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View Full Version : healers shouldnt get agro attacked


kandy3
05-20-2009, 11:56 PM
im not a healer but i had enough parties and i dont think its fair that agros attack the healers...
is cause they have poor def. which then gets the healer to start healing them selfs and the aoer or mober, or who ever is is killing, starts dieing which brings exp lossage and people getting mad at healers for it. and i think thats y not as many people need healers now. cause they think healers arnt trustworthy anymore.
and mostly this is popular for aoers is the hh that retarget to healers... i hate seen healers die cause of stupid things like that.
and it also makes aoeing alot harder (well not as much as harder as time consuming) cause they have to stop and try to get the agro to attack them instead of there healers
so i suggest outspark makes it so that healers cant get agro attacked at all unless they attack the monster. or give them same def. as other players. or something like that. so i wanna see who all thinks this a good idea, or give better ideas.
hope something is done about this. x.x

catry
05-20-2009, 11:59 PM
Wouldn't that just make the game a *little* too easy? o.o;

kandy3
05-21-2009, 12:04 AM
idk... but im just tired of healers quiting on trying to lvl cause of this. if u guys have better ideas id like to hear them

AzNRuthLess
05-21-2009, 12:07 AM
No offense...but if this was implemented...all the up and coming healers would just...suck? Sorry for my rudeness... >_< Would they even know what spirit does anymore? *cough, alot of clerics nowadays, don't even know what this is >_> it's sad...notice I said clerics, not acos.*

Rina_lolah
05-21-2009, 12:28 AM
i would have to agree w/ kit i play a lvl 6x aco tryin to make it to cleric and yeah i get attack by alphas heavy hitter whatever u wanna call them but the healer should kno how to follow and alwayz have stun skill ready to used for such things like sprite and ghost steel but if they dont work havin hp pots do help and healer should kno how to heal themselves as well as makin sure the tankers is stayin healed but if the tanker not pulling them off u thats when then is their job to actually think do they rly wanna die and lose 7% cuz the tanker not pullin them off or risk it and try to gain it more xp but ne ways the point is playin a healer is a risky job in itself

alot of healers wuit cuz we can find pts and waitin a is a pain in the a** i mean we wanna work well mayb most wanna work othas just leech which just bring a bad name to the class

requiemofdecember
05-21-2009, 12:36 AM
Its only a pain when your spirit doesnt affect them xD other than that I just deal with it

kandy3
05-21-2009, 12:40 AM
kit no offense taken lol i just got too tired of them dieing all the time and me that i didnt think it through before posting this.

rina u have a good point
i guess i get unlucky and get acos that leeched there way to the top i have only found few good ones x.x
and i dont go to maps that i cant pull.
but i still think that the def. should be higher for them
someone should start "how to be a good healer school" in sos O.O

Propanol
05-21-2009, 01:14 AM
We have stun skills and tanks protect us. That's how we help each other in party. No worries about that :)

Rina_lolah
05-21-2009, 01:25 AM
@ AzNRuthLess ur rite on that most dont know what sprite is and that scary since it one of the frist skill that healers learn >>;;;;; but then again it it dont work then they sol or if they high enough ghost steel helps or amp + sprit but most dont have time for amp then to sprit >.<

@ requiemofdecember omg u tell me its like Miss!!! we like damn either we run for our lives whichour speed it like a snail i mean how r we suppose to out run thing to save our selfs when the monster r faster than us the onlt way we can out run is by sc or like+5 shoes or we die tryin to save ourself

@kandy3 lol ty i offten wonder what ever happen to the good healer and i mean one who kno what they capible of and kno how to use there skills and make the most of what they have many just spam either minor or major and think that what healin is -.- ans sadly is not playin healer is sum one who is attetive i mean dont pay attention to thing that arent needed like ur xp bar and sayin OMG i got soso xp or talk to to many ppl <talkin should b at ur discresstion if u cant mulit task then dont talk that simple> watch buff timer and pt member hp and ur mp and pot count DONT wait till u only got 1 pot and a big mob to say u gotta rp -.- thats just irresponisable alwayz track kno how to buff heal in between keepin ppl live i mean tho r rly the basic and there r rly sum bad healer out ther >.>;;;; and there r rly sum good ones XD but as for a skool for healers idk most cant be taugh just on from sum one elses fact healin is learned hand on tho sum ideas or facts to help out the pros ans aswell as the newb to the job of healin

