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Zelos12
05-06-2009, 08:57 PM
i know im not the only one who is disappointed with Introspection, counter measure, and some of the other skills.. but id like to press on these two skills to be changed the most because they are supposed to be the last 2 skills, maybe not the 'best' but i mean.. at least useful. i think we need to keep pressing to change the effects that these skills give. example, make intro last longer, or give more MEN+ to compensate for its long CD and short buff period. And Counter measure ??? "master blunt weapon" yeh blunt as in not powerful... sure mastered that. after looking forward to that for a long time to find out that its just weaker version of brace up... i was expecting something that would finally give us a kick in our damage to make up for no DOT or no secondary attack..

MarvHartigan
05-07-2009, 07:25 AM
I COMPLETELY AGREE with this post... god... everyone speaks about how awesome Shadow's Shock Troops and Double Strike are... Sorrow Shout is such a damager AoE... and what about us? Just 20 secs +10 MEN & 1 min +6 ATK????? come on >_>

We have been speaking for a long time that our class need such a tweaking in atk power & skills fields... and we get these 2 lame skills.... I havent tried them myself, and prolly I wont since this is pretty discouraging to keep going & lvling.

Adios!

Zelos12
05-07-2009, 01:11 PM
exactly, i think that most templars arent even trying to get Holy Avenger, beccause they know that there is not anything really that redeems our class to look up too in the future, (that can be changed) which means we are getting very few HA. and the ones that DO get HA, what is the motivation to keep going with not really anything that great to look forward too? this class can easily fall out and i can see pretty soon if new, harder, maps came out, you would not see any templar branch characters, if any, really grinding or being effective at training for those maps..

AzNRuthLess
05-07-2009, 01:23 PM
Yexus...might rise from the dead....one day....who knows....wwwwwwwwwwwwwwwwwwwwww

MarvHartigan
05-07-2009, 01:31 PM
thx for the constructive comment sakura... if u wanted to imitate rio* u made it 100% the same.

just to add to this thread I think this class is really fun to play on the early lvls and till the 8x lvls of templarhood... then it starts to fall, with only one cool point which is Auto genesis.

Adios!

AzNRuthLess
05-07-2009, 04:27 PM
LOL rio* is a funny guy. But on a serioius note, this is something they should look at as well. This class might have things that are favorable to many players, AG being one of them. But the skills dont do anything, as in nothing that would really benifit the Temp/HA class, and those skills, I wasn't even sure what they did. But now that I know, they seriously need to tweak this class and give it either more skills or atleast more decent buffs.

CyberPhoenixSlayer
05-07-2009, 05:55 PM
Yeouch, well i guess my Templar is.......(check siggy) ;~;

Never thought these skills are weaksauce to use, no joke, HA class is broken as hell from what i see. @~x ouch, i prefer Warrior now XD

Turbo-X-
05-07-2009, 07:47 PM
Like i mention before and i will say again here, counter measure should add + 20 att like the power candy that adds +20 for 5mins i mean come on might as well give temp/HA free pow candy that are wieghtless n remove 136 skill. Or it should give us +10 att n doubles the damage of critical n skill crit damage, i think its only fair since on solo kill we crit once in a while unless ur a men build. Also we crit alot in aoe for dead lock therefore giving us a decent competitive damage on aoes, from 200-300 damage making it 400-600 aoe damage. And if u compare that to sorrow shout or volcano thats very very weak.

Also i look up the online dictionary for counter measure: : an action or device designed to negate or offset another ; especially : a military system or device intended to thwart a sensing mechanism
Honestly, the +6 buff has nothing close to the name of the skill. I think the skill sandstorm is more of a counter measure because it negates u from using ne skill for a period of time.

Introspection it should be +20 MEN and same buff time as counter measure n no CD. Why? this will work well with my idea of wat counter measure should be, more like a combo, since MEN gives us more crits it will give chances to double damage.
Even if my idea is not implemented, at least change it to where it is worth leveling up for. I love the temp branch ever since i started playing and its the only class i see myself playing. Even from other games like WOW or Ragnarok i played the same class but they are called paladins. I like being independent n not to rely on healers much. SO I HOPE THAT THEY WILL TWEAK THE LAST 2 SKILLS so that we can be competitive and also encourage low level temps to strive to become HA.
I also wanted to add that they might as well also let us use minor heal with our clubs, every other MMORPGs of this class can might as well let us use it(keep in mind we need high int to be useful for those who complain temp/HA has enough healing spells)
Many ppl will protest that we have SR,AH,GS,AG that make us hard to kill but with our low hp, lack of killing skills, we are pretty much a wall waiting to be torn down, because DOT cancels HOT spells, high damage cancels AG( keep in mind AG works every 4th hit) so if u get hit 60-80 per hit from warriors thats total of 240-320 damage n AG heals up to 90 damage. SR is broken from amp high damage, so with that said our low damage, no DOT skills give us a HUGE, HUGE disadvantage whether its PVP or PVM. Well thats all i can think of for now.

MarvHartigan
05-11-2009, 02:56 PM
Turbo always has good and creative ideas... someone should listen to him and to these posts I believe... or at least take a look.

