = intdamage2 + intdamage;
}
}
for (int x = 0 ; x < 1000 ; x++) // this is for the pure SPR who has crit rate of 5%
{
crit = (int) (Math.random () * 99); //creates chance
if ((crit >= 1) && (crit <= 5)) //gives the 5% chance
{
sprdamage2 = sprdamage2 + sprdamage * 2; //if crit is being hit then it will double damage making 270 into 540 and I add the sprdamage2 just so it adds to the previous damage counter
critcounter2++; //counts the amount of times a crit happens
}
else
{
sprdamage2 = sprdamage2 + sprdamage;
}
}
c.println ("If you are pure SPR and you hit 1000 times \nYou will have a total damage of: " + sprdamage2 + "\nAnd the amount of times you will hit crit is " + critcounter2 + " out of a 1000");
c.println ("\n\nIf you are pure INT and you hit 1000 times \nYou will have a total damage of: " + intdamage2 + "\nAnd the amount of times you will hit crit is " + critcounter1 + " out of a 1000");
}
}
Finalplayer_Ryu
11-20-2007, 11:06 PM
At this time i havenīt so much time and i will read the code later... but i looked fast through it and i think the code is right... you will get the right amount of Magical Damage, but... you donīt get the HP-loss from an enemy and this is the important thing.
PS: Java is not faster than C++^^... most game programmers are working with C++, because it is faster.
Puzzled
11-21-2007, 08:31 AM
At this time i havenīt so much time and i will read the code later... but i looked fast through it and i think the code is right... you will get the right amount of Magical Damage, but... you donīt get the HP-loss from an enemy and this is the important thing.
PS: Java is not faster than C++^^... most game programmers are working with C++, because it is faster.
But then it would mean that he has to count the HP-loss for every enemy. Thats a lot of work. Can you guys simplify things. Just state if max level is 100, who would deal the higher damage on the same monster in say 10 hits.
Also, I read in some threads that 25 spr overtakes full intel only around level 80, which most of us won't make it. Is this true?
I would also like to know if it takes more hits to kill a boss, does having a higher crit matter? Will it deal more damage as more consecutive hits are dealt as crits have a higher chance of happening?
Really appreciate the effort you guys take to do these calculations! Gd job!:D
vgd469
11-21-2007, 08:58 AM
at lower lvls i'd have to say that INT is better, but at higher lvl's, even with the said max INT of +138 dmg, taking an enemy's def and HP into account, you'd do less than an extra 138 dmg, which is probably <1% of an enemy's total HP at that lvl. At this point, the extra chance of getting a critical does a far larger amount of damage.
mathwise, going INT is linear while SPR is more like an exponential graph. factoring the randomness of criticals, that makes SPR even weaker in the beginning, but stronger in the end.
Haiyastan
11-21-2007, 01:05 PM
At this time i havenīt so much time and i will read the code later... but i looked fast through it and i think the code is right... you will get the right amount of Magical Damage, but... you donīt get the HP-loss from an enemy and this is the important thing.
PS: Java is not faster than C++^^... most game programmers are working with C++, because it is faster.
Well I totaly agree with you C++ totaly owns for gaming but come on in order to create a program for the purpose of damage calculation java is so much more simpler and easier to use. Ok so now I will create the thing for lvl 100 but can someone please tell me the base damage that a mage can do on lvl 100?
Setokira
11-22-2007, 12:07 PM
Question, Haiyastan run you #'s again, but try a mage with 25spr and the rust full int. I've Heard alot about that hybrid build, also would u recomend a pure build of hybrid, me personally i've herd good things about hybrids, and the 25spr/90int(ur stats at lvl100 bonus stats not included) build hybrids have good reviews see what one will do compared to full int build and full spr build, plz
Haiyastan
11-22-2007, 03:25 PM
ok here is an easier program to use. Just simply paste this into ready to program and then you will have to enter the amount of int you have the damage you do and the crit and you will see
// The "Magebuilds" class.
import java.awt.*;
import hsa.Console;
public class Magebuilds
{
static Console c;
public static void main (String[] args)
{
c = new Console ();
int intdamage; //damage with pure INT
int sprdamage; // damage with pure SPR (don worry guys I will add crit as we go on)
int crit; // this will be the critical probability
int intdamage2 = 0; // starting damage counters
int critcounter1 = 0; //starting critical counter
c.println ("Please enter the amount of base damage you do.");
int damage = c.readInt (); //user enters the base damage of the staff
c.println ("Please enter the amount of INT you want.");
int inteligence = c.readInt (); //user enters the amount of int he has
intdamage = damage + inteligence + inteligence / 5; //adds extra int atribute to the damage
c.println ("Please enter the critical % for your INT mage (enter a whole number only please, no decimals)");
int intcrit = c.readInt (); //user enters the critical rate
for (int x = 0 ; x < 1000 ; x++) // this is for the pure INT who has crit rate of 1%
{
crit = (int) (Math.random () * 99); //creates chance
if ((crit >= 1) && (crit <= intcrit)) //gives whatever % chance you typed in
{
intdamage2 = intdamage2 + intdamage * 2; //if crit is being hit then it will double damage making 300 into 600 and I add the intdamage2 just so it adds to the previous damage counter
critcounter1++; // counts each time a critical happens
}
else
{
intdamage2 = intdamage2 + intdamage;
}
}
c.println ("\n\nIf you are pure INT and you hit 1000 times \nYou will have a total damage of: " + intdamage2 + "\nAnd the amount of times you will hit crit is " + critcounter1 + " out of a 1000\nYour Damage is " + intdamage);
}
}
I ran it and aparently a mage lvl 100 with full INT still kicks *** of the pure SPR
when I tried to punch in 25 SPR and rest INT it came really close and once it actually had a bit higher damage than pure INT but 99 out of 100 times PURE INT HAS WAY MORE DAMAGE
Setokira
11-22-2007, 04:18 PM
YEA SWEET, it's nice to know my hybrid idea came close to the power of a full int mage, and it was even stronger 1 time, but still. It seems that a full int mage owns! But I'm still going to go 25spr the rest int. Also Haiyastan i crunched some numbers a while ago and i came up with these results for a pure int build vs my Hybrid, my numbers showed that if my hybrid gets only 1(witch he will ALWAYS get, because 25 spr give u 5%critical hit rate witch is 1/20) critical hit per 20 hits, he'll do about 300less dmg(i used an average dmg rate) but if he gets 2 critical hits he'll do more dmg than the full int mage, so i think ill still go with my hybrid, but thx for running my numbers^^
Also I'm currently making my own ultimate Fiesta Mage Guide(it will be a collection of all the best tips i could find, so ppl if u want to share some knowledge with me if its good ill put it and in my guide, i WILL mention you in the very begging so ppl no i got it from you, but yea I'm still working on it. So give me time plz.