CyberPhoenixSlayer
05-21-2009, 02:09 AM
@ AzNRuthLess ur rite on that most dont know what sprite is and that scary since it one of the frist skill that healers learn >>;;;;; but then again it it dont work then they sol or if they high enough ghost steel helps or amp + sprit but most dont have time for amp then to sprit >.<

@ requiemofdecember omg u tell me its like Miss!!! we like damn either we run for our lives whichour speed it like a snail i mean how r we suppose to out run thing to save our selfs when the monster r faster than us the onlt way we can out run is by sc or like+5 shoes or we die tryin to save ourself

@kandy3 lol ty i offten wonder what ever happen to the good healer and i mean one who kno what they capible of and kno how to use there skills and make the most of what they have many just spam either minor or major and think that what healin is -.- ans sadly is not playin healer is sum one who is attetive i mean dont pay attention to thing that arent needed like ur xp bar and sayin OMG i got soso xp or talk to to many ppl <talkin should b at ur discresstion if u cant mulit task then dont talk that simple> watch buff timer and pt member hp and ur mp and pot count DONT wait till u only got 1 pot and a big mob to say u gotta rp -.- thats just irresponisable alwayz track kno how to buff heal in between keepin ppl live i mean tho r rly the basic and there r rly sum bad healer out ther >.>;;;; and there r rly sum good ones XD but as for a skool for healers idk most cant be taugh just on from sum one elses fact healin is learned hand on tho sum ideas or facts to help out the pros ans aswell as the newb to the job of healin

The first thing a aco must know is how to use this class, and how it was to be a healer. If a healer dosen't know how to use spirit on a monster to stop it for a while, well the person having a healer character shouldn't not create one at all. Also...

im not a healer but i had enough parties and i dont think its fair that agros attack the healers...
is cause they have poor def. which then gets the healer to start healing them selfs and the aoer or mober, or who ever is is killing, starts dieing which brings exp lossage and people getting mad at healers for it. and i think thats y not as many people need healers now. cause they think healers arnt trustworthy anymore.
and mostly this is popular for aoers is the hh that retarget to healers... i hate seen healers die cause of stupid things like that.
and it also makes aoeing alot harder (well not as much as harder as time consuming) cause they have to stop and try to get the agro to attack them instead of there healers
so i suggest outspark makes it so that healers cant get agro attacked at all unless they attack the monster. or give them same def. as other players. or something like that. so i wanna see who all thinks this a good idea, or give better ideas.
hope something is done about this. x.x

...agro monsters are part of this game, so the healer must expect to be attacked if the aoer pull a full map to aoe with it. The game has been made like this and we are lucky that the game hasn't turn yet like the korean version one, because it's should be more tough for the aoer and the healer to pull the map and the monster deal a lot of dmg to the aoer, also they release new thing that give more def in game, so... if the a map is too dangerous to aoe, u must find a map that will suit well for u and the healer.

Also the fact healers want to go immediatly to hardest map is already a serious bad thing i noticed and make them bad healer because they don't know how and learn to use a healer to it's full extent.

holli_hobbi
05-21-2009, 03:01 AM
My main character is a healer, and while it would be nice to have a little more def, if a party is functioning well, and I'm on a lvl appropriate map (which for me is a map I can take at LEAST two hits without dying) then I usually have no trouble. I can spirit an aggro, giving the others in my party time to pull it. I even function as a binder in duo aoe when needed. Spirit the HH and move on. And I'm perfectly cabable of using a pot to heal myself if need be. But then, I also don't party with tanks who aren't willing to protect their healer.