Adios!

dakidda913
05-11-2009, 09:09 PM
maybe they will fix the sin and templar classes but i support them whole heartedly. Even tho counter measure and Introspection are really weak, look at the skill double strike or shock troops, still weak for something that takes so long to get. Before I saw shock troops I was thinking it was like a attack aoe that was like a DOT aoe with ultra damage. I was disappointed from it. I was hoping that counter measure would be a hard hitting aoe that made the mob stop, kind of like light masque, except the mob won't hit you but still follow you making it faster to mob. Introspection means to look into yourself. Apparently what you find is a MEN increase. I think introspection should be a attack speed buff instead of a MEN, it should also but a crit increase, kind of like patience.

xyangster
05-12-2009, 03:31 PM
I wouldn't mind having 2 self-buffs as my final skills if they were worthwhile, but 6 attack is so insignificant, and given that almost all holy avengers I know aoe to lvl, 6 attack translates into very little damage increase with Dead Lock. Sorrow shout is an amazing skill, and it's how a skill branch should top out.

I think a lot of people have a skewed impression of Holy Avengers, BH, AH, SR, and AG are all really useful skills, but they are all defensive. We are weak offensively, and it makes it really difficult for us to solo aoe independently. It's frustratingly easy to get locked (which is made worse by the fact that after AG, we're pretty much never in maps where we get hit only 1/2/miss), and our self-buff means that we cannot be locked for longer than 5 minutes (assuming we rebuff right before killing), or else Protection runs out.

Basically, given that we have such low damage-output, it's incredibly disappointing that our final skills do nothing to compensate for that.

Turbo-X-
05-12-2009, 03:59 PM
I was also thinking since it has the word COUNTER, counter measure: when activated for 1 min player does double damage after getting hit. double damage disappears after casting an Attack skill only but will gain it back if player gets hit again in the 1 min duration. then maybe add a 10 sec cooldown before it can be recasted.
So in AOE situation ur aoe damage is always doubled for 1 min since u get hit constantly. in pvp however, u have to wait to get hit so ur damage gets doubled. i think that would make it fair and not overpower since u have to take a hit every single time u cast an attack spell but of course it shouldnt disappear if u cast buff or healing spells like the AMP skill. So basically counter measure should counteract enemy attacks with a stronger attack.

Zelos12
05-13-2009, 08:20 PM
keep this up maybe someday theyll listen! glad to know im not the only one who recognizes the disadvantages that we have. yes we can heal but wen we get into the higher lvls the heals dont RISE either. so they just become WEEAKKK heals. and low HP +weak heals is notttttttt great >>;

Turbo-X-
05-16-2009, 01:41 AM
It would be awesome also if they just went ahead n change Evil Dead to Hell Gate XD

dakidda913
05-16-2009, 08:34 AM
As much as the final skills we obtain do not compensate for the time it took to get our level, Templar branch is the only branch that brag with Auto Genesis and a variety of different character builds. I still agree we need to overhaul skills at 131 and 136. I mean fighter gets a new skill like almost every skill tier comes up: Fire Swing, Power Reinforce, Force Cut, Triangle Slash, and Sorrow Shout. We get Auto Genesis, a MEN buff and ATK buff. Maybe our attack would also be higher if we got rid of the worthless 7 INT points we have as well xD.

Artanis.
08-23-2009, 03:27 PM
Maybe thats why i didnt changed to Holyavenger not only being semi ugly but getting fugly skills 2 lol

Introspection...blah!
i like the added mental stuff since ive always been a mentality Temp
but only a few sec's is lame... hows that for usefull -.-

Counter Measure 6 attack... man thats really nothing
if i +3 my club thats the attack i get heck its a aco buff or not even close to it
its me eating pie thats how much use it is with our low attack issue

I rather have another aoe skill instead of this i mean put something increasing for chainblock like more lvls more duration of the effect or heck idk a enhanced Deadlock skill comparable to SorrowShout...how about Deadlock doing what it suppose to do
-.- which is making it dot the monsters.

Reflection / Wildswing / Fireswing / SorrowShout <- am i missing anything?
Chainblock / Deadlock...thats it...

Evildead <- Its not deadly and its not evil so i dont see the point of the name
il use ForceBlast over EvilDead any day since it sucks so badly its not dot its not as fast as forceblast the damage is about the same unless you get master lvl Evildead i think other then that...yeah...woohoot its shiney! "cough lame"

Shakemind? i do not see the point of shaking other peoples minds if thats what a disc temp or avenger is suppose to do oO i use it in pvp when im really brambled and stuck like hell and 1 of my friends fighting wiht me is spirited or what not way overthere so i shakemind to unstunn but relaly it has no use its just a joke they put in our skill list "yaaa timeshield someone and unstun them weeeeee!" sarcasm*

EvilDead should be improved !
make it 1 hard hitting skill with a cooldown or a dot or mp draining or something anything but this cause its lacking to much

Shakemind should be something else !
Lightmasque?Sandstorm? maybe it should be a unstunn aoe skill for us heck idk

Chainblock and Deadlock...what else?
we got nothing else! and i know alot of us want something! for all of our lackings

CounterMeasure the awnser to our low attack :D?
NO!!! it sucks!! i dont even have it and i can tell it sucks 6+attack for 1 min and it doesnt even do what the name says it does. If the made it like reducing the damage we get for a short period of time or something in combo with Autogen then i can maybe get why they call it countermeasure a bit but 6+attack lame...laaame

Introspection hmmm...
I like this skill giving us extra hitrate but for just 10 sec thats like nothing thats me eating icecream its totally to short to enjoy of.