Haiyastan
11-22-2007, 07:24 PM
hehe thanks a lot Setokira
Oh yeah and I have to tell ya something if lets say you have 5% chance it doesn't exactly mean you will get 1 outa 20 hits. Yes true if you do that over million times your average should be somewhere around there but sometimes you can get 2 or even 3 crtis in a row right away and sometimes you can launch 100 hits and not even get a single crit. It's all a matter of luck. But yes I will tell ya this 5% is pretty good and I bet if the damage of the mage was around 9000 (I ran those numbers through also) then 25 SPR and rest INT would simply pwn and kill pure INT. And if lets say the damage of the mage was around 100000 then pure SPR (with at least 14% crit rate) would be the best thing ever. It can actually totaly destroy all the other races and no one would stand equivalent of it. But unfortunately there is no way a mage can have that much of a damage so whoever says that pure SPR is the way to go ur right but first please make sure your damage is over 100000
grungs
11-22-2007, 08:06 PM
Uhh, the range on ice bolt is deceptive. sure it is the range listed and is longer than any other skill, however, you should be immediately casting another spell after you fire your first spell. if you do this at max range with the ice bolt, your character will walk 2 steps forward --and the mob two steps forward-- and try to cast the lower range spell.
well, thats not true, because by the time you cast you next spell, the monster has move 1.5m-2m closer, so it does not effect you at all
Haiyastan
11-23-2007, 04:11 PM
it is kinda true nd untrue. Yes sometimes you don't walk after using an ice bolt and sometimes you do. I dunno the game has some of the bugs still to fix. Well I just hope they don fix the clicking bug cause that way you can have extra shot or two
warlordofthesea
11-23-2007, 05:33 PM
soo okay i jsut made a mage and its lvl 15 now and i use 5 skills to cool down my fireball so your saying to not sue fireball and use missle instead and just pump power and cooldown time into missle? and i added 6 to spr aready so are those gonna be a problem with my mage?
Haiyastan
11-23-2007, 05:46 PM
ok here is the thing if you added 6 SPR alredy then just go and finish up 25 SPR but not now take care of ur SPR when ur around lvl 30 and I dunno since u went with fireball stick with it.
I would recomend you to finish up magic missile but I dunno if you will be able to handle everything cause ur cooldown has to be maxed by lvl 11
Finalplayer_Ryu
11-25-2007, 12:57 PM
I didnīt used any Skillpoints and i am now lvl38 and i have no problems with any mobs... donīt worry too much about things like 6 SPR or if you put some points in Magic Missile^^
XxW4iTinGxX
11-26-2007, 11:13 PM
u guys have debate so much. now can anyone tell me how to add skill empower? i thought it's important too?
i'm just a noob.
Haiyastan
11-27-2007, 04:18 AM
Yip I did talk about skill empowerement and I said that first thing that should be raised is cooldown for magic missile and then either attack increase for magic missile, fire bolt or ice beam
Skill Stats
Now for skills you need a skill that you can use as many times as possible. You have exactly 5.3 sec until a monster reaches you from a 12m distance. Therefore it would be the best to use magic misssle. In the begining the cooldown time is 1.8 Therefore 5.3/1.8 = 2.944 therefore you can say that you can barely hit monster 3 times (considering that it is 12m away and not closer) I know it sucks in the begining. Now if you max out the cooldown time in the begining levels then by level 11 you will have magic missle cool down time to the 1.3 sec range. Now as you can see 5.3/1.3= 4.07 And the other higher levels of magic missle will fall until 2.8 sec. Anyways as I was saying you now can hit a monster with magic missle 4 times and trust me it's enough to kill monsters with yeallow names on them. Then you simply max out maximum damage and you will have one mean rapid fire magic missle. Later on if you want to you can decrease the SP consumption but I wouldn't recomend it. Cause all it does is simply take away usefull skill point that can decrease cool down or increase the attack.
Combo skills
Now you can also create a combo with which you can hit a monster up to 6~7 times(5~6 times with magic missle and once with ice). So what you do is this. Since the range for ice is 13.5m and also it slows down the movement speed then you can first use the ice skill and then finish the monster off with your mean rapid fire magic missle. After when enemy is slow you can hit him with magic missle at least 5~6 times. I tried it on mara pirates when I was lvl 16 and it works like a charm. I know one thing for sure. Mara pirates sailors are kinda slower so you will manage to hit them 6 times whenever you use the combo.
XxW4iTinGxX
11-27-2007, 04:42 AM
after maxing mm cooldown, would u recommend to put cooldown in firebolt?
i'm just a noob.
Haiyastan
11-27-2007, 07:06 PM
no u only need cooldown on magic burst and magic missile rest of the cooldowns r useless cause they will still take too long to cast again as I said before you have 5.3 sec before monster reaches you and maybe 2 more sec until ur dead so us as mages have to make sure that the monster is dead before it reaches us therefore cooldown on firebolt won't do any good. But Damage on fire bolt is really awesome and I recomend it
XxW4iTinGxX
11-29-2007, 06:38 AM
i still don't understand about the moving 2steps up. How did the bug works?
i'm just a noob
Haiyastan
11-29-2007, 02:41 PM
ok here is the thing. When you click with the mouse towards the point ur going to move to the monster stops for a while. So lets say monster is charging towards you right. Now if you click your mouse button really far on the edge of ur sight which is way behind the monster you will notcie that he stopped. Or if you click to some other direction monster will change his pace or direction in which he moves. Try to do that and see how monster reacts and then you will grasp how the two step concept bug works.
IlluzionEyez23
12-03-2007, 09:56 PM
More details on this owuld be better im a lvl 27-28 Mage and havent used nay skill points towards my skills. So where is it suitable for a lvl 27-28 Mage to lvl up?
Haiyastan
12-04-2007, 04:01 AM
Magic burst all the way. Max out the cooldown and attack. Magic burst will become like ur new magic missile. Do not put anything into SP consumption cause in the future u will have enough SP
And also it is finally time to put up some damage on fireball.
So by level 27 make sure ur primary spells r
1st place Magic burst
2nd place Magic missile
3rd place Fire ball
But if u alredy have cooldown maxed out for magic missile and magic burst work on attack for magic missile and then on attack for magic burst
lordalden
12-05-2007, 01:52 PM
Magic burst all the way. Max out the cooldown and attack. Magic burst will become like ur new magic missile. Do not put anything into SP consumption cause in the future u will have enough SP
And also it is finally time to put up some damage on fireball.