On the flip side, I have noticed a tendency for the aggros to go for the lowest lvl or lowest def character in a party. I've had an aggro go right past the tanker to come hit me. The AI should be for the aggro to attack the closest character. Then the healers could stay safe just by using common sense and staying behind the tankers. (And as for the speed thing... if you don't invest in any other nice piece of equipment as a healer... invest in the +5 shoes, they are often a life-saver for both me and my party)

kandy3
05-21-2009, 03:53 AM
i think the point i was trying to make is that they retarget from aoer to healer all the time now for me even though they dont run from me, even if i attack them they still retarget and go to healer. i think thats y i mostly thought of the whole idea. but defs should be added. i knw a priest that gets hit 24s in inkwell and she over lvl 100. and when she wacks them in the head with stick they run..

dylanangel
05-21-2009, 06:44 AM
Why not? They are players just like anyone else and should know how to handle themselves out in the field. Sorry no they should be agro'd *is that even a word Oo* on

IcyGrip
05-21-2009, 07:25 AM
ok... a few ppl knew me when i played the aco "Pepto" and i was the best...not sorta good, not alright, but the best at least in the sense of non-sc users. I became the best because my leveling didn't matter. Stop worrying about it. Let everyone else worry about protecting you and leveling you. Dying is part of the path of the acolyte. You will die, you will lose exp, the point is while your dying to do your best to keep ppl alive and buff everyone before you completely die giving them a chance to get to safety. of course my tactic which ppl seemed to like is if your about to die immediately use a tracker, when you get to town heal up completely using the pots on hand, warp back and get right back to healing like mad to keep the party alive.

YOUR PARTY IS YOUR LIFE!!! THEY DIE, YOU NEVER LEVEL!!! this is because soloing as a acolyte is long, tedious, and boring... if you take good care of a party, they will take good care of you... there are some bad parties out there, but that happens and just move on to someone who appreciates you...

opensunflowers
05-21-2009, 08:47 AM
It's the sign of a good healer to be able to deal with one aggro, and the sign of a good tank to deal with aggro's attacking their healer.

Of course, if more than a few aggros suddenly appear on both tank and healer, you're both probably screwed, and that's life.

Any healer that quits because they're tired of being killed by aggros needs to one, stop whining (everybody dies. get over it), and either stop walking in front of the tank, carry extra potions/learn to heal themselves, or find a different tank because obviously the tank doesn't care if the healer dies.

Propanol
05-21-2009, 09:04 AM
As a healer, I'm really happy about our poor defense. We are weak and that's why we need to be extremely careful. That actually makes it more fun and challenging to be a healer in party.

siruschaos
05-21-2009, 10:31 AM
The best defense for a healer overtime is to start investing into stamina. High Stamina and HP, become a Healer's best defense at the later levels of Priest and Paladin since the defense gears won't cut it that much. In fact I say by Paladin, you must have some good Stamina going from what I've seen. The Life Conversion skill after all will make good use of having more HP on yourself.

Monsters being aggro is like players who are aggro in PvP. It's gonna happen. Ha, tell that to a certain Archmage and Shadow Master to not aggro you, when I'm sure they're already attacking the moment you try and say such a thing. Depending on the enviroment you choose to lurk on, you better be aware of any of the possibilites that could happen. The higher the level is for monsters when compared to you, the bigger chance you're more likely to die. I feel most healers who complain about this are already in a map way over their level for starters...

BellaAnimorum
05-21-2009, 10:58 AM
Hasn't it already been said, that the best healers are the ones who focus all their attention and energies towards performing their duties, rather than chatting/complaining/afking?

I remember my old healer, he would never really talk much, even though I would be all "blah blah blah" whilst pulling a map. Then I would *stupidly* wait for a response, until realizing he was so incredibly busy trying to keep me alive... I found myself apologizing more to him rather than the opposite, even when it was me who died and he managed to escape.

Point is, if you have a healer who quits on you because they die, then either they aren't doing their job properly or maybe they just aren't cut for the game.

tazsbigtoy
05-21-2009, 11:34 AM
Hasn't it already been said, that the best healers are the ones who focus all their attention and energies towards performing their duties, rather than chatting/complaining/afking?

I remember my old healer, he would never really talk much, even though I would be all "blah blah blah" whilst pulling a map. Then I would *stupidly* wait for a response, until realizing he was so incredibly busy trying to keep me alive... I found myself apologizing more to him rather than the opposite, even when it was me who died and he managed to escape.

Point is, if you have a healer who quits on you because they die, then either they aren't doing their job properly or maybe they just aren't cut for the game.