A Final Skill?
i feel like each class should have a final damaging skill or something amazing to look up 2 to use but we dont have it, Sorrowshout Freezesplasher is something but not to use in pvp erm Arrowrampage is nice and Lastjudgement atleast has the name of a final finishing skill healers dont have one i think im nub so i dont know all the skills, erm shadowmasters have tons of coolstuff to play with but i feel like we need something to tweek up our class heck do something about our branch were really missing out on to much and if autogen is suppose to compensate for all of the failure stuff we have ...pfff

Our class is mainly build to outlast anything but like Turbo said it in really nice way i cant say it better myself " we are pretty much a wall waiting to be torn down " and that has to be changed

deoxys114
08-23-2009, 08:50 PM
Please don't necro old threads. It's against the rules. If the last post was over a month old, then leave the thread alone. If need be, create a new thread.

MarvHartigan
08-24-2009, 02:53 PM
@deo: this is an important thread that should be seen by OS, or who is in charge of gathering info about classes, so I dont think bumping this thread is that bad, it has so much useful info to be reposted.

not to mention that since u r not a moderator/CL u r just spamming the thread & necroing as well. I will appreciate that if u dont agree with me here send me a PM, dont go off topic here plz.

Maybe thats why i didnt changed to Holyavenger not only being semi ugly but getting fugly skills 2 lol

Introspection...blah!
i like the added mental stuff since ive always been a mentality Temp
but only a few sec's is lame... hows that for usefull -.-

Counter Measure 6 attack... man thats really nothing
if i +3 my club thats the attack i get heck its a aco buff or not even close to it
its me eating pie thats how much use it is with our low attack issue

I rather have another aoe skill instead of this i mean put something increasing for chainblock like more lvls more duration of the effect or heck idk a enhanced Deadlock skill comparable to SorrowShout...how about Deadlock doing what it suppose to do
-.- which is making it dot the monsters.

Reflection / Wildswing / Fireswing / SorrowShout <- am i missing anything?
Chainblock / Deadlock...thats it...

Evildead <- Its not deadly and its not evil so i dont see the point of the name
il use ForceBlast over EvilDead any day since it sucks so badly its not dot its not as fast as forceblast the damage is about the same unless you get master lvl Evildead i think other then that...yeah...woohoot its shiney! "cough lame"

Shakemind? i do not see the point of shaking other peoples minds if thats what a disc temp or avenger is suppose to do oO i use it in pvp when im really brambled and stuck like hell and 1 of my friends fighting wiht me is spirited or what not way overthere so i shakemind to unstunn but relaly it has no use its just a joke they put in our skill list "yaaa timeshield someone and unstun them weeeeee!" sarcasm*

EvilDead should be improved !
make it 1 hard hitting skill with a cooldown or a dot or mp draining or something anything but this cause its lacking to much

Shakemind should be something else !
Lightmasque?Sandstorm? maybe it should be a unstunn aoe skill for us heck idk

Chainblock and Deadlock...what else?
we got nothing else! and i know alot of us want something! for all of our lackings

CounterMeasure the awnser to our low attack :D?
NO!!! it sucks!! i dont even have it and i can tell it sucks 6+attack for 1 min and it doesnt even do what the name says it does. If the made it like reducing the damage we get for a short period of time or something in combo with Autogen then i can maybe get why they call it countermeasure a bit but 6+attack lame...laaame

Introspection hmmm...
I like this skill giving us extra hitrate but for just 10 sec thats like nothing thats me eating icecream its totally to short to enjoy of.

A Final Skill?
i feel like each class should have a final damaging skill or something amazing to look up 2 to use but we dont have it, Sorrowshout Freezesplasher is something but not to use in pvp erm Arrowrampage is nice and Lastjudgement atleast has the name of a final finishing skill healers dont have one i think im nub so i dont know all the skills, erm shadowmasters have tons of coolstuff to play with but i feel like we need something to tweek up our class heck do something about our branch were really missing out on to much and if autogen is suppose to compensate for all of the failure stuff we have ...pfff

Our class is mainly build to outlast anything but like Turbo said it in really nice way i cant say it better myself " we are pretty much a wall waiting to be torn down " and that has to be changed
Agreed, and we have given so many idea about how to fix some of our skills, specially Turbo.

One thing to add (god... looks like I'm always correctin u -_-) Introspection lasts 20 secs, 40 secs cooldown, it's good to aoe, I still think than to make a difference (a good one) it should add 20 MEN or 15 at least, and be spammable like Counter Measure, 1 min long, with no CD... the high MP cost should stay as it is (59 mp)

Also agreed with Evil Dead, it's a pointless skill, cause each new lvl of it is the same as the current lvl of Force Blast in terms of damage, say, I have lvl5 FB & lvl5 ED and they deal around the same damage, not to mention that FB stuns r much more useful and if u have a decent amount of MEN it becomes way faster than Evil Dead.