So by level 27 make sure ur primary spells r
1st place Magic burst
2nd place Magic missile
3rd place Fire ball
But if u alredy have cooldown maxed out for magic missile and magic burst work on attack for magic missile and then on attack for magic burst
I do have some problems with your guide really, which I am posting for, as you asked. Full INT is not necessarily a better build universally speaking. I agree that in earlier levels, it's better, all my previous calculations noted to that. However, a Pure SPR build begins to catch up and I suspect will eventually surpass a Pure INT build. Simply saying "Pure INT is better" is misinformative of the actual situation.
I'd be more pleased with your guide if you said "Pure SPR or Pure INT are the possible builds, but Pure INT is better from 1-50" as an example. Thank you kindly.
cfl_taka
12-05-2007, 03:54 PM
ok here is an easier program to use. Just simply paste this into ready to program and then you will have to enter the amount of int you have the damage you do and the crit and you will see
// The "Magebuilds" class.
import java.awt.*;
import hsa.Console;
public class Magebuilds
{
static Console c;
public static void main (String[] args)
{
c = new Console ();
int intdamage; //damage with pure INT
int sprdamage; // damage with pure SPR (don worry guys I will add crit as we go on)
int crit; // this will be the critical probability
int intdamage2 = 0; // starting damage counters
int critcounter1 = 0; //starting critical counter
c.println ("Please enter the amount of base damage you do.");
int damage = c.readInt (); //user enters the base damage of the staff
c.println ("Please enter the amount of INT you want.");
int inteligence = c.readInt (); //user enters the amount of int he has
intdamage = damage + inteligence + inteligence / 5; //adds extra int atribute to the damage
c.println ("Please enter the critical % for your INT mage (enter a whole number only please, no decimals)");
int intcrit = c.readInt (); //user enters the critical rate
for (int x = 0 ; x < 1000 ; x++) // this is for the pure INT who has crit rate of 1%
{
crit = (int) (Math.random () * 99); //creates chance
if ((crit >= 1) && (crit <= intcrit)) //gives whatever % chance you typed in
{
intdamage2 = intdamage2 + intdamage * 2; //if crit is being hit then it will double damage making 300 into 600 and I add the intdamage2 just so it adds to the previous damage counter
critcounter1++; // counts each time a critical happens
}
else
{
intdamage2 = intdamage2 + intdamage;
}
}
c.println ("\n\nIf you are pure INT and you hit 1000 times \nYou will have a total damage of: " + intdamage2 + "\nAnd the amount of times you will hit crit is " + critcounter1 + " out of a 1000\nYour Damage is " + intdamage);
}
}
I ran it and aparently a mage lvl 100 with full INT still kicks *** of the pure SPR
when I tried to punch in 25 SPR and rest INT it came really close and once it actually had a bit higher damage than pure INT but 99 out of 100 times PURE INT HAS WAY MORE DAMAGE
funny program
i am sorry, but i used ur code and had fun with it and made some changes myself
my one is just stick with level cap 59 which turns to more realistic
and 1000 hits is too more for actual situation, but ppl like to see large number
so i changed a bit too
and the formula for dmg changed a bit too
results are interesting, lol
my code as following
// The "mageBuild" class.
import java.io.*;
public class mageBuild{
public static void main (String[] args){
int pureInt; //pure INT
int hybird; //25 spr and rest int
int crit; // this will be the critical probability
int intTotal = 0; // starting damage counters
int hybirdTotal=0;
int sprTotal=0;
int intCounter = 0; //starting critical counter
int hyCounter=0;
int sprCounter=0;
try{
System.out.print("Please enter the amount of base damage you do :");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
int damage = Integer.parseInt(br.readLine()); //user enters the base damage of the staff
pureInt = damage + 64 + (64-(64%5))/5; //adds extra int atribute to the damage
System.out.println("Damage per hit for pure int :"+pureInt);
hybird = damage + 39 + (39-(39%5))/5;
System.out.println("Damage per hit for hybird :"+hybird);
pureSpr = damage;
System.out.println("Damage per hit for pure spr :"+pureSpr);
System.out.print("Please enter the critical % from your item :");
br = new BufferedReader(new InputStreamReader(System.in));
double intcrit =Double.parseDouble(br.readLine())*10; //user enters the critical rate
System.out.println("pure int critical rate = "+intcrit);
double sprCirt = intcrit+((25*0.2) +(39*0.1))*10;
System.out.println("pure spr critical rate = "+sprCirt);
double hybirdcirt =intcrit+(25*0.2)*10;
System.out.println("hybird critical rate = "+hybirdcirt);
System.out.print("How many times it runs ?");
br = new BufferedReader(new InputStreamReader(System.in));
int looper=Integer.parseInt(br.readLine());
//limit the number od hit to 10 only, 1000 hits is not realistic
for (int x = 0 ; x < looper ; x++) {
crit = (int) (Math.random () * 999); //creates chance
//double damage if critical
//else remain same
//pure int
if ((crit >= 1) && (crit <= intcrit)) {
intTotal += pureInt * 2;
intCounter++; // counts each time a critical happens
}else{
intTotal += pureInt;
}
//hybird
if ((crit >= 1) && (crit <= hybirdcirt)) {
hybirdTotal += hybird * 2;
hyCounter++; // counts each time a critical happens
}else{
hybirdTotal += hybird;
}
//pure spr
if ((crit >= 1) && (crit <= sprCirt)) {
sprTotal += pureSpr * 2;
sprCounter++; // counts each time a critical happens
}else{
sprTotal += pureSpr;
}
}
System.out.println ("\nIf you are pure INT and you hit "+looper+" times \nYou will have a total damage of: " + intTotal +
"\nAnd the amount of times you will hit crit is " + intCounter +"\nwhile your chance to critical is "+intcrit/10+"%");
System.out.println ("\nIf you are hybird and you hit "+looper+" times \nYou will have a total damage of: " + hybirdTotal +
"\nAnd the amount of times you will hit crit is " + hyCounter+"\nwhile your chance to critical is "+hybirdcirt/10+"%");
System.out.println ("\nIf you are pure SPR and you hit "+looper+" times \nYou will have a total damage of: " + sprTotal +
"\nAnd the amount of times you will hit crit is " + sprCounter+"\nwhile your chance to critical is "+sprCirt/10+"%");
}catch(Exception e){
e.printStackTrace();
}
}
}
i just learnt java yesterday, lol
there are lots of place could further develop, but...
i am lazy to do that and dun seems really help XD
normally, result showed that full int owns
but i will still stick with 25 spr and rest int
coz luck is the way own the world.
while in math view, 12% mean u will critical 12 times in 100 hits
luck make it more than 12
XD
Haiyastan
12-05-2007, 08:38 PM
I do have some problems with your guide really, which I am posting for, as you asked. Full INT is not necessarily a better build universally speaking. I agree that in earlier levels, it's better, all my previous calculations noted to that. However, a Pure SPR build begins to catch up and I suspect will eventually surpass a Pure INT build. Simply saying "Pure INT is better" is misinformative of the actual situation.