That's funny, when I played my healer people used to complain because I didn't talk. But as a healer you have to watch your party's health bars, your buff timers, watch your surroundings, buff, heal, spirit, it really doesn't leave you a lot of time to chat. Healers, imo, need to go full int, except for the required pow for canes, until cleric. After major heal it benefits them alot to invest in some sta. The reason I recommend waiting is because int determines the strength of not only illusion quake and minor heal, but also spirit. If your spirit isn't strong enough, you can't stop the agros, so even if you have a bit more health you will probably die. As an aco you tend to spend time on maps where the mobs are 10 levels or more above you.

bloodly-chan
05-21-2009, 01:15 PM
As a priest in Big Apple / Lit, I have enough sta/skill/whatever to survive something around 4 agros at once, even if I only can take 4~5 hits before I die. Sadly, I don't see many upcoming clerics able to stun and evade more than one at a time. A good healer should be able to handle at least two agros, if not more, over a certain period of time.

And if your mob is changing target and going for your healer, HIT it first. Basic rule of aoeing; always hit the mob before running.

ggBuRNe
05-21-2009, 01:48 PM
The best defense for a healer overtime is to start investing into stamina. High Stamina and HP, become a Healer's best defense at the later levels of Priest and Paladin since the defense gears won't cut it that much. In fact I say by Paladin, you must have some good Stamina going from what I've seen. The Life Conversion skill after all will make good use of having more HP on yourself.

Yes. The best defense for long run is stamina. But I suggest to put them when you have extra points. It is not good to have too much stamina at low level. Try ask some experience players or check more on the priest section.


Monsters being aggro is like players who are aggro in PvP. It's gonna happen. Ha, tell that to a certain Archmage and Shadow Master to not aggro you, when I'm sure they're already attacking the moment you try and say such a thing. Depending on the enviroment you choose to lurk on, you better be aware of any of the possibilites that could happen. The higher the level is for monsters when compared to you, the bigger chance you're more likely to die. I feel most healers who complain about this are already in a map way over their level for starters...

LMAO !! Certain Archmage and Shadow Master.. Both aggros LOL!

Hasn't it already been said, that the best healers are the ones who focus all their attention and energies towards performing their duties, rather than chatting/complaining/afking?

I remember my old healer, he would never really talk much, even though I would be all "blah blah blah" whilst pulling a map. Then I would *stupidly* wait for a response, until realizing he was so incredibly busy trying to keep me alive... I found myself apologizing more to him rather than the opposite, even when it was me who died and he managed to escape.

Point is, if you have a healer who quits on you because they die, then either they aren't doing their job properly or maybe they just aren't cut for the game.

I agree. I hate healers who likes to chat A LOT! and whining. I don't mind if they can multitasking, chatting but still good at healing. Whiner just NO! There are less than 5 healers I know who could multitasking. A good healer doesn't talk much and perform to the fullest with good buff timing, healing, ability to handle aggros and manage to survive in many conditions. I remember once that my healer was able to tank the mobs and stayed alive when I was dead LOL. I was very impressed with him. xD

holli_hobbi
05-21-2009, 02:00 PM
Point is, if you have a healer who quits on you because they die, then either they aren't doing their job properly or maybe they just aren't cut for the game.

Dying occasionally is one thing... if I get killed three or four times in a row cuz of careless tanks, then yes, I leave the party. I'm not the "fall on my sword" kind of healer. And that kind of carelessness puts the whole party at risk.

BellaAnimorum
05-21-2009, 02:59 PM
Dying occasionally is one thing... if I get killed three or four times in a row cuz of careless tanks, then yes, I leave the party. I'm not the "fall on my sword" kind of healer. And that kind of carelessness puts the whole party at risk.

It's unfortunate that the same goes for pullers as well, but this discussion is aimed at healers, specifically. (unfortunate meaning that yes, there are many careless people who do not fully understand the concept of AoE, either puller or healer, or even assist)

poochyenarulez
05-21-2009, 03:07 PM
or give them same def. as other players.

yea, cause healers have bad def... NOT!

we have more def than mages, and if healers would buy def sc items, and get +3/6ap or higher gear, we would have good def, but most people complain about our def, wen its them that don't have the good enough gear

having a system were healers can't get hit by aggros, is an insult to me, that is saying, were to weak to do anything but heal, i can take on anyone in pvp, and mob loren with a cape and bell

if the aoer dies, than the cleric is in trouble, and if the cleric dies, the aoer is in trouble

requiemofdecember
05-21-2009, 03:50 PM
My main character is a healer, and while it would be nice to have a little more def, if a party is functioning well, and I'm on a lvl appropriate map (which for me is a map I can take at LEAST two hits without dying) then I usually have no trouble. I can spirit an aggro, giving the others in my party time to pull it. I even function as a binder in duo aoe when needed. Spirit the HH and move on. And I'm perfectly cabable of using a pot to heal myself if need be. But then, I also don't party with tanks who aren't willing to protect their healer.