And Yeah, Counter Measure should be revised as well, it was a joke back then when Baten got it, only +6 atk, W T F? and now with all the new atk buffs it has become in SUCH A BIG BAD JOKE >_> ...it also should add a speed bonus idk if it adds any speed up in atk speed, movement rate, skill rate or something, but when u cast it the skill animation says: AtkSpeed Up^ or something like that.
I think it should be something like Turbo said, so that it's a Counter for real >_>

Adios!

Turbo-X-
08-26-2009, 03:28 PM
Please don't necro old threads. It's against the rules. If the last post was over a month old, then leave the thread alone. If need be, create a new thread.

First of all, Templar forums has always been dead because there are only a handfull of high level o experience templars/HA and most of them are retired/quit/taking a break. With that said, only few ppl can actually comment or respond or complain about this thread because most havent even got up to that level to get the new skills. If your not a temp then u dnt know that its normal to necro threads in temp forums since most temps are lazy to post, dnt log in forums, or dnt have ne idea wat is being discussed.

Goin back to the skill issues. YES PLEASE!!! give us a last skill worth leveling up for even if it's at level 151 or something.

I thought about the skill shake mind which is useless lol. Wat if the skill can unstun urself or another target and gives a 15sec stun immunity with a 30 sec cool down. I think that would make it useful. maybe make the skill to need an item cast like eurosia.

Turbo-X-
09-10-2009, 04:04 PM
Im reviving this thread, I hope some from the higher ups, maybe like rider, will read this thread about Temp/HA skill problems. Neways, I think they need to alter/change/balance the last skills for HA with other classes. It reall sux that our last 2 skills are buffs that give minor benefits. And i dont want to hear "but u guys have Auto-Genesis" wat else do u want" crap. AG is only good in PvM situations which is true but doesnt really help much in PvP. Out of all the melee class HA are outclass. U cant fight other melees headon with spamming sc pots,hp buffs n wat not.

Warlords not only have the best aoe skill in the game but they also have high hp, hp buffs, lots of strong atk skills and DOT and of course good defense.

Shadows have DOTs, stun skills like blindside, light masque, sandstorm and they can use amp range atk, starlight shot, b4 u even recover from ur stun and ur dead. And unlike the warlord who depend on hp n def to live, shadows have the hax enhance dodge as their def.

Rangers and Archs, since theyre range im not gonna complain much about them but they do still have high atk skills and bind.

So how about Holy Avengers, Healing spells that are counter but DOT and even with HOT cast ur life still goes down. We have naturally low hp already so investing sta would lower our other stats, like pow. We have the lowest atk pow out of all the melees so wearing atk pearls n wing should compensate but u lower ur def. We have SR which can easily be counter by running away till it wears off. We have AG which doesnt help much in pvp if ur up against a shadow o warlord cuz they pretty much can do 100-200+ damage so it wont be able to out heal it.
Im not saying its impossible to win in pvp but its hard and need a good strategy. ya against a war u can do the BH,amp FB/TS, BH but that takes forever. ull have a chance of winning if there is not pot spamming but if they can use pots to heal then no chance cuz they can carry more pots. against a shadow, well not really a chance there since ur BH can miss and so will other skills. If only introspect peirce dodge so ur skills wont miss then that would have been nice but the truth is it doesnt. So i hope they can changeo the effects of our last 2 skills so we can at least compete in pvp.

Here are my new ideas on the last 2 skill and other previous skills.

Shake Mind: removes stun/confusion on target and for 20 secs immune to any stun spells except stone edge or arrest. 40 sec cooldown. (this should make this useless skill more useful)

Introspection: +10 mentality for 30 sec, cooldown 40 secs. it also increases atk speed, skill speed, and increases stun on skills like FB. Atk does not miss even with high dodge rate.

Counter Measure: +20 atk and +6 on all stats. Increases movement. Doubles the all healing spells and Auto-Genesis has 50% chance of healing.ex. AH heals 40 per tick, now it heals 80 per tick. AG heals every 2 hits and heals 180. skill last for 30secs and 50 sec cooldown.

Those are my ideas, some may argue to be overpowered by i would disagree since the buffs are not spammable but has a10-20 sec CD for recast.

Post more ideas maybe they will actually listen!!!

sweet-devil
09-11-2009, 12:23 PM
turbo ur a geniouse ._. very awesome ideas,gms should really look to this x.x

Quazzie
09-11-2009, 02:04 PM
Introspection: +10 mentality for 30 sec, cooldown 40 secs. it also increases atk speed, skill speed, and increases stun on skills like FB. Atk does not miss even with high dodge rate.

Counter Measure: +20 atk and +6 on all stats. Increases movement. Doubles the all healing spells and Auto-Genesis has 50% chance of healing.ex. AH heals 40 per tick, now it heals 80 per tick. AG heals every 2 hits and heals 180. skill last for 30secs and 50 sec cooldown.

Those are my ideas, some may argue to be overpowered by i would disagree since the buffs are not spammable but has a10-20 sec CD for recast.

Post more ideas maybe they will actually listen!!!