I'd be more pleased with your guide if you said "Pure SPR or Pure INT are the possible builds, but Pure INT is better from 1-50" as an example. Thank you kindly.
Ok I will say pure SPR catches up if and only if you do high damage. There is just absolutely no way that a pure SPR will beat pure INT unless the person does over 90,000 dmg unless u can show me that u do 90,000 dmg with a mage after lvl 50 there is no way that pure SPR can ever beat pure INT
Haiyastan
12-05-2007, 08:41 PM
cfl taka ur program is sweet it works very well
just learn how to use console instead of the just normal java cause if u use console writing commands is a lot more shorter plus itlooks just a bit more better looking when u run it. Otherwise WOW I am amazed at ur learning skills. I bow to u
lordalden
12-05-2007, 08:46 PM
Ok I will say pure SPR catches up if and only if you do high damage. There is just absolutely no way that a pure SPR will beat pure INT unless the person does over 90,000 dmg unless u can show me that u do 90,000 dmg with a mage after lvl 50 there is no way that pure SPR can ever beat pure INT
That's an ignorant comparison in the numbers. We've already posted in the "WIP: Pure DPS Thread" that when damage reaches in the 400's per hit, that it catches up immensely. By the time you do 800 per attack, then over time, SPR should be by all means, a stronger build. I don't quite understand why you somehow think Pure INT is the end all of builds. Have you ever tried a Pure SPR build? I've tried both, and personally, I prefer Pure SPR by a long shot. I can go three straight fights in Uruga, using now upgraded Lightning Bolt and Ice Bolt without having to Lifetap, OR rest, which is nice. I'd have to rest every two otherwise, which means my savings over time is quite sizable.
Haiyastan
12-06-2007, 04:28 AM
That's an ignorant comparison in the numbers. We've already posted in the "WIP: Pure DPS Thread" that when damage reaches in the 400's per hit, that it catches up immensely. By the time you do 800 per attack, then over time, SPR should be by all means, a stronger build. I don't quite understand why you somehow think Pure INT is the end all of builds. Have you ever tried a Pure SPR build? I've tried both, and personally, I prefer Pure SPR by a long shot. I can go three straight fights in Uruga, using now upgraded Lightning Bolt and Ice Bolt without having to Lifetap, OR rest, which is nice. I'd have to rest every two otherwise, which means my savings over time is quite sizable.
-_-ll I am really sorry to say but WIP: Pure DPS Thread was created by the guy who disagrees with my opinions and thinks the same way. But I will tell u this. If you have java ready to program please run the programs that we have listed here and take a look for urself. There is no way pure SPR ever can catch up to pure INT unless damage is 90,000 trust me. 25 SPR and rest INT might be better if ur like level 65 lets say but pure SPR sucks all the way and yes I have tried pure SPR and now that char is lvl 27 and I still hate him and I can't level. And unlike my pure INT char he now has to party in order to level.
lordalden
12-06-2007, 11:48 AM
-_-ll I am really sorry to say but WIP: Pure DPS Thread was created by the guy who disagrees with my opinions and thinks the same way. But I will tell u this. If you have java ready to program please run the programs that we have listed here and take a look for urself. There is no way pure SPR ever can catch up to pure INT unless damage is 90,000 trust me. 25 SPR and rest INT might be better if ur like level 65 lets say but pure SPR sucks all the way and yes I have tried pure SPR and now that char is lvl 27 and I still hate him and I can't level. And unlike my pure INT char he now has to party in order to level.
Ok. You're not understanding this. He doesn't disagree with you, he has stronger evidence that INT is better in lower levels and has seen that SPR catches up when using realistic damage applications. We checked it for level 40 bonuses, using an average damage per spell of 400, which is a realistic idea, one that doesn't just work in theory, but is applicable in game as well, or did you forget the fact that your damage only grows as you level and go into new weapons?
You're forgetting most of the factors involved here, and by a fair margin are making biased opinions with little knowledge of the true fact, in my mind. I am not saying you're entirely wrong, but you're certainly misinformed in my opinion.
Haiyastan
12-06-2007, 01:15 PM
ok fine I will not disagree with you but to me it doesn't seem so. I mean my highest is pure INT and I am quite happy with him. Since pure INT allows me to kill a monster in specific amount of hits because of that I can actually create graphs of how many monsters I need to kill and how much SP I spend so I can simply keep on following the graph and the strategy and I know exactly when I will level and what exactly to do. I understand SPR might be good if you like to party and it doesn't matter for you what to follow cause u will not die. But when ur alone and u might die if u don get critical then I would just simply prefer to be pure INT
lordalden
12-07-2007, 01:41 PM
ok fine I will not disagree with you but to me it doesn't seem so. I mean my highest is pure INT and I am quite happy with him. Since pure INT allows me to kill a monster in specific amount of hits because of that I can actually create graphs of how many monsters I need to kill and how much SP I spend so I can simply keep on following the graph and the strategy and I know exactly when I will level and what exactly to do. I understand SPR might be good if you like to party and it doesn't matter for you what to follow cause u will not die. But when ur alone and u might die if u don get critical then I would just simply prefer to be pure INT
So what you're saying, is that with pure SPR you cannot process the same information? Your program/programming code must be lack luster then, because you're forgetting that the Crit %, is just that, a % based number, meaning it's quite easy to mathematically apply it, and include it in your statistics. In my opinion, it's mostly just you being lazy. Without graphing it out, I played it out using projected damage over time, the hard way. With a calculator.
Haiyastan
12-07-2007, 04:08 PM
no all I meant to say is that I like stable damage and because of stable damage I like to know what to kill and how many to kill. I don like it when I have to depend on chance I like to plan everything out and follow a graph instead of going out there and being random that's all
lordalden
12-07-2007, 07:24 PM
no all I meant to say is that I like stable damage and because of stable damage I like to know what to kill and how many to kill. I don like it when I have to depend on chance I like to plan everything out and follow a graph instead of going out there and being random that's all
Again. You CAN follow a graph with % presented numbers, as it's mathematically going to remain accurate. As the increase in Crit goes up, anyway, I've noticed I hit Crits more frequently than the odds of me hitting one tell. It's a very nice thing to see a string of 5 crits in a row, only having a 17% critical hit rate.