On the flip side, I have noticed a tendency for the aggros to go for the lowest lvl or lowest def character in a party. I've had an aggro go right past the tanker to come hit me. The AI should be for the aggro to attack the closest character. Then the healers could stay safe just by using common sense and staying behind the tankers. (And as for the speed thing... if you don't invest in any other nice piece of equipment as a healer... invest in the +5 shoes, they are often a life-saver for both me and my party)



Now, do you mean shoes that are enhanced with a xen to +5? (im assuming this is what you mean.) do these shoes need AP, or?

Ayanami
05-21-2009, 04:39 PM
Dear Outspark:

I don't think it's fair that the other classes get clubs and swords and knives and stuff and archers don't. I think we should have swords too.

And it's not fair that we have such a low defense. Can you make our defense higher so that we can aoe stuff too?

Xen stones suck too, can we please just have enhancement always work? And let us xen items to +30.

Aaaaaand the game is just too hard. I think we should get rid of all the aggros entirely.

In fact, I think instead of mobs attacking us, they should just hug us. And then drop candy when we kill them.

Also, we should get experience from eating the candy dropped from the huggy mobs.

spronekiller
05-21-2009, 05:10 PM
ok....i dont really care about aggros aggroing me BUT the thing that really gets me is being unlucky >.>
*cough* critical in Templar+ maps and getting killed in one hit
and yeah unlike mages, healers can heal themselves



anyways healers should get aggroed cuz it takes skills to play a game and having a challenge is also fun :D

poochyenarulez
05-21-2009, 06:18 PM
Dear Outspark:

I don't think it's fair that the other classes get clubs and swords and knives and stuff and archers don't. I think we should have swords too.

And it's not fair that we have such a low defense. Can you make our defense higher so that we can aoe stuff too?

Xen stones suck too, can we please just have enhancement always work? And let us xen items to +30.

Aaaaaand the game is just too hard. I think we should get rid of all the aggros entirely.

In fact, I think instead of mobs attacking us, they should just hug us. And then drop candy when we kill them.

Also, we should get experience from eating the candy dropped from the huggy mobs.

but aya, it take so much time and energy to attack/hug monsters, let the just come to us and let the hug themselves, wile we get exp and candy

Selenityhime
05-22-2009, 12:07 PM
As a healer, I also disagree with giving healers more def or any special treatment. It's the nature of the job. It sounds to me that you haven't found any good team mates. My team members always pull the aggros off as soon as possible, even if I don't really need them too, and I'm always ready with spirit or ghost whisper to buy time until they can. Or at the very least, just heal myself. 3, 4, or 5 aggros? Bring it on!:D

Healers are by definition a supportive class, but it requires team work from both sides to be effective.

Kendrah
05-22-2009, 01:01 PM
I agree. We need more def, no mobs argo-ing us, the AOEing skill Sorrow Shout at lvl... hm, lvl 56, all the drops, and get to ride a unicorn around as wll. And muscular men to rub our shoulders after a long day of doing nothing. c:

fuzza3001
05-22-2009, 04:19 PM
maybe a new skill for healers where they get "monster protected" for a limited amount of time? as in: not allowing monsters to attack them or, them attack monsters. just an idea D:

Ayanami
05-22-2009, 05:45 PM
maybe a new skill for healers where they get "monster protected" for a limited amount of time? as in: not allowing monsters to attack them or, them attack monsters. just an idea D:

Hmmm, I like this idea better than just "I don't want aggros after me" because it has limitations.

It's kinda like a "Sanctuary" spell...you can't attack or use skills (or even warp scrolls?), but the mobs can't attack you either. It would have a short duration (so you can't abuse it to run a full map, or to sit in a sz and leech) but it would be enough for you to escape if, say, your tank suddenly dc'd on you.