O.o I at least think it should be a minute after it wears off before you can use it again... O.o You're increasing a lot of things there.

sweet-devil
09-13-2009, 12:02 PM
You rogues have everything, good attack, good dodge,attack speed, movement speed and idk, we have nothing, we die easily, dont say that we have assist heal and saint rising, AH heals 40 hp each 2 seconds and lasts for 15 seconds, saint rising raises 600 def and heals 150 hp (for lvl 1) for 9 9 seconds, and it has 2mins cooldown, you guys can invis while in danger and escape, extract or sandstorm.. and to say more, we suck at pvp and AoEing

and i also forgot something, you have starlight shot, wich is extremely overpowered..

Quazzie
09-13-2009, 01:25 PM
You rogues have everything, good attack, good dodge,attack speed, movement speed and idk, we have nothing, we die easily, dont say that we have assist heal and saint rising, AH heals 40 hp each 2 seconds and lasts for 15 seconds, saint rising raises 600 def and heals 150 hp (for lvl 1) for 9 9 seconds, and it has 2mins cooldown, you guys can invis while in danger and escape, extract or sandstorm.. and to say more, we suck at pvp and AoEing

and i also forgot something, you have starlight shot, wich is extremely overpowered..

We're not as overpowered as you think. Why would i bring AH and SR into the convo. We have our stuns and support skills because we can't handle our own as much as yous can. Infact bringing our support skills into the convo means i can bring yours in.

You have AG, GS, AH, Protection, SR, Brace Up, Introspection and Countermeasure. (Probably Missed Some Out)
We have Invisible, Extract, Sandstorm, Light Masque, Enhance, Accuracy, Double Strike, Shock troops.

Oh yeah... You totally suck having all those buffs/healing skills.

Extract is extremely useless as we can't predict where we're gonna end up
Invisible is awesome but only to an extent.
Sandstorm makes them stop attacking but it doesn't guarantee that they'll run away and if they don't they're on your back again. (<3 Circle Trap)
Light Masque is in the same vote except it stuns them for a chance to escape or to stop them from attacking while aoeing.
Enhance can only do so much. Our dodge is messed up so having to much dodge will end up costing you.
Accuracy is alright.
Double strike is godly if you plan on poking people in pvp.
Shock troops i haven't seen yet though i suppose it increases power for a limited time.
And finally our attack speed is glitched.

I don't wanna have to explain your skills but oh well.

Brace Up gives you more attack depending on the lv.
Protection gives you more defense depending on the lv.
AG can become permanent until you die and it heals 90 hp every few hits.
AH as you said gives +40 hp every 2 seconds on a timer of 15sec.
Great Sphere heals everyone around you with an extremely large radius of range.
Saint Rising is extremely useful also when you're aoeing with a friend in a map you can't do or just running through maps that aren't your lv.
Countermeasure sucks (Apparently) Fix iiiiiiiiiiit.
Introspection sucks (Apparently) Fix iiiiiiiiiit.

We're just made for killing and protecting ourselves. HA's are made for tanking and assisting. You can't have both without suffering the consequences.

MarvHartigan
09-14-2009, 08:42 AM
for u both, this thread is not to compare Sins & Holy Avengers, so keep it on topic plz.

@Quazzie: u put a good description of Holy Avenger's skills yet it shows how poor knowledge u have about my class, it's more constructive when someone knows what is talking about.

@sweet-devil: same thing I said to Quazzie applied to Sins, in fact i'm gonna quote u:
You rogues have everything, good attack, good dodge,attack speed, movement speed and idk

Any personal comments, PM me, keep the thread clean.

Btw, maybe Turbo's ideas looks a bit overpowered but u r forgetting something, those 2 "ideal" buffs for Introspection and Counter Measure, r really short, so in PvP u would have to be recasting very often not to mention the cooldowns, and the high MP cost (Introspection costs 59 mp x.x) not to mention they r our last 2 skills and they r Master lvl like each and every new skill after getting Evil Dead on lvl86 (which is not THE skill)

so I think they r ok as he though

Adios!

Artanis.
09-22-2009, 06:31 AM
would be cool if we were to have a Giant 2handed Mallet with a nice attack stat... but we would sacrifice our shield which is def and def something we cant miss Oo \
but this aint gots nothing to do with skills LOL

maybe Turbo's idea is a bit overpowered if you read it up like that but heck if you were playing a lvl 131 avenger and compare us to Shadows and Warlords we ish deffinitly underpowered in "killing anything fast in anyway" that i woudnt mind that idea being put to work or tweek it a little bit down for the heck of it BUT MAKE IT WORK D<

I would like a Final something still heck i think all avengers would want 2. I always thought our last skill when i was lvl 81 ish would be a giant Deadlock that dots or stuns or something xD
cause when i first got the Deadlock you know that sound it makes :O
bummnggzzggg! i was like "OMFG I GOTS DEADLOCK WOOT PWNAGE!"

i mean make our new skill have an uber range like Volcano :O
uber damage if and maybe a cooldown if you guys think its overpowered -.-
if it would stun it be great and ofcourse if it were to stun give it a big cooldown XD but man it would rock! i would name the skill
DEATHBLAST!!!
and make the sound effect of the skill something like:
BUMMmmmMMMMMMmMMMMMMMMMGZZZZZZZZzzZZZZZGGGGGGGG!!! !!!!!!!
sweet @_@

And not sure if this idea ever was posted but erm
woudnt it be cool if Counter Measure were to counter DOT in anyway?
or Stun ? i think someone allready posted something like this but man
if that be true, i would be grinding for it but since the skill is just ;/ a weak attackbuff...mahhhh.....mahhhhh ._____.