Haiyastan
12-09-2007, 07:21 AM
Maybe it would be nice surely but still maybe u get a lot of crits just cause ur lucky. I had made a pure SPR archer and I had 15.6% crit and I didn't see that many crits.
acrosery
12-11-2007, 02:00 PM
ikind of un understand what ur try to say haiyastan....can u make it clear and simple....
Haiyastan
12-11-2007, 04:03 PM
ikind of un understand what ur try to say haiyastan....can u make it clear and simple....
wut do u mean u kind of understand? Wut exactly you want me to explain?
rocksteal
12-11-2007, 04:56 PM
it does not matter if pure INT is better then pure SPR its all on how you use you char. my mage is INT and SPR and i solo almost all of the time i dont like to fight mods at my level or lower that are always higher and i kill them with barely any probs there are ways to get around what you char lacks you just have to know how.
oh, also i heard ppl say a pure END mage works very well any thoughts on that???
cfl_taka
12-11-2007, 05:18 PM
Ok. You're not understanding this. He doesn't disagree with you, he has stronger evidence that INT is better in lower levels and has seen that SPR catches up when using realistic damage applications. We checked it for level 40 bonuses, using an average damage per spell of 400, which is a realistic idea, one that doesn't just work in theory, but is applicable in game as well, or did you forget the fact that your damage only grows as you level and go into new weapons?
You're forgetting most of the factors involved here, and by a fair margin are making biased opinions with little knowledge of the true fact, in my mind. I am not saying you're entirely wrong, but you're certainly misinformed in my opinion.
i am curious
at level 40, which mob can a pure spr mage do 400 dmg in avg per spell
instead of realistic idea, i think ppl like to see SOLID EVIDENCE
please paste a screen shot or video here
thx in advance
Haiyastan
12-11-2007, 05:35 PM
it does not matter if pure INT is better then pure SPR its all on how you use you char. my mage is INT and SPR and i solo almost all of the time i dont like to fight mods at my level or lower that are always higher and i kill them with barely any probs there are ways to get around what you char lacks you just have to know how.
oh, also i heard ppl say a pure END mage works very well any thoughts on that???
Yes as a metter of fact I did a pure END mage and got him up to lvl 17 and then stopped. It really is better but until u reach lvl 17. After 17 ur attack becomes to puny to put the monsters in the world of hurt. And since mages as we are paper thin we suck. So after lvl 17 yes it is true that it was still more durable than mage without END but u know wut. If u want to have END then start a fighter, cause that's exactly how it feels to have a pure END mage.Ur attack is puny, monsters reach u too quickly and u have to rest because ur HP is low instead of because ur SP is low
So my recomendation is, if u want END do a fighter but if u want a mage please stick to what mages are good in.
flexiblebullet
12-12-2007, 03:32 PM
you guys are confusing, one side says pure spirit is best, the other side says pure INT is best......
make up ur minds :mad:
Setokira
12-12-2007, 03:49 PM
wish it was that easy, persoanlly YO go with a hybrid, 25spr rest int reall asome aske haiyastan, it has more sp than a pure int mage and more mDmg than a pure spr mage, and your 5%crit is not too bad
rocksteal
12-12-2007, 05:16 PM
well a new question is staffs or wands with is better???
Kouji423
12-12-2007, 07:19 PM
actually em.. if you use magic missile then fire then ice then lightning then you go back to magic missile it works like a charm when you're level 23 in FoM if you still can't kill it take the risk use magic burst.
Kouji423
12-12-2007, 07:22 PM
I prefer hybrid when you're level 45 you then start to up your 25 spr.Then the rest of the points go to int.It gives you crit and at the same time good magic damage maybe you can also do it early.
lewissac
12-13-2007, 02:57 AM
actually em.. if you use magic missile then fire then ice then lightning then you go back to magic missile it works like a charm when you're level 23 in FoM if you still can't kill it take the risk use magic burst.
I'm level 17 mage and my skill chain is like MM1 > FB1 > MM1. MM1 is CD empower and FB1 is damage empower. I have no problem doing it in FoM most of the time.
If harder monster like lizardman, kebings or grave robbers then my skill chain would change like.
MM1 > FB1 > MM1 > IB1 > MM1 > FB1 > MM1 > LB1> MM1 > FB1 > MM1 > IB1 > .... and continues like a sequence. Works well for me because the CD is just nice for another round of nuking :D
Haiyastan
12-13-2007, 04:58 PM
at lvl 17 its best to go for mara pirates all the way until lvl 19 and then at 19 go for the smart phino and then at lvl 20 get a job advancement, and then go for keblings. works like a charm. And for the info I use wand and also I owuld say yes 25 SPR does come in handy, Now I am lvl 61 and I am starting to raise up my SPR and I kinda enjoy it. But still for everyone who is below lvl 60 I would not recomend raising any SPR or END. Go for INT all the way till lvl 60 trust me u won't regret it. and also just to say. Start all ur combos with ice
oreoch1maru
12-14-2007, 01:02 AM
i totally disagree, im a lvl 40 mage. and im using pure SPR.
my damage totally surpassed INT mages.
whats more, i dont have to use much SP stones in the end.
later part of the game, SPR is gonna save u.
in guildwars too. criticals is gonna help u.
Haiyastan
12-14-2007, 08:01 PM
i totally disagree, im a lvl 40 mage. and im using pure SPR.
my damage totally surpassed INT mages.
whats more, i dont have to use much SP stones in the end.
later part of the game, SPR is gonna save u.
in guildwars too. criticals is gonna help u.
U sound like a PVP type of person and I am not gonna disagree with you. Crits help u out when ur killing other players. When ur in a party u wanna do heavy damage constantly instead of just once accidentally doing huge damage which will send agressive monsters towards u. And it is true. When u do deal heavy damage monsters chase after u. I can afford to have crits at lvl 60 cause I am strong enough. But I remember and I am 100% positive there was no way I could have had a monster chasing me when I was lvl 40. It meant death for me.
EchoSound
12-15-2007, 01:23 PM
The monster guide is restrictive. Especially since you can grind on little hobs, honeying's and hungry wolf at level 10 until at least 13. They give decent points, and they're not that hard to kill if you do a bit of kiting. And at level 13 they're usually one-shot kills (if you use fire).
Haiyastan
12-16-2007, 05:48 AM
What do you mean restrictive? I made monster guide easy so people won't have to be on edge and have a chace of suffering death.
Soulofadragon91
03-21-2008, 05:49 AM
what is the best way to get money as a mage?
amshinigami
03-21-2008, 06:57 AM
I'm level 17 mage and my skill chain is like MM1 > FB1 > MM1. MM1 is CD empower and FB1 is damage empower. I have no problem doing it in FoM most of the time.
If harder monster like lizardman, kebings or grave robbers then my skill chain would change like.
