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deoxys114
05-23-2009, 06:27 PM
These were two things I thought would be quite interesting to implement.

Creating Xen Stones
Many are wishing that Xen Stones could be sold in the General Item Store, but for a high price. But others argue against it.

So I think it would be a good idea to implement a quest to create Xen Stones. Possibly a quest that you can do every three days. You must be lvl 66 to do it. You need to bring the gathered materials to the Blacksmith to create a Xen Stone. These materials can be rare, but not as rare as the Xen Stone itself.

Guild Activity Viewer
I for one, being a Guild Leader, get a little frustrated when inactivity of members of a guild comes along. We are forced to ask other guild members if they have seen this person on recently, and then they might not know. Then it becomes a game of figure it out, by asking people if they've seen the person on recently. Some of the time, no one knows.

I propose that an option can be added to the guild window, in which it will tell us how long ago it was since they logged on. This would solve that problem easily.

Agree? Disagree? Discuss.

gamerreveiws
05-23-2009, 08:05 PM
Ok heres the problem with your xen stone creation system. Xens are a rare and unique part of the game. If you have the xen creation system it will take that aspect of the game away. I have heard this being suggested before and the gms say the same thing for it.
I do like the guild activity veiwer but wouldnt it just be easier for a date of when the players where last on was there instead?
Even though these suggestions are good i think outspark should hold off on adding content to the game and fixing what we already have. Adding somthing always leads to a new problem and we have to many problems in the game right now.

danibelle07
05-23-2009, 11:42 PM
I completely agree with the guild activity suggestion. Not only with dates of last log ins, but also storage activity, who put what in and who took what out. It seems many people have been having problems with certain players about taking valuable items out of the guild storage and then leaving the guild, this may help to discourage and take action against such illicit activity.

deoxys114
05-30-2009, 06:09 PM
Bump!

Plz post if you like or not!

holli_hobbi
05-31-2009, 11:15 AM
I'm leery of the xen creation one, but would love to have the extra tools for guild's. It would be nice if there was some kind of activity log for guild storage too. Maybe going back 7 days or so? Might get too big now though with all the house drops.

breakingpoint95
06-19-2009, 02:45 AM
I have a few ideas...
i have played a lot of MMORPG I hope some of them will be accepted
1)A minor buffs for new players to boost their leveling i guess like till 25 like umm a lil attk buff lemme see like +5 and def+5 something like that
2)A sell/buy system urgg i hate just logging in putting up a shop and waiting till my item sells some of them never sell :< and for people who are from another countries cannot buy my stuff because they it will be an inappropriate time for them.
a sell/buy system> lemme see people can sell or buy stuff with offers and the offer are matched accordingly there will be a recommended price (has to change according to how the item price goes up and down)this will help beginners from getting scammed and they know all the price.and it will take way less time to get stuff you want and stuf you wanna sell :3
3)An item dictionary
4)quest list according to level,job,blah blah blah and please put a better quest guide.
5)more skills!!!!! we need more skills! but i guess people will start spamming them so i think to slow down other jobs except acolyte branch and apprentice branch.This will make stuff more FUN.
6)please put more detailing on the characters omg they look quite ugly.although the background detailing and other stuffs are nice
7)leveling down gears, well it can be in the cash shop(100%)(and item cannot be traded once leveled downed by this one) or in the black smith for a price according to the amount of level decreased and the level of the item with like whatever % of success like -1lvl 60%,-2lvl 40% ya you know what i am saying
8)a proper tutorial i like some other island or something well the tutorial here is good enough but new people still don't understand a lot..
9)well if the selling/buying system does not work.then lemme see putting comments on shop like saying i want this one for 50k while he is selling for 60k.
10)better range of healing like 10,20,30,40,50,60,100 till like 10000 blah blah and put some casting time on them well except mana pots cos magic guys will need a lot of them.
11)some aoe (area of effect)skills for tank to max out there potential
12)and lemme see more stuff ummmmmmm more range of clothing,a quest manager where you start most general quest like collecting quest item and stuff like that
13)ultimate items you know the awesome stuff need Xen or anything rare to make them ^^
13)put another class which starts as a archer D: cos i wanted one when i started but could not get one right away.and putting more class is nice lemme see like giant(total tanks),summoners and more (people help me out >.<).
14)more weapons like spears,cross bows,knuckles,boomerang and stuff like these
15) and all around improvement please more details in what stats do and what skill do.
16)more events to improve game play and attract more players.
17)hot key or some shortcut to pick up items from the ground
waahhh T^T that is all i can think of.....
people please comment i want you true opinion and help put more improving to my suggestions.
Outspark thanks for the S.o.S Beta ^^:cool:

poochyenarulez
06-19-2009, 11:02 AM
12- i hate branched classes,wish they would make scout and disc at lvl 16

17- if u click ALT it picks up items for u, or if u give ur pet a slime bean

tazsbigtoy
06-19-2009, 02:24 PM
1)A minor buffs for new players to boost their leveling i guess like till 25 like umm a lil attk buff lemme see like +5 and def+5 something like that

Why, you can do the entire first 11 or so levels on autopilot and the experience per kill from there to 25 is pretty amazing anyway?