PS: MENTALITY FTW and i got a big big imagination yes i do ;__; do not hate
not sure where you corrected me but im usually drunk when im on the forums so ty el keep correcting if needed LOl and again my grammar spelling sucks i know -.-

MarvHartigan
09-22-2009, 07:57 AM
i would name the skill
DEATHBLAST!!!
and make the sound effect of the skill something like:
BUMMmmmMMMMMMmMMMMMMMMMGZZZZZZZZzzZZZZZGGGGGGGG!!! !!!!!!!
sweet @_@
ROFLMAO xDDDDDDDDDDDDDDDDD

not correting this time lol, that post was like a solid prove u were drunk & a bit (lot) hypher I think xD ...sorry, nice idea xD made me laugh a lot that part of ur post

What we might need aside a tweak in Introspection & Counter Measure is a secondary attack, when u see any class killing they use a sequence of atks, like ie: Starlight Shot + Breeze Dagger + Dust Blade (that example applies either for pvp or pvm)

If u see a Templar class killing u will see pretty much Force Blast + Force Blast + Force Blast ...kinda boring.

Also I'd suggest a tweak on skills like Assist Heal & Great Sphere (mostly for the second one) cause due to the high damage taken in pvp (due to all the atk buffs) & the long time to kill mosters doesnt allow these skills to keep up... assist heals lost it's purpose pretty much in PvP since, say, 3 atks of a warlord will hurt u around the HP Assist Heal can heal with the difference that a a warlord does 3 hits in, say, 5 seconds & lvl5 Assist Heal lasts like 23 secs (I dont remember for sure atm) ...40hp per tick was usefull with not so many atk buffs

Although, if turbo's idea would be implemented it'd fix that somehow...

and well, about (Not so) Great Sphere, it should be implemented some extra skill lvls for it, like till lvl4 or something, so it lasts more and heals more per tick.

Adios!

PS: Mentality FTW

Artanis.
09-23-2009, 05:55 AM
darn i posted something somewhere else -.- lol so for Quazzie if you think we are "THAT" pwnage try to compare your thoughts on my post on the "Templar Class Feedback (Non-Official-Thread) http://www.outspark.com/forums/showthread.php?t=186991&page=4


We're just made for killing and protecting ourselves. HA's are made for tanking and assisting. You can't have both without suffering the consequences.


i think you kinda dont see the use of your assassin skills much taking it for granted.
we actualy talk about... our skillbooks saying or should i say promising things that we arent getting...its actualy stuff that we SHOULD get but we arent even getting. Im not even talking about the names of the skill like counter measure actually doing what the name says. I really mean like "Deadlock and Evildead" Skills saying on there skillbooks it will decrease enemys hp meaning in overtime as in dot poison heck curse dropping there hp like your breeze dagger but it doesnt and that just pretty sucks.
Or SaintRising actually healing more hp which the skillbook said rather then we actually are healing ourselves with it now.

About you made for killing and protecting or hit and run tactics yeah your right.
Us assisting? ima rephrase you there... we are made to outlast battles or hold ourselves on our own in combat also meaning no healer needed to aoe for example.
But to much downsides that something really needs to be done.

Artanis.
09-25-2009, 03:44 AM
Sel-Lord skill list (without passive skills)
- heal
- recovery (HP recovery speeds up for 5 minutes)
- rock blast (attack that drops a big rock on enemy) <------------------
- critical wand (critical attack percent up)
- lucid force (magic attack and physical attack up)
- brilliant mercy (magic defense and physical defense up)
- air pressure (circular range attack) <------------------
- howling (slows down enemy)
- meditation (MP recovery speed up)
- awake (removes curses)
- force blast (attack skill) <------------------
- major heal (stronger heal)
- unsummon (sends enemies to another realm (kills them instantly) can only be used on weak enemies)
- auto genesis (recover HP if an enemy attacks you during a skill)
- ice bound (range attack skill) <------------------
- shetter (attack skill) <------------------
- twister mace (attack skill) <------------------
- discourse (lowers enemies magical attack and physical attack)
- spell covering (raises max MP of friends)

These are the Xenepic skills i copied it from another thread
They got Force Blast just like we do
Ice bound sounds like Magic ice xD
Not sure what skill Air pressure would be here i think something totally different
And then theres Shetter and Twister mace...
rock blast is illusion quake i guess

So ForceBlast/Rockblast /Ice Bound/Air Pressure/Shetter and Twister Mace thats 6 attacks Oo Compared to our erm Forceblast Evildead and i guess you can say Timeshield

even though Xenepic is a way differnt game i know you can put aside Rockblast and Icebound cause we can assume thats illusion quake or magic ice but
those other 3 skills Air Pressure Shetter and Twister Mace hmm ><
not sure where i wanna go with this but maybe it helps brainstorming LOL

Trashknight
09-25-2009, 03:58 AM
Unsummon must be for the grey mobs I recon. (Finally a skill in a game to blow away weak sauce)

Brilliant Mercy; Awesome name. (Couple that with Lucid they must be Bless and Fist up/ or Brace up/Protection in this game)

MarvHartigan
09-25-2009, 06:48 AM
I'm not 100% sure, but I think Shetter is Time Shield, and Ice Bound is like Icicle more than Magic Ice.