MM1 > FB1 > MM1 > IB1 > MM1 > FB1 > MM1 > LB1> MM1 > FB1 > MM1 > IB1 > .... and continues like a sequence. Works well for me because the CD is just nice for another round of nuking :D
same as my past combo
SUBjunction
03-21-2008, 08:56 AM
i dont follow the MM [1] thing, max ftw :p
Angelxx
03-23-2008, 10:59 PM
Haiyastan, what level is your mage?
Sorry but from your guide you do not appear to have alot of experience with mages.
Yes, you can crunch numbers but that isn't quite the same as actually playing the character.
And by the way, there is no such thing as a perfect mage. A character is only as perfect as you play it.
Darko123
03-24-2008, 04:46 PM
Ok for all out there who wonder how exactly to build a perfect mage here is a guide.
Stats
Raise all INT you will not require any SPR for critical cause it won't do you any good. For example if you are fighting a monster and you do 300 every time therefore you will fight a monster who will die from that 300 damage. You are not gonna go off somewhere to kill a 600 monster hoping that you will get crit hits all the time. Since it's only a slight chance leave it for archers and clerics. Also use all the equips that bump up your INT too. Plus every 5 times when you raise INT you get that extra 1 point bonus boost to the INT which is even sweeter.
Skill Stats
Now for skills you need a skill that you can use as many times as possible. You have exactly 5.3 sec until a monster reaches you from a 12m distance. Therefore it would be the best to use magic misssle. In the begining the cooldown time is 1.8 Therefore 5.3/1.8 = 2.944 therefore you can say that you can barely hit monster 3 times (considering that it is 12m away and not closer) I know it sucks in the begining. Now if you max out the cooldown time in the begining levels then by level 11 you will have magic missle cool down time to the 1.3 sec range. Now as you can see 5.3/1.3= 4.07 And the other higher levels of magic missle will fall until 2.8 sec. Anyways as I was saying you now can hit a monster with magic missle 4 times and trust me it's enough to kill monsters with yeallow names on them. Then you simply max out maximum damage and you will have one mean rapid fire magic missle. Later on if you want to you can decrease the SP consumption but I wouldn't recomend it. Cause all it does is simply take away usefull skill point that can decrease cool down or increase the attack.
Combo skills
Now you can also create a combo with which you can hit a monster up to 6~7 times(5~6 times with magic missle and once with ice). So what you do is this. Since the range for ice is 13.5m and also it slows down the movement speed then you can first use the ice skill and then finish the monster off with your mean rapid fire magic missle. After when enemy is slow you can hit him with magic missle at least 5~6 times. I tried it on mara pirates when I was lvl 16 and it works like a charm. I know one thing for sure. Mara pirates sailors are kinda slower so you will manage to hit them 6 times whenever you use the combo.
Monsters to kill
lvl1- slime
lvl2-4- mushroom
lvl5-lvl6- imp
lvl7-lvl8- slow slime, fire mushroom
lvl9 - slow slime, fire mushroom, crab
lvl10-lvl11-blue crab, speedy honeying, crab king
lvl12-lvl13-honeying,little mob
lvl14- phino,green genky(sorry for mispelling I don pay attention to low lvl monsters)
lvl15- ratman, wild boar
lvl16- boogy
lvl17- mara pirates
lvl18-lvl20-just go to the sea of greed and start killing everything
lvl21+ train where you like the views. I didn't have a specific location I was all over the maps
where are the:
lvl14- phino,green genky(sorry for mispelling I don pay attention to low lvl monsters)
lvl15- ratman, wild boar
lvl16- boogy
lvl17- mara pirates
lvl18-lvl20-just go to the sea of greed and start killing everything
lvl21+
and just another little question where SHOULD i train at lv21+?
Mursaat
03-24-2008, 05:47 PM
lv21-23 - I'd sugest doing mara KQ's for exp at this point if not go to burning hill and kill gold slimes, baby bats and grave robbers (perhaps the odd marlone megaton if you want).
BECCAMAYO
03-28-2008, 03:38 AM
I'm curious about those that have a pure INT mage.
What level are you?
How many times do you have to do your combo and on what mob before killing it?
How many mobs can you kill before using an SP potion or resting?
Thanks for the info. :)
lvl 56 mage-teva....
i dont dare go into #'s or stats,or anything,but to simply answer your question. im a +29int, spr+15 mage.i still have 3 unused stat pts...holding those to see what happens as i hit lvl 57/58.........i can tank,w/o a cleric 3-4 karasians(in the abyss zone-which are orange/red to me still)-i dont know my avg dmg.( i play the game to enjoy it,not study it...lol*no offence to anyone)........ average,4-6crits.which range from 618-987.... i only use 1hp pot,at the most 2(if im laggy) ...and yea thats all i have to say....>-(^_^)-<
Hellomoto12
03-29-2008, 07:41 AM
hmmm
i like mm1 spam technique but i wouldnt put any other points in that skill besides cooldown. i usually put 1 -2 pts dmg for fireball instead that way i can do these kinds of spamming on yellow mobs.
fireball-> mm until mob dies then next mob, ice -> mm until mob dies...u can repeat this indefinitely.
if mob is stronger... ice->fireball->mm until mob dies.
i hate being idle so ... hehehehe
fire bolt has problems now it screwed up~~!
foxridingco.
03-29-2008, 09:55 PM
would it be ok if a mage is built with end
PolarCoconuts
04-21-2008, 11:21 AM
I think a mage should have balanced stats...they need the damage but then they dont so I strongly disagree with any of this.anyone who doesn't agree with this then fine but I just want people to know that DEX is not completely useless.I mean look at archers, they can dodge nearlly 4 out of 10 attacks with no boost in DEX imagine what empowering full dex into a mage would do.It would make duoing with a high lvl cleric much easier due to the insane ammount of aim..My mage is lvl 34 and can do 300+ m.dmg to an archon junior with magic burst and it nails them nearly every time with just 10 INT and 10 DEX...This proves how useless INT is and how useful DEX is...Mages only have a little bit less dex then archers do but this shows how just a little can greatly improve aim.With just an evasion scroll my mage can dodge 2 out of 5 attacks from a harkan saving his life unlike end which doesn't do anything much for mages and never will.I have to however agree completely with the 25 SPR deal; 5% critcal rate is really something to brag about..I deal so many criticals to uruga monsters that its becoming increasingly hard for my gf to keep aggro lol.Not to mention that extra 125 sp comes in handy to whip out that magic burst when your an inch from death..this helps even when your evasion sucedes. Do you need more proof of DEX?Because I am still reaserching and I'll prove to you that I may some day be the better mage.I found that END is useful for mages only in one way... It helps you life tap but I dont partcurally life tap a lot.If my friend makes one little slip with healing im dead and life tap doesn't even give good sp.If you want INT use INT armors and weapons...to save aim you can try staffs instead of wands unless your wand has 5 or more DEX on it.I have a lvl 30 wand with 10 DEX which is another secret I use to increase aim and evasion..Making a total of 20 DEX.