2)A sell/buy system

That is supposed to be on the way.

4)quest list according to level,job,blah blah blah and please put a better quest guide.

That would be nice. Having quests after level 80 would be even nicer.

7)leveling down gears, well it can be in the cash shop(100%)(and item cannot be traded once leveled downed by this one) or in the black smith for a price according to the amount of level decreased and the level of the item with like whatever % of success like -1lvl 60%,-2lvl 40% ya you know what i am saying

No I don't understand. A particular level is required to wear a particular piece of gear, you have to level into it. If you could spend spark cash to lower the level requirement, you would have level 45 alts running around in level 130 gear. Or are you talking about lowering enhancements, which also doesn't seem like a good idea. If I blow 20 xens to get a piece of gear to +5 why would anyone want to lower it back down to +3 especially since they only need to level a bit to use it?

10)better range of healing like 10,20,30,40,50,60,100 till like 10000 blah blah and put some casting time on them well except mana pots cos magic guys will need a lot of them.

Well we currently have 20 or 50 heal in game and 100, 200, 300 heal out of the cash shop. Same goes for mp pots. I've played games where the pots were heal over time and games where the pots were instant heal but had a cool down before another pot was used. The small instant heal pots that are spammable accomplishes pretty much the same thing, my rogue and mage just wish they were lighter.

11)some aoe (area of effect)skills for tank to max out there potential

Every tank class in the game, actually every class in the game has at least 1 aoe skill. The squire gets his first one at 51 and the app gets his at 56, the rest get them at 66 and 71.

15) and all around improvement please more details in what stats do and what skill do.

That would be helpful.

The guild info functions would be helpful too. I think a last time logged in and a log of who removed or placed things in storage would be good too.

breakingpoint95
06-20-2009, 12:33 AM
Well we currently have 20 or 50 heal in game and 100, 200, 300 heal out of the cash shop. Same goes for mp pots. I've played games where the pots were heal over time and games where the pots were instant heal but had a cool down before another pot was used. The small instant heal pots that are spammable accomplishes pretty much the same thing, my rogue and mage just wish they were lighter.

I wouldnt hav asked for a better range of healing if \they were not so god dam heavy!!My rouge is like super slow when i carry like 250 pots and my attack speed also reduces!!
so what i meant was more range = lighter pots
instead of carrying 50 heal we can carry 200 heal with the same weight


Every tank class in the game, actually every class in the game has at least 1 aoe skill. The squire gets his first one at 51 and the app gets his at 56, the rest get them at 66 and 71.

No i meant more AoE and 51 is a bit of i would prefer it at 35 or something.

No I don't understand. A particular level is required to wear a particular piece of gear, you have to level into it. If you could spend spark cash to lower the level requirement, you would have level 45 alts running around in level 130 gear. Or are you talking about lowering enhancements, which also doesn't seem like a good idea. If I blow 20 xens to get a piece of gear to +5 why would anyone want to lower it back down to +3 especially since they only need to level a bit to use it?

No i meant there would be only -5 and -10 gears(spark cash) and the item cannot be traded after wards,put in the bank or dropped.a lvl 45 in 130 gear is impossible cos -10 is max and can only be used once.And i meant leveling down the level requirement for an item like you are lvl 90 and you want to wear lvl 93 then you can level it down to wear it,cos its to hard to level up.(ahh well anyways its a stupid suggestion):P


Why, you can do the entire first 11 or so levels on autopilot and the experience per kill from there to 25 is pretty amazing anyway?
then i think we can have some buff till the next job then??Or is that too high?

deoxys114
06-20-2009, 01:42 AM
250 pots is a bit much. Only archers can really carry that. Rogues aren't supposed to carry that many. But think about us mages. We can only carry about 70-100 tiny pots at a time. XD

tazsbigtoy
06-20-2009, 07:19 AM
250 pots is a bit much. Only archers can really carry that. Rogues aren't supposed to carry that many. But think about us mages. We can only carry about 70-100 tiny pots at a time. XD

Believe it or not, a mage with the minimum amount of power for his staff has more weight capacity than the same level rouge. So does a cleric. The rogue class seems to get the least benefit as far as weight capacity from a point in power.

holli_hobbi
06-20-2009, 01:12 PM
Yeah, the weight amounts are really messed up. I almost never bother with candy, for instance, because its just too heavy. Have any of of the GM's ever explained why things weigh what they do?

Also, there are ways to make in-game higher healing pots (juice) but there is no way to make equivalent mp pots. I would love to have a way to make mp juice. Or even make the mp veggies give you more. Right now, lemon balm, marjoram, basil and savory are the only ones that give you mp, but the amount is soooo tiny, it makes it nearly worthless.