Adios!

Artanis.
09-27-2009, 07:12 AM
ya know the int we have in our build?
and the weird magic skills in xenepic?
maybe it explains a bit why we have int lol
except we have no use for it since we have no magical skills x3
and i can only imagine how f'dup your build must be to go power and int at the same time lol

would be cool if we had icicle lol xD i can just imagine it Oo we would mob so much better with it lol even without int in our build just to attract monsters faster xD

MarvHartigan
09-30-2009, 07:28 AM
oook... I got Counter Measure last saturday and it's meh :(

as it was disscussed before when u cast it the animation says: Atk Spd Up^

however u dont get any Speed improvement neither in Atk Speed nor Skill Speed nor Movement Speed unless that Spd it's something that doesnt stand for Speed >_> (Spread? Spackwad? Spaggard ? any simple past verb that starts with Sp? ..and the like, for more information about these Spd words take a look at Words starting with Sp (http://www.urbandictionary.com/browse.php?word=sp) and look for the ones ended in D lol)

So... aside the very crappy buff that we get as last skill (+6 atk, 1 min long, no CD, 44mp cost) Counter Measure is a bugged skill or incomplete...

So we will keep making noise about our 2 last skills... they need a revision!

Adios!

PD: ah! Almost forgot, Counter Measure is Master lvl same as lvl96 (Not that) Great Sphere, (no new skills at lvls 101 & 106), lvl111 Auto Genesis, (No new skills at lvls 116, 121 & 126), lvl131 Introspection.

Turbo-X-
09-30-2009, 04:15 PM
Grats el22 n Sorry at the same time lol for getting 136 and counter measure. I pretty much stop playing because i lost complete interest in playing my HA n tryin to leech my neo to sin. And nice post also Rage with the xenepic skills.

I have said before that if we have int we should be able to use minor heal or making dead lock a physical + magical skill.

Other than the skill issue that killed my motivation to level, We have no new maps to level at. I'm tired of ppl calling me make stealer o hatin on me cuz they dont want to either party or share map. And no im not goin to a lower map for lower exp or go higher cuz i dont have def pet. And higher maps, there usually ppl fighting for it already, so why cant i fight for a map below those maps?! Neways, my point is that if theyre not gonna add ne new maps netime soon, we should have more EXP QUESTS. Either item collecting, killing a number of monster, mini boss or a quest that has a story with rewards such as 6ap gears n good exp. that way instead of fight for a map or waiting for a map to be empty but usually its not specially in peak times like the weekend or exp boost weekend. I guess until we see a hint that the GMs or whoever are listening to our plea the Holy Avenger Race will slowly die off. Even after at least a couple weeks of no playing im still at the top 5 in leaderboards n seems like LordPain has gone MIA aswell. Well imma check back once in awhile if any news of changes.

Artanis.
09-30-2009, 11:18 PM
yeah i lost intrest to lvl 2 man your not the only one
im grindin my alternates and farming leather etc but
grats on countermeasure el22

theres just hardly anything worth lvling for...
since skils are still fd up only thing i would still like to see now is
well lvl 150 ish gear...

you can just make a sad death list on people who quitted there avengers just for the heck of it
r.i.p strider r.i.p shaoran r.i.p suna etc lol

sweet-devil
10-01-2009, 03:17 AM
what about people who quit their templars ._. ?

violator2k5
10-01-2009, 07:20 AM
what about people who quit their templars ._. ?

nothing really can be done about that theres a gap where once temps reach a certain stage they cant away for a while so its either back to old school grinding or get plvl'd or quit playing temp.

for me it was once i hit 101 cos i didnt like the idea of runing around maps with more then one damage dealer so i went to big apple to solo kill or partyed wtih friends doing assist kills or just helped heal in harder maps. now i can aoe as far as eagle xD

I'd definatly recommend for any future temp though, if your looking to aoe get those 3 inc b's or pay a lot to get def+3 or +4 pearls, it will help a lot in future. I kind of suffered in that respect cos i lacked the defence at first which is why im recommending it to those of you who may not know how needed it is

MarvHartigan
10-02-2009, 08:04 PM
Grats el22 n Sorry at the same time lol for getting 136 and counter measure.
grats on countermeasure el22
well... thx lol, didnt mean to brag it or show it off xD Only telling how much more dissapointed I am now that I got the skill instead of listening to descriptions of the skill ._.

Adios!

violator2k5
10-03-2009, 12:23 PM
well... thx lol, didnt mean to brag it or show it off xD Only telling how much more dissapointed I am now that I got the skill instead of listening to descriptions of the skill ._.