But we should not be fighting over free stats...you can make YOUR charcter the way YOU want it to be. I wont push my build onto you. I was just pushing what I believe, and I will no longer push something that no one will agree with.
Lys3r
04-22-2008, 03:25 PM
Guys i wanna start with a mage (couse the cleric is a pretty boring class:D)
so i was wandering what makes a good one?
What stats to raise, how to improove skills etc.....
please help i'm dying of boredom with cleric:(:(:(
Also lookin for referals for bux.to
Sorry for any wrong typing i'm croatian :D
iyo2008
07-11-2008, 07:27 PM
hey anyone know where a lvl 15-30 lvling guid forum is
manavalan
07-15-2008, 05:01 AM
SPR isnt totally useless. crits really come in handy in later lvls. i agree that INT is superior but the hybrid build [25 SPR and rest INT] is the best. You shouldnt say that SPR is useless
wuzza20
07-16-2008, 01:45 AM
this is a stupid thread
ur stat build is all rong
r u saying u ahve only mm cd and dmg?
if so read the forums and learn to play a mage
25 spirit is awesmew i crit at least 2 time per monster if not 3
DarkScion
07-18-2008, 02:30 PM
Technically, SPR IS useless. Even if you crit, the extra damage from a SPR bonus levels up less than pure INT build. By high levels, you could easily make up the crit bonus with a completed lic. Also, you get a second set of spells (with cast time) by level 60, so all the time spamming magic missile will become insignificant because the actual damage is very low. Might as well use it in between casting other spells. Also, did I mention that lightning spells can be cast WHILE you are moving? :)
BankaiPwn
07-18-2008, 07:33 PM
Technically, SPR IS useless. Even if you crit, the extra damage from a SPR bonus levels up less than pure INT build. By high levels, you could easily make up the crit bonus with a completed lic. Also, you get a second set of spells (with cast time) by level 60, so all the time spamming magic missile will become insignificant because the actual damage is very low. Might as well use it in between casting other spells. Also, did I mention that lightning spells can be cast WHILE you are moving? :)
And here I am wondering if you actually read any of the arguments that people were saying <.<
spiritua_reborn
07-20-2008, 04:58 PM
SPR is useless. WRONG! +25 SPR will out damage pure INT in the long run. Every 5 SPR you add gives you +1% crit rate, crit rate doubles your regular attack. Pure INT will give you a larger base attack, but a hybrid 25 SPR/Rest INT will double 5% of your attacks. That's not including any crit percentages given to you from equips and licenses. Given that both mages at the same level, with the same equips, against the same mob, the hybrid will deal more damage than the pure because there is a higher chance of dealing double damage.
For your skills, decreasing the cool down of magic missile is a good idea, but not maxing out the damage. By the time you max magic missile's cool down, you'll have a spell called fire bolt. This is the most powerful spell available to a mage from level 5 to 20. It out damages a fully charged magic missile without any empowerments. Fire bolt is going to be what you want to empower with max cool down and max damage. 59 damage with a 3.5 second cool down versus 17 damage with 1.3 second cool down. Let's do the math shall we? Over the 3.5 seconds that you have to wait for fire bolt, magic missile will be used three times for only 51 damage. You'll also use up 9 SP with magic missile and only 8 with fire bolt without SP decrease empowerments (fire bolt only uses 4 SP with maxed SP decrease). I'd also like to point out that magic missile's cool down time of levels 2 and higher will more than double, giving you no reason to upgrade it. Fire bolt, however, has a 15 second cool down at levels 2-7 but goes back down to 5 at level 8. Seeing as how you'll already have the empowerments on it by then, it'll be your cannon straight away. Fire bolt is, in fact, the only low level skill that you should upgrade at all, thus saving you money for more important things.
This is a much better mage guide: http://outspark.com/forums/showthread.php?t=28029
Gaaraxxx
07-20-2008, 05:15 PM
Well it also depends on your level if the SPR is going to help or not; it will definately in the future.
Lets say you're 79 and your base damage is 700.
25 INT = 700 + 25 + 5 Damage = 730 Damage
25 SPR = 5% Chance to do 1400 Damage = An average of 70 More damage per hit.
Early on SPR doesn't do a whole lot, but as you progress it will help more and more; especially once level cap is raised.
And for mobs to kill up until level 20:
a) You can get 100% of the exp you need doing quests.
b) You really don't have a choice of what to kill, not exactly a vast monster selection in that point in the game.
shaun33319
08-20-2008, 06:21 PM
i have a lvl 48 mage with 8+ dex and 1+ spr and the rest int now I know that alot of people will say that dex dosent help a mage but i have to dissagree i have soloed almost all of my quest, the only ones i havent been able to solo were marlo king and reg GK and GGK and so forth. I also solo in abyss it may be because i know how and when to use stones and pots but the monster is almost always dead befor it gets to me it is just since i reached 40+ that i have to do more than 5 hits befor they die. but that is were dex comes in to buy the time the monster gets up to me and does his first hit it is almost always a miss that gives me the time i need to make the killing shot. I also do crit alot. When i go on quest with other mages with all int build the monsters always come to me even though we are shooting at the same time. I guess that is cause of the added dex ( aim) I dont know if I am right but i think that aim helps with crit. I may be in a small group of players that use dex at all but i can say that i stay alive alot longer and i run around alot less cause of dex. I also think that spr helps alot in the latter lvls but I dont see my self adding to much to spr most would be 5-10 in all i like the fact that i can stand up to a monster and not have to run around and kill him befor he gets the second hit off if he is not already dead.
these are just my experiences with this build i know if this build will work for every one cause you have to be very aware of gages and the cool times of your spells. If you dont then it dosent matter what build you use you will not survive pass lvl 25.
