techno-viking
04-24-2009, 08:34 AM
Hi,
Now there are new maps for the higher lvl players, ive noticed that older already fairly quiet maps are now completely dead, kinda rendering them useless. However the mobs there could tweaked slightly(very easily) and become extremely useful to us players.
Heres the maps that could use some tweaking as they are now:
Simpson valley:2+284*
Damager(s): Dinopuppet and Tonokai
AoE mon(s): Hypocrite
Sheryle forest:2+290*
Damager(s): Dinopuppet and Rashum
AoE mon(s): Hypocritter
Nordis valley:2+293*
Damager(s): Dasracker and Mashum
AoE mon(s): Rough cow
and after tweak:
Simpson valley:2+284*
Damager: Tonokai
AoE mon(s): Hypocrite, Dinopuppet
Sheryle forest:2+290*
Damager: Rashum
AoE mon(s): Hypocritter, Dinopuppet
Nordis valley:2+293*
Damager: Mashum
AoE mon(s): Rough cow, Dasracker
*map and mob info borrowed from SkidRows def requirements thread :P
Basiclly it's just a case of changing 1 of the hard hitters in each map into an aoeable mob.
Pros:
-This would be literally 5 mins work for the game devs to adjust....hell i'd even pay for them to do it out of my own pocket.
-It wouldn't add any imbalance due to the low amount of xp gained on these maps and the time it would take to gather the map for aoeing.
-It would encourage more players to use the maps and free up the higher lvl maps for higher lvled players.
-Give aoe classes more maps to aoe instead of grinding which they are obviously not designed for.
-Good alternative to grinding.
-Good alternative to when no parties are avalible.
-Less risk of losing that precious xp.
-Make more lvl 87-103 gears avalible, thus helping lower their inflated costs.
-More fun.
-More $$ for outspark :P
cons:
none atm?
So what do you think? p.s i'd like to see an aknowledement of this thread made by a GM if possible.
Now there are new maps for the higher lvl players, ive noticed that older already fairly quiet maps are now completely dead, kinda rendering them useless. However the mobs there could tweaked slightly(very easily) and become extremely useful to us players.
Heres the maps that could use some tweaking as they are now:
Simpson valley:2+284*
Damager(s): Dinopuppet and Tonokai
AoE mon(s): Hypocrite
Sheryle forest:2+290*
Damager(s): Dinopuppet and Rashum
AoE mon(s): Hypocritter
Nordis valley:2+293*
Damager(s): Dasracker and Mashum
AoE mon(s): Rough cow
and after tweak:
Simpson valley:2+284*
Damager: Tonokai
AoE mon(s): Hypocrite, Dinopuppet
Sheryle forest:2+290*
Damager: Rashum
AoE mon(s): Hypocritter, Dinopuppet
Nordis valley:2+293*
Damager: Mashum
AoE mon(s): Rough cow, Dasracker
*map and mob info borrowed from SkidRows def requirements thread :P
Basiclly it's just a case of changing 1 of the hard hitters in each map into an aoeable mob.
Pros:
-This would be literally 5 mins work for the game devs to adjust....hell i'd even pay for them to do it out of my own pocket.
-It wouldn't add any imbalance due to the low amount of xp gained on these maps and the time it would take to gather the map for aoeing.
-It would encourage more players to use the maps and free up the higher lvl maps for higher lvled players.
-Give aoe classes more maps to aoe instead of grinding which they are obviously not designed for.
-Good alternative to grinding.
-Good alternative to when no parties are avalible.
-Less risk of losing that precious xp.
-Make more lvl 87-103 gears avalible, thus helping lower their inflated costs.
-More fun.
-More $$ for outspark :P
cons:
none atm?
So what do you think? p.s i'd like to see an aknowledement of this thread made by a GM if possible.