Adios!

its not braging el :) its good to see you lvl'd so far xD

sweet-devil
10-06-2009, 06:02 AM
nothing really can be done about that theres a gap where once temps reach a certain stage they cant away for a while so its either back to old school grinding or get plvl'd or quit playing temp.

for me it was once i hit 101 cos i didnt like the idea of runing around maps with more then one damage dealer so i went to big apple to solo kill or partyed wtih friends doing assist kills or just helped heal in harder maps. now i can aoe as far as eagle xD

I'd definatly recommend for any future temp though, if your looking to aoe get those 3 inc b's or pay a lot to get def+3 or +4 pearls, it will help a lot in future. I kind of suffered in that respect cos i lacked the defence at first which is why im recommending it to those of you who may not know how needed it is

By saying 'people that quit their templars' i meant myself xD, but ty for the tip anyways, im not that rich to get 3 inc B's or lvl 3-4 def pearls D:

onetoo3forfine
10-06-2009, 04:01 PM
By saying 'people that quit their templars' i meant myself xD, but ty for the tip anyways, im not that rich to get 3 inc B's or lvl 3-4 def pearls D:

then u will have a hard time lvling.....that's all...no biggie

sweet-devil
10-10-2009, 04:55 AM
But its fun to lvl the hard way right? xD

violator2k5
10-10-2009, 11:51 PM
But its fun to lvl the hard way right? xD

if you like suicide aoe'n or killing mobs 1 by 1 for several levels then yea :P

onetoo3forfine
10-12-2009, 05:01 PM
if you like suicide aoe'n or killing mobs 1 by 1 for several levels then yea :P


yep, that will take some times....since there's a gap btw edline and templar gorge where you cant aoe....(for me, after lvl 100..i get all +6/6 gears and aoe emp/asser untill iam able to aoe templar)

Zelos12
11-29-2009, 10:15 PM
can anyone move this thread into feedback? can it belong there? this is a great thread and needs to be read and considered!!!!!!!!!

poochyenarulez
11-30-2009, 06:12 PM
sooo, wats wrong with templar class?

Zelos12
11-30-2009, 06:22 PM
what do you mean?

florencels
11-30-2009, 11:27 PM
sooo, wats wrong with templar class?

read the first couple of posts

Trashknight
12-01-2009, 01:28 AM
sooo, wats wrong with templar class?

Uh, besides this thread and a few in the Templar subforum... checked Introspection, Counter Measure and the mastery-hell lately? ^_^'

Artanis.
01-26-2010, 03:18 AM
Have u ever dreamed like "what if" we have the awesome skills u have dreamed or thought of?
I always had a weird thought when I first played that 1 of the last skills woulda been a giant Deadlock about twice the size of a normal deadlock that u can use once every 1/2 min it would stun and/or dot everything around u.

A dream i had once was being ganged as usually XD lol
but i used Burninghands only this time not 1 person was burned but everything around me was burned O.o

Another weird thought was a Barrage of Timeshields grinding the ground around u stunning everything around u giving it an Sandstorm effect only slower :O

Turning Shakemind into a skill that makes u immune to stuns for a few sec might sound overpowered but it would really make up for our loses. When i 1st saw greatsphere i thought at that point Templars were the 2nd best option as "Party supporter" besides a healer.

Assistheal someone to give that bit healing where it comes in handy.
Greatsphere healing ur party easily with its wide range but its heals is a bit weak.
Chainblock reducing damage for the party woulda been cool still to give it lvls or more effects or improved somehow. Maybe turn Shakemind into an aoe immunity buff for not only urself but the people around u in party for a short period. Funny if Introspection woudnt only give urself Mentality but also ur party members.

Would it be a weird thing if Counter Measure would be turned into an absorbing skill?
During the time u have Counter Measure on u would heal urself for a small portion of the damage u deal "try's to imagine an suicidal aoe" owo; maybe abit overpowered if it would heal u alot lol

Another thing that came to mind is if u could discard ur shield when u want and only hold the club. What would change is that u would hold ur weapon with 2 hands increasing ur attack greatly but giving up defense for it.

Starlight...Attraction... us?
A nice addition to our skilllist if we would also be granted with a skill to poke monsters from afar to mob easier. Like if Evildead would be a ranged Forceblast without an stun and a cooldown to attract monsters xD. Or once when i was aoen and like 12 monsters was surrounding me yet deadlock could only attract 5 of the 12 monsters i thought man something that would resemble wildswing would be great right about now. I thought maybe a skill that would have a very wide range like an increased deadlock with a cooldown and would be very weak or not but it would have the purpose of attracting monsters faster while aoen.

I thought in Xenepic our class would need Int to make some use of magic skills. Maybe gives an Magic skills that have wide range but since we dont aim to build up int it would be skills to easily attract monsters while aoen.

Countermeasure turned into a counter maybe not against stuns but Dots making u immune for a short period of time agianst Dots that would be great in pvp not much outside pvp if ur aoen Templar Gorge until Amorica but xO i can see the use countering Dots maybe in the skymaps that would have hardhitters that would make players deal with getting poisoned cursed or bleeding.

Man our Class Branch has lots of potential but i just cant stand that no improvement has been given to us. And if they would take away the AutoGen thing it would just give us a big blow. Improve our branch please and i would certainly consider reviving Rage ;O