I also have a question about aim with mages what does it help exactly I have never herd anything about this stat. I think it helps with crit but i am not sure I would like a answer from a Gm regarding this stat or som one who know about it thank you.
fundude93
08-20-2008, 07:24 PM
i usually do this for chain
ice-mm(highest possible)-fire-lightning-mm1 is now ready to be spammed
or ice-mm1-fire-mm1-lightning-mm1-mm1-until cooldown on others
something like that
azoalosi
10-10-2008, 10:56 PM
I wouldnt max out the cooldown, but it would be nice to do 1 or 2. for your firebolt i would be sure to max out power. If u want u can do a couple of sp down but iwouldnt recomened
sh4d0wkid
10-11-2008, 04:32 AM
Well you 4got to add what rings yous hould use and that your equipment should be lvl 1-30 (doesnt matter if green but +3-6 it) and 31-70 make sure you have 20+ INT/END greens and at 70+ try to go for 25+ END/INT or justs tick wit 20
DF001
10-11-2008, 04:46 AM
too wordy and not that organized. i still dont see why not the 25 spr
sh4d0wkid
10-11-2008, 04:53 AM
too wordy and not that organized. i still dont see why not the 25 spr
tbh mages dont need SPR archers/clerics do mostly
DF001
10-11-2008, 05:11 AM
i think gaara explain why the 25 spr
spartan335
10-14-2008, 01:11 AM
This is usually my chain (^^ but so far im only lvl 21)
mm1--firebolt1--mm1--ice max--mm1--firebolt1--mm1-lightning max--mm1--pause--mm1--firebolt1--mm1--ice max--mm1--firebolt1--mm1--lightning max and just keeps repeating. (not really how many shots i take b4 i kill mob)
but now i sometimes use this one:
mm4--firebolt1--ice--mm1--firebolt1--mm1--lightning--mm4--firebolt1--ice--mm1--etc...
and i just added my skill points as follows:
MM=+3CD +1basic dmg (big mistake)
firebolt= +max CD +1basic dmg
i find this very useful but sadly when i fight prock zone or kebing they usually get 1 hit and sometimes 2 hits on me T_T
Also Spr is very useful but i reckon around 15 spr is enough and probably go full int afterwards (so u can get a good extra crit and also damage)
sh4d0wkid
10-14-2008, 04:18 AM
I use Ice Blast>mm1>magic blast>mm1>fire blast>mm1>magic blast>mm1>lightning and run, repeat :P and when I do it the skills r always ready :D
seriouslyman
11-03-2008, 07:30 AM
My mage burns through SP like its nothing...is decreasing SP really pointless?
behhinu
11-03-2008, 07:33 AM
And what about the mobs that shoot yuo from a 12m distance? :o
filthynote
11-03-2008, 08:10 AM
completly useless .... dont write until your 6x ....
otterfactory
11-03-2008, 09:54 AM
completly useless .... dont write until your 6x ....
o.O
Why does everyone ignore the original post date on this? October 2007.
Would be hard to hit 6x then xD.
That being said his guide was fine up until that level.
Also, 25 SPR does not out damage the INT in PvE in the long run (or short run), I'm tired of having to say this. In PvP it does but you will only do threshold 600 damage to some yellow monsters (Not even the TR ones) with the important PvE spells (Nova/Inferno) between the high 6xs and 80. Everything else leaves the INT build doing more damage.
Also SP Consumption is a total waste of skill points. Stones are not that expensive and unless you run out of SP before the stone cooldown you don't need it (Its not possible as a mage).
iamnotatroll
11-15-2008, 01:04 PM
Why did anyone necro this?
OH LAWDIES, I JUST DID!
1337hellfire
11-16-2008, 08:38 PM
Lol thing is... its called buffs... T whatever scrolls... and also u forget to mention crit gear... so spr is uselesssss... even if u get a lil more sp...
otterfactory
11-17-2008, 02:37 PM
Lol thing is... its called buffs... T whatever scrolls... and also u forget to mention crit gear... so spr is uselesssss... even if u get a lil more sp...
To quote myself:
o.O
Why does everyone ignore the original post date on this? October 2007.
Would be hard to hit 6x then xD.
That being said his guide was fine up until that level.
fireace12
12-05-2008, 10:39 PM
i say use mm then ice bolt then while running backwards use lightning then mm again then use firebolt then if monster is close use magic burst then mm
ryker_13 lvl 47 mage of epith :D
magiccow1
03-10-2009, 12:09 PM
wow? wats like the stats for mage i didnt get anything from all that lol
i'm a beginner so dont be mad Help plz!
lostantihero
03-18-2009, 03:42 AM
http://img.photobucket.com/albums/v230/texasdrummer/ScreenShot008-1.jpg
ivan_wero
05-07-2009, 12:15 AM
Crits sucks dont get spr full int is write because if u are willing to do crits then u really need higher spr and good stuff just like the cash stuff ^^
ivan_wero
05-07-2009, 12:48 AM
Bull**** this guys is only giving u his guide his point of view if u dont wana follow it just dont.... hey man great guide i love it
lekwuwja
05-10-2010, 12:32 PM
Ok my mage is lvl 13. On my stats it says i have 20 spr (+10). So does that mean i have over 25 spr or no? cause if it does i have to put my point in spr now.
notyourslave
05-11-2010, 04:06 AM
http://img.photobucket.com/albums/v230/texasdrummer/ScreenShot008-1.jpg
seriously, why do you people cover up your builds? but from what i can tell, your most likely end/int build because your eva really sux.
as for O.P. for noob combos(before lvl 20), the best would be Ice - MM - Fire - MM - run with Lightning - MM - Fire - Spam MM for finish. ohh and Dex really helps in the low lvls as well as any other lvl.when i made my mage, i did 1-1 Int/Dex til 20 putting bonus stat points from promo on spr. and continued til 50 switching to make my mage 25dex/spr rest int. ive been able out live mages who started with spr or int in their build at noob lvls. so pure int from the start isnt really all that necessary since mobs at those lvls are easy to kill anyways.
mrorbit
11-29-2010, 11:37 PM
Dmg is multiplied by crit. So the difference between hybrid and pure int isn't much..
Comparing 25spr-rest Int to pure int:
Lets consider 2 mages , one of each.
Pure INT : 30% crit - SPR/INT : 35%
Lets consider base damage of mages 500 and 475 .
out of 1000 shots.
Pure INT:
700 normal hits = 500 x 700 = 350,000 damage
300 crits = 1000 x 300 = 300,000 damage
Total : 650,000
Hybrid Build:
650 normal hits = 475 x 650 = 308,750
350 crits = 950 x 350 = 332,500
Total : 641,250
The difference isn't big.. But it will shine when you're up against someone with nined jewls.
Ofcourse the Hybrids get that minute M.Def bonus...
RyaikenDune
11-30-2010, 01:40 AM
Whatever orbit says goes. I saw this guy get from 1-60 in 2 days without breaking a sweat D:
psstbehindu
01-13-2011, 08:05 PM
I notice how alot of people tend to like to use fire bolt before lighting. [am I correct in assuming its at lvl 1 because the cool time increases drastically after that] wheres as it doesnt for anyother spell. So wouldn't it be quicker to kill a monster by using lighting before fire and if you land a crit there the monster is most likely to be dead.